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Ok, the node system was the tipping point for me along with the other checkboxes they hit. Player housing, seasons/weather, player economy, and most of all, individualized player crafted items are the things that I've wanted more than most. That sort of crafting system costs a ton in database resources and has been practically non-existent since SWG. I think this is worth a registration.
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# ¿ Apr 29, 2017 16:26 |
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# ¿ Apr 27, 2024 18:53 |
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I registered (did not give a red cent though) to show support for a few of the ideas. If it ever releases with (1) individualized crafting, (2) semi-hidden quests (node system) I'd be very pleased. If not, maybe someone in the far, far future will make a real mmo with those 2 items. Plus I like getting email from software companies. They start sounding desperate at the 11 month stage.
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# ¿ May 4, 2017 01:02 |