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The mech sky is falling!
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# ¿ May 25, 2017 22:11 |
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# ¿ May 5, 2024 16:11 |
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Iirc it's even dumber and more convoluted than that.
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# ¿ May 26, 2017 17:31 |
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I always considered the myomers to be part of the engine tonnage. The more power also means stronger myomers, which contributed to the diminishing return of engine power versus weight.
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# ¿ May 31, 2017 02:12 |
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Got my key... ...and am stuck at work until late due to month end close.
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# ¿ Jun 1, 2017 21:58 |
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I got the AI to commit to a punchbrawl in a small forest. The final mech standing was my overheated catapult with 6 of the 7 dead mechs within three hexes of it. Anyone who says this isn't battletech doesn't know what fun battletech is.
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# ¿ Jun 2, 2017 04:08 |
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That heat thing doesn't seem to be quite right unless there's some heat dissipation when you do fire.
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# ¿ Jun 2, 2017 16:18 |
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Are they trying to get their entire squad wiped?
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# ¿ Jun 10, 2017 17:14 |
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The reseen Warhammer works pretty well as a mini.
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# ¿ Jun 24, 2017 23:39 |
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Our house rule for CT cored mechs was that the overkill damage became a skill modifier in addition to the usual ones. Did once result in a +27 check being made because of exploding 10's.
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# ¿ Jul 6, 2017 00:18 |
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Skoll posted:Nah, the Battletech ultra grogs are salty and can't tell a joke when it comes to their precious IP on these forums. It's always amazing how every single wannabe troll is also an empath.
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# ¿ Jul 26, 2017 01:14 |
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Captain Foo posted:have you ever attempted to actually do one of these It's a lot more tolerable when you've got more vehicles than mechs.
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# ¿ Aug 23, 2017 14:18 |
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PoptartsNinja posted:Split the difference, have it be something different for every backstory choice with the same mechanical benefit. Mary Sue for certain mercenary commands.
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# ¿ Aug 24, 2017 22:38 |
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Maybe not a c-bill specifically but they will have it's equivalent many times over.
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# ¿ Sep 22, 2017 12:13 |
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Skoll posted:It's better than XCOM, imo. It's an actual turn based RPG that's co op. So it's XCOM 2
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# ¿ Sep 28, 2017 22:45 |
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Psion posted:Mechwarrior, collect that lostech crate in 3 turns before Comstar destroys it! At least that would be thematically appropriate.
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# ¿ Oct 27, 2017 14:46 |
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I know that when I've run games there's been more than a few times when pirates just happened to strike the planet in greater than usual numbers shortly after a LosTech cache was found. Trying to steal it for themselves of course
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# ¿ Oct 27, 2017 23:49 |
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He means in the sense that a weapon is either Short Ranged, Medium Ranged, or Long Ranged (and with a 'cannot fire' minimum range), and those brackets are the same for all weapons of said range type. Short ranged weapons shoot out to 5. Medium ranged weapons shoot out to 10 Long ranged weapons shoot out to 15, but can't shoot under 4
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# ¿ Dec 27, 2017 15:53 |
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Cyrano4747 posted:That does nothing to stop save scumming, it just forces save scummers to restart the mission. I played Mission 3 in Mechcommander far more than any other mission in that game. That Mad Cat WILL BE MINE
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# ¿ Dec 27, 2017 19:20 |
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One of the first mods I ever installed in a game was one that let you start with the Mad Cat from the opening video sequence in your hangar.
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# ¿ Dec 27, 2017 20:08 |
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Some people just want to watch a thread burn.
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# ¿ Jan 11, 2018 23:31 |
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What was goal #3, hmmmmm?
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# ¿ Jan 11, 2018 23:34 |
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This rings a lot of "Why won't the devs cater to ME, the only gamer who matters?"
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# ¿ Jan 12, 2018 01:08 |
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Zaodai posted:One would assume, fluff-wise, it's more for balance than momentum. The barrels can stay mostly aligned while the rest of the arms move, but I would imagine that would be a far more challenging thing to code and model. Arms moving while walking looks more natural than arms staying still, especially at speed.
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# ¿ Jan 23, 2018 22:09 |
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Cyrano4747 posted:Plus, you know, fantasy space robots. I've always interpreted the short ranges and inaccuracies as being the result of two main things fluff wise (gameplay convenience being the real reason): 1) A wide array of ECM and other defensive measures to mess with the targeting computers and other sensors. 2) The nature of the armor requiring precise hits or most of the energy/impact is wasted. Most "misses" just ineffectually glance off or do no real significant damage. Zaodai posted:I meant actual physical balance while moving around not "it makes your guns miss more while moving" balance, if that's what you're talking about? I can't get your post to parse correctly in my head, which is probably just me being slow. Yes, I meant physical balance, not gameplay for that.
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# ¿ Jan 24, 2018 13:53 |
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Then he clearly has the time.
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# ¿ Jan 24, 2018 21:11 |
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Errata are LosTech. Though more seriously it's not at all that uncommon in many PnP games, especially back in the 80s and 90s.
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# ¿ Jan 26, 2018 15:58 |
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That combined with double heat sinks. The 1:1 trade of heat and damage at that range is absurd. Even the Clan ER Large Laser generates more heat than damage.
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# ¿ Jan 26, 2018 18:11 |
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Quick thought on DHS: The 'free' heatsinks are always singles and are purely dependent upon engine tonnage. You can buy DHS beyond that, but it means that a 400 rating engine has 16 regulars before you start adding in DHS. I also agree with PTN and others than Clan stuff should have been more like the heavy lasers. Harder hitting but short in the tooth. Goes very well with their dueling style but are fairly poorly suited for sustained warfare.
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# ¿ Jan 26, 2018 19:15 |
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There aren't many lights that are starved for crit space.
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# ¿ Jan 26, 2018 20:20 |
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Eh, FF + Endo + XL is 34 crits consumed which is quite a lot out of the (assuming hands still fitted) 47 free slots of any mech, but unless you're going pretty bulky (or have FF/Endo/XL with a small engine) you're still more likely to run out of tonnage instead of crits on most designs. Also IMO Inner Sphere FF is a waste.
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# ¿ Jan 26, 2018 20:30 |
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I think I only put it on an IS design if I've got the crit space. It's probably the lowest priority for any design. All vehicles get it though because lol vehicle space.
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# ¿ Jan 26, 2018 20:47 |
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We used the Stackpole rule with ammo explosions and not reactor explosions.
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# ¿ Jan 26, 2018 21:15 |
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Clan stuff being different instead of just better would be good.
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# ¿ Jan 26, 2018 21:24 |
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Cyrano4747 posted:Clan stuff being flat out better isn't really that horrible a problem as long as you structure the game right. It's an interesting challenge when the players are riding around in a mix of 3025 and new-hottness 3040 era stuff and need to deal with no bullshit omnis. It's also an interesting challenge when it's a small group of clan mechs having to try to figure out how to take down individually inferior but numerically superior IS mechs. Unfortunately that works directly against TT's strengths, since the whole system is built to handle small unit fights. You can kind of fake it with tonnage (IS heavies vs. clan mediums for example) but even that doesn't really work unless you take it to extremes. As opponents for the players then yeah, certainly. They make good 'boss' challenges, especially if you limit the availability of their equipment as salvage. But for general gameplay then you get the worst part of any TT game involved, those players that are WIN AT ANY COST (why don't I have any friends?)
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# ¿ Jan 26, 2018 22:00 |
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The first battle we used that rule in had a Victor getting a TAC on a Battlemaster and blowing up its ammo, then the resultant ammo explosion rolled boxcars three times and popped the Victor's head.Cyrano4747 posted:YUUUUUUP. God we had one of those in my group who we coudln't just loving kick out due to middle school politics involving friends, friends parents, etc. When I run games (usually around 3000 AD) I have a tendency to let the players get a handful of LosTech and then make them try to keep it running for as long as possible. I think the max has been 10 years. Cyrano4747 posted:I think Jihad is where FASA lost most of us. Notice how the TT franchise kind of died after that. When it was happening it very much felt like they were making GBS threads all over the TT to push out the clicktech stuff and tried to retroactively justify it. All of the WoB goes from being an annoying and dangerous nuisance to MILLIONS OF TROOPS AND WARSHIPS EVERYWHERE SUDDENLY made the initial clan invasion look good in comparison.
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# ¿ Jan 26, 2018 22:13 |
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Comstar at least had centuries of 'Oh yeah, the factories on Terra weren't as badly damaged as we claimed'. WoB went from being 'splinter faction' to 'Strongest individual Inner Sphere power with crazy new tech' in just over a decade.
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# ¿ Jan 26, 2018 22:27 |
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If they do remake them they need to reproduce in the pause bug for collision damage.
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# ¿ Jan 26, 2018 22:45 |
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Just do the 3rd Succession War. Lots of low-intensity combats, most of the warfare restrictions are in place, and very few fights are anything close to big unit smash ups.
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# ¿ Jan 27, 2018 22:13 |
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My first BT book was Sword and Dagger that I found in a used book store. Lost it during a move a number of years later.
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# ¿ Jan 29, 2018 18:44 |
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# ¿ May 5, 2024 16:11 |
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Zaodai posted:But not as bad as an AC2! The AC20 was the "good" autocannon of the vanilla types, especially when it was the only headcapper. The AC10 was at least acceptable, I think? And then the 5 and the 2 were actual wastes of space. The AC/2s are only really useful in number and on large enough battlefields that the range advantage of them (24) would let them get in some hits and do some headshot/crit seeking before the battle was joined in earnest. Though admittedly they always have a place in my games after a Pike took out a catapult the opening turn of a battle when the pilot rolled a 2 on the consciousness check and promptly got mauled the next turn.
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# ¿ Jan 30, 2018 19:31 |