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Arcsquad12 posted:And if you play it before new order it makes the gut punch of that game hit harder, as you've gone through hell only for everything to somehow get worse.
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# ¿ Jun 14, 2017 01:25 |
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# ¿ May 21, 2024 23:44 |
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Arcsquad12 posted:True, but my overall point is that it is the rare prequel that plays to its strengths, whether you play before or after New Order.
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# ¿ Jun 14, 2017 01:29 |
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Mordja posted:So they all but confirmed mechahitler for end boss if they get to make a third game. Speaking of, that's got to take place in Russia, right?
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# ¿ Jun 15, 2017 16:44 |
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SirSamVimes posted:It was cool how they acknowledged the shittiness of America in that era with the J conversation. "Back in America? You WERE the Nazis."
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# ¿ Jun 19, 2017 15:49 |
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Pendent posted:Actually, what ever happened to the Soviets in the Wolfenstein universe?
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# ¿ Aug 8, 2017 06:06 |
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Pendent posted:Did people really dual wield a lot in TNO? I always feel like I burn through my ammo way too fast for it to really be effective.
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# ¿ Aug 25, 2017 00:55 |
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Real quick I want to mention how happy I am that BJ uses a hatchet now. Woop woop!
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# ¿ Sep 21, 2017 00:11 |
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Aww. I saved Wyatt in my first playthrough and I wanted to carry that forward, but it sounds like I'll miss out on the LKW if I do that.
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# ¿ Sep 30, 2017 19:00 |
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CommissarMega posted:Same here. I hope Wolfenstein sells like a billion copies so that game publishers realize that pissing off alt-righters is a great way to sell games. poo poo, I'd support lootboxes and Day 1 DLC if it made Nazis cry.
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# ¿ Oct 18, 2017 14:51 |
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Pendent posted:For someone like BJ hearing a man who fights and dies beside you explain how your country maybe isn't that much better than what you're fighting against would be a huge shock to the system. I could really see it really getting through to him though, especially when the American resistance are a bunch of socialists As for TNC, they deliberately chose to ally you with a black, female character who was a member of a revolutionary African-American group and was on trial for murdering an FBI agent before the Nazis took over. Like, yeah, they might skip it, but they set themselves up pretty drat thoroughly to talk about racism in the US, what with allying with a not!Black Panther and the KKK directly allying with the Nazis and being 100% complicit in putting African-Americans in camps. If they don't have a Klansman talking about justifying the resumption of slavery in the US by saying "well, we're only using convicted criminals as labor and its just them paying their debt to society" before it becomes blatantly, blatantly clear that "being black" is literally a crime or that its all just a lie, I'd feel like they missed a huge opportunity that they really seem to be setting up.
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# ¿ Oct 19, 2017 03:57 |
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Porksword posted:Seems like people have copies already, playthroughs going up on YT Yeah, it does not look like they're shying away from American racism at all.
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# ¿ Oct 24, 2017 19:58 |
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Psychotic Weasel posted:I never said I have an issue with people buying or even enjoying this game - newsflash: I've already done both. What I don't get is what do you accomplish by purchasing multiple copies or owning it on every available system right out of the gate?
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# ¿ Oct 26, 2017 16:48 |
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Liquid Drink posted:The last boss is a QTE and a cutscene lol Look dude, I'm sorry you're not excited about the game like everyone else here seems to be, but why not go try and find something that makes you happy instead of trying to eke some scraps of meaning out of trying to sap everyone else's anticipation. Its kind of bumming me out a bit.
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# ¿ Oct 26, 2017 18:40 |
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If I played TNO on the hardest difficulty and was occasionally frustrated but mostly had fun, should I stay there or start on an easier one? It seems like people were saying that TNC is a lot harder than TNO/TOB
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# ¿ Oct 27, 2017 22:39 |
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The early (NYC) penthouse fight gets a lot easier if you take a few seconds to take a look around instead of just unloading on the first Nazi you see. Stuff like restocking on grenades, looking to see where you might be flanked, etc. Its just a few seconds but worth it IMO, especially on the harder difficulties. Also, check around the area before leaving, there's a lot of goodies/collectibles there. Also, putting a silencer on your pistols ASAP makes stealth so much easier its ridiculous. My biggest complaint besides the lack of feedback on getting hit (which does suck): if you have a weapon out and press the same weapon key again, you'll automatically dual-wield. Like, if you have the StG out in the right and press 3 again, you'll pull out the left-hand StG. This only works if you press the weapon that you already have up, otherwise you switch. Now, why can't I double-tap something to whip out two weapons at once? The dual-wielding different weapons is nice if you have time to set it up, though it messes with my head that LMB fires my right-hand weapon, but sometimes I want to drop whatever weird setup I had and just whip out two machine pistols and unload, you know? The current method means I have to either use the somewhat clunky wheel system or pull out one machine pistol, wait awhile for the animation to finish, then pull out the second (where the animation involves putting the first one back). Its just mindboggling that they didn't include that system. Macaluso posted:There's a pretty amazing interaction between Set and Sigrund after you do the shooting range stuff. It's fantastic. Even if you think you've heard everything two people have to stay, don't leave yet. There's extra dialog a lot of the time if you wait for a few moments. VolticSurge posted:So, I keep hearing from my friends that the black lady (Grace, I think that's her name) is an obnoxious writer's pet/Mary-Sue, apparently. She seems fine from what I've seen. Can anyone confirm/deny? psychoJ posted:another question since I can't find it from a cursory Google search: are there any health upgrades? 50 health is, uh... not very much.
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# ¿ Oct 28, 2017 14:22 |
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Rookersh posted:Wyatt gets you the DieselKraftwerk, which is basically the rocket launcher. It shoots rockets, and can unload it's entire load on some poor dude then blow them right up. Supersoldaten go down in 1-2 hits ( making it incredible/broken ), and you can even take down those big walkers with it pretty reliably if you've upgraded it. It's technically the anti mech weapon, but you can also use it on normal dudes and they splat pretty loving great. Also, any absolutely essential weapon upgrades? So far I picked silenced pistols, AP rifle, and +ammo DKW, all of which have felt incredibly useful.
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# ¿ Oct 28, 2017 14:55 |
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Really Pants posted:The Sturmgewehr marksman upgrade has been real good, both for aiming down the scope and dual-wield frenzies.
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# ¿ Oct 28, 2017 15:31 |
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Holy poo poo the 00:23 time on the shooting range is just absurd. Fastest time I got so far was like 00:57.Mordja posted:Do you get enough upgrade kits to max out everything? Or should I be saving them?
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# ¿ Oct 28, 2017 17:25 |
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CAPTAIN CAPSLOCK posted:The rotor barrels upgrade + bigger magazines for the shotguns. They will melt even the biggest enemies in seconds.
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# ¿ Oct 28, 2017 18:59 |
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I'm collecting all of these Enigma codes, when/how can I use them? I'm in Roswell right now.
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# ¿ Oct 28, 2017 20:07 |
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Post poste posted:It'll pick up anything you directly walk over or collide with, provided it's a weapon you already have, and isn't a heavy gun refill. And I'm becoming more and more convinced you're supposed to use healthpacks very prophylactically. Otherwise, what's the point of the 100-point health pickups? That's an automatic overheal regardless, so you might as well grab it before a fight instead of after. e: What does the ignition muzzle for the DKW do? I can't tell if it just makes things auto-explode when you fire them, turns it into a flamethrower, or...? Ravenfood fucked around with this message at 23:05 on Oct 28, 2017 |
# ¿ Oct 28, 2017 22:44 |
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Earl Chestnuts posted:
I really wish they'd had a tutorial for this or something, but basically, at the top of the screen there is a code sequence consisting of 7 (?) phrases. Each phrase has an upper and lower component, and the left-most one starts highlighted. At the bottom is your code wheel, which has upper and lower pieces. Your job is to scroll the upper/lower pieces of your code wheel until it matches the pattern of the highlighted phrase before time runs out. Once you do, the next phrase will highlight and you repeat the process. You also need to confirm your choice before the phrase progresses, which tripped me up a bit. On PC, that's "enter", iirc. Its a painful interface to explore when you have a time limit that has consequences for failing and no time to read the controls before it tosses you into the minigame, but its easy once you get the gist. Speaking of interfaces, I think the war map's highlighting of whether or not you've found/killed the loot/Oberkommandants is rear end. I THINK that a very very slight highlight means you've finished whatever it was, and non-highlighted versions mean you still have more to do in the area, but the difference is incredibly faint and the icons aren't the clearest. The triangle is the oberkommandant, the gear means weapon upgrade kits, and the box with a triangle are collectibles, right? And last question (post Roswell spoilers) I chose the ram shackles and before I could take them on a mission, I got an incredibly brief side mission from one of the Finnish Kreisau members to move some boxes in the basement and my ramshackles got upgraded to regen armor already. She was even standing right outside of the helm so I didn't even have to go hunting for her. What was the point of gating that behind an upgrade if I wasn't even going to do a single mission without it? Just bake it into the choice like the other upgrades. It feels like you originally had to earn all of those extra upgrades over time/sidemissions and they just cut that. Do all of the other choices have the same thing? Sakurazuka posted:I feel like the Courthouse bit would have been more effective if it were shorter and I didn't have to retry like 15 times. Ravenfood fucked around with this message at 15:02 on Oct 29, 2017 |
# ¿ Oct 29, 2017 14:41 |
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Broose posted:Also it seems like stealth is a lot harder to do in this game. Seems almost impossible for getting to the commanders most of the time. Thank god they eventually stop spawning reinforcements, but that leads to the whole wet-paper billy problem. And now that I'm further in and have settled into a pretty decent combo of "fully upgraded schockhammer in the left hand, whatever else is necessary in the right" going all-out on the fighting is getting a lot easier. Schock+StG is my general preference, so much so that again, I wish I could set a few weapon "groups" together for quick-select. And I can't decide if I like that LMB always fires the right gun or not because it very occasionally fucks with my head and I fire the wrong weapon while dualwielding. Fortunately, it seems like flechettes push the effective range of the schockhammer out quite a bit so that unless you're at incredibly long range, they'll still gently caress poo poo up with the rotor active. (e: Pretty sure this is on Bring 'Em On, maybe Terror Billy. Not Death Incarnate, so it could definitely change). If you're playing the game and want to optimize use of weapon kits, I'd say get the (spoiled in case people just want to experiment) pistol silencer, then marksman scope (y'all were absolutely right and I'm sorry to have doubted the thread about it), then save three of them for dumping into the schockhammer as soon as you get it. Maybe detour into AP StG rounds or something for your Kraftwerk if you really need to, but the schockhammer benefits so much from having all three upgrades that its insane. Stuff like exmags on the pistols are pointless since you really shouldn't be fighting with them and I haven't had them not kill in one headshot yet, so the magnum hasn't been missed (and I don't know how it'd interact with stealth anyway). I stopped using the MPs pretty early on though dualwielding them was a godsend for a few levels, and their main weaknesses can be overcome by dualwielding instead of wasting upgrade kits. The StG is really nice all-around weapon if you're not being totally overwhelmed and the marksman scope makes it absurdly lethal from the hip, but both AP rounds and jungle mags seem nice but not critical. Jungle mags especially seem like a "eh, might as well" upgrade because if you stuck the scope on there, your ammo usage goes way down so you reload in combat a lot less. I guess I'd want them more if i could only bring two weapons or something, to turn my StG into a proper all-rounder? The point is, all of the various weapon upgrades seem like they have some standouts or two different upgrades that push the weapon more towards one niche or another, so they don't have synergistic effects. The schockhammer's, though, are great. The rotor makes it king in its close-quarters niche, the exmags take away the one weakness it had if you weren't just using two of them, and the flechettes give it even more crowd control and push its effective range out quite a bit, making suitable for basically any interior conflict. And that's my unnecessary thoughts on weapons. That set-up ended up being so effective that I'm pulling out the DKW a lot less than I probably should (but I'd still pair it with the schockhammer) and haven't fired the kampfpistole for basically any reason (also it seems like it overlaps with the DKW). Now: how are people getting the "tactical" perks where you shoot enemies before they throw their grenades or when you kill EMP'd enemies? I've shot enemies a few times when they went to throw grenades at me but nobody was ever around (or I killed them before the dropped grenade could). I've also tossed grenades back at people and think I killed people, but it doesn't look like that counts. Is there another source of EMP besides the grenade upgrade I just picked up? Every other perk I've been getting pretty easily through normal gameplay (though it'd be nice if ramcharging someone automatically gave you all of their dropped armor bits to facilitate what seems to be the intended "vanguard" synergy with its charge-related perk) but I haven't gotten either of those at all. Grenade kills are a bit slow, but coming along. e: Xenomrph posted:A couple mid-game questions about New York City: That fight's a bitch. Don't shoot the first Nazi you see; your starting position sucks because you'll be flanked super quickly, drones can shoot you easily, and there's no real chokepoint. Take a quick look around, back up a bit, and you can turn your starting room into a deathtrap with grenades while still being able to watch the other approach. Ravenfood fucked around with this message at 17:02 on Oct 29, 2017 |
# ¿ Oct 29, 2017 15:52 |
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When is a good time to do some of the side missions? I just unlocked the ability to do them and the plot currently is Grace wanting to head full-speed towards New Orleans because the death squads are cracking down on the ghetto and so it seems like a bit odd to say "hang on, let me just fly around the country a bit first" even though we already did that by going back to the nuclear bunker. I suppose I could justify doing the ones in the area I already am, mentally. e: relatedly, the game told me I could unlock additional contraptions by doing them. Do specific side missions unlock specific ones, is it based on the number you do, or? I picked Ram Shackles but want the Battle Walker too. New Zealand can eat me posted:I never dual wield. Clicking on heads is way more important on Death Incarnate. I noticed that at any of the lower difficulties, a headshot is almost always an instant kill, but on DI it simply knocks their helmets off Reloading/running out of ammo is death, even with jungle mags on the rifle The secret to the scope isn't that it lets you ADS and scope, its that it gives you absurd accuracy on the rifle. On (I think) Bring 'Em On, its like 4 AP rounds to the face to kill one of the Supersoldaten, and it fires about as fast as you can click with seemingly no recoil. The little icon that shows the firing mode also implies it does more damage per shot and it certainly feels like it, but I couldn't say for sure. It might just be that my shots all are hitting where I want them to. Ravenfood fucked around with this message at 17:26 on Oct 29, 2017 |
# ¿ Oct 29, 2017 17:14 |
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Also, guys, there are so many healthpacks that worrying about whether you have 50 health is kind of silly. Just cover yourself in bandages before you kick in the door guns blazing. I usually had a lot more than 50 health any time I started a fight. BJ's pretty fragile, yeah, but they give you plenty of ways to mitigate that early on.
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# ¿ Oct 29, 2017 23:48 |
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Really Pants posted:Even if you never do the worm, the Harness is still great for quieting your steps and giving you an extra second to dome guards before they alert the Nazi hive mind. Really Pants posted:You should have a chance once you get back from that. Also, while I like dualwielding a lot, one thing that I'd generally forgotten that a recent accidental misclick and subsequent murdering spree reminded me: the headshot perk increase your damage when aiming down the sights, which means a singled schockhammer can kill out to a frankly absurd range if you aim it for the +50% damage.
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# ¿ Oct 30, 2017 16:52 |
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Really Pants posted:You get a chance to walk around the Eva's Hammer and use the war map after the party, while you're searching for Fergus's arm or Wyatt. I think finding either of them is the cutoff for committing to the last mission.
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# ¿ Oct 30, 2017 20:59 |
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SwissArmyDruid posted:Tangentially: How like the Dieselkraftwerk is the Dieselgewehr? Because people who didn't take Fergus should absolutely not think that the Lasergewehr is ANYTHING like the Laserkraftwerk.
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# ¿ Oct 31, 2017 13:48 |
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What the hell is a Walker Takedown?
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# ¿ Oct 31, 2017 14:09 |
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gimme the GOD drat candy posted:counterpoint: he would have never taken his wife's name in a million dang years, did you even watch the scenes rip was in?
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# ¿ Oct 31, 2017 15:14 |
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Jack Trades posted:He says several times that BJ is dirtying his name with his action. Implying they have the same last name.
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# ¿ Oct 31, 2017 15:18 |
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Really Pants posted:BJ's definitely more fragile now, and it's way too hard to notice when you're getting shot. The courthouse is one of the toughest fights in the game, too. You'll be a proper Terror-Billy once you've got all three contraption upgrades and most of the perks. Its a shame about the hit indicator issues, because that fight is so close to being one of my favorites in terms of sheer chaos and always having to keep moving to avoid being swarmed. I would love it if you could actually play into the frantic nature of that fight more by being able to react to a new enemy suddenly appearing. Running gun-battles are so much fun when done right since so many shooters force you into a cat/mouse cover-shooter where moving is death and optimum gameplay is clicking on heads from indestructible cover. I do think a really neat trick for non-cover FPS games would be to have every hit-scan enemy do a small amount of damage (that triggers a full hit marker) on their first few shots that rapidly increases to normal to give you a second to return fire. Almost like turning the first shot or two into "tracer" rounds that didn't hurt you too much, told you where you were being shot from, and gave you a (very very small) amount of time to respond to whatever is hurting you. Games already do something similar with grenade markers/callouts, laser/scope glints, and heavy-weapon spin-up times, but automatic weapons don't really do that too much. It'd make things easier, sure, but it'd really let you play more aggressively in the early game before your perks, weapons, and armor upgrades start letting you just run around in the open all the time. I don't know, it seems like a decent idea.
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# ¿ Oct 31, 2017 16:46 |
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King Vidiot posted:People say this but I've had better luck sprinting like a motherfucker all over the place like a whirling Nazi-murdering dervish while holding the dual-wielding weapon buttons down, at least in the tight-corridor sections. In sections where it's wide open and you're getting attacked from all angles maybe it's a different story. Though again, I played on Do or Die and it might be that the lethality of Death Incarnate is just so high that even with all of the above that this is just unrealistic. Ravenfood fucked around with this message at 17:26 on Oct 31, 2017 |
# ¿ Oct 31, 2017 17:24 |
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King Vidiot posted:How the gently caress does anybody do that reliably though? I physically can't hold down alt while using the WASD keys and also aiming and throwing with the middle mouse button.
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# ¿ Oct 31, 2017 19:46 |
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SirSamVimes posted:have you played DOOM?
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# ¿ Nov 4, 2017 00:32 |
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Accordion Man posted:Stealth is viable, I do it a lot. The biggest problem though is that Supersoldaten and robot enemies have ludicrously high detection which should probably be patched. Regardless, I generally found stealth more fun once I started treating it as less all-or-nothing: your goal is to get to a good position or to take out a dangerous enemy before killing everyone else. If you can get both commanders, great, but other than that don't worry about it too much.
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# ¿ Nov 4, 2017 23:27 |
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Arcsquad12 posted:There is continued resistance in America even beyond Horton and grace's groups. The newspaper man in roswell supports BJ, and there are mentions of Engel returning from a campaign against a guerrilla movement in the mountains Until the Ausmerzer was tasked with hunting the Eva's Hammer, its main job was flying around to various rebel hotspots and shutting them down, so yeah, parts of America are still fighting to some extent or another. But I'd imagine that most of it is more like the RAF, and the Ausmerzer showing up to anything that looks like, say, the Troubles.
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# ¿ Nov 12, 2017 19:36 |
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Rookersh posted:Does anybody have a video of the Newspaper guy in Roswell saying he supports you?
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# ¿ Nov 12, 2017 23:59 |
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Oxxidation posted:They sure do.
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# ¿ Nov 13, 2017 00:07 |
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# ¿ May 21, 2024 23:44 |
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10 Beers posted:
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# ¿ Nov 14, 2017 15:42 |