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Lorini posted:I don't recall Blizzard ever selling DLC for D3 or Wow or Starcraft for $15 so I think you're going to wait awhile.
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# ¿ Jun 30, 2017 00:40 |
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# ¿ May 5, 2024 16:45 |
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Fried Watermelon posted:lol enrage timers on champions and rare monsters The Greater Rift time limit serves the same purpose but no one seems to mind as much; likewise, the death timer in GRs disincentivizes throwing your body at things until they fall over.
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# ¿ Jul 6, 2017 21:27 |
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MrSargent posted:I haven't played D3 in quite some time and the wife and I want to put some hours into the Necromancer for the new season. What is the fastest way for us to level up together? I would like to hit 70 relatively quick this time since neither of us got to experience much after that since the season reset and we stopped playing. At 61, take your first Death's Breath and upgrade the blacksmith, then craft level 70 2H weapons until you get one with -level requirement. Keep the biggest ruby you have in a socket in your helm. You can also pick up a free Leoric's Crown by running the campaign up to Leoric (after level 13 I think? for the socket), but I don't think it's actually worth it.
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# ¿ Jul 20, 2017 23:49 |
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Katamari Democracy posted:I would like to argue doing bounties on the difficulty so you can have enough act materials to put into the cube. You will need those act bounties. The only exception might be if you're playing something like WD which can sustain long massacre chains.
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# ¿ Jul 21, 2017 00:33 |
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Guilty posted:Basically you want to maintain a 10 (armor) to 1 (resistance) ratio. The further you deviate from this ratio, the lower your ehp is. A barb with 20k armor and 1k resistance is less tanky than one with 10k armor and 1k resistance (probably not precisely true, but true enough) Armor affixes come with relatively lower values (ancient amulets go up to 125 all res, I think?), so even on an int class, which will have a bunch of all res from primary stats instead of armor, it's generally not worthwhile to choose an armor affix over an all res affix, regardless of ratio.
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# ¿ Jul 21, 2017 07:37 |
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bio347 posted:Man, the Seeker of the Light set gameplay is dire. Particularly with suboptimal gear. Granted, in the hour or so I played Roland, I got a second Unity, the second piece of Endless Walk (I was using F/R before that, which was interesting), an ORotZ to cube, and a Johanna's Argument that wasn't almost the worst possible roll, so maybe I could go back to the hammer build and be a little stouter, but I sort of don't want to anymore.
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# ¿ Nov 14, 2017 21:35 |
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GoGoGadgetChris posted:The Thrill seems pretty dang easy once you're a few hundred paragons into the season and can string a LoN-less LoN build together.
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# ¿ Nov 20, 2017 03:17 |
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Efexeye posted:edit: please forgive the noob question but i can't use Unity as a solo monk without a follower, correct? i really hate followers but unity seems pretty key to pushing into 100GRs
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# ¿ Nov 30, 2017 20:47 |
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tqilamknbrd posted:Is there a discord or something for pc players?
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# ¿ Dec 2, 2017 02:40 |
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Star Man posted:Patch 2.6.2 should be a revival of the pre-season days when we used a constellation of crafted set items on a single character. Reaper's Wraps used to be nice to have on fresh 70s who hadn't gotten their resource-conservation legendary yet.
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# ¿ Dec 11, 2017 04:15 |
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Hobold posted:I used to click on Haedrigs little box all the time, but I've finally cut way back on that. Only took several years.
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# ¿ Dec 12, 2017 04:42 |
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Larrymer posted:The way it's set up now is not really optimized for anything but adventure mode (aka bad for campaign). If you have a game open and there are other people near your same level (not sure how close they have to be but the window seems very small, if not the same level), on the same difficulty, same type of character (seasonal vs. non-seasonal) it will let them join you. This works much better at level 70 (max level) when everybody plays on the same difficulty and adventure mode is 1 game type that's split into several other subtypes (bounties, rifts, GRs, etc). Really though, play the campaign exactly once and then do adventure mode from there on out.
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# ¿ Jan 2, 2018 00:16 |
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A Buff Gay Dude posted:You gotta bunch of dudes and flail away at the big pack to maintain wrath regen. You should always be full if you have all the gear. You do have all the right gear?
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# ¿ Jan 3, 2018 22:46 |
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Nehru the Damaja posted:Is DPS actually more important than how hard it hits overall? I got the impression that unless I'm using like a signature spell/resource builder attack/basic attack/whatever, my attack speed really doesn't matter a ton because I just want my AOEs to build off the biggest possible damage number so all the multiplicative things become huge.
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# ¿ Jan 7, 2018 20:11 |
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boar guy posted:i just mean running a new set of gems from 1 to 60+ and redoing the royals for gear slots. im probably just being lazy but i do want to try that set. still no traveler's pledge either Legendary gems, sure, you have to level those up if they're different.
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# ¿ Jan 11, 2018 00:00 |
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sector_corrector posted:Do I not understand how multiplayer works, or is there no way to just hop into a game without being invited or being in a clan?
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# ¿ Jan 18, 2018 02:18 |
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GoGoGadgetChris posted:I was reluctant to follow an icy veins guide for a while, saying "I wanna make my OWN thing and not just follow some guide!!" but eventually I realized that was lame and it's not like Leap Quake was some dude's discovery, the devs specifically created the class, gear, and powers so that it would be one of the ~6 viable barbarian builds.
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# ¿ Jan 18, 2018 23:02 |
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GoGoGadgetChris posted:The Thrill was a drat fun conquest to do.
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# ¿ Jan 19, 2018 04:18 |
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Seamonster posted:I do wish they'd change that dodge% into something meaningful - all it is right now is just inflated toughness values that don't have any substance behind them.
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# ¿ Jan 20, 2018 00:21 |
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Well, I never got an ancient Golden Flense for my crusader, or even a spare one from rare upgrades to reforge into an ancient. I decided to go burn some of my non-season mats to get one for posterity. Second rare upgrade is a Golden Flense. Third reforge of that is a loving primal. Thanks, Diablo RNG!
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# ¿ Feb 12, 2018 10:38 |
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Mustached Demon posted:It probably got buffed the gently caress up this season like everything else. Instead of a wet paper towel roll it's like more of a sack of oranges.
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# ¿ Feb 13, 2018 06:03 |
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DrSeRRoD posted:It's not as strong as the other three sets, but it's very easy, lazy, and flexible in the skills you use.
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# ¿ Feb 20, 2018 01:36 |
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Hopper posted:Like "use item x with kanai's cube to strip the legendary power". Yeah fine but do I farm the item at lvl 70 at the first possible difficulty I.e. do these items have fixed stats or do the stats change when they drop in higher difficulties etc. Legendary properties (the orange text with the diamond next to it) do not get any more powerful at higher levels, and you can cube an item of any level to take its power with the same effect. On the other hand, you shouldn't use the Upgrade Rare or Reroll Legendary recipes on a sub-70 item or else you'll get a new item of the same level. Legendary items have random stats within a given range at each level (you can see the range by holding alt, and see the range on a linked item by alt-clicking it). At level 70, you'll rarely see two "better tiers" of legendaries: ancient (30% higher stat ranges on numerical stats like weapon damage/mainstat/resistance, but not percentage stats or legendary properties), and primal (fixed stats equivalent to a max rolled ancient; you have to clear GR70 solo before you even have a chance to see these). Difficulties above Torment 1 all drop the same things; you just get more of them at higher difficulties (at the cost of exponentially higher mob health and damage): see chart. 2 piece Shadow should be more than enough to get you into low Torment.
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# ¿ Feb 27, 2018 08:35 |
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My objective for the season is to not use Corpse Lance, so I've managed to drag my dumb bullshit Inarius Poison Nova build to T12 so far. I guess Bloodtide Blade is a thing, but RGs are already the scariest part of the rift so it's probably bad to make my single-target damage worse?
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# ¿ Feb 28, 2018 02:21 |
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obi_ant posted:How come I can only go up to level 47 for greater rifts? I now have to beat each one to get another 2 levels of difficulty? 1. Completing a GR within the timer unlocks higher GRs based on how fast you beat it: it uses the old key upgrade logic, so the +2 breakpoint is 4:30 left, and so on. 2. Completing a regular rift gives you the equivalent GR level plus 2, so if you finish a T13 rift you get access to GR62. Once you get past GR62 from a regular T13 rift, yeah, you have to unlock them one or two at a time.
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# ¿ Feb 28, 2018 04:02 |
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Kyrosiris posted:E: I guess I don't how CoE is such an onerous thing while Oculus Ring is similarly important and I never see anyone complaining about that.
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# ¿ Mar 1, 2018 20:38 |
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Alter Ego posted:I have given Kadala thousands upon thousands of blood shards and she still refuses to grant me a Zoey's Secret.
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# ¿ Mar 5, 2018 21:46 |
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Kyrosiris posted:Legendary powers inside Kanai's Cube are always the highest potential value they can be, to avoid the necessity of doing precisely that. Your cubed Dawn is the best its cluck chance can be, which IIRC is 60%.
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# ¿ Mar 5, 2018 23:06 |
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euphronius posted:I can't blame them for trying. rMt is real and not going away. The real mistake was that Diablo 3 had a beta that lasted more than a year and at no point did they (a) think deeply about how the existence of the AH might negatively affect their endgame content loop, or (b) change the beta offering such that people could actually test Inferno A1 and tell them how much it sucked rear end.
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# ¿ Mar 7, 2018 01:19 |
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exquisite tea posted:I think the furthest I ever got doing Inarius was ~GR85 with a CE build when the Necro was first released, I liked that quite a lot. Necro is cool but kind of finicky to play imho, their best builds are all so very fragile and cooldown-dependent. I also am not a fan of super passive builds either so Bonestorm doesn't appeal.
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# ¿ Mar 7, 2018 19:00 |
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Aranan posted:1) Is there any reason to choose one of the mercenaries over another? The skills seem kind of minor. Maybe certain followers have better legendary items available to them? The templar has a bit of healing and resource regeneration. The scoundrel is bad and never used. Most of the important follower legendaries are jewelry and can go on any of them (Oculus, Ess of Johan, Unity). All of them have the same legendary relic affixes (follower cannot die, 50% follower skill CDR, access to all skills), and you want to use the "cannot die" one in all cases. Follower DPS is irrelevant, so it doesn't really matter if you don't have the right mainstat on their items. quote:3) I don't fully understand how Ancient items work. Is it just a chance that an item spawns as an Ancient version of its normal self, and that just means... what? Higher numbers? I saw someone link an item with all kinds of {[(brackets)]} around it--is that some kind of ancient ancient item? You might have seen a linked primal ancient, which are ancients with guaranteed max stat rolls: these show up as {{[Item Name]}}. You have to do GR70 solo to be able to get primals to drop, and they're a 10% chance on each ancient drop once you've unlocked them.
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# ¿ Mar 8, 2018 05:45 |
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DrSeRRoD posted:This week's Challenge Rift is a HoTA Barb... in all yellows. It was surprisingly not as hard as the DH/Necro ones, but I thought it was funny after talking about lovely CRs that this guy is only rocking yellow items. That DH Multishot rift sucked mostly because the recorded time was pretty close to optimal given the build and rift layout, so beating that time was challenging.
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# ¿ Mar 13, 2018 00:57 |
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Dameius posted:Honestly, this is where playing in groups really shines. If I'm desperate enough, sure give me your vendor trash and I'll just reforge it until it becomes useful and that will be a lot faster than waiting for RNJESUS to bless me.
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# ¿ Mar 14, 2018 23:41 |
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WhatEvil posted:They should really just give Orek a new voice line where he says something like "When you have proven powerful enough, a primal energy will flow through you and powerful artefacts will become available to you." and then change it so that "Level 70" now says "Level 70 (Unlock Primal Item Drops)" or something. Then just a text box that pops up when you finish GR70 to let you know that Primals are now available and explain what they are.
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# ¿ Mar 20, 2018 09:19 |
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Devonaut posted:Can Blizzard just send me an email every morning with a very large number in the subject line, and the number gets a little bit bigger every day?
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# ¿ Apr 9, 2018 20:33 |
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Darkhold posted:It always overwrites the previous enchantment which to answer your previous question is why you want to use the highest lvl possible. There's not much point to using up a 75 if you can get an 80 in there with just a little more work. I seem to always use Bane of the Powerful as my first gem for augmenting: you're likely to level it anyway just because it's always your first dropped legendary gem (so depending on how lucky you are, you'll probably put levels into it just because you have nothing better to level) and it's at least okay for any build. quote:Make sure to use the correct ruby/emerald/etc It's almost a rite of passage to screw up and throw the wrong color in there at least once.
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# ¿ Apr 22, 2018 20:34 |
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George posted:If Blizzard ever figures out how badly they hosed up with tone and atmosphere in D3 we can push boundaries again, but as long as it exists as a sidecar to WoW I'm going to remain disappointed.
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# ¿ May 11, 2018 20:29 |
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Mymla posted:Story and atmosphere were a large part of why I enjoyed diablo 2 so much. Diablo 3 could've been a much better game if the story was good, or at least not so intrusively bad that literally deleting it was a selling point for the expansion. Diablo 2, like Brood War, got its longevity by accident. Blizzard wasn't planning on making a game that
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# ¿ May 13, 2018 10:01 |
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John Murdoch posted:I'm more for it than against it, but there's definitely a lot of little pitfalls and oddities caused by the way everything's set up. It's hard to actually compare certain rune choices because of how varied the effects can be and certain legendary effects clearly synergizing with one over the other. If you bother to level normally, they unlock in what feels like a random order except when they don't and the "most powerful" ones are sequestered to the right side of the list. Most class abilities are spammy and fun to use, but then the rest tend to be fiddly, long cooldown uber powers that don't really fit the breakneck pace of the game and just leads to everyone stacking CDR to make them permanent anyway. Some mobility powers are cool and fun, others are . The way that the game scales also makes getting results out of experimentation difficult and unrewarding after a point. The skill/rune system actually works okay while leveling, because you get an opportunity to actually mess around with them on a semi-even footing. And, at some point, you're not going to be able to get as far in an infinite-scaling system as someone who uses a min/maxed build, so it's natural for those choices to narrow as you get higher. But I feel like build diversity should have been more of a goal.
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# ¿ Jun 6, 2018 02:47 |
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# ¿ May 5, 2024 16:45 |
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Bust Rodd posted:Necromancer’s current state is an indictment of long cooldown abilities in an ARPG more than a gear//itemization issue?
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# ¿ Jun 6, 2018 03:18 |