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NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

On that note, is there a goonsensus on pilot skills?

My current impression is that early on when you fight with and against lights and mediums you want Evasion on everybody and a 2/2 split between Multiattack and Sensor Lock to take down those evasive pips fast; then as you move into heavies and assaults evasive pips are much less valuable and you want Breaching Shot + Bulwark for mechs that can exploit the gunnery skills (LRMs and ballistics) and Bulwark + Master Tactician for everybody else. Does that sound right?

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NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Caros posted:

If this is about the hit chance, then... No it hasn't? At least not that I can see. There is a reason that one of the most popular mods is one that takes all the fudging out of the to hit chance.

For the poster who asked, the fudging is similar to fire emblem, in that they use a system designed to bring the extremes more in line with what the human monkey brain expects should happen, rather than actual probability.

Basically, with shots above or below a certain threshold (I believe 73 and 23 respectively, but I haven't looked in a while) the rng is designed to skew slightly more in favor. A 90% listed shot hits closer to 93% while a 15% shot is closer to 10% and so forth. It is designed to help avoid :xcom: moments where you miss 'sure thing' shots.

In addition, there is also an incrementing wiff counter. Basically, if you miss a shot that has a 50% or better chance to hit, the system takes that number, divides it by ten and adds it to your next shot. This is to help break miss streaks thst would drove people up the wall.

That reminds me - a few days ago I had an enemy Locust dodge two melee attacks in consecutive turns, both attacks at 97% hit chance.

Knowing that high hit chances are skewed even closer to 100%, I wonder exactly how unlikely that was.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Is there a reason in the campaign to actually go and explore that cool-looking galaxy? I'm still fairly early in the game, but it seems I can usually have as many level-appropriate missions as I want just by staying wherever I did my last story mission and then maybe following the 'travel included' contracts.

I understand that different parts of the galaxy may have better chances for special equipments or rare 'Mechs, but that doesn't seem worth the grind of wasting months of in-game time jumping blindly between planets hoping for a lucky store list. As far as I can tell all the planet modifiers are fluff, the Inner Sphere powers are just string variables in the mission blurbs, and there's only a handful of biomes with the same procedurally-generated missions everywhere, right? Plus by staying in the area I get more contracts from Arano, which have that +15% allied reward, instead of having to farm reputation with different employers.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

DatonKallandor posted:

Yeah you put ammo in the legs because chance to hit on legs is tiny and they carry a poo poo-ton of armor. Plus you can stuff some heatsinks and/or jump jets on top of the ammo to reduce the chance of it exploding even more if the armor ever gets breached.

A dev wrote on the official forums that crit padding isn't a thing in this game. If a crit roll hits an empty slot, no crit happens.

So that makes STs somewhat better for ammo storage, as there's more potential slots to hit. But I think legs are so much less likely to get pierced that they're still the best location.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

AAAAA! Real Muenster posted:

You can only sell when at a planet, and like you said being at a friendly planet is better.

This is not actually true, relationships only impact buy prices. Selling prices are the same everywhere.

It's a good design choice, so you can just sell stuff whenever you need it instead of being tempted to hoard it until you can get back to a Restoration planet for the bonus.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt


Something I've always wondered about BT lore: how far in advance were the Clans planned? Stuff like Kerensky's exile, the origins of Wolf's Dragoons - were they written specifically with the Clans in mind before the public ever heard about them? Did they just have a rough plan, like "we'll eventually introduce a big bad from outer space, and handwave over the Wolves' origin and the SLDF's fate until we figure out what that big bad actually is"? Or was it all a massive retcon?

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

GotLag posted:

You know what? Base defense missions can go get hosed.

10 enemy mechs totalling about 600 tons attacking the base within two turns of each other, while I have 260 tons to defend with. All on a supposed 2.5 skull mission.

On my first run, I quickly learned to stay away from Ambush, Escort, and Defend Base missions. It sucked, because it made every contract play basically the same with only terrain providing variety, but the objective-type contracts are aggressively unfun. Best case scenario, you're encouraged to do boring metagamey poo poo like pre-placing your mechs way ahead then manually triggering the next phase with your fastest mech. Worst case scenario, enemies spawn in such a way that you are completely unable to stop them.

I'd say that improving the mission-generating engine would have been my #1 request for an expansion. Fix the existing objective types to remove the bullshit (let me issue orders to the escorted convoy, let me set up the ambush without a timer, have base defenses spot the attackers from farther away), then add more or better yet add a system that generates pseudo-campaign missions by combining several objectives. For example:

- escort a bunch of convoys to a base, then defend the base from attack, each vehicle you saved provides ammo for one base tower.
- (there's a campaign mission like that) a convoy is heading to a base, you need to destroy both, you can either rush to intercept the convoy to fight it separately or take your time but face a garrisoned base, your choice
- capture and defend a base, but if you first assassinate an enemy leader, they won't attempt to retake it

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

I'm going to argue that being at risk of not making rent is the only reason to ever take cash.

If you take max salvage and end up facing a bunch of tanks or lovely common 'Mechs, losing a few hundred thousands in cash is kind of annoying.

If you take less than max salvage and you end up facing a lone ramshackle Atlas on a 3-star mission, you're going to want to throw your mouse out of the window. Don't ask how I know.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

juggalo baby coffin posted:

edit: i am hoping to find an IMP in the game, aka the Assault Class Urbie:


i googled 'goofiest battlemechs' last night and found this gem

"so how did you pass the time during the lockdown?"

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

RBA Starblade posted:

https://mw5mercs.com/dlc/the-dragons-gambit

Another expansion for MW5 announced, post fourth secession war

What's the state of MW5 these days? I haven't paid much attention since the poor impression it made at release, and MWO suffices for my occasional first-person-robot cravings. Has the AI been improved (by patches or mods) to a point that is fun?

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NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

What went wrong with Jihad? The basic concept (what if ComStar turned EEEEVIIL) seemed solid.

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