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Whoops, posted in the old thread.a cock shaped fruit posted:Regardless of paint quality, I love Red Sisters - such a great scheme.
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# ¿ Jun 16, 2017 18:29 |
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# ¿ May 2, 2024 18:25 |
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Liquid Communism posted:That is the dumbest bit of rules lawyering I've seen today, and it's been a long day.
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# ¿ Jun 18, 2017 15:52 |
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Is it wrong that I was listening to the Badcast while painting Infinity miniatures? Was I breaking some kind of unspoken rule there?
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# ¿ Jun 27, 2017 20:10 |
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moths posted:Dudes look Baaler.
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# ¿ Jun 29, 2017 01:12 |
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OhDearGodNo posted:I think I found a way to add Scions for the herd:
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# ¿ Jun 29, 2017 04:11 |
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Agentdark posted:What are people making roughriders out of? Scout Bikes? Brettonians?
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# ¿ Jul 14, 2017 15:48 |
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Gyro Zeppeli posted:Put on your tinfoil hats, boys: The Warhammer Twitch guys were wearing badges with that new symbol on it.
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# ¿ Aug 4, 2017 15:07 |
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Lovely Joe Stalin posted:Lately (relatively speaking) there's been a massive up-tick in people schooching across the thread like a dog with worms. Smearing histrionic complaints about literally anything GW does, real, imagined, or misunderstood, into the carpet.
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# ¿ Aug 8, 2017 20:45 |
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Zaphod42 posted:Lots of people like it so its not nearly as simple as "garbage overdesigned aesthetic";
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# ¿ Aug 10, 2017 05:26 |
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TheChirurgeon posted:Plus, if they were really invested in combatting recasters through model clutter, I'd expect to see it more on Forgeworld models, where you have high-cost items that incorporate just big slabs of resin that are super-easy to recast. There are two key features that are harder to replicate (well) in resin than in plastic: 1) spindly stuff and 2) fine surface texture. The first is because plastic is much less brittle than resin, and the second is because detailed/rough internal mold surfaces provide attachment points for small bubbles during the resin pouring process, resulting in the obnoxious pitting that we all came to know and loathe during the FineCast era. On the whole, GW's aesthetic has gone towards spindlier, more detailed stuff (with biglys being a notable exception), especially for their big, super-expensive centerpiece models - you know, the ones where resorting to recasters will save you the most money. I do not view this trend as a coincidence.
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# ¿ Aug 10, 2017 14:34 |
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That pic is definitely better, but his sihouette's still kinda hosed up. I kept looking at it thinking his face was shadowed by a cowl, only to realize (belatedly) that no, that "cowl" is actually just the shadow cast by the crap sticking out of his gas mask, and his face is actually above[u] that. The thing is, with his pose, a slightly more hunched demeanor [u]would put his face in that lower, darker spot and would probably look more interesting and dynamic to boot. That said, I think his wings are bad-rear end. I love how they tie him in thematically with those crazy fly-lookin' demon things.
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# ¿ Aug 10, 2017 15:28 |
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Yeah, I remember the first pics of the new Kairos Fateweaver, where I was like, "WTF am I actually looking at here?" But when they released the 360-degree images, I definitely came around to, "Oh, this mini is actually pretty fuckin' sweet!"
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# ¿ Aug 10, 2017 16:13 |
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serious gaylord posted:I cant paint anymore so probably not.
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# ¿ Aug 10, 2017 22:21 |
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Frobbe posted:Here’s a breakdown of the number and type of the 340 (!) skulls in the box:
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# ¿ Aug 16, 2017 18:58 |
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JoshTheStampede posted:So in a year, maybe 18 months, when we have ~25 codexes and they are all done, what do they put out every month?
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# ¿ Aug 22, 2017 21:08 |
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goose willis posted:Cypher what did they do to you
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# ¿ Aug 25, 2017 03:52 |
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WhiteOutMouse posted:Hey NoVA speed painting bros. I just finished my heldrake. I think I am down to 5 raptors and a lot of bases. This is super-sexy! That blue came out beautifully.
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# ¿ Aug 26, 2017 01:04 |
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Bent pieces that needed to be heated and straightened (carefully, because they were always the most spindly and brittle bits), scads of bubble-pits, and horrific mold-slippage were all typical of "Fine"cast.
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# ¿ Aug 29, 2017 13:23 |
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Serotonin posted:Im currently painting up some Berzerkers I inherited off a mate and I'm finding it hard to find the enthusiasm. The models are just so mediocre. Long overdue an update.
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# ¿ Sep 1, 2017 20:54 |
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goose willis posted:For priming fleshy poo poo like poxwalkers do you prefer black, grey, or white TheChirurgeon posted:prime everything black Goose, unless you want to spend all your time painting MANY layers of fleshy poo poo over black to get good, consistent coverage that doesn't look drab and lovely, do yourself a favor and start over gray. Only go with white if you want your base tone to be some kind of super-vibrant, light primary color (like red or yellow).
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# ¿ Sep 19, 2017 18:04 |
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ijyt posted:No-one is saying you can't, it's just easier on grey. ^^^ This.
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# ¿ Sep 19, 2017 23:06 |
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Corrode posted:You've been playing 40k for like six weeks dude, maybe save the tactics advice for when you have a clue.
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# ¿ Sep 21, 2017 20:48 |
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Pierzak posted:If you have the terrain to play Infinity correctly, why would you want to play 40k?
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# ¿ Sep 22, 2017 16:13 |
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goose willis posted:I live in a pretty small apartment building and it's just a lobby entrance and there has never been a time when they couldn't get in because there's always this old racist lady that sits in the lobby waiting for the mail around noon and I would be loving shocked if she didn't let them in
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# ¿ Sep 26, 2017 14:46 |
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They also released Tallarn Rough Riders. I have like 10 of them, but only 3 are painted.
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# ¿ Sep 29, 2017 21:38 |
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Arven posted:Does anyone else have the problem that literally every Guard army looks awesome, and I want to have an army of each? It tooks me years to finish my Mordian army, I really can't justifying spending another 300$ on metal minis.
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# ¿ Sep 30, 2017 00:50 |
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Lord_Hambrose posted:Seeing the same named characters in every list to me speaks of a failure of balance, while also eroding any immersion people have with the setting. The fact that the King of Space is constantly getting involved in these tiny conflicts is madness.
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# ¿ Oct 2, 2017 19:55 |
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Zuul the Cat posted:He's not unkillable. And this isn't something that's limited to characters. Any time there's a unit type or weapon option that so good you wouldn't consider fielding anything else (e.g. grav-guns under 7th), the game as a whole suffers for it. Similarly, if a unit is so bad that you'd only field it under duress, then what's the point? A well-designed unit or character is either situational (use this unit if your mission objectives require you to move fast or far, use this unit if you need to kill vehicles, etc) or is pointed appropriately such that taking it or not taking it is a valid choice.
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# ¿ Oct 3, 2017 16:51 |
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Having just listened to the latest episode of the 40K Badcast (while painting historicals, no less - hahaha, gently caress you!), I have to take issue with one of the comments about the "Catachan models." In point of fact, the original 40K Catachan minis are loving bad-rear end. I am speaking, of course, of the metal sculpts first done in the 90's (they are the same vintage as the other regiments like the Mordians, Tallarns, and Valhallans). They are beefy and buff and ridiculous in that delightfully 2nd Ed way. They also made loving fantastic penal legion troopers, for instance: These should not be confused with the poorly-sculpted-and-even-more-poorly-fitting plastic Catachan kit, which I think all discerning observers will agree are derpy-as-gently caress and just generally awful. I feel it was remiss of our esteemed hosts to fail to draw said distinction.
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# ¿ Oct 4, 2017 02:14 |
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Mugaaz posted:Without going into nitty gritty specifics, compared to GW prices, how much are people paying percentage wise for recasts that are decent?
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# ¿ Oct 4, 2017 05:08 |
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Missed most of the recast chat, but quality varies wildly. I've seen stuff where you couldn't tell the difference and stuff that was just awful. Your mileage will vary. FW has pretty poo poo quality control, so I don't think you're losing much by going with Where I think recasting is worthwhile is in getting bits. GW is generally pretty good about designing weapons that are modular (arm swaps on dreads, for instance), but a lot of times if there are maybe three different weapon options, and they might all have one part in common. And of course there's only one of those on the original sprue. So you either build your model with only one of its weapon options hard-wired, or you get casts of the one bit you need to make them swappable. I have zero problems with that, because it saves me the rear end-pain of making the mold and casting the piece myself (which I have done in the past).
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# ¿ Oct 6, 2017 04:17 |
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Yeast posted:
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# ¿ Oct 8, 2017 05:19 |
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Corrode posted:Yeah dark skin is legitimately harder to paint well and make pop for obvious reasons...
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# ¿ Oct 9, 2017 17:14 |
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chutche2 posted:He's saying it takes more skill than lighter skin, not that it can't be done.
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# ¿ Oct 9, 2017 17:21 |
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titty_baby_ posted:Those perry guys look good, it's nuts how cheap they are comparing to gw
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# ¿ Oct 11, 2017 04:19 |
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Pendent posted:Every. Single. Time.
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# ¿ Oct 11, 2017 21:04 |
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ijyt posted:Trick question, 40k is never a fun time.
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# ¿ Oct 12, 2017 20:59 |
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goose willis posted:Pulp-free? What a peasant
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# ¿ Oct 14, 2017 14:35 |
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Corrode posted:...the game is complete irredeemable poo poo.
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# ¿ Oct 17, 2017 13:41 |
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# ¿ May 2, 2024 18:25 |
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Corrode posted:Do they start over?
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# ¿ Oct 19, 2017 14:09 |