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Broken Record Talk
Jul 28, 2009

A three-hundred thousand degree baptism by nuclear fire;
we had it coming.
Bigly Blood Angels spotted. They've clearly been guzzling a lot of geneseed.

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Broken Record Talk
Jul 28, 2009

A three-hundred thousand degree baptism by nuclear fire;
we had it coming.

BULBASAUR posted:

Now I get it! That's where all the gene seed comes from!

What's the armour pen value of bigly power meat?

Broken Record Talk
Jul 28, 2009

A three-hundred thousand degree baptism by nuclear fire;
we had it coming.

Luebbi posted:

Had a 1,000 point demo. My first game since 5th.

I had a Winged Hive Tyrant w/ 4 Devourers; Carnifex with Claws and Talons; 30 hormagaunts and 30 termagants; 3 Warriors w/ Devourers and a Venom Cannon; Trygon and 15 genestealers in reserve.

He had Chaos Marines with 10 cultists, a Tacsquad w/ Rhino, Terminator Squad and Lord, 3 Oblits and 4 Bikes.

Turn 1 he steals iniative and I already roll my eyes at this loving dicefest. But he manages to leave my Carnifex on 3 wounds.

My turn 1 I loving charge everything forward into melee with the terminators who beamed onto the middle of the table. All gaunts and gants plus the carnifex clump up there. Trygon burrows out of his backlines with his genestealer homies. WHT gives 5+ invul save to Hormagaunts in the psi phase.

His turn 2 he focuses the genestealers and does little to nothing, charging his bikes in. All but one bike die in return. My carnifex dies in the melee. His marines disembark and join in the fun.

And after that, we basically had a clump of dudes in the middle and passed turns around. Movement and tactics? Minimal. My hive tyrant was the only thing I kept out of melee, and had by then eliminated his cultists and taken the objective over there, Trygon had eaten the oblits. He had nothing that wasn’t engaged in melee, so his turns where limited to the close combat phase, with no movement at all. The highlight of the game was the Trygon inflicting all but one wound on the Lord, and then the hormagaunts killing him. But in retrospect, that’s not a highlight, that’s just throwing a huge amount of dice and hoping something happens. With around 60 attacks per turn and around 100 dice thrown per round, the hormagaunts inflicted two or three wounds total. The only remotely clever thing he got to do was disengage and drive the Rhino in the way of the unrushing Genestealers, to buy his tac squad another round to live. After 4 or 5 rounds, I tabled him.

All in all, the game felt faster. I liked that AP is back, and that basic weapons have little to no AP; I even got to actually use my 6+ saves. The monstrous creatures felt appropriately impactful, with the Carnifex not as durable as I had thought, but he’s cheap, so that’s fine. But after round three of throwing big fist fulls of dice with nothing accomplished, I thought, what’s the point? The fight in the middle was just there to keep the terminators occupied. He’d kill a couple gaunts, I’d roll dice for 10 minutes and do nothing. That was the big focal fight of the game, and was just a stall-out for both sides.

I get that it’s just a demo, and that he had a woefully under-equipped list to deal with my hordes of chaff, really, I do. But despite all the rolling, it felt like I had so little to do and almost nothing to decide. With the other tabletops I play (X-Wing and Warmahordes), positioning and maneuvering are key. There are certain strengths and weaknesses that can be overcome with different strategies – models with high def are better targeted by AOE weapons, support models have to be sniped out by clearing firing lanes, there’s meaningful choices in target priority.

Here, key is… I don’t know, having more dice or better weapons in your list? We had a couple guys watching as our painted armies looked pretty, and they were discussing which units where now amazeballs. All the time I thought, amazing at what? There’s almost no clever tricks to pull, almost no synergies. Yes, your murdertank can murder more stuff than my murderdudes, but he also costs more. What’s the point? I can buy 30 guys who have a poo poo time hitting for the same points as 5 marines who are good at hitting, but it all evens out in the long run.

With that out of the way, I have to say – I still love the look of my bugs to death, by far the coolest looking army I own. The sculpts are still amazing, and seeing the huge horde on the table was so cool. I’m thinking of buying a Tervigon because the model rocks, and because GW has beaten PP at the price game, at least in Europe. With the Tervigon, I’ll have at least some semblance of synergy, and give it another shot. But I’m not holding my breath on any deep revelations or carefully hidden nuggets of gameplay amazement – I’m expecting more dicerolling, with more gaunts per round.

And sometimes that’s fine. Just need to make sure I actually have some beer next time. I’ll need it.

To be fair, that sounds like an incredibly fluffy encounter with a swarm of Nids; use positioning and tactics until they hit you, then get drowned in bodies and killed once the melee starts.

Broken Record Talk
Jul 28, 2009

A three-hundred thousand degree baptism by nuclear fire;
we had it coming.

TKIY posted:

Did he forget that he could retreat?

Seems like it. Although, a lot of Nids stuff is fast enough that retreating just lets them attack first again.

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