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HORMELCHILI
Jan 13, 2010


depends on the momentum of the plot

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HORMELCHILI
Jan 13, 2010


Bolverkur posted:

JERRY: It's gotta be the doors. The doors, everytime. It's no question! What if there's a cutscene?

GEORGE: Exactly! That's what I said - what if there's a cutscene? You can't be sure you're coming back from that.

JERRY: Can't be sure.

GEORGE: There's so much stuff that could be in the rooms – treasure chests, lore... a save point!

JERRY: A secret boss...

GEORGE: A secret boss, Jerry! That's something that's NEVER coming back! NEVER! You miss that and it's GONE! [whistles] Right, out the window! One secret boss – skipped! [almost screaming] Goodbye 100% completion rate!

JERRY: It's gotta be the doors.

GEORGE: And do you know what he said?

JERRY: What did he say?

GEORGE [Chad voice]: 'What if there's a cutscene behind one of the doors?'

JERRY [slowly puts his coffee cup down]: A cutscene... behind one of the doors?

GEORGE [gestures madly with his hands]: A cutscene behind one of the doors!

JERRY: I've never heard of such a thing.

GEORGE: It's unheard of!

JERRY: It would completely ruin the point of having a hallway in the first place! Why not just have it be a series of rooms?

GEORGE: It would kill gaming, Jerry! It would kill gaming as we know it! Why not just watch a movie? It's gotta be the doors - or you're mad! You're a madman!

JERRY: It's the doors. Just go for the doors!

GEORGE: It's gotta be the doors!

Lmfao

HORMELCHILI
Jan 13, 2010


Heran Bago posted:

When trying to brute force a labyrinth you choose a wall (left of right) and hug it, never letting go and passing through every door on the way. This plan is easily defeated by something like stairs in the middle of a room or bridges but often they don't plan for that.

:chanpop:

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