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Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC
AoC was closer to not having the Trinity with how absolutely dogshit healing was at launch. I don’t think that was the intended experience though, just bad design and everything being totally broken. “Ok, only the male bear shaman is allowed to cast big heals. Don’t want any of you weaker females wasting our 1 heal a 30 seconds.”

You could sort of break the Trinity early in TSW’s launch with some overpowered heal tanks or dps. And then once people got geared, it was fairly common to run 4 dps + heal or heal tank.

Any game that has persistent unavoidable damage and threat tables is generally going to require or be better with a trinity. You have to completely change how combat flows to eliminate it. Lost Ark is the best example in years of a game that manages to eliminate the mandatory trinity but still make non or lower dps roles important. Lost Ark is only successful in it because combat is complete different than any other mmo.

TSW would have been a much better game if it had a ditched the trinity and had a combat system more like Lost Ark. The anima wheel would have lent itself really well to more interesting combat mechanics.

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Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC

Len posted:

could you even do facility nightmare without the rocket jump?

Oh we definitely did in beta while testing them and during issue #1. It was miserable but possible.

Edit: As said above, you could manage it with one of the blinks or dashes. The blade dash was good enough maybe?

Saltpowered fucked around with this message at 00:16 on May 29, 2022

Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC
Once Mycroft ends his Let’s Play, I’ll probably close this thread. There’s really not much left to say about the game that hasn’t been said multiple times and the last new player in the thread was about a year ago. Maybe Len or Drinkfist can make a piss on the grave thread when this finally shuts down.

Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC
They’d probably just spawn a few Trex on each zone and call it good.

Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC

Len posted:

Bring back the harbingers, only I don't think the new system can properly handle that

Also put they should harbinger that uses Wayebxuls model in savage coast. The thing flying over an amusement park was part of the launch trailer and on the back of the retail box yet when they had him wandering the world it was in one of the Transylvania zones

There was a lot of media material things like that which were never in the game in any form (or at least not until waaaaaay later).

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Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC
I don’t know how much value is even in the license. You could make an urban fantasy game with a very similar premise without running into any copyright issues with just some small tweaks. The filth is probably the most unique element in TSW. And brand equity is basically zero at this point.

Funcom would also likely set some outrageous price for purchasing the license anyway so it’s really not gonna happen.

I’ll leave it open though. Maybe Funcom will do something else hilariously bad at some point.

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