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Going to sell the super dropship with docking collars so I can afford to run an Assault mech in a mission. Can't wait.
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# ¿ May 24, 2017 16:57 |
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# ¿ Apr 28, 2024 22:30 |
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I didn't read the duel myself, but didn't someone in PTNs thread say it had been fluffed after the fact to be basically that Yorinaga basically made a show of intentionally missing because CODE OF HONOR? He was obligated to fire, but not obligated to aim? Or something?
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# ¿ May 25, 2017 03:51 |
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Morgan Kell's power is that he's that one guy everyone in IT has dealt with at some point in their life that can make any piece of technology fail without even trying. He's sitting there trying to get his HUD to display cat meme pictures and it ends up frying every targeting computer in a 5 mile radius.
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# ¿ May 25, 2017 18:01 |
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I might be slightly salty if Multiplayer hadn't been a stretch goal to start with, so it's not like the multiplayer side is something they were confident in and pitching as part of the base game anyway. If connectivity issues were the last thing on the priority list of the backers beta, it just means they spent their resources in more important areas in the run up to June 1st. Sounds good to me.
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# ¿ May 25, 2017 22:37 |
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In theory, since it's on steam they can just revoke it that way, though nothing really stops you from just leaving your steam in offline mode for the duration I guess.
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# ¿ May 26, 2017 06:01 |
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7 Months would put them around a Chrismas release, which seems fair-ish.
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# ¿ May 28, 2017 21:17 |
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AAAAA! Real Muenster posted:I'm the one who was posting about it on this page and I'm not panicking, just posting my opinion on a gay dying comedy forum and people seem to be reacting really strongly and/or misinterpreting what I am saying It's the third or fourth time someone has posted a calm but not-roses-and-sunshine opinion, and every time it gets responded to as if people are preaching the end of the world. Just ignore them, there is no point in trying to explain a dissenting opinion, it will bring out "SO YOU THINK THIS IS A SCAM, HUH?!" people regardless of how minor a thing you point out.
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# ¿ May 28, 2017 23:18 |
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Q_res posted:Literally nobody freaked out at you, all I said was that it seemed (overly) pessimistic. I think you're being a touch sensitive about a reasonable, calmly stated disagreement. It works for everyone!
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# ¿ May 29, 2017 02:20 |
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Skoll posted:Beta would be amazing if they used MechCommander placeholder voices. And models.
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# ¿ May 29, 2017 04:43 |
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Psion posted:it's okay to just not reply to a post you don't think is directed at you, y'know. I read your post and did not assume Alechnar's applied to it. You do not have to defend yourself on all points. Take that 0.02 for what it's worth,but I think this post I quoted did more harm than just letting it go. I'm not waking up that early, just come AC10 the barracks while I sleep.
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# ¿ May 29, 2017 07:24 |
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Feindfeuer posted:I just backed this game because of this gif: Even those of us who have
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# ¿ May 29, 2017 19:17 |
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Feindfeuer posted:I backed a different mechwarrior game in the past, and i got hurt. But I just can't resist giant robots punching each other. Yeah, but these guys have actually made games that don't suck in the past.
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# ¿ May 29, 2017 19:58 |
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Section Z posted:Pretty much. Probably the "Worst" to expect outside of nitpicking mechanics people are or are not personally fond of, is that "Battletech was just Good, not Great". Which I think most of us would still as a good thing. Shadowrun Returns was rough around the edges but fun, then the next two games were significantly better. I doubt Battletech is going to be as rough as SR, but even if it is, as long as they work on a sequel that's even better, I'll take that trade.
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# ¿ May 29, 2017 21:31 |
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Bubbacub posted:Somebody should figure out the density of that Atlas if we accept the 100T weight. A modern 70 ton MBT is probably the size of it's crotch box. I bet it would float. Canon Atlases are already lacking enough in density to float, from what people have said about the distribution of 100 tons compared to their physical dimensions. Blowing them up by another 60% or what ever would make it even more hilarious.
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# ¿ May 30, 2017 15:13 |
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The whole setting falls apart if you try and justify why the stompy robots are the way they are. They are inherently illogical, so we should all just relax.
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# ¿ May 30, 2017 18:10 |
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Plus the stuff that makes mechs so light would ideally make aircraft even more suited to wreck the poo poo out of mechs, especially given their potato range weaponry.
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# ¿ May 31, 2017 00:19 |
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Psycho Landlord posted:Yeah, I'd always heard it as a Mech's tonnage being how much extra weight you could stack on top of an already heavy myomer frame and maintain effectiveness, not that the Atlas is literally only 100 tons. That works okay, is that not the 'canon' route or whatever? If that were the canon excuse, your equipped stuff would add up to 100T.
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# ¿ May 31, 2017 02:10 |
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Internet Explorer posted:God, why do you nerds have to ruin this for me? Someone has to do it.
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# ¿ May 31, 2017 03:10 |
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The only bad part about it being released on pacific time is that it means there's basically no chance it'll be available before I have to work here on the East Coast.
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# ¿ May 31, 2017 22:20 |
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They used BackerKit for the Shadowrun games (at least some of them?) and it worked fine there too.
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# ¿ Jun 1, 2017 16:49 |
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Right click and drag is to freely tumble the camera. I know what they mean, but all I can picture is your camera spazzing out like you're rolling it along the ground. On an unrelated note: *shakes monitor* GIVE ME MY KEY, I WANT TO PLAY. I'll even take my lunch break to go play for an hour, its fine!
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# ¿ Jun 1, 2017 18:41 |
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Flaggy posted:How am I just finding out about this, I hope it doesn't suck, I would love a good Battletech game. This game is horrible poo poo*. *Because they won't give me my key so I can play it.
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# ¿ Jun 1, 2017 20:20 |
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Zaodai posted:This game is horrible poo poo*. Ammended review: Got my key, 10/10 would back again. Now to actually play it in a few hours when my shift ends...
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# ¿ Jun 1, 2017 20:33 |
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Sky Shadowing posted:Heads up, ALL the Mech files are JSON, meaning there's a chance we could be able to add variants to the game that aren't currently there, or even aren't included in the full game. Uh oh, return of the 8 PPC Hunchback.
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# ¿ Jun 1, 2017 23:23 |
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WebDO posted:So you're saying it's going to be Baldur's Gate romance options? Even creepier Yes, but only between the mechs. Everybody loves Dadlas.
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# ¿ Jun 1, 2017 23:45 |
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I'd rather see skills scale with weight rather than be locked to specific weights outright. Gives you more options for your pilots in the campaign. We have to remember that all the fights wont be in a vacuum like skirmish mode.
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# ¿ Jun 2, 2017 00:17 |
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Played one match so far, a stock Medium Battle lance against a random lance on Death Valley, flawless victory. Only had two non-leg knockdowns, and one of those was from a medium laser, which I did not think was supposed to do any stab damage, but couldn't knock any motherfuckers down with ACs and missiles swarms despite them being at full Unsteady meter. Seems like so far it's easy-ish set up around mountains and use that to split the AI lance into parts as they path around different sides. The Trebuchet is a pretty nice support mech, and my hunchback legged a babby on the second turn of combat. All in all, felt super fun, can't wait to see how it works out in the campaign.
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# ¿ Jun 2, 2017 01:43 |
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Gwaihir posted:A Goonmech Classic returns!!! I knew it! I hope it goes supernova if you fire them all.
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# ¿ Jun 2, 2017 01:45 |
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Gwaihir posted:It absolutely does'nt because I set PPC heat to zero
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# ¿ Jun 2, 2017 01:47 |
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Gwaihir posted:The graphics do update depending on the weapon mounted, too: That is awesome. Truly you are doing the lord's work. Is it actually coded in respect to hardpoints, I assume? So you could do that on the hunchback but not an atlas?
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# ¿ Jun 2, 2017 01:51 |
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One of the things I mentioned in Discord was that the after-battle report said I played for over 25 minutes in a match, and if you had asked me how long that match took without me looking at the timer I'd have said like 7. It still takes a decent amount of time, but the fact that it doesn't FEEL like it takes absurd amounts of time is a great change. All the people who want to play tabletop batteltech 100% faithful to the rules should probably just play megamek. This was never pitched as a faithful tabletop conversion, they were very up front that they're going to do what is right to make a fun game, and in the after mission survey for the match I played tonight, it asked me two different questions if I thought the game was "really" battletech, and whether the changes bothered me. My answer was that it captured the feel of the game and I felt the changes made were improvements. So gently caress the turbospergs. Now on my own turbo sperg topic: Still don't like what the PPCs look like, think they should be fatter.
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# ¿ Jun 2, 2017 03:31 |
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Phrosphor posted:Which Discord are you guys using? Dis 'un, linked earlier in the thread.
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# ¿ Jun 2, 2017 03:38 |
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isildur posted:the thing is, we have turbospergs on staff. we have people who care *deeply* about BT and its lore and its rules. and we've reached where we're at now after trying a lot of different stuff to try to capture the feel of BT while still making a fun computer game. We've had close adherence to the rules, and we've had wild variant rules with silly poo poo going on, and everything in between. And what we're using as our metric is *playing* the things we try, and then i fill an entire whiteboard with feedback and action items, and we try new things and play those. I'm not decrying the dedication of the staff, just the people on the outside hating purely because the game is different. I think the combat is great, aside from my SUPER-OBJECTIVE AND FAIR complaint about PPC visuals. I don't know if you're allowed to answer this (or if you even know), but will pilots in the campaign start as blank slates so they can be different each playthrough, or will they operate like they do in the skirmish where they always start with a specific skill and stats? I hope it's the former, I'd love use different people each time (or the same people and have them turn out differently) in the extended campaign.
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# ¿ Jun 2, 2017 03:44 |
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I think missiles and ACs feel good, and large lasers seem nice, but yeah, PPCs seem like complete poo poo, and I feel like some of the lasers could have their heat tweaked to be slightly less punishing, but I'll need to do more testing on my end as it might just be that the heat curve is right and I want to fire them more. I definitely don't think ACs and missiles should be nerfed, though.
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# ¿ Jun 2, 2017 06:29 |
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^^^^^^^^^^^^^^^^^^^^ Ghost Heat? NOOOOOO! I'm the most Anti-Light, pro-Steiner Scout Lance motherfucker there is, but I haven't been having issues using my lights and keeping them alive. Sure, Sensor Lock is pretty important, and the fact that it has no cooldown makes it god like. But against the AI, I just don't rush my scout out ahead of the pack unsupported. He leads the way, but I move him up somewhere with cover to get a sensor lock and be bait. It's not that my scout never dies, but generally by the time he's died I've inflicted far more damage on the enemy, so I'm trading a single light for a medium+ or more. If things get hot, start kiting back so they have to choose between chasing your scout or not getting jackhammered by your heavier assets. The AI bites on scout feints every time, just run the little guy right back into the jaws of your defense, and you'll murder their lead units before any of their heavier stuff is even in range to attack you. I really wouldn't want to see Lights be stronger than they are. They are very powerful right now, just not as brawlers. But then, you shouldn't be brawling in a light anyway. Zaodai fucked around with this message at 15:50 on Jun 2, 2017 |
# ¿ Jun 2, 2017 15:47 |
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Maybe your cooling from "last" turn carries forward to this turn if you don't have any heat? Like if you can vent 50 heat a turn, and you fire 80 heat worth of weapons, on turn 1 you only generate 30 heat, because you get credit for dissipating the 50 straight away because it has nothing to clear from last turn?
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# ¿ Jun 2, 2017 16:51 |
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Heat is really the only mechanic I've had trouble getting it to fit into my head. Even if it ends up making sense under the hood, it certainly doesn't feel well conveyed to the player.
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# ¿ Jun 2, 2017 16:52 |
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I can't wait to go 0-57 in matches against other goons.
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# ¿ Jun 2, 2017 17:35 |
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Cyrano4747 posted:I think part of the issue with multi-shot is that there are way better skills for your LRM mechs. If your trebuchet or catapult is in face melting range you already kinda hosed up, and in that situation bullwark is going to be a better option anyway. I'd rather just take the shot at the mech in LRM range and leave whatever brawlers Im' running that match to deal with the guy in my LRM mechs grill. Plus, everything runs hot enough that you really need to do either/or 90% of the time. I generally agree with this. Using the Catapult as an example, you're never really going to be fine enough on heat to be alpha striking things anyway, because heat is either inconsequential or a brutal rear end-gently caress with basically nothing in between right now. I'd much rather have either the initiative bonus, or evasion, or bulwark, or hell even precision shot even if it is situational. Plus there is the inherent issue of if you have that many weapons to fire, you're usually better off trying to kill one target completely so it is out of the fight rather than split-firing and dealing more damage to more targets but leaving more people to shoot back (since you are, by nature of the situation, in firing range of multiple enemies now).
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# ¿ Jun 2, 2017 17:48 |
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# ¿ Apr 28, 2024 22:30 |
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Cowards will reload half the time even if there is no penalty. They're not being forced to ironman, and if they're going to reload either way, why design the casualty system around their particular gameplay choice?
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# ¿ Jun 2, 2017 18:07 |