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BattleHamster
Mar 18, 2009

Rapha said during his stream that the rocket launcher is improved but still a little bit laggy

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BattleHamster
Mar 18, 2009

cougar cub posted:

Not in top 100 - DOA?

http://store.steampowered.com/stats/3

Edit - better URL - https://steamdb.info/graph/

Peaked at just over 1000 players which beat out lawbreaker's 750 and quakelive's 663

I'm actually somewhat surprised there's 1000 people willing to fork over $30 and re-download the entire game again just to play using the steam client.

BattleHamster
Mar 18, 2009

Shoehead posted:

There's a thirty quid buy-in for the early access version atm but it'll be free when it's out properly. Is the Bethesda launcher version still free?

Bethesda launcher version is free, but from what I hear you only have access to it if you played in the beta. Not 100% sure though since I don't know anyone interested in this game who wasn't also in the beta.

BattleHamster
Mar 18, 2009

Quakecon tournament for 1 MILLION DOLLARS going on right now and this weekend:

https://www.twitch.tv/quakechampions

currently Team Liquid vs Myztro in sacrifice

BattleHamster
Mar 18, 2009

air- posted:

Got a link to the duel schedule?

I tried searching for this and couldn't find it :toot:

There's plenty of poo poo about the participants in the group stage but nothing about the times for the matchups. According to Liquidpedia there might be some duel matches starting in about 5 hours but I think today is mostly sacrifice and tomorrow is mostly duel.

edit: apparently the rapha vs cooller match in 5 hours is just a show match, maybe... (they are both in group A of the actual tournament but its also rapha & cooller)

BattleHamster fucked around with this message at 17:10 on Aug 24, 2017

BattleHamster
Mar 18, 2009

Quakecon stream went down for an hour or so (apparently internet completely went out at the venue) but its up now and they are doing duel.

BattleHamster
Mar 18, 2009

Duels are getting underway on https://www.twitch.tv/quakechampions and https://www.twitch.tv/quakechampions2

Rapha is still in even after he got stomped by Cooller :unsmith:

Brackets are here: http://wiki.teamliquid.net/quake/Quake_World_Championship/2017/Duel

if you want to know approximate times for matches you can click on the little (i) button in the bracket matches

BattleHamster fucked around with this message at 18:25 on Aug 25, 2017

BattleHamster
Mar 18, 2009

Audax posted:

The developer AMA is currently going on and the producer/sound guy zoned out and is watching a HOTS stream instead of paying attention to his job.

So we are watching Tim and Adam answer questions while the only thing we can hear is the HOTS commentary.

Twitch chat is going nuts. Honestly, I wouldn't want to be the guy who hosed that up.

This is pretty hilarious, I wish I could of caught it live.

https://clips.twitch.tv/UgliestBenevolentGaurKevinTurtle

BattleHamster
Mar 18, 2009

Its been awhile, but there's a new patch out that hopefully fixes RL hit registration along with a bunch of other stuff:

https://bethesda.net/community/topic/105614/patch-notes-early-access-update-5-10-17

BattleHamster
Mar 18, 2009

DreamHack Denver is this weekend. good thing they fixed a bunch of stuff since the last patch...

https://clips.twitch.tv/SpicyManlySmoothieSaltBae

This game is a mess

BattleHamster
Mar 18, 2009

DreamHack Denver QC tournament has started:

https://www.twitch.tv/quakechampions

Exact schedule is unclear but it looks like Sacrifice is first, Duels are later on in the day, and finals for both are tomorrow.

LG is really bad now with the most recent patch on Wednesday so it will be at least somewhat interesting to see how things play out with its limited use. However, expect to see some really drawn out duel matches.

BattleHamster
Mar 18, 2009

2v2 tourney at Dreamhack was absolutely amazing to watch.

you can see the replay for top 6 here: https://www.twitch.tv/videos/263789840

BattleHamster
Mar 18, 2009

Oxyclean posted:

They should add the heretic guy (Covus) and make tome of power his ability.

As cool as that would be, Heretic and Hexen were developed by Raven Software (which was later acquired by Activision).

Commander Keen occasionally gets mentioned in rumors but I don't really want to imagine how badly they would butcher his look with all the alternative costumes.

BattleHamster
Mar 18, 2009

cougar cub posted:

He was also hilariously bad.

Also, nice to see the thread being generally positive instead of being an echo chamber of complaints (myself included).

Game is in a pretty good spot, now all they have to do is make it so i'm not waiting 5 minutes in between every match.

BattleHamster
Mar 18, 2009

HoboWithAShotgun posted:

I'm not sure how resetting things will allocate everyone into better rankings? If I meet someone in Silver who is actually really good and messed up their placements, then what's stopping them from simply rising rapidly through the ranks?

Honestly I think the reset is more about finding and fixing bugs than anything else. They've said they want to implement seasons once they fully launch the game, so having all the knowledge from this trial reset will hopefully make that process smoother.

BattleHamster
Mar 18, 2009

dev stream @ https://www.twitch.tv/quake

Edit: Here's the recap - https://quake.bethesda.net/en/news/1YVC3dFnGcWusAMOcygW4S

Nothing super exciting, was hoping for them to show off Death Knight but I guess they are saving that for QuakeCon.

Also CTF seems like its still in the super early stages of development. They changed the 3D model of the sacrifice soul to a flag and... thats it? They talked some about how they were designing it but didn't have much in terms of specifics.

BattleHamster fucked around with this message at 21:01 on Jul 27, 2018

BattleHamster
Mar 18, 2009

extra stout posted:

Who has a class ability that is the easiest to mesh into a normal Quake playstyle? Sort of hate this teleporting ball that only takes me half as far as the ball went

I would suggest Visor since his ability is purely informative and just enables you to Quake better.

Ultimately your probably going to have to learn all the abilities if you want to get far. It's a different game for better or for worse and champion balance can change drastically every patch.

BattleHamster
Mar 18, 2009

Sikreci posted:

What's the deal with the netcode? I'm no Fatal One Thank You but it feels okay to me. I see tons of people bitching about it everywhere other than here and claiming the game is fundamentally broken, though. Also I guess there were a bunch of technical problems at Dreamhack or Quakecon or something?

One legitimate complaint that comes up is the lag during major events which are supposed to be over LAN. Of course since there is no LAN client they have the game running on a local server which can lead to poo poo like this:

https://clips.twitch.tv/TardyOptimisticAnacondaPanicBasket

And yes, if it wasn't obvious this lag spike is happening for the players too not just the spectators (during the Dreamhack 2v2 tourney they even had player comms on during one lag spike and you could hear them complain about it). Spikes like this happen at least once or twice during every major but I don't think they should ever be considered acceptable in such a controlled environment.

I think most of the general complaining about netcode is pointing to one off events and ignoring the 600 times the rocket didn't phase through your body or not stopping to think about if there even exists a reasonable way to handle hit registration when an opponent has 300 ping. People compare it to Quake Live netcode when its going to be different because its a different engine with different devs built for a different game.

While it's easy to say people need to stop whining and git gud, complaining has lead to some really good fixes being made. It wasn't too long ago that the the client-server tickrate was tied to your FPS:

https://bethesda.net/community/topic/113893/weapon-fire-rates-are-linked-to-frame-rates-clip-included
https://bethesda.net/community/topic/113925/high-upload-usage

MJBuddy posted:

At QCon the spectator client was lagging a bit on day 1, and they were troubleshooting that through the day. Fixed by Day 2, but a bunch of redditors thought that it affected the players themselves.

It does affect the players at least some of the time. Here, I went and dug up the clip:

https://clips.twitch.tv/OnerousGiftedCookieRlyTho

BattleHamster fucked around with this message at 18:50 on Aug 23, 2018

BattleHamster
Mar 18, 2009

Mindblast posted:

Agreed.

Look at old pro tournament duel footage, when Q3 was only 2-3 years old - there's still some floating around on YT. Then log into Quake Live and spec some matches filled with veterans. Current veterans are better than the pro's used to be(and current pro's are even better. It's absurd). without something to ease in the newcomer experience, newbies have to face players with a skill level that was considered pro at some point in time. It's understandable that's a bit much, especially when other products on the market DO provide ways for players to break in.

I know it is considered normal for UT/Quake that, as a noob, you're going to have to go through the hazing/baptism by fire. But you can't expect of the current generation to accept that, or expect them to be at fault for not accepting that. Gaming has moved on, expectations have changed. Unless this is taken into account, the game will fail.

I'll take any excuse to post this video:

https://www.youtube.com/watch?v=XdkDjsBiO58

I don't know if I'd say abilities make the game more forgiving though. If anything they increase the skill/knowledge gap by introducing more mechanics into the game, some of which can be very frustrating. So while abilities can be a nice crutch for beginners to make up for their weaknesses I don't think it does a good job of solving the "baptism by fire" your talking about here.

At this point the pros are so far beyond anything I think I could accomplish in this game that I find myself just enjoying QC as the Rapha and Dahang show.

BattleHamster fucked around with this message at 18:52 on Aug 28, 2018

BattleHamster
Mar 18, 2009

Synastren posted:

Do we have a good list of QC streams? I'm trying to gauge if I'm able to handle jumping into an arcade shooter again... but watching is always enjoyable.

Goon streams a thing?

I'm not really into anything besides the pro streamers but here are my recommendations:

https://www.twitch.tv/rapha - One of the best pro players right now. Extremely knowledgeable and informative. Will answer questions about the game as long as you can get his attention.

https://www.twitch.tv/dahang - Rapha's teammate and another really good pro player. Also very knowledgeable and viewership for his stream is a lot smaller than Rapha it's easier to get your questions answered.

https://www.twitch.tv/ictoxic - Insane aim and movement. Almost never talks.

https://www.twitch.tv/dooi - very small stream but I love Dooi's playstyle. will often take crazy gambles that somehow turn out in his favor.

BattleHamster
Mar 18, 2009

Just a heads up in case anyone is interested...

There's a big Duel tournament hosted by PGL going on in Romania this weekend (5th - 7th). Lots of amazing players from both EU and NA so it should be a lot of fun. I believe the format is a double elimination qualifier followed by a group stage round robin followed by a single elimination top 8.

It will be streamed on twitch.tv/quake

BattleHamster
Mar 18, 2009

DreamHack Winter tournaments have started

Stream: https://www.twitch.tv/quake

Brackets:
TDM - https://liquipedia.net/quake/DreamHack/2018/Winter/TDM
Duel - https://liquipedia.net/quake/DreamHack/2018/Winter/Duel

Finals are on Sunday

BattleHamster
Mar 18, 2009

Jose Mengelez posted:

so whats the general consensus on capping framerate?

I'm hearing people saying above 120fps hitreg gets screwy but at 200+fps the physics/movement are ridiculously stacked in your favor (or did they fix this?).

As far as I know they fixed all of the physics/tick rate/movement advantages you used to get from having high FPS.

Having said that, I think most pro players are running on 240 Hz monitors and I know Rapha has said that anything less than 144 is a significant handicap.

BattleHamster
Mar 18, 2009

Was referring mostly to stuff like:

https://bethesda.net/community/topic/113893/weapon-fire-rates-are-linked-to-frame-rates-clip-included
https://bethesda.net/community/topic/113925/high-upload-usage

Both of which were fixed. I don't follow this game that closely anymore so i'm not surprised there are new problems or problems I don't know about.

Edit: I guess I should say "I BELIEVE they were fixed". I don't know exactly what the changes were to fix them.

BattleHamster fucked around with this message at 23:40 on Dec 13, 2018

BattleHamster
Mar 18, 2009

Social Animal posted:



StressedError

I think its cool Adam Pyle will join twitch streams to talk with people but its hard to read this and not immediately think of a ship taking on water

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BattleHamster
Mar 18, 2009

HoboWithAShotgun posted:

Also, I checked out the subreddit for this, and holy-fuckin-poo poo does that sub seem to attract the absolute worst sort of non-stop complainer. Almost literally every single post is someone complaining about something. This patch does seem to have introduced some weird RAM usage issue, but I'm not sure if it's actually using far too much RAM or if it's just allocating a lot of it that is otherwise going unused.

Yea but check this out

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