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Let Dr. Soap record a blooper episode that will never be released What's the worst that could happen?
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# ? May 25, 2017 06:25 |
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# ? May 12, 2024 01:21 |
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gently caress off, Not-Saban.
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# ? May 25, 2017 06:53 |
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Another thing that's been changed in the script, this time due to players instead of the wrath of Saban, is the removal of quite a few memes. I believe it's this fight where, instead of "Please don't roll over us, boss!" that Breadcrumbler says "They see you rollin', boss. They hatin'." Speaking of the wrath of Saban, I feel like it's probably this e-mail, and the paths that it sets you on, that set them off again. It feels like Behold Studios complaining about Saban jumping down their throats after the Kickstarter and making demands of them. Anyways, I decided to take it to court in my own playthrough, so this time around Let
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# ? May 25, 2017 19:52 |
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Let's see how he directs I forget what I did myself.
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# ? May 25, 2017 20:51 |
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Begrudgingly let Dr. Soap direct an episode, then break ties for good!
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# ? May 25, 2017 23:53 |
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tell
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# ? May 26, 2017 00:40 |
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I was wondering-can I go back to amend my character? I noticed that this game doesn't have either gold or silver as color options.For some reason.
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# ? May 26, 2017 00:55 |
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🎵 I hate your loser series, middle fingers in the air 🎵 Tell Dr Soap to scrub off.
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# ? May 26, 2017 00:59 |
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Begrudgingly let Dr. Soap direct an episode, then break ties for good!
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# ? May 26, 2017 01:57 |
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VolticSurge posted:I was wondering-can I go back to amend my character? I noticed that this game doesn't have either gold or silver as color options.For some reason. Sure thing. Up until I close submissions to put up some form of vote regarding the final squad, feel free to change things until you are happy.
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# ? May 26, 2017 02:11 |
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We tell Dr. (Also, they changed "They see you rollin', Boss. They hatin'."? Boooo.)
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# ? May 26, 2017 04:13 |
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Snorb posted:(Also, they changed "They see you rollin', Boss. They hatin'."? Boooo.)
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# ? May 26, 2017 04:19 |
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I'll give character creation a go, seems like a fun game! Character Name: Kat Actor Choice: Alert Johansen Preferred Role & Color: Assist / Purple Secondary Role & Color: Lead / Yellow Backstory: An optimistic lady who is very enthusiastic about physical education. What better way to make PE class cool then being on a boss TV show? Fighting!
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# ? May 26, 2017 06:30 |
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Roobanguy posted:
Didn't know there was an achievement tied to this, but let's considering it's ...This game could have benefited from a stealth patch to rename the director back to what it was.
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# ? May 26, 2017 12:34 |
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Just realized. The guys that did this game are Brazilian right? Soap in Portuguese is SABÃO. Which... Speaks approximately as Saban.... That was clever
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# ? May 26, 2017 14:39 |
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Begrudgingly let Dr. Soap direct an episode, then break ties for good! Hearing how much Saban screwed over the developers is pretty depressing.
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# ? May 26, 2017 16:03 |
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Okay, I've got a question. If you set somebody up for Teamwork at the outside of melee range, can they toss somebody slow over to the other side of the boss to set up a team attack? Or can you not get acrobaticked if you couldn't get into the space to begin with?
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# ? May 27, 2017 02:57 |
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Hitlers Gay Secret posted:Begrudgingly let Dr. Soap direct an episode, then break ties for good!
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# ? May 27, 2017 03:19 |
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Glazius posted:Okay, I've got a question. If you set somebody up for Teamwork at the outside of melee range, can they toss somebody slow over to the other side of the boss to set up a team attack? Or can you not get acrobaticked if you couldn't get into the space to begin with? Using Teamwork to Acrobatics another character into position and then Team Attack with said teammate is perfectly viable. A character remains available for Teamwork through any number of Acrobatics, but will no longer be available after participating in a Team Attack. So swapping though all your characters and doing movement first isn't exactly a bad plan. Making one character a prop and tossing the rest of the team is also viable that way. Just make sure the tossing character is in range of the movement of the character you want to toss. 3 Movement is deceptively short when not glancing at their actual movement on-grid, which can make all of Antitonic, Evan Thai, Gus Fune, and Von Andy more tricky to work with early on in the game. 5+ Movement (most Scouts, Ryo, gearing for it) can equally be a problem for the purposes of setting up cool acrobatics - you cannot be Acrobatic'd if you can reach the target square by normal movement, and throw range isn't all that long of a boost outside of Evan Thai or gearing for it. Don't expect me to remember my own advice however. I wholly expect to misplace characters multiple times throughout the entirety of the playthrough for the LP.
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# ? May 27, 2017 05:23 |
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gently caress that barrel guy Though yes, lasso is MvP for if you love big team attacks. Gear request/semi suggestion, try to keep an affordable a supply of handguns for Leader/Scout/Assault in your inventory. For rainy days of trying to use a finisher on enemies playing keep away. I really wish I realized when I first started playing this, that weapon ranged finishers take advantage of gun/bow range Ronin Of Dreams posted:Don't expect me to remember my own advice however. I wholly expect to misplace characters multiple times throughout the entirety of the playthrough for the LP. Section Z fucked around with this message at 00:46 on May 28, 2017 |
# ? May 28, 2017 00:41 |
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The voting is surprisingly close with 8 votes to giving Soap a chance at direction and 7 to giving him a briefcase full of legalese bullshit to sift through. I'll keep the vote open a few more hours for any last second votes but otherwise I think I know what I have to do.
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# ? May 29, 2017 19:42 |
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Voting for Giving him a last chance and that's it Better to have closure that being sued...
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# ? May 29, 2017 20:07 |
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Tell Soap to eat a dick, we'll see his rear end in court.
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# ? May 30, 2017 21:13 |
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Ran into some recording issues for getting the RAW video. Thankfully I do have an intact partial recording that has the email replies, complete with the Steam Achievement popping up. Then wound up with about four separate recording attempts of the actual episode. Finally got one which didn't wind up getting mauled by FRAPs or cut short due to hard drive space concerns. Not that any of those failures will be noticed in the final video, hopefully... Back up your saves when doing an LP folks. Glad I learned that lesson as a longtime lurker first. Anyway, should still probably get it up by the evening for the usual Thursday release. Your votes all mattered, and hopefully it shows.
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# ? Jun 1, 2017 05:00 |
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PMush Perfect posted:Saban didn't even do the worst of it. The game can't even be legally released in Japan because of Toei being full of shitheads. Considering some stuff present in the version I last played, it is SLIGHTLY understandable they just downright had ,mazinger, ultraman and I believe some other poo poo pop up in the background of a stage, and i think mentioned in text too, will be honestly surprised if that is still in game Still curious about what particulars toei is throwing a tantrum about
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# ? Jun 1, 2017 05:23 |
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I think Breath of Fire III had a port that removed Ultrahorse.
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# ? Jun 1, 2017 06:15 |
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Hey, I started playing this game again because of this LP, and because there doesn't seem to be a proper games thread, I was hoping to find a solution to a bug I've run into. Whenever I start the primiere of Season 3, the game automatically scrolls upwards and won't go down. Has anyone else had this happen to them, and if so, what solution can be provided?
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# ? Jun 1, 2017 14:45 |
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S1E4: Fatty Alien or "Embracing Obesity" ...hey, are we even supposed to be here? Wait, he bought this place as part of his contract? Bought it?!!? Aw, who cares. Coming to you LIVE from Fat Alien's Box Emporium, we bring you a day in the life of Mr. Shiny Beaver. Or another mid=season episode of Chroma Squad. Both seem to involve plenty of nuts to crack and puns to wince at! As far as mid-season "filler" plot episodes go, this particular one maintains the trend of the other mid-season episodes for Season 1: Find a common issue that would plague a startup studio and then innovate on it. In this case, we get one of the fancier Guest Appearance cast to show up and an ad-hoc plot point for the in-universe episode to utilize rather than an abrupt end to the scenario. Fancy! It also helps to finalize the end stages of Tutorialand by having our first "full length" episode to tackle without any of the usual hand-holding we've seen to this point. While Fat Alien isn't exactly much of a threat - one could say he is simply a Breadcrumbler upgraded into Boss level status - the scenario remains compelling and unlike Barrel Man he has the HP to survive an early rush at a Weapon Finisher. I also talk a bit about the Marketing Mechanics in addition to how Cameo Characters work, while trying to choke back the occasional cough. Allergies are a bane, and I really wasn't capable of doing multiple takes of the commentary track without delaying the whole affair. I'd rather stick to my schedule to keep consistent, you know? Thread Vote Opportunities = None! But! I am slowly assembling the full list of character submissions for the eventual Final Squad vote, so keep an eye out for a post sometime this weekend with the details! pre:Code Name: Fat Alien Secret Identity: Actually an alien. From Mars, we think. Pretty much the fat, uncool cousin of the Alien Actor. Type: Boss Life: 460 HP Attacks: Alien Gun - 31-35 damage Counter Rate: 20% Dodge Rate: 15% Threat Level: Goo Fish Like the Breadcrumbler, more Frustrating than the Difficulty may imply. Ronin Of Dreams fucked around with this message at 04:02 on Jun 2, 2017 |
# ? Jun 2, 2017 03:55 |
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Mikedawson posted:Hey, I started playing this game again because of this LP, and because there doesn't seem to be a proper games thread, I was hoping to find a solution to a bug I've run into. The only time I recall getting anything like that it resolved itself at the next instance of dialogue. Not saying the game isn't buggy sometimes with inputs (or, I've seen, with monster movement into out-of-bounds locations), but I haven't run into that particular issue myself. At least not in an unfixable manner. Perhaps someone else has though, if that doesn't help.
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# ? Jun 2, 2017 04:02 |
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Does that episode put you a random person down or is it the same role every time?
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# ? Jun 4, 2017 03:11 |
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Glazius posted:Does that episode put you a random person down or is it the same role every time? If I'm remembering right, it is always the same role when it comes to gimmicks like this. Unrelated, does anybody have the slightest clue when the PC update will hit except for "Soon(?)" Section Z fucked around with this message at 04:28 on Jun 4, 2017 |
# ? Jun 4, 2017 04:25 |
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Plot is a static thing based on role, so you'll always lose your Techie to the dentist appointment. Cameos are also static, which is probably a missed opportunity since it would be rather awesome to have a pool of stand-ins from "other shows" for instances such as this. Instead, its always Galax-Silver. Though I suspect this is in part due to Kickstarter rewards maybe? As for the PC Update: Literally just "Soon(tm)" from the initial announcement, and I have yet to see any official comments with regards to a concrete date. E: S1 Finale RAW has been recorded and edited. Things get a bit tense and risky in order to satisfy one of the more annoying Director Instruction types present in the game, and our good friends the Breadcrumblers use an ability I had originally thought wasn't available to them until Season 2. Doing a bare bones scripting of the commentary track, since Finales are longer by nature and I won't feel as pressured to say necessary mechanics tidbits. We also get the last new mechanic of the game! Ronin Of Dreams fucked around with this message at 18:41 on Jun 6, 2017 |
# ? Jun 4, 2017 06:02 |
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What, did the Breadcurmblers throw a bomb at you or something?
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# ? Jun 8, 2017 21:39 |
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Ronin Of Dreams posted:We also get the last new mechanic of the game!
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# ? Jun 8, 2017 21:59 |
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S1 Finale: Get Him! or "How to Break Traffic Laws with Police Brutality" Finally we see the rise of our Mecha, landing piecemeal onto the field of battle for a proper Kaiju throwdown with a monster. Recorded for you directly from the Corvid Control Tower's rooftop balcony, we catch sight of Transitmancer going down like a chump on the grand stage of Kaiju Battles after being an actual threat when boots were on the ground. Finale episodes tend to be alot of fun, since by the end of the season arc you are usually thoroughly geared and capable of taking on almost any level of bullshit thrown your way. That's not as true for Season 1, given how brief the mid-season is aaaaand I went a bit risky by not upgrading anyone's helmets yet. Things certainly get a bit more tense than I usually prefer, but it works out in the end and we get some nice rewards for the effort. Now if only every Finale episode had quite as much in terms of extra scenes (which, for Chroma Squad, basically takes the place of actual cutscenes). We also have the Breadcrumblers revealing a special tactic. Honestly took me by surprise to see them use their Bomb Toss skill this early in the game. I hadn't covered it at all because I thought it was locked until after the entirety of Season 1 content, and that misconception led to the risky straights towards the end of the third battle scene. Thread Vote Opportunities! I will be editing in a proper list of each character submission by role, with links to their submission for ease of checking the bios when I have a bit more time. From here on new character submissions are Closed, but those of you who wish to go ahead and make votes before I can compile the list may do so. You can place a vote for the character you want to see in each role, but given how often certain Actors have been chosen, please include one Alternate as well. I'll follow the end vote as closely as I possibly can, but if there is an actor clog, well...I'll just be doing my best, or toss up a Lightning Round tossup between candidates of my choice if I cannot fill a role due to an Actor already being hired. Roles will be locked in the following order once the vote is complete, so you'll know where Actor choice problems can most likely occur: First will be Leader -> Assault -> Scout -> Techie -> Assist will be filled Last. Leader Candidates Takeshi Hongo (Primary Choice) Bender (Secondary Choice) Kat (Secondary Choice) Of note: Both Season 1 Reelection Candidates also have Leader as their original Secondary option. Assault Candidates Flatpak (Primary Choice) Ryoko (Primary Choice) Slab Bulkhead (Primary Choice) Paul Stanban (Primary Choice) Takeshi Hongo (Primary Choice, Thematic Rep Boost by PMush Perfect For Good Reasons) Chris Salid (Secondary Choice) Beta Five (Secondary Choice) Scout Candidates Mr. E (Primary Choice) Bender (Primary Choice) Stuntman (Primary Choice) Mr. Pink (Primary Choice) Flatpak (Secondary Choice) Ryoko (Secondary Choice) Techie Candidates Chris Salid (Primary Choice) Ash (Primary Choice) Beta Five (Primary Choice) Paul Stanban (Seecondary Choice) Stuntman (Secondary Choice) Mr. Pink (Secondary Choice) Shiny (Season 1 Techie Reelection Option) Assist Candidates Kat (Primary Choice) Ash (Secondary Choice) Mr. E (Secondary Choice) Slab Bulkhead (Secondary Choice) Talow (Season 1 Assist Reelection Option) pre:New Baddies Breakdown Code Name: Transitmancer, (1st Phase -> 2nd Phase) Secret Identity: A former Beat Cop fed up with issuing traffic citations, uses a working lightpost to wreck vengeance on society at large. Type: Proper Boss Life: 450 HP => 1700 HP Attacks: Lightpost Smack - 31-37 damage Green Light - Movement Skill. Teleports to a new location on the field. May also move and attack afterward as part of the same action Yellow Light - Status Skill. Self-Buffs or heals Transitmancer? (Info provided by Rorahusky! Thanks!) Red Light - Status Skill. Stuns targeted squadmate. Cannot be Dodged. Counter Rate: 30% -> 0% Dodge Rate: 5% -> 5% Kaiju Healthbar: 15200 HP per bar Threat Level: Goldar While Transitmancer may never return, he serves a similar role to Goldar. Being a part of one of the most memorable transformation sequences. Or in the game's case, sadly, the only time we transform with the full cinematic. New Tactics Breakdown Code Name: Breadcrumbler New Attack: Bomb Toss - Pulls out either a stick of dynamite, a grenade, or a Zelda-style bomb and tosses it at a squad member. This attack deals damage to the squad member and each adjacent squad member with a very high chance of Knockback. Ronin Of Dreams fucked around with this message at 06:13 on Jul 16, 2017 |
# ? Jun 8, 2017 22:16 |
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When do we get to vote on the mecha? I'm imagining that comes after the team vote? Because I've got the perfect name+summoning phrase.
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# ? Jun 8, 2017 22:27 |
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Are Kaiju fights always 1-1?
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# ? Jun 9, 2017 02:46 |
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Scalding Coffee posted:Are Kaiju fights always 1-1? I -believe- Kaiju fights are always a 1-v-1-me-in-mid-scrub kind of affair. But there might be episodes that wind up with them being more than that.
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# ? Jun 9, 2017 03:31 |
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Yeah, the boss knockback moves have always felt just way loving overboard in how far they like to throw you at times.VolticSurge posted:When do we get to vote on the mecha? I'm imagining that comes after the team vote? Because I've got the perfect name+summoning phrase. If we do end up voting for mech parts, I'll only vote for a particular set of legs so the thread can have at if for special attacks and finishing moves of choice Though I am also fond of a particular, non finisher chest piece
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# ? Jun 9, 2017 04:28 |
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# ? May 12, 2024 01:21 |
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Just got home, and its midnight, so I'll be compiling the list at some point tomorrow. I hope.Kemix posted:I -believe- Kaiju fights are always a 1-v-1-me-in-mid-scrub kind of affair. But there might be episodes that wind up with them being more than that. Kaiju fights are always mano-a-mano in the current PC version of the game. I do not know if the eventual Director's Cut will change that structure mechanic. However, that does not mean that there aren't episodes with multiple Kaiju battles in them. And, just as a reminder, Transitmancer is a total chump as a Kaiju because its the first time we've gotten access to the Mecha. If anything, Kaiju fights are currently the easiest portion of an episode to accidentally lose, but even then there's strange forces afoot. Section Z posted:If we do end up voting for mech parts, I'll only vote for a particular set of legs so the thread can have at if for special attacks and finishing moves of choice Though I am also fond of a particular, non finisher chest piece Voting for mech parts won't happen till Director's Cut drops. But otherwise, you would have been correct, as that was the original intent I was going with. I'm just going to leisurely take the time to show off ALL the Mecha Skills until then, since I'll be adapting to the changes to the Kaiju Battle System on the fly and all. But as far as the various text customizations, those are fair game effective immediately and I meant to add that to the post. I'll just add that here instead, since I talked about it in the video anyway. Thread Participation Opportunity Feel free to submit an entire set of customized squad callouts and such, basically everything from the options menu. Just don't get too outlandishly foul. I'll pretty much use a random submission for each episode until I run out of them, and if your submission is ever chosen, you will be free to submit a new one for the second cycle (if it comes to that). For those of you who don't care to be that original or find yourselves struggling, you can also suggest any specific Super Sentai series to model the entire customization scheme after, and I shall do my best to make it work. Either way, please include a bolded Studio Options Submission within that post so I can spot them and add them to an offline list. As a reminder of the full options list, I've included a screenshot of that options menu below: [timg]https://lpix.org/2796183/Current%20Thread%20Options%20List.png[/url][/timg]
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# ? Jun 9, 2017 05:03 |