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Nexus: The Jupiter Incident is a tactical space strategy game developed by Mithis Interactive, initially intended to be Imperium Galactica 3. This fell through when the developers lost the license to Imperium Galactica, and so the game was moved onto a studio named Philos Laboratories and the game named Galaxy Andromeda. Then, it was shunted to Mithis, who later went on to make Battlestations Midway after being acquired in 2006 by Eidos Interactive and having their name changed to Eidos Hungary. In 2010, Square Enix closed Eidos Hungary since they didn't feel more games in the Battlestations series would be successful after the lacklustre performance of Battlestations Pacific. The team went on to form Most Wanted Entertainment, who proceeded to launch a crowdfunding campaign in 2011 on GamesPlant?, earning 104,867 in pledges, falling short of their 400,000 goal. Following this failure, the game was re-released on GOG. The game was also available on Steam, as it has been for many years. Most Wanted didn't give up, hoping that after the GOG release interest in the game would have been revitalised, launching a second campaign this time on Kickstarter for Nexus 2: The Gods Awaken. They were correct as well, as Nexus 2 raised $161,731. Unfortunately, their goal was $650,000. Then, out of nowhere, Nordic Games (now THQ Nordic), built from the ashes of JoWooD (Spellforce, Silent Storm), Dreamcatcher (Painkiller, The Guild 2), THQ (Darksiders) Digital Reality (Imperium Galactica, Haegemonia) and NovaLogic (Delta Force, Comanche), acquires the rights to Nexus in 2015 and push out an update to the Steam version of the game in March 2016, introducing widescreen support and Steam Workshop support the two most major enhancements. The game itself is a scenario based fleet tactics game, with opportunities for ship customisation in between missions. It also features a comprehensive order system and enough depth under the hood to effectively simulate any science fiction fantasy you may have in a copyright free environment. Then you can try out the Star Wars mod if you're a filthy casual while true connoisseurs enjoy the Battlestar Galactica mod. Just kidding, they're playing the Babylon 5 mod. No other game comes quite as close in replicating such experiences. The world of Nexus is one dominated by mega-corporations after an age of booming colonisation, where our protagonist, Marcus Cromwell, took part in the war that saw the decline of the central governing body, the ISA. Many years after that, he is now in the employ of one of those corporations: Spacetech, sent on a mission to the Jupiter Sector. Spacetech: We work for them right now. A private company. They own Michelangelo Station. Kissaki Syndicate: Way ahead in shipping related technology, own several patents and dominate 28.4% market share. They have a base in Jupiter, Shukenja Station and a battleship: The Kensai. International Space Agency (ISA): The closest thing to a stellar government, now thoroughly defanged. Military organisation is called the Confederate Fleet. They have a military base in Jupiter, Kepler Station. OSEC: A leading research corporation. First colonists on Mars. Have a base in Jupiter, Valiant Base. Orbital Investment: The first space corporation. Not OSEC. Have a research base in Jupiter, Volcano Station. Aerospace: Spacetech don't like them. Along with OSEC and Orbital Limited took part in the Battle of Phobos. Noah Defence Force: The military arm of the colonists of the Noah Sector. Have served for over half a century as mercenaries to the Vardrags against the Gorn. Arrival to Jupiter - Part 1 The Ronin - Part 2 Nexus: Battlestar Galactica OSEC Encounter and The Chance - Part 3 Kissaki Raid - Part 4 Shukenja Beta - Part 5 Raptor Raid - Part 6 The Chase - Part 7 Back to Earth - Part 8 Raptor Genocide - Part 9 First Blood - Part 10 Save the Scout - Part 11 Sneaking - Part 12 Titan - Part 13 The Mechanoid - Part 14 The Locust - Part 15 The Siege of Avalon - Part 16 Peace Negotiations - Part 17 Locust Queen - Part 18 HerpicleOmnicron5 fucked around with this message at 20:06 on Oct 7, 2017 |
# ¿ Jun 17, 2017 22:45 |
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# ¿ May 3, 2024 05:17 |
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Marcus Cromwell, Captain. In military history books he was remembered as an exceptional officer, a brilliant strategist, a charismatic warrior with an unshakeable character, and a general in one of humankind's most momentous battles. His portrait hung on the walls of government offices; he was talked about in every military and space academy throughout the world... his legend became common currency in the world of holo-movies... he became an idol to millions. Who was he in reality? Just a man, handed an almost messianic role by fate. He was born in 2067 in England. In 2077, his father sailed away with Noah's Ark, only to vanish into the depths of space, presumed dead. Marcus never saw him again, but inherited his father's dreams and his yearning to explore the infinity of space. Marcus graduated from the academy in 2086. Earth was headed towards its first space war; freshly graduated officers were thrown into fierce clashes. Marcus soon got his own taste of war. His ship was shot down near Phobos in 2098. He was rescued and reanimated ten years later. In 2112, he left for Jupiter aboard the Stiletto... and embarked upon a journey towards immortality. Officer, Lieutenant. Respectful family background, good schools and good grades. A career that ascended smoothly, and plateaued at Flag-Lieutenant. As his former boss put it: "Oh, that boy Nigel? Born to become a Flag-Lieutenant. He's like an old cargo freighter - sure, steady, reliable... just don't expect mind-blowing performance!" Rudolf Veltman, Commander. This professor of German origin has filled volumes with his works and theories. He received the Nobel prize for physics, aged 25, in recognition of his achievements in Quantum Physics. After that, he became Professor of Honour at multiple universities, and became the lead scientist of the Motyan Institute for Astro Research. Later, he became interested in AI-Psychology and he worked on ISA Space-Traffic Control AI. Few people know that he also published profound philosophical essays, in which he examined the problems and opportunities of the expected evolution of humankind. He retreated from the limelight eight years ago, ostensibly to start his own private research. In reality, he had accepted an offer from Spacetech and joined the corporation. He quit publishing from that point on; only a few people know that he is working on new spacecraft propulsion methods. His career almost collapsed after a failed experiment resulted in four deaths. After his recouperation, he accepted a job as a researcher aboard the Sunflower base. Xiao Lee, Commander. Her parents died while they were repairing the docks of the Kelvin base orbiting Earth. She was brought up by her aunt, in accordance with Confucian tradition. Her aunt tried to keep her away from spaceshipping, hoping to grant her a safer life. But all her restrictions and punishments did not work and Xiao finally ended up at the Academy, where she excelled. She became an outstanding strategist and a tough officer; there is a small shrine in her cabin, where she lights some incense in front of a small buddha sculpture. Francis Delorain, Captain. 'He was a smart, brisk child. His eyes betrayed a wisdom far beyond his years... despite all that precocious knowledge, he always kept clowning around and laughing... it was pure joy to be in his company. Such sensitivity meant that life's hardships struck him particularly heavily... he often needed my support. Later we lost contact... his parents opposed the Noah plan, and our fathers had fierce quarrels over the project, until our two families stopped talking with each other. We crossed paths in cadet school, and we were soon back to our old tricks. My father was long gone by that time, considered dead... as was I, just a few years later... we graduated from the academy together and fought side by side in the Confederate Fleet... I was left for dead near Phobos... Many years have gone by; we've changed, as has the world. As far as I am concerned, Francis still embodies the carelessness and joy of my childhood.' (Marcus Cromwell) Angel Tenshi, or Angel in English, is the lead scientist of the Kissaki Shukenja Beta station. It is a fourth generation self-upgrading Artificial Intelligence with a personality, and as such is completely illegal. The incident at the Shukenja Base seems to have left her shaken, but Professor Veltman insists that this is a common reaction of AIs who fail to protect the humans under their care. She is currently living in the Angelwing, which was named after her by the Kissaki scientists. Sweetwater, Commander. Dream... pulsating life everywhere in the whirling mist... emotions and thoughts... wisdom, carefulness, curiosity... and fear. Chemicals running through my veins, slowly, yet impatiently growing organs deep down between my very own cells... passing and resurrection... the gate of wisdom and death.... the infinite space... alien cells, alien thoughts, alien desires... they touch me, grasp me, inspect and transform me... a past falling into the distance... fading memories... calming swell... tranquillity... solitude... She is our liason officer with the Ghosts. She is the only person from a human fleet who has been granted permission to meet the Ghosts face-to-face. Why the Ghosts chose her is almost as much of a mystery as the Ghosts themselves. Sweetwater is currently working on a human camouflage device project, based upon the principles of Ghost biotechnology. Her research is in its final phases now; this campaign will put it to the test. Disaster struck when the Poltergeist, a Destroyer equipped with the camouflage device, was damaged by a missile detonating in its vicinity. The crew was rescued and Commander Sweetwater was transferred to the Angelwing. David Cole, Captain. He did not talk until he was 5 years old. Examinations revealed no organic reason for his silence. He was considered autistic, mute, or possibly emotionally stunted. He was a reserved, disciplined child, who had always demonstrated a serious interest in weapons. His father was a navy officer, and encouraged his child's fascination with technology, hoping to bring him out of his shell. His efforts bore fruit, he was talking on the telecom one day with a fellow officer about a weapon that is going to be introduced soon, when young David marched in and announced: 'Dad! The DK626 energy cells are too weak for the Diamond Spider! The neutron accelerators and thermo regulators sap a lot of energy, so you should use at least DK912 cells - my guess is they're going to settle with the new XL1000S.' Eventually, David Cole became a navy officer. His crew learned to interpret his short orders and know only to ask him about weapons if they have at least ten minutes to listen to his answer. Approx 4500 Years Ago - Thanks to the wormhole-network spanning the galaxy, the Vardrag Confederation is established and starts expanding. Approx 3900 Years Ago - The Gorgs discover the space-net as well and start using it. They conquer lesser developed races one after another. The Gorg Empire is formed. Approx 600 Years Ago - The Cardrag Confederation and the Gorg Empire meet. Although the Gorgs are technologically lesser developed, they still attack the Vardrags. After a few lost battles, the unified fleet of the Vardrag Confederation stops the Gorg advancement. A fragile peace treaty is signed; the Gorgs give up on their conquest of the Confederation. 1865 Jules Verne writes his famous novel about travelling to the Moon. 1961 The first man in space. 1969 The first man on the moon. 1998 The first module of the International Space Station is sent into orbit. 2010 Internet2, the 2nd generation internet backbone, is established. 2013 The first private space station is sent into orbit. The station was technically launched by an African country that did not sign the UNISPACE treaty in reality it is owned by a giant corporation. 2018 The first AI came into life. 2025 The first orbital colony is opened. 2031 The ISA (International Space Agency) builds the first Moon colony. 2033 The first person outside of the Earth, Richard Cromwell, is born. 2034 The liberalisation of spatial economic activities (mining, energy production, manufacturing) is enabled via the Zurich Orbital Convention. 2035 The Douglas Case occurs, the first murder in space. 2035-2038 The AI wars take place, and Internet2 collapses. 2038 AI is banned. Internet3 is restructured. 2039 The first company to be registered in space, Orbital Limited, is established. 2040 The armed conflict between the world's leading private space research companies (Presumably OSEC and Orbital) takes place, remembered only as the Orbital War. 2043 The Sector Earth (SE) Convention introduces the fleet quote within the inner regions of the Solar System and announces a ban on armament, while it excludes the outer Solar System from the effect of the UNISPACE treaties. The document is symbolically signed by the first person born in space, namely Richard Cromwell. 2054 The 'top secret' corporate laboratories are built in the Kuiper-belt, conducting activites classified illegal on Earth. This is known as the Kuiper Incident. 2062 OSEC establishes its first Mars colony, to be followed by the facilities of other leading space research enterprises. 16/06/2067 Marcus Cromwell, the son of Richard Cromwell, is born on Earth. 03/09/2067 Humankind discovers the first micro-wormhole in the vicinity of Mars, known as the Mars Wormhole. Humankind also discovers it is unimaginative. 01/03/2077 The ISA forces a desperate attempt to lead space research, and it launches Noah's Ark through the wormhole, with 500 hibernated settlers and a million-unit gene pool on board. According to the analysts, the spectacular experiment is 50 years ahead of its time, and it ends up in an even more spectacular catastrophe. 07/10/2079 - First contact is formed between the Noah colonists and the Vardrag Empire. 01/04/2080 To protect the integrity of Earth Sector, the ISA establishes its military organisation: the Confederate Fleet. 23/02/2082 - The Gorgs once again declare war on the Vardrags; they deal them a serious blow at the Battle of Scoratus. 01/05/2083 - The first Human-Gorg battle takes place, wherein Captain Norbank delivers a serious blow on the Gorgs, who were expecting a Vardrag fleet. 17/07/2086 The Martian colonies declare their independence from Earth. 21/11/2090 The Confederate Fleet begins an operation to eliminate illegal corporate activities: finally the unified fleet of Aerospace, OSEC and Orbital delivers a fatal blow to it next to Phobos. 2095-2100 The Mars colonies of the rival companies trade nuclear strikes, which triggers the deadly Martian War. 03/09/2096 - The Kissaki Syndicate discovers the base of the "Creators" near Pluto. They suggest that the find is a gift from a friendly alien race, to help humankind reach the stars. 12/02/2098 Marcus Cromwell is shot down near Phobos. 2105 The Kissaki Syndicate patents revolutionary new devices used in space travel. 2107 The Kissaki Syndicate improves its market share from 2.5% from four years ago, to 28% at present, thanks to its development of devices related to space shipping. They build their first battleship, the Kensai. The technological details of the vessel are classified; the Kensai is not introduced to the civilian market. 06/12/2108 The rescue cabin of Marcus Cromwell is found and he is revived. 29/03/2102 - The Kissaki Syndicate starts its secret construction near Pluto. 03/09/2111 Marcus Cromwell leaves for his new base in Sector Jupiter. 28/04/2112 - Marcus Cromwell, aboard the ST Stiletto, and Francis Delorain, aboard the FSF Hawking, arrives at the Spacetech Twin Stations: Michelangelo and Sunflower. 09/05/2112 - The ST Stiletto intercepts the KSK Ronin and its sister ship, the 14/05/2112 - The Kissaki Syndicate's Shukenja Base sends out an emergency signal. The ST Stiletto, FSF Hawking and OSF Invulnerable and Dangerous respond to the call. The Hawking is rendered unable to continue with operations, and the Invulnerable and Dangerous are destroyed. Unfortunately, the Stiletto arrives to find all staff dead and the station's AI, Tenshi, to be insane. Marcus Cromwell sends a prize crew to seize the Angelwing: an alien cruiser held by the Kissaki. 24/05/2112 - A reprisal raid is launched by the Kissaki forces against Sunflower station, objective: Take back the Angelwing. They are foiled by Cromwell's Stiletto, Commander Xiao Lee's Lightning, and Francis taking temporary command of the Madeline. 01/06/2112/b] - The Angelwing, now the personal flagship of Marcus Cromwell, infiltrates the Shukenja Beta station. The crew make contact with the AI, Angel, and an unidentified hostile mechanoid contact. With the help of Angel, the Angelwing jumps through a wormhole - Gate Alpha, leading to the Noah system. 20/06/2112 - Having made contact with the Noah Colonists, the Angelwing and its crew take part in a convoy escort mission to get the lay of the land. They are attacked by a Pirate Raptor group. The Fat Lady, a transport ship, was stolen by the pirates. 23/06/2112 - The Angelwing alongside two destroyers attempts to intercept the transport. The battle takes a turn for the worst, and the Angelwing is isolated and nearly destroyed. Thankfully, the battleship Rome commanded by Vice Rear Admiral Norbank. 14/07/2112 - The Angelwing investigates Earth, and find that it is held under the iron grip of The Mechanoid Entity, embodied by the Dark Moon. All hope lost with mechanoids descending upon her, the Angelwing attempts to flee. Angel somehow makes the mechanoid forces retreat, saving the Angelwing. 04/08/2112 - An attack is launched against the enclave of the Raptors. A heated battle ensues, with the battleships Rome and Athens being destroyed by special missiles. Marcus Cromwell takes charge of the fleet 04/09/2112 - Cromwell's new fleet, including the Brutus and Sparta commanded by Veltman and Francis respectively, defends the Colossus supply ship against a Gorg fleet. 06/09/2112 - The Cromwell fleet is sent to save a missing Ghost scout ship from a Gorg force. This earns them the respect [spoiler]ire? of the Ghosts, leading to Commander Sweetwater's appointment to the Cromwell fleet. 07/09/2112 - The Angelwing, equipped with Ghost stealth technology alongside the expertise of Commander Sweetwater, infilitrates and disables a Gorg installation, turning their defensive systems against their own fleet. A major Gorg force is slaughtered by this operation. 12/09/2112 - Titan, the Gorg frontier station, is assaulted by the Noah Fleet. Once the Angelwing disabled the IP Blocker of the station, the whole fleet began a major offensive. Vice Rear Admiral Norbank is rendered unconscious, and the fleet is once again commanded by Cromwell. Following this mission, Cromwell is promoted to the rank of Commodore and commands the high speed response force, the Angel Fleet, now equipped with the cruiser Avalanche. 02/10/2112 - Angel attempts interfacing with a mechanoid found in deep space, while the Angel Fleet holds off a Gorg force. The mechanoid is then activated, takes out the Gorg, and then leaves. [b]05/10/2112 - The same mechanoid is tracked down, and is found to be deactivated by a strange biological entity: The Locust. Following a brief engagement, the Angelwing assimilates the mechanoid. HerpicleOmnicron5 fucked around with this message at 14:41 on Sep 21, 2017 |
# ¿ Jun 17, 2017 22:45 |
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Personal Log of Marcus Cromwell - 28/04/2112 posted:Almost eight months... a long time, even though I prefer the quiet of deep space. The Mich is still a long ride... what? How?... No - I do not want automatic correction of language forms mismatching formal speech. Record it how I say it and don't interrupt me again!... Nothing worth the journey is nearby. Not until recently, at least... Nowadays there's quite a bustle around here... If the word around the campfire is true, the Megas have assembled serious muscle in the region. All of which means there's something out there - these guys aren't your regular hitchhikers. They're crowding round the Kissaki Syndicate... even I'm going to have to sniff around in the Kissaki's backyard... Personal Log of Marcus Cromwell - 09/05/2112 posted:
Personal Log of Marcus Cromwell - 14/05/2112 posted:
Personal Log of Marcus Cromwell - 24/05/2112 posted:Decrease luminosity! And I want some music! Wagner? No thank you! I need something more relaxing... Debussy? Great. It was a tough fight... the Kissaki didn't get where they are by being weak... but still, their firepower surprised me. I'm glad Francis was here... I needed his support. No matter what they say... even a battle-hardened veteran needs his friends... real friends, who know what he expects from them, who understand his thoughts, who know his past, his virtues, his weaknesses, who see behind the uniform. Yes... it was a long time ago that Francis and I saw through each other, and we knew, no matter how hectic things got, we would be there to look out for one another. Now, once again, we venture blindly, perhaps recklessly, into the unknown. I like to think that he would be accompanying me even without company loyalty to think about. Personal Log of Marcus Cromwell - 01/06/2112 posted:I feel like I just fell into a mountain river. One instant, you're on the shore, watching the sparkling water, the next you're up to your neck in the raging current, dragged off into the unknown, and you can only pray that it won't end in a huge waterfall... Personal Log of Marcus Cromwell - 24/06/2112 posted:I remember clearly that when my father left with the Noah, and I decided that I was going to be an astronaut and establish the first joint human-alien space city, I never thought about our initial contact. I had detailed plans about how I would set it up... none of which included firefights! I suppose it's a measure of how little I've changed that the reality surprises me so much. I can't let my childhood dreams go... Personal Log of Marcus Cromwell - 16/07/2112 posted:Now this is what I call wine...I don't have a clue where this 'Tokajhegyalja' is, but it boasts some pretty good vineyards. I must visit the stasis storage areas of Noah Colony more frequently! Especially if bad news keeps coming in like this... Reminder! Talk to Rob about supplies! Personal Log of Marcus Cromwell - 04/08/2112 posted:Well, I learn something new each day... especially in a totally alien environment! The last time I had to face the fact that hunting for lizards can be fatal, even if you are sitting on a battleship and attack them. Well, it is good as far as I can learn from the failures of others... and it seems like I am going to have the chance as I was enrolled in the Noah's Starhawk fleet. I do not have anything else but to do but to watch the 'real' battleships do the fighting. God! Something tells me I am going to have a hard time getting along with my superior officer... Personal Log of Marcus Cromwell - 04/09/2112 posted:What, a personal message? Here? How the hell? From Daryl Sanderson? But this is my private terminal! How did she get in? What do you mean she hacked through the firewall? Forget it, forget it - show me! Personal Log of Marcus Cromwell - 06/09/2112 posted:Well, at least I can't say that I'm bored... ever since we got through the Alpha Gate I've been wide-eyed, staring at dials and viewscreens. No sooner have I taken in one amazing sight than the next spectacle confronts me. I thought the Martian War was a challenge... I was mistaken. Never have I carried such as huge burden. But part of me loves the grandeur of it all... I'd rather be here than on the sidelines. Personal Log of Marcus Cromwell - 07/09/2112 posted:Increase the light! No... too much! Take it back...yes, that's better. And I want music... no, no, wait... listen... there's a file somewhere... Theravardan Meditation for beginners... it's all beta waves, or delta or... something like that... right, that's the one. At last... Personal Log of Marcus Cromwell - 12/09/2112 posted:I have many decisions to make, but by far the most important is this: who is annoying me more, Rear Admiral Norbank, who threatens the entire human race with his rampant egotism and constant blunders, or my constant companion, the highly educated Commander Sweetwater... if I get stuck with one more of these borderline sociopaths, I'm going to throw myself to the Entity and be done with it. It's fortunate that Central Command has more than just rhinos... my promotion has come at the best time possible. As a Quick Reaction Task Force, we can move more freely... I hope that from now on we can pay more attention to Earth's plight. Naturally, this new task comes with a catch. Since the Angelwing is the only ship that is perfectly compatible with the ghost camouflage technology, we've received Commander Sweetwater as a permanent crew member. Such a great honour! At first I was furious, after that I started laughing... now, I'm starting to panic. I can't be falling for her... can I? Dear God, please no... Well, she surprised me when she handed the Ghost report about the dead mechanoid, without forwarding it to Norbank. We'll fly out and Central Command will be none the wiser... This segued nicely with my plans, so I didn't complain... I like to kid myself I'm still in control, but a casual observer could be forgiven for thinking that those two women are calling all the shots." HerpicleOmnicron5 fucked around with this message at 19:24 on Jul 22, 2017 |
# ¿ Jun 17, 2017 22:46 |
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Samovar posted:...how can an early Christmas gift be behind schedule? Because it came before Christmas, even though it was late. Marmaduke! posted:Looks like a great game, it's got the graphics. Only £2 on GOG, I might give it a go... I'd honestly suggest you ignore that deal and go for it on Steam instead. I do not know if THQ Nordic's patch works on the GOG version, and without it using a modern resolution is annoying as heck. Plus, the limited workshop support is still better than no workshop support. It's only £6.99 on Steam, so not that much more for the added convenience. VKing posted:It's challenging as hell (at least in my experience; I might just be bad), but the story is quite compelling and the attention to detail (like the manoeuvring thrusters) was very novel at the time. That's also why the B5 mod for it was so good. I would not call this game challenging, rather poorly balanced at the later stages. I presume the attention to detail and deep story come from the time the game was in development hell, which also goes to explain why a few missions are total shite and how the balance just died at the end. I'm definitely showing off the various mods to the game, Starfuries have never looked so good in a videogame. Ceebees posted:I was of those $161,731. Such a shame they tried to get in after people started to get a little more wary about kickstarting. It is such a shame that it failed so far from its goal, even with what I consider to have been pretty good coverage. bunnyofdoom posted:I keep finding eastern European games that look really good in the forum. (Like Chaser or Soldier of Anarchy). It's really surprising how many of my favourite games were made in Eastern Europe. For example, Silent Hunter 3 (and I think 4) were made by Ubisoft Romania. Imperium Galactica and Nexus, Hungarian, as were Battlestations Midway and Pacific. Julian Gollop, the creator of X-Com, has been in Bulgaria since 2006. Tutorial messages promise no collisions, though we may find a way around that. Ardryn posted:Back when this game was new(ish) I remember a fairly neat mod that was set entirely within the Sol System with you working for one of the corporations, it was neat but I can't remember what it was called for the life of me and I got distracted before I finished it. I'll be keeping an eye on the LP. That sounds right up my alley, doesn't appear to be on the Workshop or Moddb though, if you find it (or any other great mods not on either of those services) drop them in here and I'll probably take a look at them. Cythereal posted:Rather exposition heavy so far, I hope the pace picks up. This game pretty much has the pace of the first two seasons of Battlestar Galactica, as the closest possible comparison I can make. The only difference is that it doesn't start in medias res, instead building up from routine. I guess maybe it could be best compared to Alien in that regard.
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# ¿ Jun 18, 2017 13:29 |
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The Ronin - Part 2, the second mission in the campaign. Personal Log of Marcus Cromwell - 28/04/2112 posted:Almost eight months... a long time, even though I prefer the quiet of deep space. The Mich is still a long ride... what? How?... No - I do not want automatic correction of language forms mismatching formal speech. Record it how I say it and don't interrupt me again!... Nothing worth the journey is nearby. Not until recently, at least... Nowadays there's quite a bustle around here... If the word around the campfire is true, the Megas have assembled serious muscle in the region. All of which means there's something out there - these guys aren't your regular hitchhikers. They're crowding round the Kissaki Syndicate... even I'm going to have to sniff around in the Kissaki's backyard...
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# ¿ Jun 19, 2017 19:31 |
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Morrow posted:Boralis Conflict? The mod should still be installed on my own computer but I can't find a copy online. If that is the mod in question, I'd definitely play through it after the campaign is done. It sounds like it has a story, which no other Nexus mod I've tried does. fadderman posted:THQ Nordic patch is in the gog version, and the price is cheaper due to summer sales at gog,com That's great, buy it on GoG then. Moddb has all the mods on the workshop anyway.
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# ¿ Jun 19, 2017 23:43 |
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Nexus: Battlestar Galactica, a look at the Battlestar Galactica mod for Nexus, available on the Steam Workshop. The vast majority of mods, if not all of them on the workshop, are only scenario based rather than featuring campaigns.
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# ¿ Jun 20, 2017 21:57 |
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OAquinas posted:Also, there's zero reason to not completely disable a ship. You were getting pinged to hell and back by the Ronin's laser cannon after taking out their flak. I wasn't too sure if it was our laser or theirs, plus I didn't want to shoot because we had our inspection team on board. I'm fairly sure that in later missions there can be issues with completely disabling ships, but spoilers. Nuramor posted:If after a battle you have aux energy left you did something wrong Yeah, to my knowledge the only reason to move is to make it harder for enemies to hit your subsystems or to keep at range. Otherwise, moving just detracts from your ability to fire all weapons.
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# ¿ Jun 21, 2017 18:27 |
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OSEC Encounter and The Chance - Part 3 (View video before reading diary entries.) Rudolf Veltman, Commander. This professor of German origin has filled volumes with his works and theories. He received the Nobel prize for physics, aged 25, in recognition of his achievements in Quantum Physics. After that, he became Professor of Honour at multiple universities, and became the lead scientist of the Motyan Institute for Astro Research. Later, he became interested in AI-Psychology and he worked on ISA Space-Traffic Control AI. Few people know that he also published profound philosophical essays, in which he examined the problems and opportunities of the expected evolution of humankind. He retreated from the limelight eight years ago, ostensibly to start his own private research. In reality, he had accepted an offer from Spacetech and joined the corporation. He quit publishing from that point on; only a few people know that he is working on new spacecraft propulsion methods. His career almost collapsed after a failed experiment resulted in four deaths. After his recouperation, he accepted a job as a researcher aboard the Sunflower base. Xiao Lee, Commander. Her parents died while they were repairing the docks of the Kelvin base orbiting Earth. She was brought up by her aunt, in accordance with Confucian tradition. Her aunt tried to keep her away from spaceshipping, hoping to grant her a safer life. But all her restrictions and punishments did not work and Xiao finally ended up at the Academy, where she excelled. She became an outstanding strategist and a tough officer; there is a small shrine in her cabin, where she lights some incense in front of a small buddha sculpture. (Spoilers for the video) Personal Log of Marcus Cromwell: 09/05/2112 posted:
Personal Log of Marcus Cromwell: 14/05/2112 posted:
03/09/2096 - The Kissaki Syndicate discovers the base of the "Creators" near Pluto. They suggest that the find is a gift from a friendly alien race, to help humankind reach the stars. 29/03/2102 - The Kissaki Syndicate starts its secret construction near Pluto. HerpicleOmnicron5 fucked around with this message at 19:49 on Jun 24, 2017 |
# ¿ Jun 24, 2017 19:46 |
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Cythereal posted:The Angelwing's design reminds me more of the Covenant from Halo. I thought Covenant too at first, but their aesthetic is more utilitarian and don't make use of so much empty space like the Angelwing does. Cythereal posted:I am, however, curious about the AI that apparently caused this disaster. Maybe it was trying to steal the alien ship for itself, or maybe something from the alien ship caused the AI to go rogue. The Rogue AI are the most interesting part of this setting to me, especially since the game was meant to be a prequel to Imperium Galactica. I'm really fond of the setting of the game, and desperately wish the kickstarter had succeeded or at least come closer. E: Pulling this from my Battlefront 2 thread: Me posted:On an unrelated note, I'll be streaming games every day for a few weeks, this week being dedicated to Shadow of Mordor. No Star Wars games (or Nexus for that matter) are included in the poll for next week's game but that can be changed for the week after if anyone has a good suggestion. HerpicleOmnicron5 fucked around with this message at 15:48 on Jun 25, 2017 |
# ¿ Jun 24, 2017 21:55 |
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Kissaki Raid - Part 4 (View video before reading diary entries.) Francis Delorain, Captain. 'He was a smart, brisk child. His eyes betrayed a wisdom far beyond his years... despite all that precocious knowledge, he always kept clowning around and laughing... it was pure joy to be in his company. Such sensitivity meant that life's hardships struck him particularly heavily... he often needed my support. Later we lost contact... his parents opposed the Noah plan, and our fathers had fierce quarrels over the project, until our two families stopped talking with each other. We crossed paths in cadet school, and we were soon back to our old tricks. My father was long gone by that time, considered dead... as was I, just a few years later... we graduated from the academy together and fought side by side in the Confederate Fleet... I was left for dead near Phobos... Many years have gone by; we've changed, as has the world. As far as I am concerned, Francis still embodies the carelessness and joy of my childhood.' (Marcus Cromwell) Personal log of Marcus Cromwell - 24/05/2112 posted:Decrease luminosity! And I want some music! Wagner? No thank you! I need something more relaxing... Debussy? Great. It was a tough fight... the Kissaki didn't get where they are by being weak... but still, their firepower surprised me. I'm glad Francis was here... I needed his support. No matter what they say... even a battle-hardened veteran needs his friends... real friends, who know what he expects from them, who understand his thoughts, who know his past, his virtues, his weaknesses, who see behind the uniform. Yes... it was a long time ago that Francis and I saw through each other, and we knew, no matter how hectic things got, we would be there to look out for one another. Now, once again, we venture blindly, perhaps recklessly, into the unknown. I like to think that he would be accompanying me even without company loyalty to think about. HerpicleOmnicron5 fucked around with this message at 14:15 on Jun 26, 2017 |
# ¿ Jun 26, 2017 14:12 |
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Shukenja Beta - Part 5 Angel Tenshi, or Angel in English, is the lead scientist of the Kissaki Shukenja Beta station. It is a fourth generation self-upgrading Artificial Intelligence with a personality, and as such is completely illegal. The incident at the Shukenja Base seems to have left her shaken, but Professor Veltman insists that this is a common reaction of AIs who fail to protect the humans under their care. She is currently living in the Angelwing, which was named after her by the Kissaki scientists. Personal log of Marcus Cromwell - 01/06/2112 posted:I feel like I just fell into a mountain river. One instant, you're on the shore, watching the sparkling water, the next you're up to your neck in the raging current, dragged off into the unknown, and you can only pray that it won't end in a huge waterfall...
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# ¿ Jun 28, 2017 15:28 |
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OAquinas posted:Yup. Here we are. Yeah, I fell into that trap on my first playthrough. Thankfully, fighter superiority can fill the role of the energy shell gun but it isn't something to rely on. Teledahn posted:As loveable as Herp is, I suspect not. What the gently caress did you just loving say about me, you little bitch? Ill have you know I graduated top of my class in the Academy, and Ive been involved in numerous secret raids on Chaos, the Eldar, the Orks, the Kissaki, OSEC, and I have over 300 confirmed victories. I am trained in spatial warfare and Im the top commander in the entirety of Spacetech. You are nothing to me but just another target. I will wipe you the gently caress out with precision the likes of which has never been seen before on this In all seriousness, while I'm not the best teacher of tactics I generally win more than I lose, and since the game's actually fairly static in its scenarios with few moving pieces you can at least copy what I do and win. I'm also the only person I've ever met to not have troubles with the stealth mission in the game. Yes, there is a mandatory space stealth mission and I actually kinda love it. PurpleXVI posted:I seem to remember that my issue with that is the resource point system they use, where it's relatively easy to paint yourself into a corner early on. Buy the wrong equipment one mission, and you won't have the RP's to gear correctly for another mission. This is my biggest issue with the game. Normally I do as Veloxyll does and I diversify my loadout especially early on, but it's also vital in certain missions to spec into certain bits of gear.
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# ¿ Jun 28, 2017 16:15 |
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Raptor Raid - Part 6 Approx 4500 Years Ago - Thanks to the wormhole-network spanning the galaxy, the Vardrag Confederation is established and starts expanding. Approx 3900 Years Ago - The Gorgs discover the space-net as well and start using it. They conquer lesser developed races one after another. The Gorg Empire is formed. Approx 600 Years Ago - The Cardrag Confederation and the Gorg Empire meet. Although the Gorgs are technologically lesser developed, they still attack the Vardrags. After a few lost battles, the unified fleet of the Vardrag Confederation stops the Gorg advancement. A fragile peace treaty is signed; the Gorgs give up on their conquest of the Confederation. 07/10/2079 - First contact is formed between the Noah colonists and the Vardrag Empire. 23/02/2082 - The Gorgs once again declare war on the Vardrags; they deal them a serious blow at the Battle of Scoratus. 01/05/2083 - The first Human-Gorg battle takes place, wherein Captain Norbank delivers a serious blow on the Gorgs, who were expecting a Vardrag fleet.
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# ¿ Jun 30, 2017 23:57 |
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OAquinas posted:Edit: Just beat the next mission on Professional for my play-along. The lack of armor on ships really makes it hard; secondary objective is just this side of completely impossible on that setting. I'm sure Herp will have many kind words for it. I don't mind failing secondary objectives, especially in a mission like this one where your performance is actually more tied to the performance of the allied unit, since the effect you can have on a battle is limited as one ship no matter its loadout. Perhaps I should have taken torpedoes, but in my experience they do more damage to the convoy than to the enemies. OAquinas posted:To get the full benefit of lasers you need a ship that can keep its guns in the firing path of the bad guys' devices. This is not the Stiletto or the Angelwing. I disagree with that, it entirely depends on where you're mounting the laser. If you put them all on the same side, you can get some serious alpha strikes going. If not, the AI does its best to roll the ship about and please nobody.
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# ¿ Jul 1, 2017 00:02 |
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cokerpilot posted:Can you save the Chrome? In my experience it's only possible to save the whole convoy if the Chrome lasts at least 7 minutes. One way to overspecialise for this mission is to take as many energy shell guns as possible and knock out shields so the Chrome can kill.
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# ¿ Jul 1, 2017 02:52 |
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The Chase - Part 7 Personal Log of Marcus Cromwell - 24/06/2112 posted:I remember clearly that when my father left with the Noah, and I decided that I was going to be an astronaut and establish the first joint human-alien space city, I never thought about our initial contact. I had detailed plans about how I would set it up... none of which included firefights! I suppose it's a measure of how little I've changed that the reality surprises me so much. I can't let my childhood dreams go...
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# ¿ Jul 2, 2017 19:14 |
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Fighters are like lasers, but better, but you need to use lasers to use them. They're also a great means of projecting force outside of the range of your ship, and the use of flak does cause a small spike in weapons energy usage which will in turn reduce the fire rate against important craft. Slaan posted:You did so much better on this first two Noah missions than I did. I had to restart each several times before I could complete them. I'm guessing it was my loadout choice? I mostly went full lasers with a single gatling gun. The theory was that I could destroy weapons gens then the shield on ships to render them helpless while the single gatling plinked away to finally kill them. Yeah, the game really ought to have emphasised the importance of the energy shell weapons. If a shielded craft came out on Shukenja Beta and Angel turned on a few Energy Shell guns after you'd plinked away ineffectively at it with lasers and mass drivers it would've made a much stronger statement as to the necessity of mounting them.
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# ¿ Jul 2, 2017 21:14 |
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VKing posted:Yea, lasers are ... eh. Back when I first played this game, I'd usually equip most of my ships with at least one laser, but spreading them out wasn't terribly effective. I think I know what you mean. They look just as utilitarian as the craft we saw in Sol, but with some of the sleekness and smoothness of the Angelwing rather than using harsh edges. It's a clever way to display the technological gulf between the Noah colonists and the Sol Corporations.
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# ¿ Jul 2, 2017 21:26 |
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Back to Earth - Part 8 Personal Log of Marcus Cromwell - 16/07/2112 posted:Now this is what I call wine...I don't have a clue where this 'Tokajhegyalja' is, but it boasts some pretty good vineyards. I must visit the stasis storage areas of Noah Colony more frequently! Especially if bad news keeps coming in like this... Reminder! Talk to Rob about supplies!
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# ¿ Jul 4, 2017 20:57 |
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Raptor Genocide - Part 9 Personal Log of Marcus Cromwell - 04/08/2112 posted:Well, I learn something new each day... especially in a totally alien environment! The last time I had to face the fact that hunting for lizards can be fatal, even if you are sitting on a battleship and attack them. Well, it is good as far as I can learn from the failures of others... and it seems like I am going to have the chance as I was enrolled in the Noah's Starhawk fleet. I do not have anything else but to do but to watch the 'real' battleships do the fighting. God! Something tells me I am going to have a hard time getting along with my superior officer...
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# ¿ Jul 8, 2017 21:54 |
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First Blood - Part 10 Slaan posted:You can tell them to stop, you just have to do it manually. Either turn off the gun or force target something else and they'll ignore the disabled ship. Use Defensive or Focused stance. In Defensive, they prefer not to fire at non-threats. In Focused, they only do what you tell them to do.
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# ¿ Jul 10, 2017 22:28 |
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Aumanor posted:I just wanted to remark that you did not, in fact, cut back to when you were finished replacing the weaponry on your ships. I'll be wholly honest with you, there were three failed takes in that recording session and I retooled between each one trying to get a good composition, the last one must've slipped me. I'll probably throw up an annotation and re-up a private version for the OP and archive.
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# ¿ Jul 11, 2017 11:39 |
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OutofSight posted:tipsy eldar against that wannabe Klingon space orks. The issue here is that Orks, even wannabe Orks, are better than Eldar. I will never, never, do anything Eldar related again.
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# ¿ Jul 11, 2017 19:07 |
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Save the Scout - Part 11 Personal Log of Marcus Cromwell - 04/09/2112 posted:What, a personal message? Here? How the hell? From Daryl Sanderson? But this is my private terminal! How did she get in? What do you mean she hacked through the firewall? Forget it, forget it - show me! Personal Log of Marcus Cromwell - 06/09/2112 posted:Well, at least I can't say that I'm bored... ever since we got through the Alpha Gate I've been wide-eyed, staring at dials and viewscreens. No sooner have I taken in one amazing sight than the next spectacle confronts me. I thought the Martian War was a challenge... I was mistaken. Never have I carried such as huge burden. But part of me loves the grandeur of it all... I'd rather be here than on the sidelines. Sweetwater, Commander. Dream... pulsating life everywhere in the whirling mist... emotions and thoughts... wisdom, carefulness, curiosity... and fear. Chemicals running through my veins, slowly, yet impatiently growing organs deep down between my very own cells... passing and resurrection... the gate of wisdom and death.... the infinite space... alien cells, alien thoughts, alien desires... they touch me, grasp me, inspect and transform me... a past falling into the distance... fading memories... calming swell... tranquillity... solitude... She is our liason officer with the Ghosts. She is the only person from a human fleet who has been granted permission to meet the Ghosts face-to-face. Why the Ghosts chose her is almost as much of a mystery as the Ghosts themselves. Sweetwater is currently working on a human camouflage device project, based upon the principles of Ghost biotechnology. Her research is in its final phases now; this campaign will put it to the test. Disaster struck when the Poltergeist, a Destroyer equipped with the camouflage device, was damaged by a missile detonating in its vicinity. The crew was rescued and Commander Sweetwater was transferred to the Angelwing. HerpicleOmnicron5 fucked around with this message at 18:41 on Jul 12, 2017 |
# ¿ Jul 12, 2017 18:10 |
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OAquinas posted:Wrong link, goes to pt 9. Probably want this one: www.youtube.com/watch?v=EzVz1psu_54 Thanks, I knew I'd cock something up again. E: OAquinas posted:You probably want to replace your SpaceTech ECM and sensors with the Adv Sensors and "Standard" ECM if you have the chance. Not much difference, but Resource Points don't carry over so may as well opt for incremental improvements. Also plasma battery cells--twice as good as electron ones. Really? I swear I remember the resource points carrying over, but I guess the consistently round numbers indicate otherwise. HerpicleOmnicron5 fucked around with this message at 18:53 on Jul 12, 2017 |
# ¿ Jul 12, 2017 18:41 |
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Sneaking - Part 12 This is the longest video so far, and yet it's also the video I cut the most out of. Yeah.
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# ¿ Jul 14, 2017 18:43 |
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To be fair, the mission practically tells you this by itself. There are two nav points that are red, just go to those and occasionally click others to swing up down left and right. Wish it was better communicated.
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# ¿ Jul 14, 2017 19:38 |
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While I'm rendering the video, I noticed a youtube comment on my previous video stating this:Zaniwoob posted:"Hey, you know you can capture ships? I'd assumed this was a feature only in multiplayer and skirmish modes, I'd seen it used in the Star Wars mod. But then they commented again: Zaniwoob posted:Right after you enter te wormhole the Shukenja Beta mission is the first mission where you can capture a ship.I was actually able to capture the carrier(!) in this mission. But its very very hard. You need your marines and rush towards it and before the mission ends, force the crew to evacuate. After that enter with marines and keep em on board when the mission ends. The engines must be in working state. To be honest I found this feature only much later in the campaign by accident. Being a meticulous player I went back to earlier missions and found that the Shukenja Beta mission was the first mission you were able to do that. Being such a hard mission though its not obvious or easy for a first time capture. Its probably best to try and practice on a later mission like the follow up mission. Once you get te knack of it, you probably have to go back to te mission before the wormhole event, because it becomes very important to get the right load-out, with as much marines you can have, plus the heavy torpedoes to maximize hull damage in the shortest amount of time. Needless to say, this prospect entices me greatly. Here's how to do it: Zaniwoob posted:To come to think of it the game hints at this possibility when you capture the angelwing for the first time, but it does so automatically. For this to work you need : This is loving genius and if it's true that a mechanic has been so thoroughly hidden in the game for so long, and none of the walkthroughs even mention it, it kinda explains things like the level up mechanic and commander stats. I'll be doing a stream within the next week, details closer to the date of the stream, going through missions from Shukenja Beta onwards trying to capture as many ships as possible. Do try it in your own playthroughs!
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# ¿ Jul 22, 2017 17:35 |
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Titan - Part 13 Personal Log of Marcus Cromwell - 07/09/2112 posted:Increase the light! No... too much! Take it back...yes, that's better. And I want music... no, no, wait... listen... there's a file somewhere... Theravardan Meditation for beginners... it's all beta waves, or delta or... something like that... right, that's the one. At last... Personal Log of Marcus Cromwell - 12/09/2112 posted:I have many decisions to make, but by far the most important is this: who is annoying me more, Rear Admiral Norbank, who threatens the entire human race with his rampant egotism and constant blunders, or my constant companion, the highly educated Commander Sweetwater... if I get stuck with one more of these borderline sociopaths, I'm going to throw myself to the Entity and be done with it. It's fortunate that Central Command has more than just rhinos... my promotion has come at the best time possible. As a Quick Reaction Task Force, we can move more freely... I hope that from now on we can pay more attention to Earth's plight. Naturally, this new task comes with a catch. Since the Angelwing is the only ship that is perfectly compatible with the ghost camouflage technology, we've received Commander Sweetwater as a permanent crew member. Such a great honour! At first I was furious, after that I started laughing... now, I'm starting to panic. I can't be falling for her... can I? Dear God, please no... Well, she surprised me when she handed the Ghost report about the dead mechanoid, without forwarding it to Norbank. We'll fly out and Central Command will be none the wiser... This segued nicely with my plans, so I didn't complain... I like to kid myself I'm still in control, but a casual observer could be forgiven for thinking that those two women are calling all the shots." David Cole, Captain. He did not talk until he was 5 years old. Examinations revealed no organic reason for his silence. He was considered autistic, mute, or possibly emotionally stunted. He was a reserved, disciplined child, who had always demonstrated a serious interest in weapons. His father was a navy officer, and encouraged his child's fascination with technology, hoping to bring him out of his shell. His efforts bore fruit, he was talking on the telecom one day with a fellow officer about a weapon that is going to be introduced soon, when young David marched in and announced: 'Dad! The DK626 energy cells are too weak for the Diamond Spider! The neutron accelerators and thermo regulators sap a lot of energy, so you should use at least DK912 cells - my guess is they're going to settle with the new XL1000S.' Eventually, David Cole became a navy officer. His crew learned to interpret his short orders and know only to ask him about weapons if they have at least ten minutes to listen to his answer. HerpicleOmnicron5 fucked around with this message at 19:37 on Jul 22, 2017 |
# ¿ Jul 22, 2017 19:22 |
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The Mechanoid - Part 14 Personal Log of Marcus Cromwell - 02/10/2112 posted:If Daryl Sanderson could get access, am I right in thinking that someone else might be able to get in? Will they be able to read my private notes?... I know she only sent some messages... but how can I be sure someone doesn't infiltrate the system? I think the responsibility of my position must be getting to me. No one wants to read my diary entries, even if I am a celebrity... It's a shame ship capturing seems not to be real. Perhaps certain retail builds of the game feature the mechanic, something that was intended to be in the game but was disabled and not available in most versions. If you own a retail copy, I suggest you try it with an unpatched version of the game and see if it is somehow possible. It's an interesting idea, and could be an interesting footnote in the history of the game.
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# ¿ Aug 1, 2017 19:05 |
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OAquinas posted:I've found that it's a bit easier when you use the energy bombs (they aren't ammunition-limited torps, just explosive energy shells). 2 of them will immediately strip shields of the smaller ships, and multiple ones if they're close together. I despise energy bombs, they always kill my ships faster than they kill the enemy. Not much of a mass artillery guy in this game outside of certain levels. SIGSEGV posted:It could definitely use a small mod making it less punishing. SavageGentleman posted:This game would def. be too difficult/frustrating for me, thanks for taking the time and showing it to us, Herp! Easy mode is honestly the way to play. We're playing medium, here. I actually highly recommend giving this weird space strategy game a go for its different style of gameplay. Update on the ship capturing: The commenter is offering to send a save file. I'm not personally willing to download a save file from somebody selling an unverified story, but if they drop a link I'll certainly drop it in here if anyone is braver than I.
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# ¿ Aug 1, 2017 22:58 |
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The Locust - Part 15 Personal Log of Marcus Cromwell - 05/10/2112 posted:I think it's time I let go of the naive idea that the galaxy is full of benevolent races, all extending their hands, feelers, or whatever in friendship... most of the races we've encountered have tried to kill us - even our supposed allies, the Vardrags, have done nothing but put us in the firing line on their behalf. I think I'm being far from pessismistic when I say that our situation is getting worse. This insect-like creature - with the exception of the mechanoids, it is the most horrific, terrifying thing we have encountered. As an adult, one comes to realise that space is full of danger, and the few non-hostile races aren't necessarily committed to protecting humankind against its many predators.
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# ¿ Aug 20, 2017 17:00 |
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Ramadu posted:Herp, I appreciate you doing all these crazy space games and off beat stuff. I also really appreciate that you crank out the updates and make them pretty frequent and not once a week or whatever. Keep it up! At least it wasn't once a week!
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# ¿ Aug 20, 2017 17:01 |
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Ran into major issues recording the rest of the game and am moving, so I'm going to trickle through the next 6 videos for the next 6 weeks, while expanding the OPs timeline with all the missions, the medals and maybe do some ship highlight posts to keep the thread alive, sorry for dragging this thread out so long!
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# ¿ Sep 15, 2017 23:50 |
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03/09/2111 Marcus Cromwell leaves for his new base in Sector Jupiter. 28/04/2112 - Marcus Cromwell, aboard the ST Stiletto, and Francis Delorain, aboard the FSF Hawking, arrives at the Spacetech Twin Stations: Michelangelo and Sunflower. 09/05/2112 - The ST Stiletto intercepts the KSK Ronin and its sister ship, the 14/05/2112 - The Kissaki Syndicate's Shukenja Base sends out an emergency signal. The ST Stiletto, FSF Hawking and OSF Invulnerable and Dangerous respond to the call. The Hawking is rendered unable to continue with operations, and the Invulnerable and Dangerous are destroyed. Unfortunately, the Stiletto arrives to find all staff dead and the station's AI, Tenshi, to be insane. Marcus Cromwell sends a prize crew to seize the Angelwing: an alien cruiser held by the Kissaki. 24/05/2112 - A reprisal raid is launched by the Kissaki forces against Sunflower station, objective: Take back the Angelwing. They are foiled by Cromwell's Stiletto, Commander Xiao Lee's Lightning, and Francis taking temporary command of the Madeline. 01/06/2112 - The Angelwing, now the personal flagship of Marcus Cromwell, infiltrates the Shukenja Beta station. The crew make contact with the AI, Angel, and an unidentified hostile mechanoid contact. With the help of Angel, the Angelwing jumps through a wormhole - Gate Alpha, leading to the Noah system. 20/06/2112 - Having made contact with the Noah Colonists, the Angelwing and its crew take part in a convoy escort mission to get the lay of the land. They are attacked by a Pirate Raptor group. The Fat Lady, a transport ship, was stolen by the pirates. 23/06/2112 - The Angelwing alongside two destroyers attempts to intercept the transport. The battle takes a turn for the worst, and the Angelwing is isolated and nearly destroyed. Thankfully, the battleship Rome commanded by Vice Rear Admiral Norbank. 14/07/2112 - The Angelwing investigates Earth, and find that it is held under the iron grip of The Mechanoid Entity, embodied by the Dark Moon. All hope lost with mechanoids descending upon her, the Angelwing attempts to flee. Angel somehow makes the mechanoid forces retreat, saving the Angelwing. 04/08/2112 - An attack is launched against the enclave of the Raptors. A heated battle ensues, with the battleships Rome and Athens being destroyed by special missiles. Marcus Cromwell takes charge of the fleet 04/09/2112 - Cromwell's new fleet, including the Brutus and Sparta commanded by Veltman and Francis respectively, defends the Colossus supply ship against a Gorg fleet. 06/09/2112 - The Cromwell fleet is sent to save a missing Ghost scout ship from a Gorg force. This earns them the respect ire? of the Ghosts, leading to Commander Sweetwater's appointment to the Cromwell fleet. 07/09/2112 - The Angelwing, equipped with Ghost stealth technology alongside the expertise of Commander Sweetwater, infilitrates and disables a Gorg installation, turning their defensive systems against their own fleet. A major Gorg force is slaughtered by this operation. 12/09/2112 - Titan, the Gorg frontier station, is assaulted by the Noah Fleet. Once the Angelwing disabled the IP Blocker of the station, the whole fleet began a major offensive. Vice Rear Admiral Norbank is rendered unconscious, and the fleet is once again commanded by Cromwell. Following this mission, Cromwell is promoted to the rank of Commodore and commands the high speed response force, the Angel Fleet, now equipped with the cruiser Avalanche. 02/10/2112 - Angel attempts interfacing with a mechanoid found in deep space, while the Angel Fleet holds off a Gorg force. The mechanoid is then activated, takes out the Gorg, and then leaves. 05/10/2112 - The same mechanoid is tracked down, and is found to be deactivated by a strange biological entity: The Locust. Following a brief engagement, the Angelwing assimilates the mechanoid.
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# ¿ Sep 21, 2017 14:42 |
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The Siege of Avalon - Part 16 Personal Log of Marcus Cromwell - 19/10/2112 posted:Since Phobos, I dream rarely, but last night... I was on Earth, as an adult, still in the company of my father. There was a beautiful woman with us, who from behind sometimes resembled Daryl Sanderson, sometimes a childhood love of mine, but if when she turned to look at me, her face was Sweetwater's. We were standing outside a great cathedral, with a huge vaulted archway. Next to the main entrance, it had another gate, exactly the same. The mysterious woman told me that one of them led to the past, the other into the future. People were coming and going through both gates - humans, Vardrags, Raptors, and Gorgs, all of them dressed in elegant, old fashioned Earth clothes. We were staring and joking, when something black blocked out the Sun, plunging everything into shadow. Everything the shadow touched turned black and white, and began to shrink. The woman started glowing. She glowed more and more intensely, then she turned into an angel and flew into the darkness above us. After that I woke up... No no no! I don't need you running your dream analysis subroutine on me! Personal Log of Marcus Cromwell - 23/10/2112 posted:They say help arrives from a place where one would least expect it. However the whole Noah Colony could be destroyed as a result of this help. The Entity has left the Solar system...or it was not the Entity, just a part of it...its mechanoids...or...ah, drat, I hate such complicated things. So, the fact is that the mechanoids got through the Alpha Gate and they invaded the Vardrag Garrison Station and its spaceships. This is shocking news in itself, but imagine what happened when Angel found out that the destination of the mechanoids is the Vardrag's home system. And that means that she was right again, the Entity really wants to expand. It is a mystery why it does not start with the Noah Colony, if it is already here, but we can hardly believe that it is going to overlook it on the long run. Imagine the panic that is now reigning among the Vardrags. The good-old techno-geeks have gone crazy. I do not remember of seeing anything similar. Anyway, it soon turned out that they can only trust the Angelwing..
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# ¿ Sep 23, 2017 19:26 |
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Peace Negotiations - Part 17 Personal Log of Marcus Cromwell - 24/10/2112 posted:I like the Gorgs. They are excellent warriors and refreshingly straightforward in their speech. As for the peace talks, well... they could have gone worse, I suppose. I would never have guessed that the battleships that showed up were there for Zatuk, and not us. Internal warfare is a confusing thing... you never know who's on your side. Anyway, it's over. The peace treaty has been signed. I gathered up all of my courage and sampled the battle-liquor the Gorgs sent us as a gift. It tastes like a mix of chili peppers, pepperoni, neat alcohol and raw horseradish. The chemical analysis said it does not contain alcohol or known intoxicant. It is still quite a heady mix. I only took a sip, and now, half an hour later, I still feel a burning desire for action, for activity, for... well, for a fight, if I'm honest. The doctor said it would be best to lock myself into my cabin, until the effects wear off. 'Before I injure a fellow crew member,' he said. Hidary Carson, Captain She held her first exhibition at the age of 11. She was considered a brilliant talent, manipulating light and sound like no one else before. Her performances continued and she even got an invitation into the Vardrag's main system. She was expected to be the first true celebrity artist of the Space Age...\n\n No one knows what really happened. Noah security officers said something about sabotage, although the accident happened in the Vardrag region. Multiple explosions shook the ship carrying Hilary and her parents - the circumstances remain a mystery. Mr and Mrs Carson died in the blasts. Hilary was saved from the flames by the cook, and it took months until she regained her health. Her talent, however, was something she never regained... HerpicleOmnicron5 fucked around with this message at 01:35 on Oct 1, 2017 |
# ¿ Oct 1, 2017 01:26 |
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Locust Queen - Part 18 HerpicleOmnicron5 fucked around with this message at 20:08 on Oct 7, 2017 |
# ¿ Oct 7, 2017 20:03 |
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# ¿ May 3, 2024 05:17 |
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painedforever posted:I loved Nexus, even when it first came out, and had to use workarounds to play it on a widescreen. It always felt like it was a foreign language game (Russian, maybe? There are a lot of Russian space games out there), but it wasn't as awkward as some others. It's a Hungarian game, but yeah the Gorgs are wonderful and great. The way Marcus and Zatuk bounce off eachother is great. Makes me even more disappointed in Star Trek Discovery making the Klingons exceedingly boring.
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# ¿ Oct 7, 2017 20:11 |