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The game finally downloaded and I played through the tutorial mission with a guy getting his arm blown off. I feel like I'm going to suffer heavy casualties in this game. I watched a bit of the LP and dekker is apparently difficult to keep alive so expecting him to die on this first mining mission.
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# ¿ Jul 3, 2021 11:18 |
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# ¿ May 5, 2024 06:48 |
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So I did the mining mission and glitch got injured. Now I'm assaulted by options but I'm going to try following this:girl dick energy posted:Until you learn enough to get into minutia, have some slightly oversimplified rules of thumb: Selling the PPC (it was super weak against the turrets) probably. I was surprised at engagement distances being so long range. I'm guessing I should load decker with armour to punch stuff and have others further back firing in?
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# ¿ Jul 3, 2021 14:05 |
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sean10mm posted:More generally, in BT you always take damage at some point, the goal is reducing it and spreading it around - as many sections of each mech as possible, and ideally across all 4 mechs in your lance (unless one of them is a Spider.) I figured out that posting up on a hill and standing still was pretty bad, but it was with the bulwark pilot so it wasn't too bad. I got spooked with only 2 skills being able to go to 5, but I'll move towards bulwark for survivability then. Have to figure out how to effectively move around and know my ranges so I'm moving to decent positions for firing as I was messing that up a LOT in the first mission Glitch got hosed up by all the turrets so I had her run but they kept shooting her. at least she survived LRMs did seem really weak, but i only had the starter mechs. Is artillery boat an option in this game?
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# ¿ Jul 3, 2021 14:58 |
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Tiny Chalupa posted:As a quick note, if playing on career/you get to Flashpoints, you will want someone with Sensor Lock as well. Don't know what this means. I'm going to try and get glitch better gunnery skills. Is it worth giving her tactics/gunnery to go above 5 or is it better for behemoth? I figure one can hang back and try and L laser some heads or something if that's possible
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# ¿ Jul 3, 2021 17:16 |
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After a few missions I think I'm going to try and make glitch a sniper of sorts to try and shoot heads/cts from distance and have behemoth be a mid-range boat, with the PC as the same. Dekker can just... be whatever the first new mech I get is. It's hard to load a mrch up with weapons because of armour penalty. I think they're able to carry a lot fewer weapons than I think. The low tonnage of Mlasers and heat sinks makes me want to make laser boats but they seem pretty weak overall.
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# ¿ Jul 3, 2021 23:05 |
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That's a lot of acronyms. I just rescued the big old ship for kamea and now I have like a million c-bills. Exciting! Locusts are death for pilots right? I think that's what was said in the LP. Is it worth trying to level up my spare pilot or hiring new people or is it better to focus on the 4 starting ones?
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# ¿ Jul 5, 2021 21:33 |
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These are really cool ideas and I like the idea of mech scarcity and pilots becoming accustomed to their mech. I'd also go broke super fast because after 4 missions I've already had pilots get injured twice and blew one of my own mech's arms off because I didn't understand heat and fired too many lasers with it.
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# ¿ Jul 6, 2021 09:12 |
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How does the mercenary review board fit into the universe? Are they a plc or LLC or something? Say two houses are going to war and one puts up an assassination job, the other house knows about that right? And everyone is cool with this, the board puts the job up and everyone nods and goes "hmmm, we'll have to watch out for that one." Guess it explains why the targets are in mechs instead of chilling in their house eating dinner.
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# ¿ Jul 6, 2021 13:07 |
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If I blow up a lgg so I have to blow up the other one or does the mech still get up?
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# ¿ Jul 6, 2021 19:55 |
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Ok last dumb question for the night, if I want to build a head shooter for salvage is it better to go for gunnery or tactics? 5 guts for survivability because I'm new, then up the called shot chance with tactics? I'm thinking glitch can get in this centurion I just got and spray missiles everywhere while behemoth chills out in the vindicator and tries to shoot faces.
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# ¿ Jul 6, 2021 20:54 |
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Ok never mind. I salvaged a full thunderbolt from a mission to train 3 urban mechs. It's biiiiiiig And a tile is what, like 30m? ilmucche fucked around with this message at 21:56 on Jul 6, 2021 |
# ¿ Jul 6, 2021 21:38 |
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Amechwarrior posted:You mean the movement dot locations? They have 24m spacing in a hex based array. The TT map sheets are 30m hexes for comparison. 20 tiles away as an optimal range???
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# ¿ Jul 6, 2021 22:45 |
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Amechwarrior posted:I'm not sure what you mean? Optimal range would be a weapon specific thing. I'm talking about the dots you can move your units too. The white dots below are spaced 24m apart. Ah, like trying to stay 20 tiles away from the enemy for optimal range of 480m. I guess I send other mechs forward to spot while this thing snipes away?
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# ¿ Jul 7, 2021 09:22 |
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GD_American posted:. A heat neutral Mech is wasting tonnage. You want a Mech that will run slightly hot; but have enough cooling to go full ham for 2-3 turns (at the very least) of firing and moving before hitting the danger zone. I'm struggling with heat after two full salvos my mech basically has to take a turn punching to cool off. Mechs vent 30 heat per turn naturally? Should I be aiming for alpha strike heat gen to be like 5 above the sink? How much heat does jumping generate?
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# ¿ Jul 8, 2021 07:36 |
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I'm guessing running a lance without light mechs is a bad idea? I've got 5 mediums and a heavy in my bay and now have the second kamea contract available.
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# ¿ Jul 8, 2021 13:31 |
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Lol, slamming am ac20 and mlaser on a medium mech is great. Every round is running away because there's very little tonnage left edit: my campaign might be over. Every time I try to start the ilmucche fucked around with this message at 20:39 on Jul 10, 2021 |
# ¿ Jul 10, 2021 18:29 |
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Carcer posted:Did you try validating game files? Ah that worked. Took me a while to figure out how to do it via gog
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# ¿ Jul 11, 2021 15:03 |
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Any good advice for survivability? I've got jump jets and try to keep my mechs moving but my thunderbolt is getting their armor shredded on the regular and my shadow hawk often loses an arm. Maybe I'm committing to forward positions too much? This destroy the dropship then fight a heavy lance mission is kicking my rear end
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# ¿ Jul 11, 2021 21:00 |
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sassassin posted:Are you putting as much armour as possible on your frontline mechs? The default amounts can be pretty low on some of these heavies. Yeah, I've been stripping firepower to bulk them up. I think it's alright now, plowed through a few more story missions and have an assault mech. They're ridiculous
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# ¿ Jul 12, 2021 13:09 |
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Organ Fiend posted:The assaults you get from story mode are more powerful than the assaults you can salvage. They're star-league designs so they have more available tonnage and have greater innate cooling capacity. The highlander is nuts. I haven't found any flashpoints yet, but I'm well into the campaign I think. Did the smithon mission to protect dropships
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# ¿ Jul 12, 2021 18:51 |
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I'll give that a try after I finish the campaign. Having fun melting things with a lance catapult, highlander, thunderbolt and marauder. Found a snub PPC with -10 heat in the black market and I'm excited to try that on the thunderbolt
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# ¿ Jul 12, 2021 19:18 |
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The pips on the mech bay screen are normal movement distance? The marauder seems to have very little mobility and outside of cutting weapons to jam jump jets on it I'm not sure how to speed it up.
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# ¿ Jul 13, 2021 13:37 |
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Yeah the story mission assault is a beast. Slow moving but it hits super hard. Had a moment of worry on a mission where they blew the armor off the torso and I was worried I'd lose the crazy rifle it has. The black market has some crazy weapons too. Want to load up my catapult with +stb weapons
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# ¿ Jul 13, 2021 14:56 |
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I know it'd completely wreck the game balance but it'd be nice to drop two lances into missions that offer up 6/35 max salvage. I can't carry enough ammo!
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# ¿ Jul 15, 2021 23:22 |
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Organ Fiend posted:How much ammo are you carrying? 4 sets of LRM20 ammo to feed 2 LRM20s
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# ¿ Jul 16, 2021 10:23 |
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Yeah I hated that mission.
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# ¿ Jul 18, 2021 18:33 |
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Are UACs strictly better? I've got a UAC10 that's like -1.5 tons but lack an assault with the means to carry it, and I think the marauder is better off with an AC20 +acc
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# ¿ Jul 19, 2021 20:40 |
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Ah I've had some LBX shot at me, but haven't gotten any myself. Are they good? Same with like snub PPC, they seem like they should be good but didn't feel that good in combat. It's a shame they're so heavy because you can get like 5 Mlasers for one AC, but i'd love to load up a heavy with a bunch of UAC5s or something and go to town with stability damage.
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# ¿ Jul 19, 2021 20:55 |
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Organ Fiend posted:Generally yes. Is the TTS the targetting thing that gives +ACC to energy or ballistic? I think I saw one once on the black market. Need to find it again. I struggle finding good loadouts that can hold a 13 ton ballistic weapon + ammo and still have decent other weapons and armor. vyelkin posted:I think pound for pound the best mech you can make in the base game (except Marauder headchoppers of course) is an SLDF Warhammer with three +damage snub PPCs and enough exchangers to shoot them every turn. It's nearly 500 damage every turn (more if you add an extra laser into a spare ton or two) with no ammo or heat limitations. Even with the snubbies spreading damage out, it just wrecks anything you point it at. I don't know if I've seen warhammer parts. I'm trying to scrape together annihilator salvage to try off the black market. The Zeus is okay but not great. My current lance is normally the fancy story highlander, LRM catapult, ac20 marauder and a thunderbolt or zeus to soak up damage. The alpha strike of the zeus/THB are only like 215 or something.
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# ¿ Jul 20, 2021 08:12 |
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The Pirates want an alliance. This seems like a real bad idea
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# ¿ Jul 23, 2021 21:38 |
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Didn't realize I had millions in mechs sitting in storage so I took reduced salvage for a mission because I needed some cash. Immediately headshotted an annihilator and am now at 2/3 parts
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# ¿ Jul 23, 2021 22:43 |
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Is there a way to make the taurians not hate me once we're not at war in the campaign? I went to some taurian planets but they hate me too much to give me a job. I heard the new vandenberg store has some good tech but at -100 they won't sell to me
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# ¿ Jul 24, 2021 13:49 |
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Organ Fiend posted:. This is an interesting one because in the base game you can do like 5 missions on the same in game day if you want. It's weird that a mission doesn't advance the game even by a day
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# ¿ Jul 24, 2021 22:51 |
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hemale in pain posted:I've been playing the game for like two weeks now and it's great but vanilla with no DLC every mission is more or less a battle. The evac zones are always in the dumbest place and all the enemies will aggro on you anyways so it's way easier to just melt everything instead of doing objectives. I'm sure this has been covered a million times since 2018 so I apologise for my incredibly late hot takes on the game. I've had like one mission where the evac was away from the reinforcements so I took it. One of them the evac was in the middle of a lake when the opfor was moving towards me on the shoreline
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# ¿ Jul 25, 2021 11:24 |
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Someone gets shot in the head like every other mission anyway. My team is always on the IR
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# ¿ Jul 25, 2021 12:03 |
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I don't know if two UAC20s on an annihilator is the most efficient way to kill things but it sure is fun
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# ¿ Jul 25, 2021 18:36 |
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crepeface posted:by bottom-left menu, do you mean when you're in the "equip mech" screen? it's greyed out for me. In the bottom right of the argo screen there's a button you can click. Can't take a screenshot, but it's just above where the orbit-transit-jumpship thing is during transit.
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# ¿ Jul 27, 2021 05:41 |
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apparently bulwark + the gunnery skills is bad??? I have it on nearly all my pilots. Is the archer the best late game LRM boat? I've been running an archer with two +1 damage LRM20s, but it's well outpaced by the 2 UAC/20 annihilator and the two LBX20 annihilator. is it generally better to stick the heaviest guns you can on a mech?
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# ¿ Jul 30, 2021 19:16 |
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I should probably be multi targetting but coring out an assault with a called CT shot with 2x 144x2 damage is too fun. Also I tend to blow off arms when I multi target instead of getting kills.
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# ¿ Jul 31, 2021 11:45 |
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# ¿ May 5, 2024 06:48 |
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Maybe 10 deployments into a career I wanted to see how badly a base defense against assault mechs would go. Take out the vanguard and 2 assaults spawn, I figure I'll run my punchmech vulcan around one to distract it. The vulcan one shotted the head and now I have a victor sitting in the mechbay.
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# ¿ Aug 2, 2021 17:24 |