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The Lone Badger posted:So did they shut down TSW to make what looks like an inferior/less-finished copy? Or is original-recipe still available? Eh, over the course of the beta it has gotten much better. I'd say SWL is easier to get into and new players probably will enjoy it much more than TSW. It's still half-baked as far as a full overhaul goes though. Saltpowered fucked around with this message at 03:45 on Jun 11, 2017 |
# ¿ Jun 11, 2017 03:41 |
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# ¿ May 8, 2024 07:37 |
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prefect posted:I made it into the beta! The minimal download is pretty quick. macnbc posted:Here's the question I have: As someone who played TSW just for the story, lore, etc. and never really gave a poo poo about the gameplay and combat mechanics how hard is it going to be for me to get back through it all and in position for the mythical season 2? Probably won't be too bad. Leveling is quick and you can get good gear completely through solo play. I'm skeptical we'll see a season 2 this year.
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# ¿ Jun 11, 2017 12:41 |
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prefect posted:I have to go out and run errands in a little bit, so keeping myself from playing right away is a plus. That's basically classes now. I haven't played much of the casters so I can't give any recommendations there but I can give some Blade or Shotgun/Hammer ones. Spirit Blade build This is a 1 weapon build that focuses on Spirit Blade. You only use the second weapon for an AoE power ability. The idea is to maximize Spirit Blade damage and uptime. Rotate using Swallow Cut and Flowing Strike and using other cooldowns when relevant. When out of energy, spam Flowing Strike while you regen to build chi. While Spirit Blade is active, Flowing Strike does more damage than any secondary weapon ability would so there's no point in using a second weapon for single target. Active: Flowing Strike (Can swap with Crescent Fang) Swallow Cut Spirit Blade Soothing Spirit Supreme Harmony (Can swap for Hurricane or Tempest) (Something from another weapon for AoE damage) Passive: Masterpiece Hardened Blade Draw Sword, Draw Blood Pick Two from the following: (Focused Breathing, Measure Twice, Cut Once, Warrior's Spirit, Resonance, Meditate, Master's Focus)
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# ¿ Jun 11, 2017 14:32 |
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I hit 50 this phase about 5 quests into Transylvania and looked forward to testing some of the endgame they surely added since phase 3. Nope. Elites still aren't available and it's 11 days until launch. Considering lairs require very high purple there's even less content avail than at TSW's original launch. Also, I played the market pretty heavily this phase and managed to make about 30-40k cash shop currency which I spent openijg 100+ loot bags and buying AP/SP. Despite all that, I only have 4 weapons unlocked, 3 purples and 1 yellow, and only the skills and passives for the dps spec of 2 weapons. It's a super mega grind now. This is going to go well. Saltpowered fucked around with this message at 12:42 on Jun 12, 2017 |
# ¿ Jun 12, 2017 12:36 |
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A. Beaverhausen posted:My hope died with phase 2. Just enjoy the trainwreck. Yeah, it really has surpassed my wildest dreams of just how terrible it is. Here's the awful poo poo from the latest phase:
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# ¿ Jun 13, 2017 03:56 |
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Tallgeese posted:...what. You can still use the exchange and AH but no cabal bank or direct trading. You have to go to Agartha to use the AH as a free player though. Also, mail is gone outside of the receiving auction monies so no mailing anything to alts. And no more global chat. No idea how people are going to find other players for groups with no global and 10 player zone limits. The awful social interface I guess? Shambala is supposedly good but the queue has been broken for every day except the first day. I really don't see who they are going to appeal to with the relaunch. Old players will hate the changes and lack of new content. New players will hit the grind wall in Trans (if they make it that far) and the f2p systems that wouldn't be out of place in a gpotato game. The good combat/ui/story changes are offset by literally every other change being absolute poo poo.
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# ¿ Jun 13, 2017 04:59 |
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So I thought 50 seemed really grindy and that it was taking me forever to gain AP/SP. Like a mission wouldn't even reward one AP. I thought that maybe it was just the lack of a xp bar that was throwing me off. Nope, after some testing I confirmed that was the case. XP needed to gain AP/SP scaled per level. At 50, it takes around 30k xp for each point of AP/SP. Quests give about 10k. So that's 3 quests a point. For reference, it's around 2.5K per AP/SP at level 1. According to the forums, it scales up to 12k per point by 49 and then jumps to 30k at 50. So yeah, good luck leveling more than 1 weapon. gently caress the grind I'm out of this poo poo.
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# ¿ Jun 13, 2017 19:53 |
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Yeah, there has been little to no real testing of progression or game play outside of does it work on a technical level. User experience has not been adequately tested because this is the first phase with a semblance of a full game. Even the it's not feature complete because Elites arent in and PvP queues haven't worked enough for any feedback to be given. It's a dumpster fire. It looks fine for the first 30 levels but falls apart so fast after that.
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# ¿ Jun 13, 2017 23:38 |
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angerbeet posted:I know it was previously an MMO so it shouldn't be an issue but like... a stress test? Might be a good idea? You only need a stress test if you expect a significant playerbase. They clearly don't.
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# ¿ Jun 14, 2017 04:18 |
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Some people on the beta forums did the math for time required to max weapons in SWL. 160 AP per weapon not counting capstones. 30k Xp per 1 AP. At a rate of 8 Carpathian Fangs missions that reward around 8k each, it will take 7 months to complete a single each weapon's actives. Passives take a little longer (a few months). So around 3-4 years for all weapons. Buying that 160 AP from the cash shop would be around 5500 Aurum which would cost 300 MoF each at the maximum exchange rate. So about 1.5m marks. Which is roughly 100 days. So it currency takes less time to grind out cash shop currently to buy AP than to get it from quests. Saltpowered fucked around with this message at 03:00 on Jun 15, 2017 |
# ¿ Jun 14, 2017 13:36 |
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DancingShade posted:You know what? I'm thinking I might give it a couple weeks after launch before I jump in. The only pro I currently see to jumping in a launch is to be able to manipulate the Marks -> Aurum Exchange to make a bunch of Aurum/Marks before it gets too expensive and while people are dumb. That depends on a lot of things though including people actually shelling out money for this garbage which is a big if right now.
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# ¿ Jun 14, 2017 13:51 |
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Tallgeese posted:I mean, to be fair all I had left to do were NM Raids, but this is just not adding much content I don't think. No new content outside of a new tutorial and a few small changes to the main story. No raids, nightmares, or tokyo at launch. No more battlegrounds or fusang; only Shambala (which is new but who knows how good it is because it's been broken as gently caress since introduced). The only content addition that might happen is a raid in Kingsmouth but so far the only thing is the entrance portal. That's also likely going to be months after launch. I'll genuinely be surprised if Tokyo comes out this year. So yeah no new content until 2018 at the earliest.
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# ¿ Jun 14, 2017 17:38 |
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Schubalts posted:Isn't TSWL also actively removing some quest content? Only the faction vs. Faction quests like parking garage and some side quests in the first few zones.
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# ¿ Jun 14, 2017 21:06 |
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Breidr posted:Well, I was going to post a lovely grinder meme, but apparently grinders mean something different nowadays. So I realized reading my post that it was unclear and going back to edit it. As it reads now it sounds like 7 months for all actives. How it should read is 7 months per weapon. So years of dailies. And much longer for passives.
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# ¿ Jun 15, 2017 02:56 |
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Aye Doc posted:oh man, that means i get to play this wonderful game for years and years more to unlock all of this amazing content! Because it's the only MMO out there with a different setting that could be really good if it had the right team and resources behind it. It isn't more stock fantasy. Unfortunately, Funcom seems to have no idea how to overhaul it or no resources to overhaul the game so they fake it: It needs to be more action oriented like ESO, Neverwinter, etc. Ok, lets make reticle targeting. But that's to hard to do right so let's just fake it with a UI that does a target lock on the last enemy targeted. New players found the skill wheel and weapon interactions confusing. Ok, no more weapon interactions st all. Each weapon is self-contained and we cherry picked the best abilities. To make them seem like new and revamped abilities, we renamed them and gave them new animations. Oh and each weapon has a gimmick that's really just some form of stacking buff or ring that's basically an Elite Passive. And let's do a second starting tutorial just to make the new player experience that much worse. We need to monetized the game. Ok, limit absolutely every part of the game and have daily currency or RMT to get around limits. Make it such a grind that the few players that don't give up have to pay a sub and $100s of dollars to progress. PvP sucked, Fusang was half-assed, our servers couldn't support it. Remove all PvP, introduce a new Battleground that we had 90% done 5 years ago and call it new content. Etc. Funcom has addressed everything by picking pretty much the worst possible solution from the list. If they had just revamped skills and loot, added all the QoL upgrades and monetized convenience in some areas (weapons, inventory, buyable AP/SP) without making it a ridiculous grind without spending money, the relaunch would be in a good place. But 90% of what is wrong is that they decided to monetize and limit literally everything you do in game. They might as well give you loving energy like it's a mobile game (which they effectively are with the dailies, severe AP/SP gain nerfs, and keys).
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# ¿ Jun 15, 2017 03:53 |
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Dark_Swordmaster posted:From what I understand, you get the WEAPONS for free, but the abilities are still a grind. Correct. You unlock all the weapons but can't realistically use more than 2 because of the massive grind. 1-50 let's you max the actives of 2 weapons and get about half the passives for each (of all passives for 1). Every set of actives after that is about 5 million xp at 8-10k a quest. So about 500 quest completes to unlock the actives for a weapon and about 1000 for the passives. Saltpowered fucked around with this message at 16:15 on Jun 15, 2017 |
# ¿ Jun 15, 2017 16:12 |
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Conskill posted:Is this like that other Funcom game The Secret World where I'm going to cherry pick specific abilities/passives I want and then spend the vast majority of the game buying random crap abilities for no reason other than I have the points to spend, or am I going to feel compelled to do a 500/1000 quest grind via some new mechanic? There are only 15 abilities per weapon now. Most of them are impactful. You can only fill out two weapons unless you want to grind your face off.
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# ¿ Jun 15, 2017 21:33 |
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poptart_fairy posted:I'm one of those lunatics who enjoyed the Museum of the Occult. Has that transferred over to Legends? Yes. They removed most of the AP costs too and the exhibits give permentant buffs. The buffs are really weak and buggy now though. And the text prompts for most of it haven't been changed. Also there is a new ARG: http://www.kissoftherevenant.com
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# ¿ Jun 17, 2017 02:58 |
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https://wiki.crygaia.org/view/Kiss_Of_The_Revenant
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# ¿ Jun 17, 2017 15:52 |
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quote:The SWL Beta will be coming to a close on Sunday, June 18th @ 0900 EDT / 1300 UTC. If you've never played TSW before, then play this until you finish the story. Spend no money on the game, don't get sucked into the endgame or any of the grind. Just play the story and be done. If you want this to be the TSW revitalization with new content so you can get back to doing TSW endgame and make it your main MMO.... never going to happen. The relaunch is a horrible Frankenstein gutted of most of the charm with a huge grind strapped on to it that makes most Korean games look sane. If there is a season 2, it will be next year and will probably suck because it was made by the three interns and one UI guy left. The Good
The Bad
The Monetization
Adding to OP. I will probably play it a little on launch day to see if they actually changed any of the above. If not, it's definitely an uninstall and never touch again. Saltpowered fucked around with this message at 01:18 on Jun 18, 2017 |
# ¿ Jun 17, 2017 20:22 |
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Pilchenstein posted:Shambala's been in the original TSW for ages now. It's by far the best PVP map - 10v10 deathmatch with environmental hazards, where you only get 1 life and the arena keeps shrinking. They kept it because it was the only cross-faction battleground and all the others were generally dominated by a single faction, depending on server populations/time of day. Good to know. So no new PvP content! Rookersh posted:I'd be interested to see how it goes for nongoons. Every boss you loot takes a key. So you use them all in 2 dungeons. Rookersh posted:Weapons depend on how egregious it is to get another 1-2 weapons for nongoons, as well as how many skills actually matter. Even in TSW base I gravitated to about 3ish core weapons and a 4th weapon I was mainly just loving around with. Also in TSW base I skipped 90% of the actives/'passives for each weapon type. If I can get roughly 60% of the actives for 3 weapons, and a solid enough chunk of the passives that do what I care about buildwise for those 3 weapons, I'm probably not going to be that bothered about the weapon unlocking system solely because I just won't use other weapons. Roughly how much would it cost to unlock 1 additional weapon for a nongoon using real money? Roughly how much MoF would it cost through doing dailies? How about 2 weapons. Actives and passives are 20k each for the first new weapon so 40k or 4 days. 60k for the next set so 6 days. The MoF cost isn't bad at all and makes sense. The issue is how long it takes to get the AP/SP for the third weapon. Playing casually, you are looking at months. Unless you only get one or two lines of actives and passives on your first/second weapon. At that point you could have three weapons with only a few skills apiece. But you'd really have to know exactly which skills you want. And some of the skills that synergize the most are in different skill lines. It might work for healing/tank weapons where you could ignore the healing/tank skill line. Either way, it's pretty rough. Rookersh posted:It looks like the two biggest bulletpoints new players would get stuck up on are the forced two starter weapons rather then getting to choose ( especially with how expensive it is to get other weapons ), plus one character only. The biggest issue with the system for new people is that it is going to penalize exploration or non-optimal skill builds because every wasted point is a significant amount of play time. If you decide you hate a weapon at 50, your options are rerolling your character, spend a bunch of cash on AP/SP, or grind for weeks/months. This is probably the deal breaker for me. I don't mind the marks of fate or dungeon keys or anything else. The huge AP/SP grind just kills it though. Rookersh posted:The question is though, what is anybody buying in this game. If they weren't making enough off selling Issues/Cosmetics before, is this really going to fix it? They are basically taking the mobile game route by making progression a slog and having people buy their way around it. It will probably make them some money in the short term but as more people hit 50 and really how bad the grind is going to be without spending money, they are going to lose players. I actually think the steam launch being a month off is much worse now. They will have a month of bad press/complaints going into the Steam Launch and it will be dead in the water. Saltpowered fucked around with this message at 01:35 on Jun 18, 2017 |
# ¿ Jun 18, 2017 01:18 |
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Avalerion posted:Which class seems to be the best suited for just doing this? I disagree with the above advice. Blood isn't in a particularly good place especially later on. It can do a lot of damage but it's pretty easy to kill yourself while doing it. The mechanics don't work that great with soloing Champs or large groups either. Neither is AR. AR is a bit weak on the damage (probably half your damage or more is tied to High Explosive Grenade every 20 seconds) and while it can self-heal you gimp a lot of damage to do it. Most of the other weapons are pretty good. Blade and Shotgun are the two standouts in my mind. Blade has a fun mechanic after the revamp and can be played as a stand alone weapon. Shotgun also has one of the better mechanics and can do good AoE and single target damage. It's slightly weaker on the heals than Blade but still good with healing shells. Celebrity Ghost posted:I bought this back in January during some Christmas sales and got up to... whatever the second area was with the Hell Hotel and amusement park. If I don't really care about end game stuff and just want to see the story, would I be better off playing TSW? Maybe. SWL does have a simpler and better experience for new players. But there's much less optional content and your experience is very much on rails. It will take you more time to see all the story but might be a better experience. Saltpowered fucked around with this message at 15:39 on Jun 18, 2017 |
# ¿ Jun 18, 2017 15:24 |
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Capntastic posted:http://www.mmorpg.com/puzzle.cfm Only two available currently. The others are added as players "collect souls." The link at the top of this page has the solutions.
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# ¿ Jun 18, 2017 22:55 |
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Pryce posted:So here's a dumb question, as someone who only played a little bit of the original (and is kind of excited for the relaunch): 2 reason: 1) Each weapon has passives and a capstone in the active tree you unlock that have Stat boosts. A character with multiple weapons maxed will be significantly stronger. 2) You get 1 character slot. Every additional slot costs money.
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# ¿ Jun 19, 2017 22:58 |
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It's not just you. Blade, Fist, Hammer, and Shotgun feel significantly better than the other weapons because of their energy restoration and basic attack mechanics. The rest of the weapons just feel worse by comparison. Basic attacks are still good as blade because they deal extra damage during Spirit Blade and build charges so you always want to weave them and never feel penalized. Blade is so good in this way that you can even use it without another weapon. Shotgun can restore all of its energy with Shell Salvage and with Even and Odds you actually want to weave basic attacks for a significant bonus. Shotgun can almost be a solo weapon too but it's nice to have an energy dump or two on another weapon for your 5 seconds of downtime every 30 seconds. Fist has the energy restore on Frenzy end and Frenzy just makes things more interesting. Even Hammers basics feel better because they build rage and you can use them to build the rage up to drop a huge hit. On the other end of the spectrum, AR and Blood basics are hot garbage that just feel like tike fillers. The leech one isn't terrible for self-sustain but it's definitely not great. Saltpowered fucked around with this message at 13:00 on Jun 20, 2017 |
# ¿ Jun 20, 2017 12:58 |
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Rookersh posted:So basically what I'm hearing is start with the Shotguns/Hammers class. Blade/Hammer is good too. Saltpowered fucked around with this message at 02:41 on Jun 21, 2017 |
# ¿ Jun 21, 2017 02:39 |
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Capntastic posted:Is there a client preload somewhere or is that gonna be a shitrodeo too Shitrodeo for sure. The minimal install wasn't too bad in beta though. 15g maybe. poptart_fairy posted:gently caress, I somehow missed that bit. My bad. It's unclear right now whether Patron is cash only or if you can buy it with cash shop currency. Also unclear is what "Patron Levels" are and how they impact things. They sound like loyalty rewards for being Patron for x months but it's unclear what they actually give. Basically, Funcom isn't saying poo poo about poo poo and it will be a clown fiesta come launch day. But that's Funcom. Richard M Nixon posted:Many of the weapon specials no longer decay over time, like blade and hammer. To clarify this, special resources, not special effects. This was changed before the last phase. It really only matters for Hammer because before rage instantly decayed after combat which was awful. Saltpowered fucked around with this message at 23:46 on Jun 21, 2017 |
# ¿ Jun 21, 2017 23:37 |
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I posted all the Patron benefits a while ago. 10% xp, 8 hr mission cooldowns, daily loot box key (stacks but you must login and claim), more and cheaper consumables, extra dungeon, scenario, and lair keys, access to auction house anywhere, can trade with other patrons (free players cannot trade),free anima leap, 10% anima shards. Sub-time from TSW is supposed to carry over to Patron Levels and grandmasters get permentant Patron. The Patron system was barely active for like 2 weeks of beta though so who knows how janky it might be at launch or I'd they even have level rewards ready.
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# ¿ Jun 22, 2017 01:10 |
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Beta Client Download This will update to live so you can use this to preload.
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# ¿ Jun 22, 2017 04:09 |
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They are still mentioned under what happens when I'm no longer a Patron?quote:All benefits associated with the program are active while you are a Patron. When your time expires, you will lose access to those bonuses, but you will keep your current Patron Level. The next time you join the Patron Rewards Program, you will be back where you left off (or maybe a level higher!)
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# ¿ Jun 22, 2017 16:47 |
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All that xfers is some cosmetics. Also, there hasn't really been a headstart email. There has been an end of beta email that said more details on 22nd. More details have yet to come.
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# ¿ Jun 22, 2017 21:15 |
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quote:The TSW Legacy Transfer system is only available to those of you with an existing account in The Secret World. It allows you to: Account system does not open until tomorrow: https://secretworldlegends.com/news/legacy-transfers/ quote:Almost every single article of clothing available in the dressing room of any character on your TSW account gets copied to your Secret World Legends account. The only clothing items that won’t copy over are Faction uniforms earned through Faction Ranks. Those can be re-earned through gameplay. Pretty much everything transfers. So log onto TSW tonight and spend any cash you might still have lying around to buy everything from Pangea. Saltpowered fucked around with this message at 00:34 on Jun 23, 2017 |
# ¿ Jun 23, 2017 00:22 |
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With the impending launch (probably Saturday after a day of servers crashing) here are a few tips for getting started. Do
Don't
Saltpowered fucked around with this message at 04:42 on Jun 23, 2017 |
# ¿ Jun 23, 2017 04:39 |
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The account creation page isn't up yet but you might be able to create and play. They said they copied all TSW accounts to SWL as active. It's like the clothing system. They said they were going to be selective on what transfers. When it actually came time to implement though, they said gently caress it, too much work, ctl+c, ctl+v. Saltpowered fucked around with this message at 13:11 on Jun 23, 2017 |
# ¿ Jun 23, 2017 13:04 |
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Headstart at 2pm EDT.
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# ¿ Jun 23, 2017 15:42 |
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Prygelknabe posted:"Oh hey, I should see about that taco-eating achievement before Legends drops" I thought to myself. Correct. In legends, that achievement will end up costing around 100k MoF.
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# ¿ Jun 23, 2017 16:22 |
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I'll post the account link when it's available. You'll need to xfers your account through that. You can't download it on Steam, unless you want to wait until July. You can follow the link I posted at the top of the page to download the client.prefect posted:I'm just really bummed out about being locked in to a weapon right off the bat. Now I'm paralyzed with indecision. Do you have an old tsw account? If so you get all of them (but not the AP/SP to freely swap). Saltpowered fucked around with this message at 17:10 on Jun 23, 2017 |
# ¿ Jun 23, 2017 17:08 |
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They probably can't get the account transfer working. There was no testing of it during beta and the new account page still isn't up. No surprise that Funcom wasn't prepared for a headstart they only announced 2 weeks ago and didn't have anything ready and tested to support.
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# ¿ Jun 23, 2017 18:27 |
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prefect posted:Not only do I have an old TSW account, I was one of the geniuses who bought a lifetime subscription. Then you start with everything unlocked and permentant patron. It's just a matter of choosing which two to focus first. You can start building a third one after 50 but I'd really wait until then. For everyone, DO NOT PUT POINTS INTO WEAPON CAPSTONES UNLESS YOU JUST REALLY WANT THE COSTUME. They give almost no stats for a ton of AP. Spend that on other weapons. afkmacro posted:I haven't played in years, I quit a few months into the original launch. Reading these posts about only 2 weapons makes me wonder what to build my char around. I forget what my build was before I quit and the browser based character viewer is dead. :| Make sure to xfer your account to unlock everything. I suggest any combination of Hammer, Blade, Shotgun, Pistol, Fist. Chaos is very strong for tanking so do that if you really want to tank. Elementalism is nothing special. Blood is a bit fiddly but fine for most things. AR is just boring and very dependant on one ability for its damage.
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# ¿ Jun 23, 2017 19:16 |
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# ¿ May 8, 2024 07:37 |
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Files to update the beta client to live are now available. Download is going pretty slow right now so you may want to start as soon as you can.
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# ¿ Jun 23, 2017 19:24 |