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Onmi posted:You think a game that lets you be gender neutral that features a long scene in a later episode where one high ranking character talks all about pronouns in a 100% serious manner is going to use "LOLGAY" as an insult?
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# ¿ May 30, 2017 03:57 |
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# ¿ Apr 27, 2024 20:47 |
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Tired Moritz posted:actually, it did. Did you forgot our dear friend PUSSYMASHER Gonna throw my vote in with bad fanfiction references to go with this bad fangame, but I want a Teenage Mutant Ninja Squirtle.
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# ¿ May 30, 2017 21:29 |
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Yeah, it's the name more than the concept that bugs me. It would be like if Pokemon Green was set in the Green region and the starting (and only) town was Green City. That's more what makes the game look lazy. Persona games get away with setting the game in and around one town, as do Harvest Moon/Rune Factory games; they just flesh out the town and its environs enough to make it enjoyable. Reborn... doesn't seem like it had that much effort or thought put into it.
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# ¿ May 30, 2017 23:02 |
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General Maximus posted:Just a note about the saving when you switch boxes thing - it actually wasn't a full save. How do I know that? Because I annoyed the hell out of my brother at one point by overwriting only some of his game with a box switch. (Before I got my own gameboy he'd let me play his but only if I started a new game and didn't save it.) It overwrote all the box and I think party pokemon, but nothing else was altered so he ended up with my low level pokemon but much further on in the game. From a certain standpoint I can kind of see the logic, why save things you don't need to when just switching boxes. But at the same time the game explicitly informs you it's saving the game, so you'd think it'd actually save the game. I'm more impressed that the half save thing somehow still results in a functioning game you can continue playing if you overwrite one save file with half of another. Also, it's a miracle that Gen 1 runs when you put it into your Game Boy anyways, so it running on a Frankenstein save file isn't that impressive. :P
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# ¿ Jun 1, 2017 23:11 |
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It would also depend upon how efficiently the safeguards were programmed.
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# ¿ Jun 2, 2017 22:15 |
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hopeandjoy posted:Honestly, there were so many 80s and 90s RPGs with things like stats that didn't do anything and busted actions that I'm not shocked some checks like this for Gen I dwell through the cracks. A lot of early JRPGs are pretty glitchy.
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# ¿ Jun 4, 2017 10:37 |
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Well, there's also "everything is a balls-to-the-wall desperate fight for survival that you have to counter by any means necessary" and then there's "the deck is constantly stacked against you and you have no options". Shin Megami Tensei is basically Dark Souls difficulty applied to Pokemon*, and it does work. It works largely because while the enemies are tough you're given the tools to overcome them. Matador in Nocturne has a weakness you're allowed to exploit, and you can counter Red Capote with Sukukaja. Minotaur in SMT IV hits like a truck, but deals mainly Physical damage, so if you go in with a Phys-resistant demon or two, you take a bunch of the bite out of him. Enemies in later dungeons may spam high-accuracy instant-death skills, but by that time you can nullify or reflect both of the elements they use to do so. Reborn seems to be going the path of denying you options, and that's never good. An actual SMT (or DS) difficulty Pokemon game might have a Gym Leader fight where you're at the disadvantage like the fight with Julia, but you'd be able to find Ground and Ghost type Pokemon to counter that disadvantage. I'd imagine that if any of the Reborn devs are reading this LP, they'd say, "Oh crap, we left in Pokemon with Lightning Rod, let's axe those guys so they can't ignore our intended slog". Either that or Lightning Rod is the intended way to combat that Gym, and they removed the Ground and Ghost types to keep players from wandering off their specifically marked path. I don't know how you get Hidden Abilities without cheating in this game, but relying on that gamble seems to be going down a dark road. *Disclaimer: I've never personally played DS, nor have I seen much of it played; I'm just going off what I've heard from others, including friends who have played and beaten the games.
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# ¿ Jun 11, 2017 17:18 |
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Is there any way you can steal that Emolga's hold item and get a free Potion?
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# ¿ Jun 12, 2017 22:43 |
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Omnicrom posted:This right here is worth reiterating: All those hard Megaten games aren't hard right out the gate. The reason the Matador is such a shitwrecking difficulty spike is that up till that point you can sort of fumble through the game. The Hospital is easy street and the first couple of towns and overworld areas are pretty forgiving. Then you get to the Amala Network trip which is harder but you can still doable brute force and then the Underpass is also harder but you can still brute force it and then you hit the Matador whoops you're dead. Omnicrom posted:The reason Matador is so notorious is that he's the comprehensive test for a class that a lot of players were not aware they were taking. If you "know" how to play Shin Megami Tensei games then Matador is completely fine, you have all the tools you need in front of you. On the other hand if you come into Nocturne because you heard it's a good game and you go about playing it like it's a Tales of or a Final Fantasy or a Golden Sun or something of a similar stripe he'll seem incredibly unfair. Cythereal posted:Explosion is a dumb gimmick for a team anyway. It's not bad as an occasional gently caress you, but an entire team built around it without giving you rock/steel/ghost types to let it whiff feels like a bad and unfun plan. Robindaybird posted:as mentioned by Matador, not only do you learn the press turn is important, but stat-changing moves are key to the MegaTen gameplan - in most JRPGs, if you're not doing direct damage or healing, you're wasting a turn, but in MegaTen, it's the difference between taking 100 damage an taking 23 damage
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# ¿ Jun 15, 2017 22:26 |
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BioEnchanted posted:Yeah, I've noticed that Megaten games do have early spikes, then the chill out for a bit afterwards. Shadow Yukiko in Persona 4 was really hard, and she's only the third dungeon, and the first complete one. Rainuwastaken posted:Adding onto the vulnerability thing, it doesn't help that most RPGs don't differentiate between "miss" and "completely ineffective, stop trying" for their status spells. So you never know if you should keep rolling the dice, or give up and just dump buckets of damage on their head.
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# ¿ Jun 16, 2017 21:00 |
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Onmi posted:I think for my money, Pokemon Gaia is probably the best created Fangame I've played. In fact, you can tell it's one of the best because one bit of feedback I heard from it was
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# ¿ Jun 23, 2017 21:20 |
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Bruceski posted:Half the old games that gave rise to that statement were bad game design from people who didn't know any better, so they're just staying true to form.
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# ¿ Jun 27, 2017 19:46 |
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Waffleman_ posted:Don't forget "This game has only a half hour of content if optimally played and you paid 80 dollars for it"
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# ¿ Jun 28, 2017 01:21 |
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Randalor posted:Floor 11 of the department store is specifically Evolutionary items. I'm guessing it's going to cost 10,000-15,000 dollars, and possibly be misspelled/mislabeled. Also, to get the the sticker to unlock the floor, you have to go through a gauntlet of the hardest battles in the game, because gently caress you. krisslanza posted:I mean, I guess so far, at least I can say Reborn wasn't stupid enough to lock Berries behind the postgame at least? Smallest of silver linings!
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# ¿ Jul 3, 2017 21:36 |
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krisslanza posted:So basically Reborn devs are the guys who made Absolute Virtue in FFXI
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# ¿ Jul 3, 2017 22:14 |
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And if they made it look like a normal boss battle, they double hosed up. IMO, a cutscene boss battle should be obvious within the first few rounds (in a turn-based game) or within maybe a minute at most (in a real-time game), otherwise you're tricking the player into wasting consumable resources. Anything else should be winnable, no matter how difficult. Personally, I'd prefer the game let you win all battles, even if it requires a specific strategy or deep system mastery (like the second time you fight Balio and Sunder in BoF3), or is only feasible in New Game Plus (like Etna in Disgaea 2). EDIT: Eclectic Tastes posted:EDIT: Just as a note, the "official" way to beat the boss was never discovered, with power creep eventually allowing players to just overpower the drat thing, which the devs didn't nerf because that would ultimately break their precious "intended" solution, which involved locking down its powers by having the players use their own matching powers the instant the boss used them, and then a bunch of other stuff the player base couldn't figure out from watching SE's official "dev team kills the boss for you so you plebs can finally do it RIGHT" video. Commander Keene fucked around with this message at 00:17 on Jul 4, 2017 |
# ¿ Jul 4, 2017 00:15 |
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Wait, they patched their own intended solution out? What.
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# ¿ Jul 4, 2017 00:55 |
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Omnicrom posted:Yep. Because it wasn't the "INTENDED" solution to killing Absolute Virtue. Dr. Fetus posted:Honestly it just sounds to me like it was never intended to be killable, but they just didn't give it straight up invulnerability or told players that because the devs enjoyed watching them struggle or something. That's the only sane conclusion I can draw after I heard that they patched out their own "intended" solution.
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# ¿ Jul 4, 2017 03:37 |
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Dr. Fetus posted:It wasn't a cutscene boss. Absolute Virtue had a random chance of spawning after killing another specific boss. (Nowadays it's guaranteed to spawn, but not when it was first released.) Absolute Virtue didn't have a grand entrance indicating that it was meant to be unkillable.
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# ¿ Jul 4, 2017 04:05 |
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krisslanza posted:Knowing the devs of Reborn, they'd probably remove that ability from the game or change it, or make their super bosses immune to it or something.
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# ¿ Jul 4, 2017 22:40 |
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the Orb of Zot posted:Honestly, I'm amazed you even get an actual starter choice between every gen 1-6 starter. * I've never played S/M, nor have I ever played (or considered playing) any Pokemon game competitively; I just know a few things through osmosis.
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# ¿ Jul 5, 2017 00:29 |
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Yeah, their resistance to Fire basically meant you went from one-shotting them with Bulbasaur and Squirtle to two- or three-shotting them with Charmander. It was kind of mind-blowing when I realized that a type-disadvantage Fire move could deal more damage than a type-advantage Fighting move. I used Butterfree leveled up to have Sleep Powder and Confusion against Brock, though. Anything a Psychic move couldn't one-shot was put to sleep.
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# ¿ Jul 6, 2017 01:34 |
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Like this one!
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# ¿ Jul 6, 2017 06:06 |
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Xelkelvos posted:Detective Pokachu never got a US release, but apparently Legendary Pictures is trying to make a Live Action film based off of it.
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# ¿ Jul 8, 2017 21:31 |
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Yeah, the problem with Pansear is that Gen IV already had a much better fire monkey who references Journey to the West. You can't beat that with any ordinary fire monkey. And all three of them are just red monkey, blue monkey, and green broccoli-head monkey. Pansage is the most interesting of them, and that's not saying much. They had a trio of monkeys, they could have at least referenced the whole "see no evil, hear no evil, speak no evil" bit with them or done something.
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# ¿ Jul 10, 2017 00:49 |
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# ¿ Apr 27, 2024 20:47 |
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Onmi posted:They're teenagers. Not the characters, the writers.
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# ¿ Aug 1, 2017 09:23 |