Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Freakazoid_
Jul 5, 2013


Buglord

Rabbi posted:

The head of this company, Steven Sharif, made most of his money from MLM Mangosteen sales. The name of the company is Xango LLC.

https://twitter.com/stevensharif?lang=en
https://www.youtube.com/watch?v=S9ygS1k2WQo

Then he realized there's way more money selling videos portraying theoretical sandbox MMOs promising all features anyone could want.

Alexander DeLarge posted:

Hit $750,000 funding goal at 9:00PST
11 hours. drat. That's 7x more than Star Citizen's first day.

Stretch goal time


https://www.youtube.com/watch?v=EoSr6ZG2UcU

Adbot
ADBOT LOVES YOU

Freakazoid_
Jul 5, 2013


Buglord
I am convinced we have been thrown into the clown circus dimension.

Here we are with a 1-day kickstarted MMO with only two programmers, an engine not meant for MMOs out of the box and the head guy made his fortune selling a mangosteen juice knockoff.

Meanwhile, the guy who actually shaped everquest barely got his kickstarter funded and saved by an angel investor, actually has a functioning game made from almost entirely unity assets and a class that only he can play.

Freakazoid_
Jul 5, 2013


Buglord

Blazing Zero posted:

imagine believing the most successful mmo ever made is poo poo. also imagine 'investing' into pvp sandbox mmo #812. sometimes i wonder if mmo hmo posters operate in an alternate universe

Part of it is a generational thing. Few people remember The Before Times.

The same generation has also had a niche group that chased down every singe open pvp MMO that ever made it to closed beta, so it's not like a new thing. However, the popularity of modern survival games seems to have reignited an interest in open pvp, so we may see more of this madness in the future.

Phlegmish posted:

How did Shroud of the Avatar turn out?

Not good. No plans for a release date, since they don't feel anything they add is ever "finished". That should tell you a lot.

Freakazoid_
Jul 5, 2013


Buglord
good name for a porn game

Freakazoid_
Jul 5, 2013


Buglord

Zaodai posted:

I haven't even heard of half of those MMOs.
Star Citizen, Ashes (obviously) and Crowfall I've heard of. I didn't even know Life is Feudal was an MMO.

Life is Feudal had plans to be an MMO but it turns out that was hard so they sold their game as a private server-based thing (and later a town management game) until they could get the funds to actually develop an MMO. They've had a bunch of closed betas for backers and appear to be stuck doing that.

Freakazoid_
Jul 5, 2013


Buglord

please knock Mom! posted:

I really hate the people clamoring for more action combat garbage. We have GW2, BDO, TERA, and it always just devolves into mindless buttonmashing unless you're engaging a boss or something. I hope they stick with oldschool. EQ1 with updated graphics and QoL stuff would be amazing.

Sounds like you want Pantheon: Rise of the Fallen.

I'd link you the thread but somebody closed it (probably the op).

Freakazoid_
Jul 5, 2013


Buglord
A Tale in the Desert had offline gathering tasks. No being caught and sold into prostitution needed.

Gathering apparently persisted even when you cancelled your sub, so when the end of tale free-to-play came along you'd log in overburdened with 10,000+ onions or something.

Freakazoid_
Jul 5, 2013


Buglord
Necromancers and other multi-minion types suck in MMOs because the number of minions you get will never make up for the golden rule that you can't kill more than two or three mobs at a time. It's even worse in pvp because nobody would tackle the AI problem of keeping your pets out of area effect damage, and only in the past few years have developers given in to just making pets have a passive damage resistance to all AE damage.

They're better off in diablo-likes because you get to kill lots at a time. I can think of one exception though: Animists in DAoC, where your pets are turrets that can be stacked and you can put them anywhere and forget about them.

Freakazoid_
Jul 5, 2013


Buglord

Kaysette posted:

Masterminds in City of Heroes were really cool.

Oh yeah, them too. But not all pet types were equal in the roll-over-multiple-mobs department.

Freakazoid_
Jul 5, 2013


Buglord

Sachant posted:

I'm just looking here at the last stream they did (https://www.youtube.com/watch?v=fkwaYLOuw2s&t=4020s) and how unbelievably gaudy and tasteless some of them look. They look like happy meal toys. You're right about mismatched theme though. The entire game looks like they have four different art directors that have never even exchanged a word with one another.

Getting strong Dark and Light vibes from that video. Not the new one, the 2006 one.

Adbot
ADBOT LOVES YOU

Freakazoid_
Jul 5, 2013


Buglord

Ort posted:

Looks like the lead game designer just left the company and project today, so that will probably throw some kinks into the works.


Kaysette posted:

it’s good to get some confirmation from different alpha goons.

Can’t wait to play this in 5 years.

lmao

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply