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Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I don't think the Atlas has ever been under dispute, it's never been one of the Unseen, has it?

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Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
It's why they're targeting HBS and PGI and not Microsoft, who actually holds the license, nor have they presumably yet added Paradox to the docket, because those are big companies with lots of lawyers and money with which to fight them.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)

Voyager I posted:

Is there any way for PGI / HBS to tag in the big boys for this suit?

I'm not a lawyer but I can presume that there's a strong possibility that now that Paradox is financially supporting the game and will (presumably) financially benefit that Harmony Gold sort of has to.

Because I'd imagine you sort of have to sue everyone or nothing, and you can't just say "I'm suing you individually". Wouldn't HBS/PGI be able to argue "hey, Paradox is benefiting from this, why aren't you suing them too?"

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
An unfortunate thing for this game is I'm afraid HG might try to say "we're contesting this product, it cannot be released until the lawsuit is resolved" and the game will be delayed until the lawsuit is resolved, and then the possibility of the appeals process taking a while.

Though I imagine HBS could take out the 'Mechs that are under protest.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
The Atlas is safe, Catalyst, HBS, and PGI can just point out that it's been in tons of games and miniatures and such and HG never challenged it before. If they had any copyright they did not defend it, thus it was lost.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
They'll do the Q&A they'll just either ignore all questions about the lawsuit or say "we can't talk about the lawsuit" and proceed to ignore all questions.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Early 2018 is the current scuttlebutt, I believe.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)

Party Plane Jones posted:

So have they said when this is actually coming out or what? Cause I refuse to pony up more money for the beta.

Early next year.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)

Amechwarrior posted:

https://community.battletechgame.com/forums/threads/9901

This month's QnA is about the sim game with HBS_thratchen! Post your burning questions like "Can our MW get dysentery in the sim game?" and maybe they will get answered next Wednesday.

Just for reference for those that don't follow the usernames this is isildur, I'm almost completely certain.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I know you were nervous isildur but for my part I think you were one of the best guests the monthly Q&A has had. In fairness to your co-workers, what you work on is far more interesting to me than sound design or art, but you gave wonderfully detailed answers that were concise and easy to understand. And you stuck around for the full hour!

Also thanks to Mitch for relaying my SQUAWK!!!! to you and you for returning it.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I'm fairly certain Isildur is going to enter this thread, and she's going to murder you all for even daring joke that this game is going the way of MechWarrior Tactics.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Given that this is the company that wrote Shadowrun Dragonfall, I'm not overly concerned about the writing. This seems like one of the very, VERY first missions, introducing a few key concepts: corporations are dicks, be scared of a backstab, some characterization for your staff, and a few other things.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)

Wicked Them Beats posted:

To be clear, I'm fine with schlock in my sci-fi. They're giant battle robots punching each other; I'm not expecting Shakespeare.

Thinking more about it what bothers me is that whole last segment with the return to the platform and the betrayal. That a betrayal is coming is obvious, but it's a boring betrayal. "HAHA my turrets are locked on, you're doomed unless you blow up that turret generator I just let you close to within five feet of!" The game JUST taught me about shooting generators, so putting me in an even simpler situation for dealing with turrets isn't interesting. I would have liked it better if the betrayal happened immediately upon completing the mission and you had to choose to either close on the generator while under fire or play LRM tag with the turrets while the tanks advance. Basically, if there were ANY tactical considerations beyond "ok, shoot generator, step on tanks, GG" it would feel a lot better.

I'm liking how the game is shaping up I just found this mission a little bland, is all.

To be fair I'm not going to expect a bunch of idiot miners to be smart about their betrayal.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Yes, beta is currently available.

Worth noting beta is fun but limited in scope.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
By limited I mean it's 5 maps with a limited selection of Mechs, preset pilots, and strictly 4 Mechs vs 4 Mechs skirmish.

People won't play single player skirmish much after full release. Like XCOM, the draw for this game will be the campaign, and to a lesser extent multiplayer.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Pretty sure those campaigns are just the random grab bag and you can rename them whatever you seek.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
As a not-as-Goon-but-still-Goon suggestion if you guys have something like XCOM's heros, slip in a particularity notable one from PTN's thread or his MW2 Mercs play through.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I think the golden goose for me is getting up to Batallion size in later games (my hope is that we'll be able to play the same company throughout the ages, either implicitly playing as them or HBS not explicitly making us not the same company, so to speak).

But I can't quite figure out a good way in my head to make it so that battles aren't a massive tedious mess with more than 4 Mechs on the field at once.

I suppose I could see them pulling a trick in the hopeful Clan sequel that has your mercenary outfit deciding to 'bump up' to Stars instead of Lances.

One idea I've been bouncing around in my head is that you're signing long-term contracts in later games, so you have to choose which Company to send on a mission. Once there it's a bit of a 'campaign' style system with your Lances engaging enemy forces individually at times as you push the battle line forward, culminating in a bigger battle where you command your entire Company. So you sign a contract with the Lyrans to take Butte Hold. Butte Hold is a cold world and ammunition will be in short supply, so perfect for a Company of your Battalion that's mostly outfitted with energy weapons. In contrast, a different contract to take a desert world would have, say, the Fed Suns saying 'don't worry about ammunition, we'll supply', so you just send a Company outfitted with mostly ballistic weapons. Having different forces for different operations.

Alternatively, the only 'good way' I can see to not make combat super tedious is to have you appointing commanders of Lances, which intrigues me because suddenly your not just trying to figure out who's the best MechWarrior for that mech, you're trying to figure out who's best for the Lance. A good MechWarrior might not make a good commander. But maybe your super-skilled MechWarrior will get pissed they get passed over for promotion and leave the Company, so maybe even though they're not a great officer candidate you can't afford to lose them.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Well they're shutting down the beta soon-ish (if not already shut down, and maybe not even meaning the single player, just the multiplayer).

If I were willing to bet I'd say March to give Paradox time to drum up their marketing machine. Add BattleTech to the weekly rotation of live shows they stream.

Game does not feel far away.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
There has been an update to the Beta on Steam that deletes the .exe. Thus, alas, the beta is over, and gone.

You could take measures to back it up, but if you did not do so, no more games until the full release.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I doubt the Arano Restoration is completely the good guys, having played Dragonfall I have too much confidence in HBS for it to be black and white.

But HBS has said if you don't want the Restoration to succeed you just don't do the story missions. I don't think you have a long term contract, you're just their first number on the speed dialer.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I can completely understand them only having one path.

And criticizing it now is a bit weird when we don't even know the story details. Maybe the Directorate has a valid reason to not hire mercs. Remember, this is basically a proxy war with the Taurian-supported Directorate versus the Canopian-supported Restoration. Maybe the Taurians have given the Directorate a bunch of mercs (that are really paid by Taurus) and in order to keep them from getting 'out of line' said 'these troops will be enough, you'd better not hire any more!' Hell, maybe the Taurians don't even want the Directorate to win, maybe they just want the Aurigans a bit trampled so that they can dominate them economically.

Remember, in order for you to work for the Directorate they'd have to actually make you an offer. Without playing the game we can't say they don't have valid reasons to do so.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Here's a bit of a problem, though. From a game design perspective, you don't want players making that choice. Yeah, in universe, it makes perfect sense. But from a game design perspective, as best I can tell, beating the story campaign is the only thing resembling a win condition. Bankruptycy is the only thing that will say "hey game over you lose", but there is no equivalent free-roam win condition for the campaign.

Without the story campaign, it's literally JUST the random missions, and though I think they'll be good, I don't think infinite random missions will be quite enough to carry this game. I don't think they're enough to carry ANY game, which is one of my concerns with MW5.

Yeah, for certain players, they'll want to just play Mercenary Sim 3025, but for most there needs to be... a goal, of sorts. The story campaign is the only real goal, other than you saying stuff like "I want to have 12 Atlases."

So to steer players to the story campaign you can't incentivize that decision to skip it. It needs to be basically strictly a roleplaying decision, and you can't pay players a lot of money to make it- maybe 1 contract worth.

It's a sensible addition but I think it goes against the gameplay.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
The problem with that choice is that it's not an equal choice. It's basically asking the player "do you want to deny yourself access to content for a short-term gain, or keep access to the story campaign?"

In my mind, that choice is a trap. They don't want you to make that choice. As a player you shouldn't make that choice. It's unbalanced to you, not the character, but YOU, the person at the keyboard. It denies you access to content with nothing to replace it. Sure, it's a perfectly viable choice in the game from a role-playing perspective. But most players aren't going into the game as informed as we are. We know that it's a trap, but a casual, first time gamer who bought the game because it looks cool will think, unless you specifically spell out "this is a bad choice and will screw you out of a lot of content", that both sides are viable. And if you do spell it out, they'll wonder why is it a choice at all?

It's like in Skyrim, there's a choice to destroy the Dark Brotherhood. Most players probably don't even know it's there. Because it's a bad choice. You replace a long questline with some interesting content with a single "go kill all these people" mission with a poo poo reward. As a roleplaying choice, it's perfectly fine. It's less unforgivable in Skyrim because there's a lot other content. And Skyrim is a roleplaying game. This game is not. It's a tactical game with roleplaying elements.

I think a decent compromise would be giving the player that option... ONLY after they've already beaten the story once, on any future restarts.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)

rt4 posted:

HBS Battletech: Backer Beta was terrible; countdown to further disappointment

But it wasn't! It wasn't anything worth snatching your wallet for, but the beta was a lot of fun testing and seeing how the game went!

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Last I heard the plan was still for your commander to be able to select from a few different backgrounds, wasn't it? Sort of like Mass Effect and Shepard where you don't play his background but it does change some dialogue and (I recall HBS saying) give you a special mission?

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Kickstarter update time!

https://www.kickstarter.com/projects/webeharebrained/battletech/posts/2089189

Disappointed they won't be able to squeeze in a few features but happy they'll be post launch content.

So long as they're not DLC. Moving Kickstarter commitments to paid DLC would give me a problem.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
:downs:

Ok we good.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Linux will cause salt because yeah that means if you are Linux only you can't play the game, which is completely fair to get salty about.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
An interesting thing I wonder about is if the famous cameos won't be in the story... where will they be at all?

It's probably going to be a pretty cool feature to include them.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Oh I agree it's probably something they're not exactly unfamiliar with but when one of the Kickstarter promises was "will work on Linux!" and then you get told "maybe not for a little bit after..." I think they're completely entitled to a little bit of salt.

This is the first project I backed on Kickstarter that I've actively followed through the entire process (most times I just give Obsidian my money and say "give me game when ready"), so I've been keeping a curious eye on what features will or will not make it.

As for DLC ideas, I did just have the idea that a small one they could totally do would be a Solaris Stable Manager DLC. You're in charge of a Solaris stable and have to get your MechWarriors up the rankings to become Champion and some such. Not even a big story DLC, just a few arenas and random missions.

Also get the commentator from the MechWarrior games.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Currently yes we do not expect any Mechs not in MWO to be in game, but the fan base is frothing at the mouths about the hatchetman, and HBS is aware, so I wouldn't be surprised if that one gets added later.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I am interested to see how they do the Clans. Obviously I presume we'll do a little reenacting MW2 Mercs as an Inner Sphere merc force helping resist the Invasion, but I hope they do DLC, perhaps set during the Refusal War, where we can play as a clanner.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
For the record Weismann has stated that retcons are out of the question because just because he helped write it doesn't mean he had the right to rewrite it.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
It's worth noting in a game you CAN code in the Clan's rules of warfare.

Say we get the Clan campaign. Make it so you have an Honor value. In order to increase the Honor value, you need to follow the Clan's traditional rules of warfare:

1. Once you engage a target you can engage no other until the target is destroyed, UNLESS you are fired upon by a second enemy.
2. Firing upon an enemy (or being fired upon) constitutes a challenge, and that enemy is now your target.
3. You cannot engage a target that is already engaged with another. You must wait.
4. If you are fired upon by a second enemy, or if you fire upon an already engaged target, all rules are off and the battle degrades into a free-for-all. If you are the one initiating the unhonorable attack, you lose honor.

Make it so you must batchall. Make it so you must bid. Every pilot and Mech gets a value. The competition bids down their values, you've got to come in under.

Make it so the Inner Sphere doesn't understand the process... at first. Then they do. And most shamedly, they lie. They set traps. And you're still expected to honor your original bid.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Wolves on the Border is the defacto "read this book first it's actually pretty good".

The 'spine' novels are basically anything written by Stackpole + the Eridani Light Horse novels of the Twilight of the Clans. Be warned: reading beyond the Warrior trilogy may give you a near-or-fully lethal dose of Victor Steiner-Davion + Kai Allard-Liao.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
On the topic of dumb lore, how well known amongst Goons is it that the guy who wrote the Eridani Light Horse lore (setting aside the legal arguments being made about that lore being integrated into the canon) tried to use that stuff as a vessel to insert his own Mary Sue literal furry anthro unicorn character into the setting?

To be fair he claims to have been trolling people, which is a well-agreed pasttime.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
My prediction is expansion based on the 4th Succession War, and maybe a smaller DLC where you manage a Solaris stable rather than a Merc outfit.

Both will contain new Mechs that integrate with the old campaign.

Clans will be saved for the sequel but done mostly because PGI already did all the work.

I hope we'll be able to role play the same outfit throughout the timeline.

E: with the exception of Natural Selection I've found Stackpole's novels decent.

You don't go into BattleTech novels seeking high literature. They're mostly trashy airport bargain bin novels, but if you like the setting they're certainly enjoyable.

Like a typical Rock film. You don't go into them expecting an Oscar winning performance. You go in to shut your brain off and just have dumb fun.

Alternatively you can pick up whatever source books you feel like.

Sky Shadowing fucked around with this message at 04:15 on Feb 1, 2018

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Dragonfall was an expansion to Returns, remember. It was just so good they turned it into it's own game.

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Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Virtually most of the money HBS makes, assuming they budgeted properly, should be pure profit. Given that the Kickstarter contributed most, if not all, of the budget.

That's obviously a bit of a two edged sword, though, because 50,000 or so of the hardcore fans have already bought the game.

That's why DLC makes sense. Most of us here already contributed our money. DLC is a way to recoup more from us.

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