|
Oh yeah, that's the stuff. Strong this energy (probably want to mute this, it's not (especially) or anything but it's got a lot of background noise, a convention floor maybe?): https://www.youtube.com/watch?v=Gec4dmedDu8
|
# ? Sep 12, 2020 15:40 |
|
|
# ? May 9, 2024 20:40 |
|
Cooked Auto posted:Spotted one of the Dark Imperium Bigly Lt's in the DW video at least. Really? I'm not seeing him.
|
# ? Sep 12, 2020 15:41 |
|
Also I feel bad for that one Assault Intercessor with the knife.
|
# ? Sep 12, 2020 16:03 |
|
Stephenls posted:Really? I'm not seeing him. Ah nvm, had him mixed up with the Wake the Dead one.
|
# ? Sep 12, 2020 16:04 |
|
Cooked Auto posted:As well as some other units, Ork Warboss on a bike makes a return in this book. So does this mean they won't be "Legends" and will have regular updated stats?
|
# ? Sep 12, 2020 16:08 |
|
Re: new thread - I'm still around, so feel free to keep using that Word Bearers image in the CSM section.
|
# ? Sep 12, 2020 16:13 |
GW made a pretty funny intro to their vid regarding more primaris space marines: https://www.youtube.com/watch?v=cRDeRDn5DjM
|
|
# ? Sep 12, 2020 16:18 |
|
Cooked Auto posted:None mentioned, only real mentions were Krigers and Ork Warboss on bike. Thank you for watching and answering my questions! Like the ATV/Gladiator, I don't see myself getting the new Speeder thing - but I plan to get a second Impulsor now for sure.
|
# ? Sep 12, 2020 16:21 |
|
Now the long wait to see if Imperial Armour Compendium also gets custom rules for Carcharodons and Red Scorpions, seeing as how they get custom characters, or if those are going to remain "chapters with special characters but no specific chapter rules" as they are now. Or maybe FW will simplify things by taking Tyberos out of production like they recently did with Korvydae.
|
# ? Sep 12, 2020 16:24 |
|
Considering they mentioned that Carcharodons get mentioned in the Codex they might just get rules there. But obviously nothing confirmed on that front.Bucnasti posted:So does this mean they won't be "Legends" and will have regular updated stats? I would assume they will considering it's a GW rulebook. SpiritOfLenin posted:GW made a pretty funny intro to their vid regarding more primaris space marines: https://www.youtube.com/watch?v=cRDeRDn5DjM Even if that is just a 40k remake of an AoS video they made during the Soul Wars release. The Necron one is pretty great as well: https://www.youtube.com/watch?v=xz2wqK8aXns
|
# ? Sep 12, 2020 16:28 |
|
Cooked Auto posted:Even if that is just a 40k remake of an AoS video they made during the Soul Wars release. https://www.youtube.com/watch?v=Q9daI6m4KsM
|
# ? Sep 12, 2020 16:37 |
|
SpiritOfLenin posted:GW made a pretty funny intro to their vid regarding more primaris space marines: https://www.youtube.com/watch?v=cRDeRDn5DjM This was where the minutes from a GW Board of Directors meeting accidentally made it into the script.
|
# ? Sep 12, 2020 17:13 |
|
I'm calling that a Death Gourd and no one can stop me.
|
# ? Sep 12, 2020 17:29 |
|
JackMann posted:In the spirit of being the change you want to see in the world, I'm working on a new thread, having gotten SRM and TheChirurgeon's blessing. Right now it's largely just a rehash of SRM's original post, just with some 9e updates: ehh I have better pics of White Scars now...
|
# ? Sep 12, 2020 17:41 |
|
That is a sweet nurgle bong. I'm surprised DG are getting their codex this year, I figured they'd be one the later books given how early they were an 8th edition book. Hopefully codex creep doesn't bone us again :o
|
# ? Sep 12, 2020 18:36 |
|
Honestly having seen the Space Marine units announced today I'm a bit sceptical that you can creep much higher without the entire game failing to work
|
# ? Sep 12, 2020 18:39 |
|
For those using Tesseract Glow for your Necrons, what citadel paint are you putting it over to make it come out looking bright? Do you need to use a few layers of the Glow?
|
# ? Sep 12, 2020 19:19 |
|
Instead of dunpstering the Perfect Game or updating it to 9th ed rules, they're just converting 40k to all space marines all the time. Hopefully 2021 will be Year of the Xenos.
|
# ? Sep 12, 2020 19:57 |
|
I said come in! posted:For those using Tesseract Glow for your Necrons, what citadel paint are you putting it over to make it come out looking bright? Do you need to use a few layers of the Glow? For the brightest glow effect I'd use white Scar and one layer of tesseract glow. I think that's basically what they recommend anyway.
|
# ? Sep 12, 2020 20:09 |
|
Anybody know of a tutorial for hybridizing Mark VII face grills with the rest of the Mark X helmet aesthetic, either by putting a grill on a Mark X or those little armored ear scallops on a Mark VII? I'm trying to make it work with thermoplastic impressions, either via taking impressions of the ear scallops and transposing them on old tac marine helms or taking an impression of the face grill and putting it on an Intercessor helm, but if someone else already has a tutorial somewhere I'd love to see how they did it.
|
# ? Sep 12, 2020 20:12 |
|
Snail Information posted:Has anyone ever seen or know of skeletons kitbashed as guardsmen. Maybe it's as simple as buying some skele kits and kitbashing them to be holding lasguns. It's surprisingly difficult to find model skeletons these days. The only ones I know of are the super busy AoS ones, and the warlord games ones which look very Halloween themed. I really want to do a spooky skele regiment of guards for halloween. So I was thinking about this for a little while; I mentioned earlier that Runewars skeletons might work, and after putting one together, I maintain that this is correct The "finished" model here is garbage due to an excess of super glue ruining all the details. I also did not have a dremel tool which would have made the helmet a lot easier to carve out. I used a runewars skeleton archer torso and wrist, the face of a runewars skeleton warrior (I think I hosed up the archer face?) and the rest are IG bits from the really cheap five pack. Torso connects to the feet with brass tubing painted like bone. The rocket launcher on the back is just the archer's quiver with another bit pasted on the bottom and the top drilled out with a relatively wide pin vice bit If I did this right it would have looked really sick imo I even carved the chest eagle off the IG torso and slapped it on the rocket launcher, it's hard to see but I feel like it's a nice detail that makes it more like a weapon and less like a quiver RW appears to be the same scale as warhammer and the skulls don't look too out of place, provided they're not caked in a thick layer of cyanoacrylate. They have a little more character than your typical WH skull but I think that's appropriate for animated undead I may come back to this project again in a month or two when I've had time to replenish my savings a little and can buy a dremel, I don't wanna cheap out and then have to buy again later. I could see doing some catachan skeletons too, a lot of the RW warrior guys are posed right it's just a matter of swapping the right body parts and carefully sculpting bandanas for all the skeletons out of your putty of choice Mirthless fucked around with this message at 06:46 on Sep 13, 2020 |
# ? Sep 12, 2020 20:38 |
|
Cooked Auto posted:
This guy looks super cool. Hopefully it's a double barreled version of the foul blightspawn fire-hose but you can have a unit of them It looks kinda like terminator armor, but the pauldrons are different? Did they say if it's a character? Similar aesthetic to gravis armor. e: i watched the part and it's a death guard lord which buffs demon engines apparently. Fine I guess. Looks dope anyway. ee: vvv, yeah I guess just regular old terminator armor? It's different from the blight lords cataphractii is what I meant. Revelation 2-13 fucked around with this message at 21:55 on Sep 12, 2020 |
# ? Sep 12, 2020 21:43 |
|
Revelation 2-13 posted:This guy looks super cool. Hopefully it's a double barreled version of the foul blightspawn fire-hose but you can have a unit of them That's definitely the Terminator pauldron/armor!
|
# ? Sep 12, 2020 21:52 |
|
I like how the fly tabard looks like a pair of truck nuts.
|
# ? Sep 12, 2020 21:54 |
|
I said come in! posted:For those using Tesseract Glow for your Necrons, what citadel paint are you putting it over to make it come out looking bright? Do you need to use a few layers of the Glow? White underneath for sure. The difference between tesseract glow and other contrast paints is tesseract is yellow in the recesses, and green elsewhere, rather than just a darker tone of the same color. Edit: here is an example of it on my noise marines. Kabuki Shipoopi fucked around with this message at 22:04 on Sep 12, 2020 |
# ? Sep 12, 2020 21:57 |
|
Revelation 2-13 posted:This guy looks super cool. Hopefully it's a double barreled version of the foul blightspawn fire-hose but you can have a unit of them He's the Lord of Virulence, a Chaos Lord who 'specialises in accompanying daemon engines', buffing Defilers, Plagueburst Crawlers etc. 1:12:55 in this video: https://www.twitch.tv/videos/738873783 E: Well beaten. Took way too long looking up the video. GigaFuzz fucked around with this message at 23:04 on Sep 12, 2020 |
# ? Sep 12, 2020 21:58 |
|
anyone got any quick tips for taking on Primaris Marines as GSC? Specifically in lower point games. I'm trying to get back into the game (and might potentially be buying some GSC minis) so I'm doing some test games in Tabletop Simulator and I just got loving decimated by my buddy (also learning) running Raven Guard. I'm talking turn 3 I've lost like 5 entire units and he lost maybe 3 models and only because my Jackal Alphus managed to wipe his librarian out with 3 turns of shooting. My strat was multiple small-to-mid size units of acolytes trying to get into close combat (almost universally failed and the one unit that did, didn't do a lot before it got completely wiped out) along with a patriarch that he quickly shot to death, while I had some jackals slamming themselves into objectives to contest them because it was impossible to get his dudes off of the points. I'm just looking for some tips for killing 9th edition marines and Goonhammer's start competing guide is great but it's a lot of information to take in all at once. I heard from another friend that Abominants/Abberants are good at killing marines but Goon hammer says they're bad so lol
|
# ? Sep 12, 2020 23:02 |
|
I said come in! posted:For those using Tesseract Glow for your Necrons, what citadel paint are you putting it over to make it come out looking bright? Do you need to use a few layers of the Glow? I used mine over an airbrushed white that had been drybrushed brighter white on the edges. Big tip with all contrast and contrast like technical paints is seal it with matte or gloss sealer before hand. When you seal the surface it creates a smoother surface for the paint to flow across and you can control pooling and coverage soooo much better than just straight onto a thirsty or bumpy surface. When I use it I try for one thick coat that I can then sit to dry horizontally so I control the pooling, this gives my the bright colouring and darker areas I am looking for. Killer_Bees! fucked around with this message at 23:08 on Sep 12, 2020 |
# ? Sep 12, 2020 23:03 |
|
Schadenboner posted:I like how the fly tabard looks like a pair of truck nuts. That's uh... not a tabard
|
# ? Sep 12, 2020 23:20 |
|
I can't believe how many marine models there are now lol. Can't wait to see the next Necron style xenos update, but they keep adding marine junk I want.
|
# ? Sep 12, 2020 23:22 |
|
a new imperial guard unit would be pretty tight.......
|
# ? Sep 12, 2020 23:24 |
|
JBP posted:I can't believe how many marine models there are now lol. Can't wait to see the next Necron style xenos update, but they keep adding marine junk I want. I suspect all the other releases wont get as many models as the Necrons.
|
# ? Sep 12, 2020 23:38 |
|
Winklebottom posted:That's uh... not a tabard
|
# ? Sep 13, 2020 00:01 |
|
Babe Magnet posted:anyone got any quick tips for taking on Primaris Marines as GSC? Specifically in lower point games. I'm trying to get back into the game (and might potentially be buying some GSC minis) so I'm doing some test games in Tabletop Simulator and I just got loving decimated by my buddy (also learning) running Raven Guard. I'm talking turn 3 I've lost like 5 entire units and he lost maybe 3 models and only because my Jackal Alphus managed to wipe his librarian out with 3 turns of shooting. Currently space marines of various flavors is the top most powerful army in the game, and GSC is probably in bottom 3, so it's a kinda uphill. Another uphill thing, is that GSC is very reliant on synergies. That is, they need their various auras to perform at the highest level. Primus aura to hit and his reroll wound rolls of 1 is surprisingly important, as is the Alphus for your shooting stuff. The clamavus +1 to charge is also vitally important, if you don't get the charges in, they're dead before you get to do anything with them, a complete waste of points. The feel no pain from the iconward is also secretly quite important, since GSC is incredibly squishy. He also gives the +1 str from the relic banner, which is very important against marines since acoytes cultist knife and rending claw are str 4. What I'm geting at is that because the GSC have so many gears it needs to fit together for the synergies to really work, they're not great for small point games. Your fighting stuff is not efficient enough without the buffs and synergies, and if you bring all the buffs characters, you won't have enough points to have bring the necessary fighting beef. Also, small points games are mostly very rock paper scissors, which might be what is happening too. You could be bringing scissors to hit rock, so to speak. GSC is almost all glass-cannons, even aberrants are actually not very tough, 5+ save and t4 is not great, even with 2 wounds and fnp - they'll be shredded by most anything in the game except lasguns and auto rifles - They need an absolutely huge points drop to be worth it (though they are good at killing marines). That puts GSC in a tough spot for 9th, because it's all about sitting on points, and they don't have much which isn't easily killable. So, finally that would be my advice. Bring things that can play the points game. That would be goliaths (rockgrinders are good imo, but other people prefer the normal trucks) with cheap infantry inside - remember evasive driving stratagem if necessary. With mining lasers you can have them backline and do damage, but the drilldozer blade is actually very good, so I prefer them with the heavy seismic canon, since it's really good up close. Incinerator is way too expensive, like comically so. Bring in stuff from cult ambush and underground, not just kill his stuff, but to stop him scoring and get scoring done on your own. I think having as many as possible ridgerunners with lasers, is still what people think are good - obviously they stay as far as away as they can and plink away. I actually really like the trick from goonhammer with taking double pistol and shotgun bikers (atalan jackals) in a rusted claw detachment, so they're transformed into assault weapons on the advance making you able to shoot them all without penalty (4 shots each), then using close-range shoot-out stratagem for rerolling wounds - alphus support needed too. It's pretty good, except it's kinda bad against power armor (ie. marines) and it puts your bikers way in the face of people, which is often not where you want be. You often want them to being playing the objectives. GSC is the most complex army in 40k. It's really hard to play, both building lists and playing the actual game. It's not a great starter army, except it's also the coolest army and you should play what you think is cool. Here is a list of the auras (just auras, not stratagems etc) I had on my cheat-sheet for my 8th edition army - It's with vigilus stuff, which is gone now, but there is still a lot of keep track off. Auras: +1 to hit in fight phase (CULT) within 9 inches from primus (alien majesty) Reroll 1s to wound (CULT and CULT AMBUSH) within 9 inches of primus, against primuses 'meticulous planning' target 4+ to figth/shoot when dies within 9 inches of primus (pauper prince, INF/BIKE, relic) Autopass morale within 9 inches of primus (pauper princes relic) Autopass morale (cult or brood brothers) within 6 inches of patriarch 6+ FNP (CULT INF//BIKE, reroll 1 for aberrants) within 6 inches of iconward 1+ str (CULT INF/BIKE) within 6 of iconward (relic) Reroll failed morale for cult within 6 of iconward Heroic intervention within 6 inches of magus for (CULT INF/BIKE) Within 6 of magus, (CULT) units get 12 inch deny ability +1 charge and advance within 6 of clamavus +1 leadereship within 6 of clamavus Enemy effect auras: -1 psychic if within 12 of abominant (not tyranid) No deep strike within 12 of clamavus Each enemy unit roll d6(mortal on 6) within 6 of clamavus Specific auras: Broodsurge reroll charge and advance within 6 of iconward Throng +1 charge within 6 inches of abominant Aberrant (CULT) natural 6 hitrolls = two hits with 6 inches of abominant e: Just to clarify, it's not like it rocket science or anything. Anyone can learn to play GSC well and build good lists, it just takes some practice and is harder than most other armies. My brain is way more fried after a GSC game because there is so much to keep track off and remember. Revelation 2-13 fucked around with this message at 00:27 on Sep 13, 2020 |
# ? Sep 13, 2020 00:13 |
|
woof @ all of that, I think I'll just pick my guard back up until I'm more comfortable with the rules. I'll make some adjustments with all of that in mind and see how it goes though! Stack CP, stack auras, stack characters (for auras). Get bodies, and vehicles, I had like none and that was the wrong move it seems. Thanks for the advice! Babe Magnet fucked around with this message at 00:42 on Sep 13, 2020 |
# ? Sep 13, 2020 00:32 |
|
Are Librarian Dreadnoughts going to be a thing for all Chapters now in all games, or just in Crusade games?
|
# ? Sep 13, 2020 01:58 |
|
Greater Bong of Nurgle
|
# ? Sep 13, 2020 02:16 |
|
I like that they seem to have toned down the insane amount of janky spikes and poo poo they were sticking all over the plague marines there for a while. A lot of newer GW models are so busy that they aren't even really fun to paint and just kinda look like indistinct jumbles of color.
|
# ? Sep 13, 2020 02:21 |
|
Testing creation of Mark X Tacticus helms with Mantilla-pattern breather grills, created using thermoplastic impression of Tactical Squad helmet and regular Intercessor/Hellblaster helms that had their faces cut down a bit. Did the one on the left first, and it's by far the best. Doing these is tricky. Also, I should have chosen smoother paints for the detail-revealing zenithal coat, since this gritty texture created by the Vallejo primer makes it look rougher than it is. Still, being able to do helmets that adhere to the visual language of the Primaris line while using the old scowly grills is nice.
|
# ? Sep 13, 2020 02:29 |
|
|
# ? May 9, 2024 20:40 |
|
Stephenls posted:
This is technically very impressive, but why exactly are you going through the effort? It was my impression that shoulder pads and heads were the same scale between the two ranges and completely interchangeable. I could see if you wanted to do this with the vanguard heads or something, which are noticeably different, but to my eyes you have successfully converted a primaris helmet into a very passable copy of an old helmet. Why not just use old heads on the new guys, basically?
|
# ? Sep 13, 2020 02:40 |