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I'm okay with this.
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# ¿ May 25, 2017 22:16 |
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# ¿ May 5, 2024 15:13 |
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God, why do you nerds have to ruin this for me?
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# ¿ May 31, 2017 03:09 |
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CourValant posted:For those who have been playing the Backer Beta, how is the 'overheat causes internal damage' mechanic? I only played 2 matches, won both handily, but I think the internal damage isn't enough. Shutting down was a really big problem, but internal structure damage wasn't significant enough for me to not fire. I was doing way more damage with my shots than I was receiving as internal damage, so I kept up the push as much as I could. Internet Explorer fucked around with this message at 19:46 on Jun 2, 2017 |
# ¿ Jun 2, 2017 19:44 |
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Yeah, but if we're talking about something like an LRM boat, even in a campaign situation it will likely be better that your LRM mech take structure damage than let whatever is in the front-line taking a pounding to eat another salvo from the enemy mech you're taking out.
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# ¿ Jun 2, 2017 20:31 |
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I think they need to make knockdowns more rare in general but also need to make it so that it takes an action to stand back up. Also they need to make it so that if you use your "move" action, you can still decide to use a "sprint" action instead of firing, like XCOM. Also also when you are doing melee, even if it's not entirely accurate of the math going on in the background, your mech should really shoot then punch. Especially if you're closing the distance. It just looks so awkward right now.
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# ¿ Jun 2, 2017 22:29 |
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Gwaihir posted:Definitely agree on the second two points here. Ah, okay. Sorry for the misinformation. I guess it's just such a small amount it's not noticeable. It should take up a full action. So basically you could stand a move but not sprint. Or stand and shoot but not move. [Edit: If I am going to melee someone and have to move to get in close enough, I want my mech to shoot small lasers and machine guns while running and then punch or shoulder-check. It would look roughly a billion times cooler than it looks now.]
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# ¿ Jun 2, 2017 22:43 |
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I really like that they're basically making GBS threads surveys at us. I'm sure tied to some sort of analytics of the match we just played. Should hopefully help them get a bunch of good feedback.
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# ¿ Jun 2, 2017 23:35 |
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Psion posted:The camera worked right for this killcam: https://gfycat.com/RevolvingPlayfulArmedcrab Man, that is an infinitely better camera setup than I have seen so far. Hope they can improve upon this a bit. I think it is a large part of why the game feels a little disconnect for me.
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# ¿ Jun 2, 2017 23:52 |
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I am loving Jenners. In the 2 matches I took one I was able to flank and take out mechs from behind. Just gotta dance around and harvest that sweet, sweet butt meat.
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# ¿ Jun 3, 2017 01:38 |
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Kraven Moorhed posted:To me, evading just kinda feels like a mismatch with how turns play out. When you think about the game as an abstraction of simultaneous conflict, it's conceptually sound ... but since the game's representation is so concrete, it's not as easy to make that connection as it is with TT. It's intuitive for something like receiving overwatch fire in XCOM where you see the misses happen as they move and you can attribute them to "hey, this guy's moving evasively." I agree with this and will say as a general concept, the audio-visual experience leaves a lot to be desired and does not help convey what is going on.
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# ¿ Jun 3, 2017 17:02 |
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I'm really looking forward to multiplayer. The AI just isn't enough of a challenge right now.
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# ¿ Jun 4, 2017 21:25 |
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Yeah, I don't think anyone is saying they are disappointed the AI isn't top-notch, just that yeah, it needs quite a bit of work.
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# ¿ Jun 5, 2017 01:35 |
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isildur posted:My sense of the AI's issue is that it doesn't really know how to operate a lance as a single unit. It can do the smart thing with any given single mech, but it won't (for instance) try to keep its lance together to provide support for each other. No worries, I've been filling them out like crazy and putting a paragraph or so in the notes section. Loving how you guys are approaching that.
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# ¿ Jun 5, 2017 02:38 |
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4^3=64, XCOM 3 is going to be an N64 exclusive, you heard it first here folks
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# ¿ Jun 5, 2017 19:45 |
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They need to make it so you can't do a 180 when jump jetting. Jumping behind someone and shooting their back armor is fine, but it shouldn't be as easy as it is now.
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# ¿ Jun 5, 2017 19:56 |
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It just seems to happen a lot. Like A LOT a lot. I do it to the AI constantly and if the AI has a few mechs with jump jets every turn is someone jump jetting behind someone to core them. It looks funny and is something you never see in the MechWarrior games. I've never played TT, so if you're saying it happens a lot there, then I guess that's another viewpoint, but to me it looks and feels very silly.
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# ¿ Jun 5, 2017 20:08 |
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Zaodai posted:It used to happen all the time in MW3 and 4. Odd, I didn't even think that was possible to pull of in MW 3 or 4. I certainly couldn't jump over someone and rotate 180 degrees. Never really saw it in MWO either, although there you just usually used jump jets to skate around as a light and help you turn quicker. Cyrano4747 posted:It was pretty common in TT if you locally outnumbered an opponent. Worse than the attacks in the same turn that you jumped behind him was dealing with having someone in your rear arc in the next turn, when all those jumping negatives wouldn't apply. SO in my above example, do you keep your atlas pointed at the warhammer in front of you and ignore the jenner behind you, or do you try to do something clever so they're both in your side arc or something. It was a big part of how the maneuver in TT flowed. If you have a Victor with JJ facing off against a Victor with JJ and are at medium range (like 5-6 hexes?) it makes more sense to jump over the person and try to shoot their back. Then the target Victor, if it survives, jumps over you and tries to shoot your back. If there's a Jenner running around he's doing the same thing. I think what you're saying with a penalty to accuracy for the jumping pilot would make sense, but I am not sure if that is the case right now. And yes, in the beginning of the match you might end up with your rear armor facing an enemy, but at least with how my matches have been going on that front line disintegrates very quickly. I also like to fan out pretty far, so maybe that's just the style I have been playing. It's not the end of the world, just seems kind of silly at times.
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# ¿ Jun 5, 2017 20:28 |
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FYI, no one is making fun of you for comparing XCOM and BattleTech. People are making fun of you for using stupid examples of what BattleTech "copied" from XCOM. I hope this clears up your confusion.
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# ¿ Jun 5, 2017 21:42 |
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Ham Sandwiches posted:You don't have to agree with me, I'm calling out the elements that I am not a fan of, based on my chance to play the Beta version of this videogame for the first time. There's nothing you agree or disagree with here. No one is laughing at your opinions. They are laughing at your incorrect facts.
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# ¿ Jun 5, 2017 21:45 |
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Cowcaster posted:ah yes noted xcom like shadowrun returns/dragonfall/hong kong, where a magician can stand on leylines to summon magic creatures while a squadmate hacks into an alternate map and does combat in cyberspace to affect objects in the real world Holy poo poo, you can do this in Shadowrun? I really need to get off my rear end and play thoughts. I know the first didn't get the best reviews. Which one should I start with?
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# ¿ Jun 5, 2017 21:49 |
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Dragonfall it is! Also, I couldn't sleep last night so I played a few games against the AI where I let them have the "War" limit (25m) and artificially capped myself at 20m. Let me tell you, that was a lot more challenging. I won one match by the skin of my teeth and got fairly stomped in the other one. Really surprising how much a difference that 5m makes. I could also have just been sleep deprived.
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# ¿ Jun 5, 2017 21:54 |
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no, isildur, where are you going come back
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# ¿ Jun 5, 2017 22:03 |
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loving Gauss rifles? YES!
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# ¿ Jun 6, 2017 01:13 |
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The Jenner owns, owns, owns. Also, I must be playing a lot different than some of you. LRMs are dangerous and the stability probably needs to be toned down, but it's not really affecting my choices and I certainly haven't anyone headcapped in one shot or had a pilot killed before a mech got cored.
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# ¿ Jun 6, 2017 05:06 |
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I agree with the general concept that there doesn't seem to be much long range engagement right now where a mech gets weakened before it's actually in the fight.
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# ¿ Jun 6, 2017 19:06 |
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Phrosphor posted:There are posts appearing on the official forums that the AI is much better in this version. That's awesome news. Can't wait to play a few matches.
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# ¿ Jun 23, 2017 05:23 |
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I really like that he seems to just say what's on his mind. Anywhere I've seen him talk he seems genuine.
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# ¿ Jun 24, 2017 16:14 |
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The Meter of Badassdom.
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# ¿ Aug 23, 2017 23:21 |
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D:OS2 turn-based goodness has me even more psyched for the full campaign. I know there's some true grogs here who I cannot hope to compete with, but I am going to play the gently caress out of this game.
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# ¿ Sep 28, 2017 20:34 |
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My Atlas came in a foil pack!
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# ¿ Oct 25, 2017 23:35 |
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Thirding the Gray Death trilogy. It's what seriously got me into the BattleTech world, same for pretty much all of my friends who are/were into it.
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# ¿ Jan 29, 2018 15:52 |
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Taintrunner posted:Wow, that's a lot of great recommendations, thanks a ton guys. I'm still grinding through MWO as my regular podcast game, I think I managed to actually wreck a few in a Mad Cat Mk 2 the other day. Please use spoilers or a trigger warning if you are going to post about MWO in this thread, thank you.
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# ¿ Jan 29, 2018 21:37 |
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Skoll posted:I am glad this gathering of nerds still finds itself able to look down on other nerds over nerd poo poo. I mean, just a page ago we were making fun of Star Wars nerds who were upset over the EU wipe because it was necessary to start anew and wishing that BT would do the same. I wouldn't be surprised you're being poked at for being a grognard.
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# ¿ Jan 30, 2018 01:51 |
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Sky Shadowing posted:As I said, the primary reason I'm interested in MW5 is that they said around the time they announced it that it would have VR support, and in games I've always said would be perfect for VR MechWarrior has been on top of my list. PGI couldn't get basic animations or UI things done for years and years. If you trust them to do VR right I have a bridge to sell you.
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# ¿ Mar 6, 2018 17:58 |
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Sky Shadowing posted:Mitch has confirmed for finals that the ability to customize MechWarriors in any way has been cut. That's... Really unfortunate.
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# ¿ Mar 9, 2018 06:50 |
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I should not have watched that Yogscast video. I was doing just fine before, but now... ugh. Can't wait to play with the campaign/mercenary stuff instead of just skirmish. I think it's going to add a lot of depth.
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# ¿ Mar 26, 2018 00:52 |
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isildur posted:gently caress, i hope you all aren't too disappointed. I mean I really like my game and I think it's awesome but I think it's probably not as good as your anticipation is making it seem. Just, you know. Have realistic expectations! It's going to be great! Just remember what type of choices we had for Battletech on the PC up until now.
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# ¿ Mar 26, 2018 19:52 |
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Foglet posted:We got a launch date: April 24. High Command has confirmed deployment and WE ARE GO FOR LAUNCH on April 24, 2018 at 9am PT.
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# ¿ Mar 27, 2018 14:15 |
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It's the same thing in IT. Junior folks are just excited that they can, senior folks spend more time thinking about whether or not they should.
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# ¿ Mar 27, 2018 22:49 |
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# ¿ May 5, 2024 15:13 |
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Sky Shadowing posted:Tweet I just saw says that it'll be Mitch and Kiva (better known to us as isildur) on the Paradox stream with fellow goon cknoor. Well, in that case it sounds like I have to watch it. Since I'm old and senile, it looks like this is going to be on Twitch at like 12pm EST? https://www.twitch.tv/paradoxinteractive
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# ¿ Mar 29, 2018 16:34 |