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it's like someone rolled over a big rock in the forest, but instead of insects a bunch of sandbox mmos came crawling out.
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# ¿ May 16, 2017 00:05 |
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# ¿ May 2, 2024 21:36 |
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As long as the reward for pvpers is ruining another player's day, you can't really quantify a balanced reward structure. That said, I have thought about a system where pve players in a pvp zone have a limited amount of times they can die before they are pvp immune for a time. Also considered treating pve players more like dungeon mini-bosses while in a pvp zone, so that you literally need a gank group to take out an otherwise defenseless miner. Interesting mechanics to think about but probably never work out in practice.
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# ¿ May 22, 2017 02:03 |
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Sum Mors posted:Killing a notorious murderer would ruin his week or longer, depending on how much he wanted to grind those stats back. My impression at the time was that they did not have a problem, as macroing was hard to detect and relied heavily on others snitching on them. I recall many sightings where a house would have a trapped mob in the corner for such purposes. You could recover those lost stats in about 3 days. I played on Pacific back in the day, my miner was occasionally the target of pvp in the mountain area next to Minoc, for no reason other than they could.
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# ¿ May 23, 2017 02:38 |
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I'm not really surprised that happened, but still, that's a special kind of sociopath. I have more respect for that guy who pulled a pyramid scheme pretending to be a bank or something. It was really obvious, yet so many people let their greed override good judgement. I couldn't help but laugh at the whole thing.
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# ¿ May 26, 2017 04:33 |