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SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Welcome to the Warhammer 40,000 thread! Check out the previous thread here.

What is Warhammer 40,000?
Warhammer 40,000 (aka 40k aka Warhams) is a tabletop miniatures wargame created by Games Workshop set in the far-off forty first millennium. It has 30 years of rulebooks, miniatures, novels, video games, and death metal set in its expansive universe. In 2017 it entered its 8th edition, which streamlined the game and did away with the previous rules which had built up almost 20 years of bloat.

The Setting
In the grim darkness of the far future, there is only war (and yet more skulls). The 40k setting is one of the more compelling aspects of the game. The Imperium of Man stretches across the stars, and is a nightmare future where chances are pretty good you’ll get born in a sewer, rise up to become a lobotomized cyborg factory worker, and then have your skull turned into a little robot that carries toilet paper. It’s a cartoonishly bleak backdrop for a game where giant men in giant armor hit each other with chainsaw swords. Humanity is beset on all sides by aliens, traitors, daemons, and bureaucratic incompetence, and every day is a struggle for survival.

The Horus Heresy

The Horus heresy was a galactic civil war taking place 10,000 years before the current Warhammer 40K timeline. During this time, half of the Space Marine Legions fell to Chaos and half stayed loyal. These grudges and old rivalries still fuel the narrative 10,000 years later. There is a separate game system for the Horus Heresy that, at this time, is not compatible with 8th Edition Warhammer 40K, but it may be in the future. There are also a large number of novels covering this setting. More on that later!

The Models
At the center of this hobby are the jewel-like objects of wonder known as Citadel Miniatures™. These are models (typically multipart plastic models, but sometimes resin or pewter) that represent the armies of the 41st millennium. It is up to you how you assemble and paint your armies as you muster them for war.

Did You Say Paint?
Painting these models is one of the main aspects of this hobby, taking precedence over playing the actual game for some. Models can be painted with Games Workshop’s own line of Citadel paints, or the paints of any number of other manufacturers. Players can paint their armies following the paint schemes of the studio painters, take their own spin on established schemes, or even come up with their own! Your models are your (expensive, tiny) canvas!

How do I get Started?
The Dark Imperium box set has everything you need to play, including dice, rules, and two starter armies (more on those later). The rulebook is also available separately. There are also Start Collecting! boxes which contain small starter forces for most armies at a reasonable discount.

Who is Games Workshop?
Games Workshop are the games company miniatures company evil empire corporate entitity who create the game and the miniatures. Since the 70s they’ve been making models and rules almost entirely for their own games, and for a long time were seen as an obstinate ivory tower who didn’t know what was best for the game. More recently they’ve turned over a new leaf and begun interacting with the community and treating their customers better. While they’re not perfect, it’s a marked improvement.

Forgeworld
Forgeworld Are games workshop's subsidiary that focus on boutique models as well as things like the Horus Heresy. These models tend to be more expensive than the standard plastic models, but usually look really loving cool. Some of the more obscure and less supported armies will see Forgeworld support, although lately it's mostly just been Horus Heresy stuff.

Video Games
Video games based on 40k range from some of the finest games of their genre to absolute shovelware, so do your research ahead of time. Recommended games include the Dawn of War series, Space Marine, and if you can handle some 90s gameplay, Chaos Gate, Rites of War, and Final Liberation, which are on https://www.gog.com/

Books
There is also a heaping helping of novels based on both Warhammer 40,000 and its prequel series the Horus Heresy. These are published by Black Library, Games Workshop’s publishing branch. The quality varies, but generally if it’s by Dan Abnett or Aaron Dembski-Bowden, it’s worth your time.

8th Edition? What’s Changed?

A lot, actually! The game is more streamlined and the rules have been rewritten from the ground up to make a faster playing and less bloated game. Will they get bloated again? Only time will tell! Units now have flat to hit values in close combat and shooting, vehicle armor values/facings are gone in favor of the same wounds/toughness system everything else uses, the old AP and cover systems have been removed in favor of save modifiers, morale is much less “all or nothing”, there are alternate “power level” points you can build your armies with, and poo poo, there’s just a lot of stuff that’s changed! The rules are free now, so you can check that stuff out for yourself. Oh, also there’s now bigger Space Marines called Primaris Marines.

The Armies
There are a buttload of armies in this game, and chances are pretty good there’s one that’ll suit your playstyle. Whether you want giant supersoldiers with the best equipment available, or hordes of ravening aliens that blanket the table in models, there’s probably something for you!

The Imperium of Man

Mankind has expanded to become an impercievably vast Empire with countless worlds and billions of souls within it. The only thing these worlds and people all have in common is their veneration of the immortal Emperor, who sits on his Golden Throne on Terra. This Imperium is governed by the High Lords of Terra and defended by the noble Space Marines, shadowy Inquisition , devout sisters of battle, mysterious Adeptus Mechanicus, and the endless armies of the Imperial Guard.

Space Marines


The uniforms of the Imperial Guard are camouflaged in order to protect their wearers by hiding them from sight.
The principle is that what the enemy cannot see he cannot kill. This is not the way of the Adeptus Astartes. A Space Marine’s armour is bright with heraldry that proclaims his devotion to his Chapter and the beloved Emperor of Mankind. Our principle is that what the enemy can see, he will soon learn to fear…

Games Workshop’s bread and butter. The Space Marines are humanity’s greatest warriors, each the equal of a dozenhundredthousandhowever many the author deems necessary regular soldiers, and they’re equipped with the best weapons and armor the Imperium can provide. If you want an army that’s tough, powerful, fast, and with a lower model count, this is the army for you! Space Marine chapters follow a strict rule of war called the Codex Astartes, and none adhere closer to it than the Ultramarines. While most chapters also adhere to these same rules, some take them as guidelines. While you can always play your own chapter, there are many in the game with their own unique rules and models.

Blood Angels

Some say that the Blood Angels are tainted: that they harbour a dark secret. I know this to be true. I have seen the infamous Death Company: wild-eyed and foam-mouthed berserkers who tear their enemies limb from limb, crush skulls with a single blow, snap spines and rip out inner organs. I have seen the Sanguinary Priests: the passing of blood filled chalices from lip to lip, heard their wracking lamentations of Sanguinus's death. I have watched their rituals: mighty warriors daubing their armour in the blood of their foes, heard them crying for vengeance against the enemies of the Emperor.
The Blood Angels are a chapter of Space Marines that suffer a curse dating back to the Horus Heresy, causing them to go into a bloodthirsty rage in battle. They are a noble chapter of artisans who adorn their armor in beautiful detail (and also nipples) and have a decided focus on speed and close combat. As the old Ork adage goes, “Red wunz go fasta!” They’re all about blood and have a vampire/Grecian theme. Notable successors include the Lamenters and Flesh Tearers chapters.

Space Wolves

Fenris breeds heroes like a bar breeds drunks - loud, proud and spoiling for a fight.
The chapter of choice for Amon Amarth fans/Anthrocon attendees. The Space Wolves are a chapter themed around Vikings and Norse mythology, and also have a focus on close combat, with even more of an emphasis on heroes and characters. This chapter is the most divergent of the non-Inquisition Space Marine chapters, and feature werewolf mutants, dudes riding giant wolves, and flying Viking longships. They don’t get along with the Inquisition because they’re so divergent, or the Dark Angels because their dads got in a fight 10,000 years ago. Notable successors include the Wolf Brothers, who are dead now.

Dark Angels

I ask myself what it means to be one of the Dark Angels. Is it to hunt the Fallen, chasing shadows through the dark places of the galaxy? Is it to pursue our quest at any expense, forgoing all other oaths and duties? Is it to lie, to hide and to plot so that others will never know of our shame? Is it to keep our own brethren unacquainted with the truth of our past, the legacy we all share in? Or ist it to be a Space Marine? Is it to follow the path laid down by the Emperor and Lion El'Johnson at the founding of this great Imperium of man? To protect mankind, to purge the alien, cleanse the unclean?
The Dark Angels are a monastic chapter of warrior monks, steeped in secrets and lies, for they hold a terrible secret: Half the chapter fell to Chaos during the Horus Heresy. They fight to protect humanity, but their main drive is to find the Fallen Marines from their chapter, hunt them down, and force them to repent. They have a knightly/sometimes Native American theme, and emphasize forces made of a mix of speedy Ravenwing biker units and heavily armored Deathwing Terminator squads. Rumors are that they’re stealthily building back up to legion strength with their successor chapters, all of whom will join them in a hunt for the fallen. Successor chapters include Angels of Vengeance, Angels of Absolution, and a lot more chapters with “Angel” in the name.


Black Templars
To the darkness I bring fire. To the ignorant I bring faith. Those who welcome these gifts may live, but I will visit naught but death and eternal damnation on those who refuse them.
Even more knightly than the Dark Angels and even more bloodthirsty than the Space Wolves are the Black Templars. They are a chapter on an eternal crusade, bringing faith and fire to everything in their way. They distrust psykers and have no librarians in their ranks, and emphasize large, mixed squads of Space Marine initiates and neophytes called Crusader Squads, who rush into battle on foot or in their trademark Land Raider Crusaders. Black Templars are a successor chapter of the Imperial Fists.

Grey Knights

You carry the Emperor's will as your torch, with it destroy the shadows.
Well, uh, this is awkward. You know how the Space Marines are the best of the best? Well these are the best of the best of the best. Each Grey Knight is a psyker, trained to fight and kill daemons, traitors, and the myriad forces of Chaos. This is an even more elite army than the Space Marines, and they’re bolstered on the battlefield by their powerful psychic powers and anti-daemon abilities.

Deathwatch

We face greenskin invasion rimward, Eldar raiding coreward, rebellion trailing and the tendrils of a Hive Fleet incoming spinward. Situation excellent, attacking on all fronts…
These guys are also the best of the best of the best. Weird how often that happens. The Deathwatch are different in that they’re hand picked from other chapters to hunt down the nastiest aliens around. It’s not unusual for every member of a Deathwatch kill-team to be from a different chapter. For the modeler who wants to make every Marine unique, this is the army to go with. Forces are even smaller and more elite than the rest, but they pack a punch.

Sisters of Battle

By bolter shell, flamer burst and melta blast, the mutant, the heretic and the traitor alike are cleansed of their sin of existence. So has it been for five millennia, so shall it be unto the end of time.
Due to a language oversight, the Ministorum could not have a standing army of men, but it said nothing about an army of women! The Sisters of Battle, also known colloquially as nuns with guns, are a zealous fighting force made entirely of women in power armor armed with boltguns, similar to Space Marines. While not genetically enhanced like the Space Marines, they do have access to powerful Acts of Faith that manifest on the battlefield. At the moment of writing the entire range is made of old metal models, but people are still help hopeful for plastics somewhere down the line.


Astra Militarum


I have at my command an entire battle group of the Imperial Guard. Fifty regiments, including specialized drop troops, stealthers, mechanized formations, armored companies, combat engineers and mobile artillery. Over half a million fighting men and thirty thousand tanks and artillery pieces are mine to command. Emperor show mercy to the fool that stands against me, for I shall not.
Also known as the Imperial Guard, the Astra Militarum is the largest fighting force Humanity has ever mustered. Billions of souls from millions of worlds unite under the banner of the Imperium to fight in His name. While not as powerful individually as the Space Marines, what they lack in individual strength they make up for in sheer numbers and armored support. if you want an army that plays like World War II in space, this is the army for you! The variety of uniforms and schemes gives you the opportunity to customize your own force, and the sheer number of tanks available is a treadhead’s dream.

Adeptus Mechanicus

It is my great regret that we live in an age that is proud of machines that think and suspicious of people who try to.
Responsible for the fabrication and invention of all the Imperium's war machines and equipment is the Adeptus Mechanicus. Their standing armies consist of cyborgs, servitors, and biomechanical horrors armed with exotic, electric and radioactive weaponry on powerful mechanical chassis. This army is distinctive in that they don't really have transport vehicles, as their soldiers chiefly have mechanical legs which never tire. Hailing from Mars, the Adeptus Mechanicus supplies most other armies of the Imperium with tech priests and in addition to their other equipment. A more recent addition to the game, the Adeptus Mechanicus are a unique army among the forces of the Imperium.

Imperial Agents

There is no place for the weakwilled or hesitant. Only by firm action and resolute faith will mankind survive. No sacrifice is too great. No treachery too small.
The Imperium of man has many agents, assassins, inquisitors, and general weirdos working for it. While not always viable as a full army, Imperial Agents typically make for a fun and characterful extension of an existing force.

Imperial Knights

Where kings walk, Knights follow
Do you like giant robots? Because we’ve got giant robots. Knights are single-pilot bipedal war machines that tower over the battlefield. Smaller than the war machines of the titan legions, knights are often seconded to another force. Capable of taking immense punishment and dishing it in return, they’re a force to be reckoned with on the tabletop, and offer painters the chance to go nuts designing their own heraldry or drawing from one of the established schemes.

Chaos

Chaos comes from the warp, essentially hell in space. Fueled by unchecked emotion, Chaos corrupts, and none are free from its grasp. The four Chaos gods vie for control over the souls of mortals, each representing a different aspect or desire. Khorne is the god of war and bloodshed, Slaanesh is the god of excess, Tzeentch is the god of change, and Nurgle is the god of decay. Every action can fuel Chaos in some way, and it is for this reason that Chaos is the greatest threat to the Imperium, and the galaxy at large.

Chaos Space Marines


Your shrines will burn, your streets run with blood, your false idols shattered, your people slaughtered by the thousands, your very planet torn apart… and the barest fraction of my hatred will be satisfied.
Embittered, ancient, Veterans of the Long War, most Chaos Space Marines fell to the dark powers during the Horus heresy. Whether they are The devout of one of the four Chaos gods, grudgebearing renegades, or just spacefaring pirates out for their own gain, the Chaos Space Marines are as diverse and ruthless as their loyalist counterparts. they are also a great opportunity for modelers, as they can use parts from loyalists, Chaos, and Horus Heresy kits to great effect when customizing their own models.

Death Guard

In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.
While not all Plague Marines belong to the Death Guard, all Death Guard are Plague Marines. The Death Guard are entirely devoted to Nurgle, and spread his plagues throughout the galaxy. The Death Guard are incredibly tough, even moreso than regular Space Marines. Supported by hordes of Poxwalkers, they can be a very difficult force to shift on the battlefield. If you like zombie or horror aesthetics, this is the army for you.

Thousand Sons

The only good is knowledge and the only evil is ignorance.
The Thousand Sons are, for the most part, an army of automatons inside power armor. Well most of the Legion is but dust inside their armor, it's most powerful Sorcerers are still alive and well. fewer in number than regular Chaos Space Marines, the Thousand Sons rely on their powerful psychic abilities to carry them through the battle. With an Egyptian theme and a bevy of psychic powers at their disposal, the Thousand Sons are distinctive Chaos Legion.

Chaos Daemons

Woe to he who hears the word of the Infernal Denizen of the Great Abyss, for his soul shall be tainted for all eternity.
Better to die in eternal ignorance than to burn in the eternal fire.

While there are no shortage of mortal servants of the dark gods, the Pantheon has their own armies beyond those of men and Chaos Space Marines. Chaos Daemons resemble their chosen God, from the smallest Nurgling, to the largest Bloodthirster. Chaos Daemons are typically hordes of lighter infantry supported by beasts and monstrous creatures. They're largely melee focused, with some shooting and psychic support.

Xenos

While Chaos is the threat from within, Xenos represent the threat from without. There are many alien races vying for control of the galaxy, and these represent some of the most exotic and strange armies of the 41st millennium.

Orks

Travellin' through space is boring. Well, boring unless da hulk yer on is full of dem gene-sneakers, or a base fer da chaos lads wiv da spikes, or already has Boyz on it. Or if humie lootas come callin', that's always good fer a bit a sport. Or unless yer have a mutiny or two to pass da time, or unless strange fings start happenin', which dey usually do when yer out in da warp. One time we had some bloody great ugly fing come straight out of Weird Lugwort's 'ed! It butchered half da lads, that was pretty entertainin'. Come ter fink of it, space is a pretty good larf. And that's before yer find yerself a nice world ta crush!
Orks are, by their own admission, made for fightin’ and winnin’. the Orks, also known as the green tide, are a variety of warbands and klans fighting their way across the stars in their own respective WAAAAGH!s, each of which are halfway between a crusade and a pub crawl. With hordes of troops, ramshackle vehicles, and oodles of technology that really shouldn't work but still kind of does, Orks are an immensely fun army to paint, model, and play. These Orks are less Lord of the Rings, and more Mad Max. It is sad that were the Orks to unite, they could overrun the entire galaxy, but they have too much fun just fighting each other to ever do that. Orks are the closest 40K comes to a comic relief army, and as a result have a lot of fans both in this thread and the greater gaming community.

Tyranids

To think that Tyranids are mindless beasts is a grave mistake. When you fight Tyranids you face not only those before you on the battlefield, but the untold thousands which seek to surround you, which attack your supporting units and destroy your supply lines in perfect synchronicity. These aliens have shown evidence of both tactics and strategy that speaks of a far worse threat than that posed by a mere beast.
Tyranids are unique in that while they don't all have individual will, they do share a gestalt psychic consciousness. This psychic will power is spread through their synapse creatures which control the larger horde. They range in size from the small gaunts, which are roughly man-sized, to tank sized carnifexes all the way to monstrous bio-titans. The swarm’s only will is to kill and devour. If you like the Zerg from Starcraft or the bugs from Starship Troopers, you'll find something to like here.

Genestealer Cults

Genestealers are perfectly bio-engineered infiltrators that rove ahead of the Tyranid hive fleets seeking rich feeding grounds. These deadly creatures work by implanting and subverting members of the host species, striving to dominate their victims through alien cunning or terrifying violence as the situation requires.
Ahead of the greater Tyranid hordes are the vanguard organisms that are genestealers. Genestealers begin by implanting their DNA in members of a planet's community, and then through a combination of psychic will and good old-fashioned propaganda, are able to take control of its people and start a Genestealer cult, a sort of doomsday cult awaiting the arrival of their “salvation” at the arrival of the great Tyranid swarm. With a combination of industrial equipment, looted military ordnance, and good old-fashioned Tyranid claws, Genestealer Cults are a subversive but fragile force which relies on sneak attacks and outflanking to accomplish its goals. They have a decidedly industrial aesthetic which provides a little-seen glimpse into day-to-day life in the Imperium. They work as a great support Force for Tyranids, and offer numerous modeling and converting opportunities due to their background.

Necrons

Order. Unity. Obedience. We taught the galaxy these things long ago, and we will do so again.
Unbelievably ancient, the Necrons have been slumbering throughout the universe for millennia. Only recently have they awoken, and it is their goal to reconquer all that they lost in their sleep. Afflicted with an ancient curse, most Necrons are merely soulless automatons trapped in regenerating bodies of metal. Others have gone completely mad and seek to wear the skin of those they kill. Some still kept parts of their old personalities and are now eccentric and ambitious Warlords all. Armed with weapons that strip the matter from their target’s bones, and made of regenerating living metal, Necrons are a force to be reckoned with. In previous editions they were essentially mindless Terminator-esque automatons, but more recently they have been fleshed out to incorporate more personality and an Egyptian theme. Their standard silver scheme also lends itself to beginning painters and people who want an army done fast.

Tau

Ryu ga waga teki wo kurau!
Young, ambitious, and technologically-advanced, the Tau Empire is a recent contender for control of the galaxy. Their troops, while well armored and heavily-armed, are not well trained for close combat, but are supported by their alien auxiliaries and the heavier firepower of their armored units. Tau vehicles are typically fast hovertanks armed with heavy ordnance, but the real heart of a Tau force is in its battle suits. Ranging from single man Crisis suits all the way to monstrous Stormsurges and Supremacy armor, the Tau mount most of their best weapons on these bipedal war machines. Even still, they eschew close combat in favor of superior firepower, and are rare in that they have no psychic presence whatsoever. The Tau have a decidedly Eastern aesthetic, drawing heavily from Mecha anime like Robotech.

Eldar

I hear the song of the celestial heavens, and the music is cacophonous. It is strange but I find comfort in its dissonance. Righting the discord of the universal opus is what’s given my people purpose when, by all rights we as a race should have collapsed in upon ourselves. It is in such moments when species find their greatness or settle back into the muck that spawned them... For myself I have purpose if only to correct one particular stray note in a symphony ran amok. Win or lose, this battle is already my victory, my triumph. It is now fate which decides whether I am there to celebrate that fact or not.
Before mankind was young, the Eldar were the rulers of the galaxy. However, their hedonistic society collapsed in on itself giving birth to Slaanesh, the Chaos god of excess. Since then the surviving Eldar have lived on floating craftworlds, vessels which blur the line between planet and spaceship. They live an ascetic lifestyle, singular in purpose, be it poetry or warfare. Their armies are made up of elite Aspect Warriors, specialized in one way of war, supported by ghostly Wraith constructs, powerful gravtanks, and some of the most devastating psykers in the universe. They provide a painter ample opportunity to test their skills on some incredibly detailed models, while also letting them paint a diverse variety of colors and uniforms within one army. The Eldar dominate the psychic phase typically, and their fragile nature and Powerful weaponry reward a skilled player.

Dark Eldar

Why do we ride atop these elegant craft? The better to hear the screams of our prey as we ride them down, to savour the fear etched on their faces, to taste the tantalising tang of their blood in the air as an appetiser before the feast. But most of all we ride them so that the slaughter may begin as soon as possible.
Not simply Chaos Eldar, the Dark Eldar instead spread suffering and pain to feed She-who-thirsts, their name for Slaanesh. They do this not to serve the Prince of Excess, but to sate its hunger and keep it from devouring their own souls. For this purpose, the Dark Eldar typically capture slaves either for the sake of torturing them, or to fight in the gladiator arenas on Commoragh. They do this from the decks of their fast-moving Raiders and Venom skimmers, or on their Reaver jetbikes. The Haemonculi among the Dark Eldar are master fleshsmiths, capable of cloning fallen Dark Eldar warriors, or turning them into biological monstrosities such as the Wracks or Talos pain engines. By and large, the Dark Eldar are even more of a glass cannon and precision army than the regular Eldar, but without psychic powers to fall back on they rely more on speed. There's a real Hellraiser aesthetic here that make them an ideal Army for horror fans.

Harlequins

I'm a be down, I'm a be down
Down with the clown till I'm dead in the ground

Neither Craftworld Eldar, nor Dark Eldar, the harlequins are a bizarre and eccentric troupe of Eldar devoted to re-enacting the Legend of the Fall of the Eldar. They are Servants of the Laughing God, and dress in garish and colorful costumes that they wear to war. They see no distinction between performance and war, and they serve their God by performing on the battlefield. They are a specialized and fragile army, even among the Eldar. They reward a player with a distinct plan and a steady paintbrush. They are most often used alongside their Craftworld or Dark brethren as a supporting force.

Podcasts
There are actually a bunch of podcasts out there detailing the lore, gameplay, and other aspects of this silly game about plastic spacemen.
The Independent Characters is the go-to for a positive, inclusive, and professional take on their bi-weekly topics.
The 40k Badcast is where you can go to hear me and ya boy TheSexCannon talk about how bad we are at 40k, and cover various topics in a tighter and more humorous light. We also read bad fanfiction and post every other week.
40k Radio Is a more general 40K podcast that updates about once a month. Its undergone numerous changes in both its hosts and contents, but is pretty stable right now
Camhammer is my dead Warhammer-based Youtube channel. I reviewed Warhammer video games, showed off armies, and talked about various aspects of the game and universe.

Dawn of Awesome

I made some dumb cartoons about the Dawn of War games
https://www.youtube.com/playlist?list=PLrf6H9c5gFdiIcVzexkySbteQi6dLlh4v

Other Threads
If you want to know more about painting, The Miniature Painting Thread is for you!
If future historical wargaming is your bag check out The Horus Heresy thread!
Like reading books? Check out The Black Library thread and talk some Warhams fiction.
If you want to play some of the more esoteric games in the Warhammer setting, try The Specialist Games thread!
There’s a Warhammer Roleplay thread that I’ll admit I’ve never been to
If you want to chart the bizarre course that took 40k’s sister game, Warhammer Fantasy Battle, into the Age of Sigmar, check out The Warhammer thread.

Other Sites

There is only one good Warhams website on the Internet that isn't run by GW, and it's Goonhammer dot com

Official Sources
Games Workshop’s Official website offers 360-degree photos of most of their models and serves as a great catalog to browse their products. While there are some store exclusive products available, it's usually best to go through a discount source.
Forgeworld Is there Boutique specialty model shop. Models tend to be more expensive, but better sculpted and made of resin instead of plastic. Forgeworld models tend to suit more niche armies and interests.
Warhammer Community Is part of their more customer-facing strategy and contains articles written by both the studio as well as some members of the community, previews, advertisements for their products, and other stuff. It's pretty okay.
The Regimental Standard Is an in-universe propaganda page written with tongue firmly planted in cheek. Masquerading as motivational material for Imperial Guard soldiers, it's always good for a laugh. Updates once a week.
WarhammerTV Provides trailers, the occasional interview, and most importantly daily painting tutorials by our Lord Duncan Rhodes. seriously, they're very helpful for painters of all skill levels.
Their Twitch Channel Live streams games, interviews, and other stuff multiple times a week. if you subscribe you can watch all their old streams.
They also have Facebook pages:
https://www.facebook.com/WarhammerTVteam/?ref=br_rs
https://www.facebook.com/Warhammer-40000-1575682476085719/?ref=br_rs

Where to Buy:
Separate from GW’s official stores, there are a number of websites that sell GW stuff, usually at a discount:
http://chaosorc.com/ - Often stock used or out of print material, and they too offer a good discount.
http://www.waylandgames.co.uk/ - I googled “good europe warhammer store” and got this, tell me if I’m wrong
http://www.ebay.com/ - you can find most ham things here, as there is a healthy secondhand market as well as stores with their own ebay pages. Be wary of anything from Eastern Europe or China, however, as it is likely a recast model.

Special thanks to TheChirurgeon for making all the banner images, the Something Awful goons for supplying sweet pictures of their hams, and PierreTheMime for writing the previous OP! Don’t be afraid to ask questions, and happy hamming!

SRM fucked around with this message at 16:49 on Nov 21, 2019

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SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
:siren: Core rules are available FOR FREE right HERE!:siren:








Beer4TheBeerGod's Amazing, Incredible, Glorious Mathhammer M'Spreadsheet


Note: Beer4TheBeerGod edited this post.

Somebody fucked around with this message at 18:08 on Feb 11, 2019

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

panascope posted:

I pretty much only play Heresy these days so here are my Sons of Horus.



this is saved on my computer as Panascope.png

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Der Shovel posted:

Anyone else doing their Primaris marines as Black Templars? I'm looking for inspiration and ideas, so I guess nice looking non-Primaris BTs might work too?

I'm gonna do Primaris Marines as Templars doing the cross on the face that my Neophytes have; to save folks the trouble, here's my Templars so far:







Gonna finish up some Assault Terminators in the next few days.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Ayn Marx posted:

SRM what's your recipe for realistic black skin? I want to include some black marines in my bigly army

I've been bouncing around doing different techniques but the latest I like is Doombull Brown > Purple wash > Doombull Brown leaving the wash in the recesses > Bugman's Glow highlight.

I got my first game of 8th in, I liked it a lot. I didn't do a battle report since we were still just learning the game, but here's the battle:










And here's some of his Tinboyz he just finished; somebody was posting about Tinboyz in the old thread and I thought the timing was good:

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

AndyElusive posted:

:allears:

If you would have said this was a game of 2nd Edition I'd have believed you.

Please say you're making a bunch of retro colored bigmars.

I was thinking about it but my Primaris bros are gonna be more modern. I have a wild hair to get someone to sculpt me a retro-appropriate Guilliman but that'd be a lot of money to get done.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

bonds0097 posted:

Think I nailed down the blue and red for my Crimson Fists:



I definitely wanted some green in the blue and this worked out really well after going through a half dozen different blues. I tried to keep the red relatively muted with just a bit of pop on the real sharp edges.

I think I can paint my Primaris now.

Lookin pretty good. What blues are you using? I'm contemplating rebasing or just repainting the bases on my Crimson Fists to match my other models.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Soldier o Fortune posted:

Looks good!

What are you guys planning to use for Primaris shoulder insignia? My FLGS and others are recommending the stuff on shapeways. Anyone done an Imperial / Crimson Fist Primaris with these yet?

https://www.shapeways.com/product/HZN8LXRY3/60x-kings-fist-shoulder-insignia-pack?optionId=62861945

I'm planning on buying their not-Blood Ravens and not-Templars bits for my Primaris bros, if I get to them first I'll give a trip report.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
Tendinitis sucks, but I'm finally bouncing back enough that I can paint - here's some Assault Terminators for my Templars:







SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

TheChirurgeon posted:

These are loving cool. Good work!
:respek:

OMG sriracha pudding! posted:

good gosh these are beautiful. It looks like you've got your black armor down to a science; I really love the edge highlights.
Thank you! It's the first highlights for black armor that I've really liked doing; my Ravenwing were a headache. And go take some pictures of your mans! Your Leviathan's cool.

Zuul the Cat posted:

Top notch as always. Do you just use Valhallan Blizzard for your snow?
Thanks! I haven't tried it yet; I've been using more or less the same basing technique for 5 years now, based on Fyrbrand's recipe. I did a tutorial for it a while ago.
https://www.youtube.com/watch?v=gWCsB1oZlik

moths posted:

Am I correctly reading that dreadnaughts have lost multimeltas?

And about how much conversion does it take before something is obviously a venerable dread?

They don't come stock with them but they're in the Dreadnought Heavy Weapons list in the index, at least the print version. And I'd say any time it's significantly dolled up - just look at the plastic kit or some of the Forgeworld bodies and see how close you can get it to that. There's definitely enough baubles and bits and bobs to turn a regular dread into a venerable one out there.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Artum posted:

The internet being down and a heatwave lead to me getting both more painting than i'd expected done and less than I'd like, but I'm rather pleased with how this one turned out.


Was listening to Know No Fear while working on this and I lost it when they fistbumped.

Just need to tidy up the badge, hopefully by the time I've freehanded the ultramarines insignia twenty times I'll have figured out a consistent method.

This guy looks great! Have you tried using transfers for the Ultramarines insignia? I've found it to be a lot less headache-inducing than freehanding everything.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Artum posted:

I probably should, I still have a deep and abiding hatred of transfers from when I was 12.

Give em a go, Trim the transfer as close to the design as you can (even cutting the hole out of the middle of the U) and use Micro Set/Micro Sol and follow that up with varnish - you can get great results pretty easily that way. If I had to freehand everything that I've been doing, I'd go nuts.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
Hey all, I'm selling a lovely dusty Land Raider Crusader.
http://www.ebay.com/itm/263046420566?ul_noapp=true
Just clearing some stuff out and found this and thought I'd sold it when I got rid of a bunch of my other beat up old projects.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Thanks! I'll send it out Wednesday.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
Don't purge me or my son ever again

Corrode posted:

May I suggest Crimson Fists as the obvious best Chapter (Blood Angels in close second place)
The best chapters are either wearing blue or are Imperial Fist successor chapters, and Crimson Fists fit both criteria.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
I'm really looking forward to seeing my first perils of the warp that involves a psyker exploding and dragging all the dudes around him into space hell.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
Those dirty Imperial Fists look great man. Bet they look great on the tabletop.

Corrode posted:

Do you still have your Fists? I loved those.
I was actually just looking through them for nostalgia's sake a minute ago! I have trouble fielding older armies that aren't painted to the standard I paint to now because I'm such a stickler for aesthetics, so they haven't seen the tabletop in a while. It's interesting looking at how the army progressed over 3 years of painting though, and those were the 3 years I evolved the most as a painter.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

The Bee posted:

Looking at the Primaris stats, why doesn't the lieutenant's bolt rifle get the AP and extra range of other Primaris bolters? You'd think a weapon with a fancy title like master-crafted auto bolt rifle would get more than just 2 damage standard Marine bolter stats, and Assault instead of Rapid Fire. Does getting 2 shots at 24 inches instead of 15 inches really make such an overwhelming difference that giving it at least the extra AP would make it overpowered?

Being able to run and shoot is pretty nice, and 2 wounds per hit is too.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Uroboros posted:

You've done well fellow Ultrabro.

Having not touched brush to model in almost a month, I'm nearly biting my nails in anticipation of getting back on the wagon this weekend.

I just packed up my painting stuff last night in preparation for the move next week, I'm in the same boat. I should start my Stormraven but I'm really itching to work on some Primaris bros once I'm all unpacked.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

panascope posted:

Also man power levels are a lot cooler than points

This, unironically

GreenMarine posted:

The PL system isn't for people who want to squeeze the most out of their list. If you say "now I have to max this unit out to get the most bang per PL" you should be using points. PL is for "lets play some warhammer and drink some beers and have fun and not sweat the list building details too much" type of dudes. And for players who just aren't that good at warhammer, whose play isn't squeezing out the most per turn, or who like to charge their world eaters across the acid slime because that's what they would do in real life...PL seems fine.

that me

I played a 113 PL game on Saturday, and when we went back later and compared points values, I think we had about a 200 point discrepancy, with me being over. That being said, he had a lot of understrength units (he fields Chaos Marines in their holy numbers) and I had a lot of characters loaded up with dumb stuff like power fists that I wouldn't take in a normal game. He still won, but only just.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

jadebullet posted:

I always mask my canopies because I am always afraid of this happening even though I always prep my canopies.

For those who don't know the scale modeling technique, dipping your clear parts in floor polish like Future or Klear, dabbing off the excess, and letting them dry for 24 hours helps protect the clear parts from frosting, as well as makes them really clear.

I'm wondering if gloss varnishing them after the fact would fix the frosting, same as when the varnish frosts on minis.

BeigeJacket posted:

Is it known when/if the Bigmarines are getting new kits?

I laughed when I first saw the pics, rolled my eyes when I first saw the fluff, and sneered haughtily when I opened the box and first saw the sprues.

Now less than a week later I've painted up a squad and character, and can't remember the last time I enjoyed hitting the brushes that much. Psyched to try them out this Sat.

I guarantee they'll be getting new kits, when exactly that is we just don't know. Primaris and Death Guard are pretty much definitely the next two 40k releases though.

Zuul the Cat posted:

I won't use any of the Army Painter sprays at all anymore. I've used both the black primer and white, and both have come out fuzzy. I just don't trust their product.

You need to use them exactly as it instructs you to on the can, and only in decent weather conditions. It sucks but their colors are great. You need to prime them beforehand though; their paints chip like crazy if you don't, even with varnish.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
The left hand and the right hand also don't talk as much as you'd think, so there's a definite GW/FW disconnect that can lead to stuff like this.

That being said I was just looking at the Elysian range - a range I've never had much interest in - and then researched WW2 Russian paratrooper uniforms to stick them with my Valhallans. This loving hobby.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
That cardboard box terrain is so silly.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Senjuro posted:

They are and they aren't. Between the Mk.X armor, bolt rifles, new dread with knees and these new bolt pistols it looks like GW is slowly giving marines a more high tech, sleeker design and while it doesn't necessarily look bad on it's own merits it's not the rough, bulky, impractical, industrial designs the Imperium is known for.

For example compare the old and new backpacks:



Or the new jump packs:



They almost look like they were made by the tau. I worry about where this is headed.

They're supposed to be innovative for the Imperium, and share a lot of design cues with the Admech range. Seeing how they're supposed to be largely designed by Bellisarius Cawl, I dig the Admech stylings from both an aesthetic and lore point of view. I do agree they miss some of that typical Imperial nature - including the baroque nature of a lot of it - but I do like the overall aesthetic.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

TheChirurgeon posted:

Yeah but the mats are pretty cool

I'm curious about the material/size of them, since the AoS starter ones are little.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

berzerkmonkey posted:

I don't know. I kind of like the Cargo Container idea. At least it's supposed to be a boxy aesthetic. Plus, it fits into the "Christmas morning" idea where you can play a game right out of the box.

I completely understand why it's there - when I was younger and getting into the hobby I'd have loved that stuff. I just think it's kinda cute honestly, although I don't really have a use for it. The cardboard cargo containers look better than the AoS cardboard terrain.

JoshTheStampede posted:

AoP would disqualify you for Shapeways shoulderpads? What happened to the old rule about having an acceptable % of 3rd party bits?

That's my concern too, I want to have some printed shoulder icons but I don't wanna be disqualified from anything when AoP rolls around.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Safety Factor posted:

I don't have anyone on ignore. :shobon:
The ignore function is cool and good.

jadebullet posted:

That's definitely interesting. Maybe the Hrud? There is also word that Squats were mentioned again as being a race.
Squats got mentioned by name in the 6th ed rulebook's fluff section, but nothing came of it unfortunately.

WhiteWolf123 posted:

Honestly, regular Marines have been outperforming the Primaris in a pretty significant way. In order to make them more competitive, I think they're going to need wargear options and a transport that can compete with a Razorback to start replacing them. Right now, even ignoring their lack of transports, their inability to grab wargear options really hamstrings their battlefield role flexibility. Unless future Primaris can take tactically specialized weapon equivalents in the Intercessor squads, I just don't think they're going to be widespread upgrades to conventional Marine lists.

Hellblasters, on the other hand, have been quite good. Their weapons are very good.
I guarantee Primaris Marines will be getting some more options once they get multpart kits - if nothing else, I bet their sergeants will get some sort of equipment options. I know they're supposed to be more "legion-like" in how they distribute wargear, but even in 30k you can deck out a sergeant with equipment.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
:sun: It's all tallboys by the pool on this special summer Badcast! :sun:
https://40kbadcast.com/2017/06/26/40k-badcast-12-summertime-and-the-hammins-easy/

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

The Bee posted:

What makes battle cannons so bad, anyway? Is it just the swinginess of having both damage and shots fired being randomly determined, along with a not particularly impressive strength score?

Pretty much. On average you're getting 3 shots, half of those hit, and one or two of those will wound, causing an average of two wounds each. You can probably kill an elite infantry model or two or punch a smaller hole in a tank. While potentially powerful, it really depends on you rolling above average to do anything notable.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
I'm just about to move and 90% of my ham poo poo has been packed up for the past week. I found I had some Prometheum Relay Pipes, spray primer, and a handful of paints and lovely brushes that weren't in taped up boxes yet, and I started working on them. I feel like one of those really desperate folks who pick up cigarette butts off the sidewalk to try and get a nicotine fix.

Ilor posted:

Is it wrong that I was listening to the Badcast while painting Infinity miniatures? Was I breaking some kind of unspoken rule there?
Turn in your badge and gun, you're off the force.

moths posted:





Not the best photos, but these are the Celestial Lions my friend Lexx painted up for the LGS! The star chart on the flag was a nice touch.

(Retributor gold is apparently a dream to work with.)
Those guys look excellent. That's a real sharp scheme and the quality of painting is rock solid. Can confirm that Retributor Gold is great too; I've used it for all my golds since it came out.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Texmo posted:

Does anyone have any advice for getting the SnapMaster™ flying stems which the Inceptors use to glue in place properly? Preferably one which doesn't involve sticking it to the jetpack first because, while that does sound a lot smarter, i've already painted and glued the bumblemen, and now it's just the Eternal Struggle of trying to get them to stay put while drying.

I'm thinking I'll either magnetize them and paint them completely separately, or paint them separately, scrape off some paint where the stand connects, and just glue there.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

TheChirurgeon posted:

The only time Ultramarines were cool as poo poo was in Codex: Tyranids

idk, they were pretty cool when they dunked on your Black Legion last year

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

TheChirurgeon posted:

ps your grandma-faced primarch sucks

least he ain't dead

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

The Sex Cannon posted:

So Bullgryns got really good. Slabshield gives whem a 2+ save and they hit like autocannons in combat if they have the beatsticks or whatever the gently caress they're called. Best part: 42 pts each.

Hell yeah they did. I'm trying to figure out how to make some good Valhallan ones. In other words, time to practice Greenstuffing giant ushankas.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Safety Factor posted:

You can shove them into chimeras and even valkyries. :getin:

SRM, please strap grav-chutes to your ogryns and drop them out of a plane.
My original idea was for armored war bears like in Red Alert 3, but never found a model I liked enough to use for it.

While my photo setup and most of my paints are all packed up, I was able to hash these Prometheum Pipes out today:

It felt so drat good just to paint something again, I tell you what.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Agentdark posted:

Anyone got a good source for making Inquisitorial Acolytes? Like is there a good kit somewhere that could be used. I want to make a small force of acolytes with power maces and pistols.
Skitarii, Genestealer Cultists, and Guard command squads are the best places to start. Tempestus Scions and Chaos Cultists are also pretty great, although the latter are limited. After that, WHFB kits are the best places to go. Here's a couple I made:



JackMack posted:

I find it the most dull bit of the thread. I would rather hear s retrospective after you play it. Otherwise it is just a list of models and points values.

Same, I don't think I've replied to an army list post since like... 5th edition save to tell someone they're a bad person for taking 9 quad mortars.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

SteelMentor posted:

This easy to build release is essentially a mirror of the same thing AoS did. Small boxes for beginners in a pocket money price range.

Is odd they released them before their multipart equivlents tho.

I think they're just trying something a little different here to see how it works. Personally, I'd rather have multiparts, and if multipart kits and monopose dudes are the two options out there, I would skip the monopose guys entirely. By having the monopose guys out there first, they'll probably get some folks like me as well as new players.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

bonds0097 posted:

And don't even get me started on their weird fetish for avocado toast.
If millennials didn't buy avocado toast they could all afford Warlord titans.

Der Waffle Mous posted:

At this point I might just buy the shapeways shoulder pads.
I was thinking about doing that for my Primaris bros but once I started seeing painted examples of them I wasn't so thrilled. They're just still kinda fuzzy and have those telltale 3D printing lines on them. I came this close too.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

bonds0097 posted:

I think the insignias (not full pads) look good. Zuul's howling griffons use them and they look great.

I'd need to see some close up photos of just those; unfortunately the printers haven't been posting any sorta closeups or anything that shows much detail outside of renders.

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SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

thesurlyspringKAA posted:

May I please have more badcast please?

Sorry, I moved and then the next week Dan moved and our schedules aren't quite lining up. We'll get on it soon!

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