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Posting to say I took a key, I'll let you know what I think after playing with it a bit!
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# ¿ Jul 15, 2017 05:55 |
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# ¿ May 28, 2024 23:34 |
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I haven't gotten far (only on 2* levels) but I like what you've got so far. The game is about playing with building blocks in a CPU architecture. Your basic parts are higher level constructs like adders, flip flops, memory readers/writers which you then use to piece together useful CPU parts like counters and muxes. The solutions have been pretty easy so far partly due to the limited amount of building blocks you start with. I'm hoping when more parts unlock things will become more open-ended and getting the ideal solution with minimal parts will be harder. The concepts are pretty grounded in real world digital design, so it feels very "edutainmenty" to me. I'm guessing the target demographic would be people who are actually studying this kind of stuff? One last thing: is there some kind of right click menu or something for objects you've saved to the palette? It'd be useful to be able to name some of the stuff you've saved at least.
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# ¿ Jul 17, 2017 01:29 |