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I want to get my brother into this game as he's been looking for an MMO he can play with his GF without her getting frustrated by how hard the combat is.The main issue is that he has a retardedly small attention span when it comes to videogame storylines, and I'm worried the MSQ will be a huge turnoff for him. How far can he get in this game in terms of enjoyment while avoiding the MSQ? Is that feasible?
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# ¿ Jun 28, 2017 05:01 |
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# ¿ May 12, 2024 07:48 |
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Brother Entropy posted:the msq unlocks so many things in this game and it's very prominent for an mmo, you can't not do it A Spider Covets posted:I would suggest a different mmo, to be honest. The MSQ is required and it takes up a ton of time. The combat is fine to me and most players in this thread will say it's sooooooooo easy you guys lol, but it can be challenging at higher levels and isn't what I would recommend to someone who wants nice, easy combat to coast along with. gently caress I'm dumb, I probably should have mentioned that he's ok with doing main questlines in other MMOs if he has to, just as long as there's plenty to do otherwise. I know He's going to love the crafting system for example, and he's not afraid to grind as long as he enjoys the combat.
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# ¿ Jun 28, 2017 05:43 |
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So if I'm reading things correctly, if I'm playing on Balmung and a friend wants to try the game and join me, we're hosed right? There's no way he can come with me or me joining him without leaving balmung? (Aside from cross world instances and what not)
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# ¿ Jul 11, 2017 01:00 |
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Shy posted:yup! Well gently caress me sideways. Thanks for the confirmation.
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# ¿ Jul 11, 2017 01:42 |
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nuru posted:It was at Blizzcon, not sure if they put it online. The gist was that a dude (who they completely threw under the bus) implemented the equipped gear to be hardcoded inventory slots after the first bag that weren't shown. It was a static array that was referenced all over the codebase. Growing that bag would require changing everything that touched inventory and equipment. Man, everytime I hear about a function not being able to change in a game that's been out for years, it's always because "X hardcoded Y and everything references it". It almost feels like no game dev should be hardcoding anything with how much games can change.
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# ¿ Jul 12, 2017 01:54 |
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I recently hit 52 as a botanist and have been messing around with collectibles, but I think I'm doing something wrong. All the guides I see say to use "reveal with a hit" to start the rotation, but that doesn't seem to be an actual skill. Are they saying I need to not use that one revealing skill for 300gp and instead manually guess at the out of reach slots?
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# ¿ Jul 20, 2017 23:33 |
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VHGS posted:Items are always in the same place, so you don't need to guess. But yeah, you just click on the slot to swing at it, and it'll reveal if you have enough gathering. Motherfucker. I noticed this but somehow didn't connect the dots in my tiny lizard brain. So if I know what's in a slot, I just click it, put on the collectors glove, then proceed to appraising but without the 300gp deficit?
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# ¿ Jul 20, 2017 23:53 |
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Panic! at Nabisco posted:
How do you get that dogge
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# ¿ Jul 23, 2017 08:09 |
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Thyrork posted:Make sure you talk to Hilda (I think its her) later. About a giver/receiver?
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# ¿ Jul 23, 2017 13:27 |
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No PLD changes outside of PVP
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# ¿ Jan 7, 2019 14:06 |
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Glagha posted:I 100% do not understand Alphinaud being less relevant than fuckin Urianger. Man whose prime contribution is saying "Pray methinks forsooth thy needs must whomst'dve" and kinda pulls a nonsensical role in like the dumbest plot of the entire game. loving hell man I should not have read this post at work, my manager thinks I randomly crack up laughing for no reason now
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# ¿ Jan 20, 2019 06:15 |
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Are squadron dungeons worth more exp than non first LLDR of the day dungeons?
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# ¿ Jan 23, 2019 12:27 |
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What the gently caress are these crafter changes
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# ¿ Jun 26, 2019 09:17 |
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# ¿ May 12, 2024 07:48 |
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Cleretic posted:Honestly I kinda get the feeling that XIV's devs want to change crafting to make it better, but have literally no idea whatsoever how to do it. I'm trying to process the mental gymnastics required to think "nerfing critical base skills across the board will reduce the omnicrafter problem" and I just cannot see how they do it
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# ¿ Jun 26, 2019 10:18 |