|
Gwaihir posted:You should have an icon in your system tray that looks like this: Huh, I don't.
|
# ¿ Jun 1, 2017 23:16 |
|
|
# ¿ May 14, 2024 15:02 |
|
isildur posted:They're not relative to anything except the sum of all the values. Congrats on getting the beta out! I was wondering if have a shared goon doc for beta feedback would be useful, or would you prefer it coming through the HBS forums?
|
# ¿ Jun 2, 2017 03:28 |
|
DOCTOR ZIMBARDO posted:How is the open beta? If I'm a jumpy gorilla with no impulse control should I get a steam code for it now? When does the full game come out? I dont have it, but from reading this thread: Its pretty drat good, but its still just (good and fun) skirmishes against the AI. Multiplayer should be along soon. People have reported getting 4-5 hours of fun out of it, and noone has said they are bored and putting it away. They are also soliciting a lot of feedback by surveys after each game. Probably worth it if you want to join the conversation and have very poor impulse control, I'm waiting because I have too many unplayed games already.
|
# ¿ Jun 3, 2017 03:50 |
|
PoptartsNinja posted:drat good ideas I particularly like pairing evasive with increased stability damage, even if just a small amount, seems fair and logical alongside its risk/reward gameplay effect.
|
# ¿ Jun 3, 2017 22:18 |
|
bbbut ssccouting from the fronttt
|
# ¿ Jun 4, 2017 03:08 |
|
is the manual a pdf? can someone post it?
|
# ¿ Jun 4, 2017 07:22 |
|
Zaodai posted:You've posted nothing but irrational poo poo-talk about basically everything so far, I'm not particularly inclined to argue it out with you. Think what you like, it was merely a recommendation for a way they could address people's concerns about overall stability damage from missiles. Lurms do damage too, so bringing more is its own reward. Stability damage is a bonus, scaling it down a bit makes sense.
|
# ¿ Jun 4, 2017 23:46 |
|
Ham Sandwiches posted:You can play Battletech with less than 4 mechs per side, it's possible. Did you know that? you can't in a locked 4v4 skirmish beta afaik
|
# ¿ Jun 5, 2017 21:38 |
|
Cowcaster posted:there's multiple grades of cover represented by shield marks so, you know that's actually from xcom clone company of heroes
|
# ¿ Jun 5, 2017 21:50 |
|
Prawned posted:Heard there was a new x-com game coming out lads, super pumped. X-Com : Crescent Hawks Inception
|
# ¿ Jun 6, 2017 09:00 |
|
Psycho Landlord posted:You did it Hams. You showed us the light. XCom 2: Shadows of Hamn
|
# ¿ Jun 6, 2017 10:37 |
|
Freakazoid_ posted:I'm glad this game is XCOM because now I can ignore it until it's deeply discounted in a steam sale. XCOM Enforcer 2: this time it's giant robots
|
# ¿ Jun 6, 2017 23:08 |
|
aniviron posted:Part of the issue with AI retreats is also that it tends to feel really aggravating to players when wounded enemies flee instead of getting to finish them off. I think it's one of those things that's good in theory, but in practice is annoying.
|
# ¿ Jun 7, 2017 22:49 |
|
Great Beer posted:XCOM chat reminded me for whatever reason: do we know if it's possible to bust through buildings to take risky shortcuts and or be badass as hell? Destructable environments are key to any xclone. My guess would be not, I don't know that Unity stretches to that kind of thing. Would be cool though.
|
# ¿ Jun 9, 2017 15:05 |
|
Amechwarrior posted:
That gif is so good.
|
# ¿ Jun 10, 2017 22:53 |
|
Phrosphor posted:I think they have spent a lot of work laying groundwork for the whole simulation part of the game and have just been plugging in all the different components and making sure they work nice before spending overly long on the single player up till now, since it has to sit on top of the simulation and present itself through it. The simulation sounds pretty robust under the hood, even looking at the stuff in the beta they left in for how to generate a random mechwarriors background and basic stats is really detailed. I've heard that a lot of what you'd think of as core game stuff actually happens quite late in development, idk if that's the case here or if they've just been optimistic about how fast they could get stuff done.
|
# ¿ Jun 24, 2017 06:01 |
|
A good Vice article. quote:(To give you an idea of what we're working with here: In one legendary scene, Prince Hanse Davion is darkly reflecting on the growing antiwar movement against his leadership. About five seconds later, his palace is attacked by enemy raiders and Hanse sprints to his old Mech—saying something like, "My enemies have forgotten that the battlefield was once my kingdom, and a Mech cockpit my throne!"—and rides to battle, single-handedly saving his capital. In the process he's wounded, and is satisfied that now his haters will have to acknowledge he pays the same price he asks of his people. It's like if the Queen's line about "being able to look the East End in the face" during the Blitz came on the heels of her using a Spitfire to shoot down a squadron of Stukas. And if I'm being honest, I still love this poo poo.) It's almost magical how bad the MWO people are at publicity, HBS are literally using every single robot model they've made but the F2P game (which is solid, if disappointing) never gets mentioned. sebmojo fucked around with this message at 11:42 on Jun 24, 2017 |
# ¿ Jun 24, 2017 11:35 |
|
Q_res posted:Ham Sandwiches, you forgot to sign out of your alt-account. he ran out of TU
|
# ¿ Jun 24, 2017 15:24 |
|
ditty bout my clitty posted:
Def would
|
# ¿ Jun 24, 2017 23:11 |
|
Fuzz posted:Just noticed this was in Beta now, excited. I was an early bird backer at the $40 level so get ready to eat shells, dezgras! still probably... six months? from release, but it's looking very good imo
|
# ¿ Jul 14, 2017 06:39 |
|
Republicanus posted:Johnny Sokko and his Giant loving Flying Robot Warrior from 1967 objects, your honor! this is super amazing
|
# ¿ Aug 1, 2017 00:14 |
|
Phrosphor posted:The farther a ‘Mech moves (by any type of movement), the more EVASIVE that's pretty good
|
# ¿ Aug 18, 2017 02:52 |
|
OptimusWang posted:Anyone know how much it is for a kickstarter backer to upgrade their pledge into the beta? I think $25, but could be wrong. I'm tempted...
|
# ¿ Aug 22, 2017 03:34 |
|
veedubfreak posted:It was 50 bucks, now it's 60 total to get in the beta. So 60 minus whatever you've already paid?
|
# ¿ Aug 23, 2017 05:21 |
|
Rygar201 posted:Do you guys plan on fudging the displayed odds and real odds like your inspiration the original turn based strategy games from Firaxis XCOM Enemy Unknown? don't you mean MechXCom: Enemy Unsteady
|
# ¿ Aug 23, 2017 05:31 |
|
quote:
truth, love and courage
|
# ¿ Aug 24, 2017 21:39 |
|
Dolash posted:Hey y'all, sorry to ask a dumb question but I've been avoiding the beta to keep the game fresh for when it comes out. The only mention I've seen of a release date lately is 2018, which is pretty broad, though the chatter in here over the last couple pages seems pretty positive about how the game's coming along. Any indication it might be ready in a few months or should I expect to tune out for another year? i'd calibrate your expectations to mid 2018.
|
# ¿ Sep 19, 2017 01:46 |
|
Mw5 will be A. M. A. Z. I. N. G.
|
# ¿ Oct 26, 2017 20:12 |
|
AAAAA! Real Muenster posted:Source your quotes. I got that quote from a little place I like to call... The Future
|
# ¿ Oct 26, 2017 23:32 |
|
isn't there a stripped down system that poptarts used for his lp? Alpha Strike?
|
# ¿ Dec 27, 2017 19:50 |
|
HBS Battletech: They called the third X-Com HBS Battletech
|
# ¿ Jan 12, 2018 06:51 |
|
Skoll posted:Nice meltdown. Stackpoling rife itt
|
# ¿ Jan 12, 2018 08:07 |
|
Didn't they turn off the beta?
|
# ¿ Jan 20, 2018 07:58 |
|
Q_res posted:They did, but they also helpfully pointed out that if you backed up your copy it would continue to function after it was shut down. too late. Should i go looking?
|
# ¿ Jan 20, 2018 09:02 |
|
Its... actually pretty good right now.
|
# ¿ Jan 24, 2018 07:19 |
|
Everyone buy 1000 copies. In success all things are possible.
|
# ¿ Jan 26, 2018 22:42 |
|
NoNostalgia4Grover posted:Using PGI art-assets to speed up the development process was a massive mistake, at least to me. PGI art assets look like rear end. You are insane. E: I mean I guess it's open to dislike the style, but there's no way a shop the size of hbs could have modeled skinned and rigged that number of models without severely impacting the other aspects of the game. Do you have any side by side examples of mwll vs mwo models to show what you mean? sebmojo fucked around with this message at 02:39 on Jan 28, 2018 |
# ¿ Jan 28, 2018 02:36 |
|
Lol chill out robot friend.
|
# ¿ Jan 28, 2018 20:24 |
|
Skoll posted:Still haven't seen it. Force Awakens and wiping the EU away was the nail in the coffin for me re: Star Wars. Legit dead franchise to me and I won't be seeing any of the movies Disney makes. Updated my journal
|
# ¿ Jan 30, 2018 01:28 |
|
|
# ¿ May 14, 2024 15:02 |
|
Amechwarrior posted:It is our vat-born superior genetics, honed by generations of trials by combat to see which grognard has the groggiest nards. MAN MADE LIGHTNING
|
# ¿ Jan 30, 2018 02:41 |