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Confession: I like the clan mechs the most because my only experience with BattleTech is playing the PSX version of MechWarrior 2.
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# ¿ May 26, 2017 17:06 |
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# ¿ May 5, 2024 15:28 |
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Gotta start saving up my PUBG crate bux.
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# ¿ Mar 30, 2018 20:01 |
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Someone just scoop up the myriad of licenses or whatever it takes to get MechWarrior 2 on Steam or GOG kthx ilu
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# ¿ Apr 8, 2018 20:05 |
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wrong thread
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# ¿ Apr 8, 2018 21:58 |
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cugel posted:
Change it to: "It's 'Mechaning!"
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# ¿ Apr 22, 2018 01:24 |
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I placed my preorder today on Steam and have the game preloaded. What time will I be able to play it?
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# ¿ Apr 24, 2018 04:22 |
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aw yeah
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# ¿ Apr 25, 2018 01:51 |
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I started playing the vanilla campaign again and I think I spent five turns with four mechs trying to kill the world's toughest Firestarter. Even knocked down it just would not die.
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# ¿ Jun 3, 2019 18:13 |
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rocketrobot posted:They can be harder to neuter than a spider sometimes. It's like I spend three turns just breaking limbs or components, but that last leg or center torso is just impenetrable. I love it too that while I gather up parts for a Grasshopper, my Shadow Hawk runs all SRMs and a small laser, five jump jets, and maximum armor, and a Commando just somehow manages to rip its arm off.
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# ¿ Jun 3, 2019 18:43 |
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They seem like they'd be decent on a desert, space, or martian map. But I'm sure I'll be told why they're not.
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# ¿ Jun 3, 2019 22:37 |
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Clan Jade Falcon 4 lyfe CAW CAW
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# ¿ Jun 21, 2019 14:55 |
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RBA Starblade posted:Play as a clan fighting a rival clan for planets or whatever, so you have an honor meter that raises and lowers by how much tonnage you bring to a mission. The final mission is a 1v1 Locust fight; the ending is the Inner Sphere stepping on the winner with an Atlas. Not Hunchback IICs?
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# ¿ Jun 21, 2019 19:06 |
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RBA Starblade posted:Are those cheaper and or shittier than Locusts, if so, then yes use those Clanners that are old or weak get put into Hunchback IICs for one last hurrah and younger ones made a sport out of fighting each other in them in trials. Or did I miss something that clanners use weaker hardware to prove their valor just in general?
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# ¿ Jun 21, 2019 19:17 |
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I got an achievement when I finished the campaign because Dekker managed to live to the end. Too bad about Medusa though.
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# ¿ Jul 17, 2019 18:02 |
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Bubbacub posted:Haha, that's an achievement? Nice. I'll admit that I'm a save scumming piece if poo poo, so he probably survived that long because of that or I lucked out into him just getting his arms and legs broken and he'd spend months in sick bay.
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# ¿ Jul 17, 2019 18:27 |
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DrPop posted:The board game Battletech Clan Invasion Kickstarter is live and already funded: https://www.kickstarter.com/projects/450703636/battletech-clan-invasion What is the best place to start in that? Get the base set and let 'er rip?
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# ¿ Jul 17, 2019 22:17 |
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I feel like I need some kind of weekend-long seminar on how to allocate armor, ammunition, and heat sinks. Whenever I play, I just stuff things wherever I can in the torso or legs or in an arm if that arm has no weapons.
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# ¿ Oct 13, 2019 03:43 |
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Does vertical distance get accounted for with jump jets?
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# ¿ Dec 20, 2019 20:26 |
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I like MWO
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# ¿ Jan 16, 2020 16:59 |
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Stravag posted:Mwo flea is too refined for a mech thats suppossed to be literally "the cheapest pos you could strap MGs to and compete in solaris" It has legs, a cockpit, and some hard points.
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# ¿ Jan 16, 2020 18:13 |
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I have never played the tabletop game and am completely lost on this conversation. I also seem to be fond of the JagerMech.
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# ¿ Jan 18, 2020 12:46 |
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One Atlas, three UrbanMechs.
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# ¿ Jan 24, 2020 21:49 |
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But no armor quirks for the older mechs. Sure.
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# ¿ Feb 9, 2020 02:19 |
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My Phoenix Hawk looks like Master Chief.
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# ¿ Feb 22, 2020 23:25 |
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Cease to Hope posted:post your monster-energy-rear end blackjack too, it also rules
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# ¿ Feb 22, 2020 23:36 |
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I have reset my career about a hundred times. I just want to get a good start so I can make reaching Kerensky rank even possible. I cannot seem to be able to punch up at all and have this awful experience of everything going horribly wrong every single time. I over-armor to the point that I'm losing enough firepower that it's affecting my ability to come out on top because I'm so utterly paranoid that going a touch under is just going to get a critical limb blown to pieces no matter what I do to increase evasion, being mindful of my facing, or juggling initiative for interdiction. If it can go wrong, it will go wrong beyond my worst fears. I just cannot figure this loving game out. It just feels like by the time I can get completely off of light mechs, I've burned about four hundred days to even get there because I just can't seem to beat anything down to get enough salvaged parts to advance. Nothing ever seems to work out.
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# ¿ Mar 26, 2020 11:28 |
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In the not-too-distant future 31st century A.D. There lived a guy named Alex Not too different from you or me He worked at Star League Defense Force Just another guy being a great warhorse He did a good job keeping peace in place But the Great Houses didn't like him So he shot himself into space!
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# ¿ Mar 27, 2020 22:51 |
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Not bad for the second career that I've finished. Even though I pre-ordered the game, I didn't get around to buying the season pass until it was on sale last December. The flashpoints are still new to me, so I burned a lot of time chasing flashpoints. The final match against Natasha Kerensky and the Bounty Hunter seems like it's not worth it because then I have to go back and knock the factions I've tried getting on the shitlists of back down to -100. It doesn't help that the upgraded parts you can get are pretty common, unless you can loot their double heatsinks (I seemed to have destroyed every single one or didn't pay close enough attention in the salvage menu). It seems like it's only worth it to do the Heavy Metal campaign deep enough in to acquire the Bull Shark and then to just ignore it for the rest of the career. I chose to have good reputations with Steiner, Liao, Kurita, and the pirates. Getting a low reputation against Canopus is something I should have tried to do first because they have a really small presence. Unless I decide to side with Marik the next time, I might have an easier time getting Canopus down. It's really annoying that you can't score points by befriending Arano, but at least it's another angle to attack the Taurians from. I'm not sure if there's really an optimal alignment of allegiances to take. Liao has the biggest turf and the most stores that I can buy double heatsinks from, but they have the most enemies. Marik seems like a good one to side with because Canopus has a lot of presence in their space and higher difficulty missions. So many flashpoints are offered by either Steiner or Kurita and contracts against them are so infrequent that it seems pointless to try to tank your reputations with them. The next time I try to go for Kerensky rank, I think I need to hit certain milestones. Having a full lance of heavies by day 200 seems like a good one, but I think I should be running at least one Annihilator or any decent assault mechs within my first year. I had to skip the first invitation to the black market because I was short on cash when it came up and another invitation took some time to appear. By coincidence, a lot of black market locations did not have any Annihilator parts for me to buy even when I had the cash to buy three of them at once. Having a Cyclops around really helps out with blowing the heads off of enemy assaults because I can deny them all from ever attacking if I roll well for headshots. Since the Cyclops just can't push out a lot of damage, I wonder if it would be wrong to attach a TAG to it so I can buff the damage to targets that I want to prioritize. Arming my Annihilators with UAC/5s seems to be my taste because it grants me ten chances to hit the head on a called shot instead of only eight chances with UAC/10s (it still takes two touches to destroy the head with either weapon). I think I'm done with Battletech for a while. I've been grinding and grinding at it with resets and I just need to get away from it for a while. I wish this game's community wasn't deader than Latin. It seems to have just completely disappeared about ten minutes after it launched (because no one under the age of forty has heard of Battletech), so a lot of information I can find in writing is over a year old. I'm not about to watch some neo-nazi's LP on the game just to get some pointers on how to manage my career to make Kerensky rank attainable; I just need something decently written. My consolation prize left a lot to be desired.
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# ¿ Apr 5, 2020 07:02 |
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Why do so many bad mechs even exist then? It's not like a card game crammed full of bad cards that are playable only in draft or to get you to buy more to get to good things.
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# ¿ Apr 5, 2020 19:23 |
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Why? Just loving why?
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# ¿ Apr 5, 2020 21:06 |
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Stravag posted:The lore impacting the game. Orions had a feeding issue with where they placed the ammo for the AC so it couldnt carry a full ton of ammo, only like .95, until it got fixed 10 years later in universe. Makes stuff more interesting That sounds loving stupid.
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# ¿ Apr 6, 2020 02:55 |
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Why does the game slow down so much?
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# ¿ Apr 9, 2020 21:24 |
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No, I mean why does this video game that I play on my computer that I put together for about $1,200 in August 2018 just get so choppy after a while?
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# ¿ Apr 9, 2020 22:34 |
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Cyrano4747 posted:Oh, I dunno. What are your specs? 16 GB of RAM. "Memory leak" is a term I have heard and have no idea what it even means or how it even happens.
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# ¿ Apr 9, 2020 22:56 |
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The C-bill requirement should have included total expenses too. Eight hundred million C-bills is so much money that you'd be spending so much that it would still be a pain in the rear end to get. Does losing a pilot in combat or firing them deduct from the experience score?
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# ¿ Apr 11, 2020 02:24 |
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Conspiratiorist posted:It does not - it's also simply gross experience earned so even taking maxed out pilots to contracts still accumulates it. Pilot experience deductions was the last detail that I was unfamiliar with. I made a pretty serious run for Kerensky a little while ago and wrote about the experience. I went hard on getting the Argo to restored gamma pod and training simulators so I could get pilots ready. Something I would like to share is that once you start your career (or campaign), you can adjust some of the difficulty settings of your game. Ironman, unequipped mechs, Argo repair and maintenance costs, and salvage pieces are all locked, but you can tweak the opfor difficulty, salvage and cash payout levels, pilot lethality, mech destruction, advanced mechwarriors available for hire, pilot experience growth, and rare salvage. I feel like rare salvage is only really useful early in your career and once you can afford to buy that stuff on the black market, it's pointless to pick it for salvage.
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# ¿ Apr 11, 2020 02:59 |
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Organ Fiend posted:The thing you should rush for, after the first two repairs upgrades, are engine upgrades. I can't completely recall the order I went, but I know that drive repairs were done before I reached gamma pod. Upgrades that boosted morale cam last because events can permanently increase it. I suppose it's worth it to get commons area upgrades like the garden and gym early because events with potentially bad outcomes can be avoided if you have them. The mechtech strike event is a mother fucker to deal with if you get it early in your career.
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# ¿ Apr 11, 2020 03:45 |
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Randomized mechs at the start of the career used to be factored into the difficulty rating. Why did they change that?
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# ¿ Apr 11, 2020 04:48 |
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Arglebargle III posted:So which is better for headcaps, Marauder bonus or Bull Shark 4 tries? Annihilator with five UAC/2 cannons. Ten tries, two have to hit.
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# ¿ Apr 12, 2020 06:25 |
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# ¿ May 5, 2024 15:28 |
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Arghy posted:Wait so once i hit 0 in career does the game just end or can i go on? It's a real turn off if the games over. You get a consolation prize at the end of your 1,200 days. After that, you can just keep on playing or start a new career.
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# ¿ Apr 12, 2020 07:09 |