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I think it would be cool if there was an official labeling system for how content in games is measured. In lots of industries there is a trend about beeing more open about what is inside the product you are selling. For games there could be some kind of label system that shows how much content the game as a whole has available, compared to the initial purchase. For example: New game "Heroes of Overwatch" $59* *Takes about about 40h or $200 of additional purchases to unlock/experience 50% of all available content. Takes about about 800h or $860 of additional purchases to unlock/experience all available content. Some people like to play big games, other may prefer shorter games. If you know what kind of game you are looking for a more detailed labeling would certainly be helpful to make the right purchase. On the other hand if a parent sees that its kid wants to purchase a piece of poo poo grindy F2P game the purchase can be stopped. Just an idea I had while thinking about games.
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# ? Apr 30, 2017 09:54 |
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# ? May 6, 2024 07:58 |