I'm trying to remember the little melted grey plastic mechs I had in the game I bought in the early 90s in the back of a faded games shop in Kingston as a teenager. I think it was: Marauder, Warhammer, Locust, one other?
|
|
# ¿ May 26, 2017 14:55 |
|
|
# ¿ May 5, 2024 19:27 |
Skippy McPants posted:Those were the Unseen, mechs from very early in BT's lifespan when all the designs were stolen from anime. You probably had the Battletech 3rd Edition boxed set, which came with about a dozen plastic minis. YES, that's it. So cool to see it again, thank you.
|
|
# ¿ May 27, 2017 14:32 |
Bolow posted:Rooks earned their place on my team in the original XCOM. Wait is there another way of playing it?
|
|
# ¿ Jun 9, 2017 17:23 |
Drone posted:I always choose to believe Steiner is like the Empire from Legend of the Galactic Heroes, and that's alright with me. BRB rolling a new mechwarrior “Oberstein” Uh or that Rosenritter guy
|
|
# ¿ Apr 25, 2018 06:56 |
I love this game. But I’m not going to touch it again till next patch. Why? - Radar vehicle spotted. -Radar unit moves. -... -still waiting... -... It’s on the other side of a loving mountain and won’t affect poo poo. Let it go fast. This is a genuinely great game. Once you spot *and are close to* an enemy the flow is almost perfect. I loved the skirmish mode in beta! The campaign though, which per statistics is how nearly all players will encounter the game, has a painfully slow start. When you fix, I’d say from a sales perspective prioritise QoL for people who bought it already (fast move, camera options etc) and a way better intro experience for new customers. Just my C-bills 0.02
|
|
# ¿ Apr 25, 2018 17:39 |
Also one question, and it’s kind of embarrassing since I’ve been interacting with Btech stuff since late 80s and even have the boxed set with the marauder and warhammer (which are cool af) etc in it. In many strategy games, there is a mechanical incentive not to just group your units up in a tight bunch, because some attacks do multi-tile damage. BT has no multi-tile damage. Is there actually any drawback to bunching up tight to wail on some poor mech’s right hand side?
|
|
# ¿ Apr 25, 2018 17:44 |
While I’m on a posting spree...case in point. An early mission involved defending a base against Marik. One group came from one direction and I wiped ‘em early. The other group just kinda hung out in the lake until the timer ran down and I won. One, a fire starter, unwisely came close and I pounded it a bit. Now, it totally makes sense for that second group to not engage me. In that case, why make me “fight” (click end turn) them? Mission should have ended after wiping group 1 IMO.
|
|
# ¿ Apr 25, 2018 17:54 |
So the goon enthusiasm tempted me to go back into the game and push a bit further, and I’m glad I did. Once you get into the meat of the game, which is running a merc company, it gets way more fun. I still haven’t done the first proper story mission, and am just wandering around building rep atm. Some thoughts: * The first few tutorial missions really drag. The first procedurally generated skirmish, OTOH, is great. I feel like the initial 5 minutes would have been better if you started with the mercs already up and then adjusted the story around that, but maybe newer players need the tutorial? * My mercs differentiate themselves in the marketplace by their strict “no escort missions” rule.
|
|
# ¿ Apr 26, 2018 05:10 |
Jimbot posted:Melee Centurion is pretty good. First mission it was on, it punched an enemy's head off, disabling the mech instantly. Loaded it up with a bunch of short-range missiles so what it can't punch, it knocks over. What it can't reach, it lands on with its jump-jets. This is exactly how I have been using my Centurion, with a high piloting+guts Behemoth to bring the pain. Just salvaged a second one and I’m thinking of kitting it out as an LRM boat like a poor man’s catapult, just as someone earlier was suggesting. What’s the received wisdom on the best way to use a dedicated LRM boat - soften up heavies? Snipe installations?
|
|
# ¿ Apr 27, 2018 09:25 |
Just did the mission “Raising the Dead”. JFC that bit in part I. That cost me glitch, worn down holding a pass (her PPCpult was the last mech left with any armour, and she died in the turn before winning). Part II cost me some very cool stuff I’d like to have kept, but also saw me nabbing a very nice mech from the enemies. Torn on whether to savescum for a better result.
|
|
# ¿ Apr 29, 2018 06:08 |
I am unreasonably infuriated that the symbol for the “gamma pod” is the Greek letter Lambda and not Gamma.
Beefeater1980 fucked around with this message at 07:31 on Apr 29, 2018 |
|
# ¿ Apr 29, 2018 07:21 |
I just discovered you can fit 2 AC/20s on an Orion. That + Dekker with his amazing tactics called shot skills means a lot of scary fights are over fast. It doesn’t have shots to waste but when you absolutely, positively have to waste something quickly it’s hard to beat.
|
|
# ¿ Apr 29, 2018 13:16 |
RIP Behemoth, it was a meaningless skirmish on a backwater world that we had already won. You never saw that smashed up old griffin coming until it oneshotted your cockpit.
|
|
# ¿ Apr 29, 2018 14:06 |
Coldforge posted:Well, it's game over...for the Directorate Missed the (missile) boat on this but holy poo poo.
|
|
# ¿ May 1, 2018 06:44 |
Synthbuttrange posted:bleh well this exceeded my attention span Oh God the little Atlas mask on the author in the corner is perfect.
|
|
# ¿ May 1, 2018 07:15 |
Radio Free Kobold posted:Get enough c-bills to break even, otherwise salvage. Large cash injections (story, flashpoints, etc.) are good for upgrading the ship. Never take less than 2 priority salvage, try and grab 3 priority salvage when you don't have to take a huge paycut for it. Reason being that cash is just paying the bills and the occasional store purchase or new mechwarrior; salvage is getting bigger and better mechs, salvage is your ability to keep going after a bad mission and two 'mechs down for a month, salvage is your payday when you just sell locusts wholesale. Salvage is life. 3 salvage means that, if you run into a 'mech you really want, you can walk away with the whole 'mech if you can manage a pilot kill; failing that, leg it, grab the bits, and if you ever see it again you'll have that 'mech even if you core it out. I just did the Hatchetman flashpoint and wow, that thing hits like a truck. Love 2 watch the hatchetman slicing off mech limbs with an axe.
|
|
# ¿ Jun 10, 2019 06:38 |
Lars Blitzer posted:Yes, but the stock Hatchetman will go up like a roman candle if there's a critical hit on the center torso, including the wandering damage from when the side torso gets zeroed. I didn’t keep the Hatchetman after observing that exact Roman candle scenario with the free one you get in the mission haha.
|
|
# ¿ Jun 10, 2019 07:26 |
Oh God I just started the “Tournament of CHAMPIONS” flashpoint and it’s amazing and I feel like I’m probably playing The Deadliest Game. The only complaint I have is that it desperately needs hammy voice acting.
|
|
# ¿ Jun 15, 2019 16:51 |
Communist Walrus posted:Is melee not great anymore, or am I playing it wrong? I have one guy who I built to be a melee person and decked his mech out with the best melee damage mods I could get, but the results seem pretty lackluster so far. I get the impression I'd be much better served by filling that slot with a mech that is effective at multiple ranges instead of just one Do you have a bunch of SLAS on that mech? That’s what gives it punch. I’ve recently been running with a firestarter filled to the gills with SLAS and it’s a beast.
|
|
# ¿ Jun 16, 2019 00:48 |
I need help with career mode. I’ve reached a good spot now with about 8 mill in cash after the first few upgrades, a roster of 5 well trained MWs and 2 half trained subs, and about 6 medium mechs plus the Raven and a lone I can comfortably clear most fights - just finished the flashpoint where you defend a besieged city and somehow got through that last mission with the multiple waves. Almost out of ammo and limping at the end, but still, got through it. What’s a sensible thing to aim for next? And should I just go flashpoint to flashpoint for the sweet rewards or is it worth grinding rep? E: playing with default settings
|
|
# ¿ Jun 17, 2019 07:52 |
I decided not to keep the Raven; it costs too much alpha damage and half the time you just get sensor locked and shot to pieces anyway (assuming you don’t get a light or med running straight at you from the beginning of the map). After playing since release, I’m coming to feel like the game - or maybe Btech 2 in due course - needs some more randomisation in mission challenge. Right now it’s too predictable: there is always a reinforcement lance, they always arrive fast enough to engage you along with the main enemy target(s), and so on. It would be nice if sometimes the one heavy mech limping back alone really wasn’t a trap, if sometimes you did the outnumbering, so that you would really *feel* it when things go south.
|
|
# ¿ Dec 7, 2019 14:52 |
I want the camo from MW5 in BT.
|
|
# ¿ Dec 16, 2019 05:44 |
|
|
# ¿ May 5, 2024 19:27 |
I’m enjoying MW5 but have no idea what mech to pilot and put my Lance in (oo-er missus). With Battletech I got to a good place but doing it in first person really changes things up.
|
|
# ¿ May 31, 2021 15:01 |