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I don't even know what the world is coming to when I can't make two fire emblems kiss and get a two sentence blurb in the epilogue about how they lived together happily forever. Nintendo is withholding crucial gameplay here.
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# ¿ May 16, 2017 17:28 |
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# ¿ Apr 29, 2024 20:02 |
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Real talk, there are a lot of things across all the reviews that give me a lot of pause. Like 1 item/unit seems like a really weird choice. Or fixed accuracy for spells. Or terrain with +60 goddamn avoid. Female units lacking tier 3 classes. The fatigue system. The maps. 1-5 range bows. I do think the way mages work is cool though, and it would be neat to see that expanded on in a future FE title. Things that make characters non-homogeneous is always cool.
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# ¿ May 16, 2017 17:51 |
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Endorph posted:In order: I get its kind of neat, but doesn't it remove a lot of in-chapter tactical stuff? I dunno, I like having a variety of options with various tradeoffs which it looks like mages get and no one else does.
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# ¿ May 16, 2017 18:02 |
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Endorph posted:Kind of? Realistically, you weren't really using those tradeoffs that much, mostly just switching to 1-2 range weapons when you needed them or equipping stuff that was effective against whatever you were hitting. Sometimes you'd switch to whatever was more accurate even if it did less damage, or fish for a crit, but there weren't really that many tactical considerations. Fates kind of changed that, but it kind of overcorrected imo, it had a huge floating numbers problem. I think you're underselling the tactical switching a bit, especially w/r/t effective weapons and juggling them across your party even in a pre-Fates world. Like you listed a whole bunch of situations where you'd use various weapons over another and arranging your limited inventory of weapons across your characters was always a fun little optimization game I liked to play. Fair enough on the weapon skills though, and the every unit deployment though. It looks like Echoes overall just doesn't have a ton of variety in classes/weapons anyways.
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# ¿ May 16, 2017 18:11 |
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Endorph posted:The player has access to maybe 6-7 classes total, yeah. Fortunately the small roster and split nature of the game means most everyone has a unique niche to fill anyway. For instance, Celica gets like 4 mercenaries, but Saber's unique niche is being an early game tank for an army of mages, Kamui's is being a pretty strong offensive unit that usually doubles, Dean's is being a lategame glasscannon, and Jesse's niche is being bad. Not to mention stuff like mages and clerics having personalized spell lists, which is something I adore. Yeah, personalized spell lists are rad as hell and easily the feature I'm most hoping makes it into a new FE game.
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# ¿ May 16, 2017 18:16 |
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Internet Kraken posted:On the fence about this. Don't have any nostalgia for this game since I never played it. Kind of feel like if I went back to such an old janky game I'd just end up wishing I was playing Conquest instead. Fates had a really good hook and in broad strokes Birthright is totally passable I guess. Conquest is absolutely insulting though.
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# ¿ May 16, 2017 18:22 |
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cheetah7071 posted:The male classes are: You're missing Mercenary for males which also has 3 tiers.
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# ¿ May 16, 2017 22:46 |
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Ruggington posted:I'm gonna kiss the boys even if intsys doesnt want me to No one kisses in Valentia. Except Faye and Alm. In Faye's head.
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# ¿ May 17, 2017 06:20 |
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Endorph posted:for some reason every single character in the game has some kind of unrequited love) Are they at least less weird about it than with Catria and Cordelia?
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# ¿ May 18, 2017 04:23 |
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Unlucky7 posted:So is there going to be a metric butt ton of DLC for this like there was for Fates and Awakening? I didn't see that mentioned by Endorph yet. There's a fuckton, yeah. $45 dollars for the season pass. https://serenesforest.net/fire-emblem-echoes-shadows-valentia/miscellaneous/downloadable-content/ Includes four separate grinding maps!
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# ¿ May 18, 2017 06:48 |
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I like how there are seperate dlcs that just unlock a new tier of classes for each class line.
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# ¿ May 18, 2017 09:33 |
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Retcon posted:Got the LE a day early Same store that put the Fates LE on their shelves a day early, too - gotta love stores with small video game departments that don't really care about putting stuff out a bit early. You can recruit them with Celica instead of Alm if you skip them.
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# ¿ May 18, 2017 19:23 |
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quote:She’s the alluring big sister type Well im never buying this.
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# ¿ May 18, 2017 21:59 |
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Is Lukas just supposed to be utter garbage? Because so far he seems really garbage.
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# ¿ May 19, 2017 07:45 |
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Also I can't find a good explaination in game, but weight functions like the 'effective doubling speed' mod steel weapons had in Fates right? Like its subtracted from your speed for the purposes of offensice doubling but helps protect you from being doubled right?
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# ¿ May 19, 2017 08:56 |
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cheetah7071 posted:It straight up modifies your speed stat. Are you sure? Then why the hell doesn't it just show negative modifiers on your status screen like Steel weapons do? Ugh I really dislike this interface. It seems designed to hide info.
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# ¿ May 19, 2017 08:59 |
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cheetah7071 posted:No I'm not. I assumed you were talking about the negative modifier on your stat screen since my english copy isn't arrive until tomorrow I'm talking about how Fire has 3 weight. Kliff has 5 speed and cannot double 4 speed cavaliers. However, they also don't double him. That's why Im making the assumption it just affects your ability to double or they should be doubling him, right?
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# ¿ May 19, 2017 09:03 |
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Sidesaddle Cavalry posted:Since you don't equip spells in Echoes like you would equip items, and thus don't see the speed cut on the status menu, do you just have to keep track of Spd - Wt with brain? Which spell does a Mage counter with (and suffer the Speed penalty for) when attacked, the one last used? From my experience they always counter with Fire. So if an enemy attacks from 3 tiles away they won't counter with Thunder/Arrow and will just eat it.
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# ¿ May 19, 2017 15:43 |
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To be fair, with the default detailed combat view I couldn't figure out where the accuracy indictor was for a while. But everything else was super easy to figure out. Especially once I switched to simplified (which probably should be the default)
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# ¿ May 19, 2017 15:54 |
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Wait the fountains are 3 boosts apiece?
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# ¿ May 19, 2017 19:39 |
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Tae posted:Oh my god, leveling Clair up is so painful. She does like 1 damage. Yeah. She really needs the iron/steel lance because the back half of chapter 1 is like all mid/high def dudes.
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# ¿ May 19, 2017 20:27 |
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Silver Falcon posted:I just got that. +15 to attack and it's 1-2 range?! Can you say "busted"? Note the Levin sword is just 15 attack, it removes your strength from the equation. Still ridiculous since it targets Res, but it stops one-rounding a lot of stuff late in Chapter 1.
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# ¿ May 19, 2017 20:45 |
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Booky posted:I just got this game and I was wondering: Is any of the paid DLC considered good/worth it? Villagers can promote at 3 and you absolutely should promote them ASAP so they stop being deadweight.
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# ¿ May 19, 2017 20:56 |
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Booky posted:I'm eyeing the Cipher DLC, tbh. They only get stat boosts if they're under the class' bases to bring them up to that. Also even if you promote everyone ASAP they almost definitely won't cap by endgame.
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# ¿ May 19, 2017 21:01 |
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mandatory lesbian posted:also Nosferatu seems really really busted, Faye is a lil' killer Wait until Faye gets +20 to hit from her Alm support.
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# ¿ May 19, 2017 21:02 |
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Booky posted:Ohhh, ok. Thanks for the help, everyone! Yeah, game tells you. Most dude classes promote at level 7 then level 10. Female classes and mages at 12 or 15.
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# ¿ May 19, 2017 21:04 |
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Silver Falcon posted:I've gotten a couple supports. You're not limited by how many ranks total you can get, right? Characters just have very limited support options. Yeah. They are story gated though.
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# ¿ May 19, 2017 21:12 |
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Tae posted:Kilff is too useful because he's the only one hitting 95% while everyone else is struggling to hit 70. This was Alm for me. Alm and Celica are ridiculous
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# ¿ May 19, 2017 22:37 |
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Bruceski posted:I don't want to dig through the thread for full spoilers, but are there any traps or things I should really know in advance like "don't recruit this guy he sucks and if you wait until X to get him you get some OMGthing"? You can use every pair of fountains 3 times split however you want (so 3 of 1, or 2/1).
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# ¿ May 20, 2017 05:50 |
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I am a bit disappointed in Palla. Catria at the same level has like +5 spd/+1 str and same everything else. Get your poo poo together Palla!
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# ¿ May 20, 2017 16:04 |
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Tae posted:The Dragons double everyone on Hard, otherwise I would just box it in without problem. Celica was doubling it on my Hard file. So I nuked the first one and then just surrounded the other with people it couldn't one round and nuked it with Celica. But my Alm and Celica are stupidly stat blessed overall. The later map with 4 was a bit harder, but Genny just summoned some meatshields and the idiot AI went after them instead of my dudes. Genny breaks the goddamn game wide open with her summons.
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# ¿ May 20, 2017 17:22 |
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Tae posted:I think I need to start grinding. Midway through chapter 3 is kicking my rear end because if there's 3+ gargoyles, I'm dead. Yeah maybe. Your Myrmidons should be wrecking them, especially whichever one you gave the blessed sword to on Celica's side. Are your dude units not at their tier 2 classes?
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# ¿ May 20, 2017 17:28 |
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Tae posted:I'm talking about Alm's team. I have Kliff (mage), Alm and Grey (Levin sword) who can all one round them, 2 knight who can completely tank them and most of the rest of the team can chip one down. If Faye gets a little lucky she can one round them as well with Nosferatu. They only have 10 speed, right? My Alm is a monster.
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# ¿ May 20, 2017 17:41 |
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Tae posted:Are you playing on normal, because the gargoyles range from 12-15 speed. Im playing on Hard, but I haven't hit that tier of gargoyle yet I guess. Im in chapter 3 but I've mostly done Celica's stuff. Though I will say I have Clair at 16, Grey at 17, Alm at 14 and Kliff at 14 speed. Peg/Myrm/level 12/level 11 mage ...looking at averages my dudes are absurdly blessed which may be skewing things. Zore fucked around with this message at 17:51 on May 20, 2017 |
# ¿ May 20, 2017 17:45 |
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Detective No. 27 posted:Just beat the first dungeon! I am a Fire Emblem champion! You do it at the Mila shrines at the end of every dungeon.
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# ¿ May 20, 2017 17:50 |
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Supremezero posted:*first Alm level up raises everything but Res* Alm and Celica are exceptions mostly. They have really good overall growths. No one has more than single digit res growth though. And several people have 0.
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# ¿ May 20, 2017 18:06 |
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Endorph posted:you should be class changing everyone ASAP. It depends pretty heavily on the game. Games with late games that scale hard, like Path of Radiance, Radiant Dawn or Fates, really don't do well with early promotion because you'll probably be capping and enemy stats are high enough losing 10 levels of stats hurts bad. In most games its fine or beneficial though. Like in FE7/8 or this game you aren't capping so early stat boosts are good.
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# ¿ May 20, 2017 18:24 |
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The worst part of this game is how tedious the random encounters are, holy poo poo. Especially the ones that spawn on the overworld, they're just the same goddamn thing over and over.
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# ¿ May 20, 2017 20:13 |
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Yeah, I have a ton of really tanky mages while my Myrms are all kinda mediocre there. Boey/Kliff/Celica/Faye are all rocking higher def than Saber/Grey/Kamui/Atlas. Even Mae is hitting her def growth more consistently than them. If they didn't have the promotion bonus she'd have more.
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# ¿ May 20, 2017 21:59 |
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# ¿ Apr 29, 2024 20:02 |
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DoctorStrangelove posted:Is there a way of dealing with teleporting witches other than pray that they got after someone with decent res? Not really. They are some utter bullshit.
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# ¿ May 20, 2017 22:08 |