|
Here's the question I have: As someone who played TSW just for the story, lore, etc. and never really gave a poo poo about the gameplay and combat mechanics how hard is it going to be for me to get back through it all and in position for the mythical season 2?
|
# ¿ Jun 11, 2017 04:03 |
|
|
# ¿ May 4, 2024 22:10 |
|
Lawlicaust posted:Some people on the beta forums did the math for time required to max weapons in SWL. 160 AP not counting capstones. 30k per AP. At a rate of 8 Carpathian Fangs missions that reward around 8k each, it will take 7 months per weapon to max each new weapons actives. Passives take a little longer. If this were any other studio my gut reaction would be "They're going to see that too and it'll certainly be fixed in the launch patch." But this is Funcom so who knows.
|
# ¿ Jun 14, 2017 16:55 |
|
GEMorris posted:I currently make several multiples of what I made at that terrible job Oh please spill some dirt on that experience.
|
# ¿ Jul 3, 2017 03:01 |
|
Capntastic posted:Has Funcom talked about their roadmap for this yet? Right on cue... https://secretworldlegends.com/update-roadmap/
|
# ¿ Jul 7, 2017 13:46 |
|
Update is live adding to SWL more of the Transylvania story. Paypal is also now accepted for transactions.
|
# ¿ Jul 12, 2017 15:35 |
|
Shockeh posted:So is 'regular' TSW still alive too? Yes, but it's now in maintenance mode. No future updates for TSW.
|
# ¿ Jul 15, 2017 20:17 |
|
So I'm an old TSW player who did the whole story they released but I've been holding off on SWL until they have something truly new. How much is left of the TSW content to put into SWL now and what's the timetable they're saying for new content?
|
# ¿ Sep 20, 2017 20:47 |
|
Also is it just me or is the lip sync a lot worse in the trailer than it has been?
|
# ¿ Mar 13, 2018 19:32 |
|
I guess it says a lot about current interest level in the game that the first new content in years is coming (and in under a month!) and it's barely gotten a half dozen comments here.
|
# ¿ Mar 13, 2018 23:05 |
|
TracerM17 posted:... and just like that MMHO>Secret World II: The Legend of Amiel's Monetization becomes a bug report forum. This is a Funcom game. It's been that since launch.
|
# ¿ Mar 17, 2018 14:39 |
|
theflyingorc posted:The cache code is weirdly specialized (I wrote it, quickly, with the understanding that it was single-purpose at the time), but otherwise yeah Since you don't hear it often around here, thanks for what you're doing. It's appreciated.
|
# ¿ Mar 20, 2018 18:14 |
|
Secret World's getting a new game director again
|
# ¿ Apr 13, 2018 20:36 |
|
Ossipago posted:Quarterly financial report just released (http://cdn.funcom.com/investor/2019/Funcom_2Q19_Report_M2w9cS.pdfhttp://cdn.funcom.com/investor/2019/Funcom_2Q19_Report_M2w9cS.pdf). Wasn't the NC team the ones working on SWL? Sounds like they're off the game entirely. Knew the game was in maintenance mode, but maybe it really is just an intern project at this point. I mean it doesn’t say NC is working EXCLUSIVELY on any one title, but the fact that SWL doesn’t even get mentioned anywhere should be telling enough.
|
# ¿ Aug 27, 2019 21:06 |
|
Apparently there might be a new ARG for Secret World? That’s been a hot minute. https://twitter.com/Cyranostory
|
# ¿ Oct 6, 2019 16:25 |
|
Pilchenstein posted:I doubt the new owners give much of a gently caress either way? You buy a company because you're interested in the money it makes, not the games Owners definitely can and do choose what games to focus on based on money-making potential though.
|
# ¿ Feb 16, 2020 14:49 |
|
theflyingorc posted:You have a lot of fundamental misunderstandings of what Funcom's problems are. Bingo. I remember in Funcom’s first investor report after Secret World launched they said they had projected for 2 million users and ended up with only about 500k. It doesn’t take an economics expert to see why the budget suddenly got slashed.
|
# ¿ Jul 5, 2020 15:22 |
|
Len posted:I like Solomon Island and it's a great tip of the iceberg. There's parts I love about the other zones but if it was just a zombie apocalypse I wouldn't keep going back to this game My understanding is that before Ragnar Tornquist left he wrote a story bible for Secret World that gave its future direction, so I think they know. Whether it’s ever implemented is another matter.
|
# ¿ Mar 27, 2021 19:31 |
|
Archonex posted:TSW was popular at one point, but constant cutbacks leading to setbacks lead to the interest going down. There is some wildly revisionist history here. TSW was never popular enough to turn a profit. I remember reading the Funcom investor reports after it came out. They had forecast 1 - 1.5 million players when budgeting for the game. They peaked post launch at around 300k. The game was not profitable under their existing plans below 500k. Massive cutbacks were inevitable. Were they being wildly over-optimistic on their projections? Probably. But Funcom isn’t a large enough company with enough other titles to sustain them to just indefinitely throw money at TSW and hope it can catch fire.
|
# ¿ Apr 25, 2022 23:50 |
|
|
# ¿ May 4, 2024 22:10 |
|
Len posted:I just want a MMO with a modern setting to come out and not immediately die. Everything about the setting of TSW/SWL is very much my jam I was psyched when BioWare Austin announced that Shadow Realms game that looked a lot like TSW. Then it got quietly canned in development.
|
# ¿ Apr 29, 2022 02:35 |