|
For those who don't know, Lone Wolf is a series of gamebooks by Joe Dever in which you play as the titular character, a sort of warrior monk with psychic powers in a fantasy world of sword and sorcery. Similar to Steve Jackson and Ian Livingstone's Fighting Fantasy series, except that you play the same character the whole way through in a series of connected adventures instead of unrelated characters in stand-alone stories. The series is broken into four sub-series of five, seven, eight and For this let's play I'll be using a voting method that's is more of a raffle than a straight-up vote. All the votes will be put into a hat, so to speak, and a winner drawn. This means that less popular choices are less likely to be chosen but still have a chance. Please write your vote in bold so it stands out and only vote once per decision. I've also come up with some ideas for making deaths and other no-win scenarios less annoying. Specifically, we'll never die to anything unavoidable. If our endurance points go below zero in such a section we'll just carry on regardless. If anything avoidable damages us while we're at zero or negative EP though, that's a different story. Also, no one likes starting over, so if we do die to anything avoidable then we'll just go back and choose another option. Finally, there are some "dead man walking" scenarios where a choice you make leads to you dying much later in the book. In those instances I'll just overrule the book and allow us to survive since doing otherwise would lead to a lot of repetition or (in at least one case) make a whole section of the book effectively unavailable to us since it always ends up that way. One last thing before we get started: No spoilers. If you've read the books before you can talk about the setting and characters in general, but don't post anything that gives away future plot developments or puzzles. Especially don't tell us if you're voting for something specifically because you already know the outcome. If you haven't read the books before feel free to speculate though. It's also OK to talk about things that would already have happened if we'd made other choices, and I'll be doing that myself at various points. Table of Contents:
Shadows Over Fire (original Facebook version & flow chart) Tiggum fucked around with this message at 02:12 on Apr 11, 2024 |
# ? Aug 16, 2017 10:18 |
|
|
# ? May 16, 2024 17:15 |
|
Name: Braveheart Gender: Female Rank: Kai Supreme Master Combat Skill: 44 Endurance Points: 47/55
Rules currently in effect: achtungnight posted:Curing- Use it when we drop below 12 EP and then use it all at once. Slavic Crime Yacht posted:A standing order to always search bodies. nelson posted:Always top up arrows when given the opportunity. Tiggum posted:Use Kai-surge/Psi-surge whenever the Combat Ratio is below 3. Toplowtech posted:Use Kai-surge if enemy is immune to other types of psi-damage. Maugrim posted:If even using Kai-surge we're at -9 or lower CS, use Kai-ray/Kai-blast instead Maugrim posted:Use Laumspur as soon as possible after EP drops below 26 nelson posted:Use Alether whenever we are at negative CR and the enemy has more EP than us. ShadowWraith posted:Automatically use a Potion of Alether for any fight with a Combat Ratio -7 or worse. anakha posted:Power Strike at Combat Ratio -5 or below.
Final stats for Lone Wolf (book 20). Not-so-final stats for Braveheart (book 28). Final stats for Grey Star (WoLW book 4). Final stats for Autumn Snow? (AS book 2). Final stats for Cal Phoenix (FW book 4). Tiggum fucked around with this message at 03:17 on May 18, 2022 |
# ? Aug 16, 2017 10:19 |
|
Flight From the Dark posted:The Story So Far... And with that it's time for our first vote! Kai Disciplines are the psychic powers Lone Wolf can use. We start out with five and get more as we go. Some are definitely better than others, but all of them have potential uses. I've distinguished here between the "special abilities" each Discipline gives (ie. things that you can use all the time without prompting) and the "typical uses" (ie. things the book will allow you to do in certain predetermined locations), but that's just for convenience, it's not a distinction the books actually make and it doesn't indicate relative usefulness. It's possible to win with any selection of Disciplines (particularly the way I play) so I'm just going to throw it open to a vote. So choose up to five Disciplines and I'll pick five winners. If you're winner number three but the first person already chose your top pick I'll take your second, third, fourth, or fifth choice. Animal Kinship: Special Abilities: None. Typical Uses: Communicating with animals. Camouflage: Special Abilities: None. Typical Uses: Staying hidden or blending in with locals. Healing: Special Abilities: Regain 1 Endurance Point per numbered section without combat. Typical Uses: Curing disease and healing injuries. Identifying medicines and poisons. Hunting: Special Abilities: No need for a Meal when instructed to eat (except in desert or wasteland environments). Typical Uses: Similar to Camouflage, Sixth Sense and Tracking but less powerful. Mindblast: Special Abilities: +2 Combat Skill against most enemies. Typical Uses: None. Mind Over Matter: Special Abilities: None. Typical Uses: Telekinesis. Lockpicking, handling dangerous items from a distance. Mindshield: Special Abilities: None. Typical Uses: Immunity to most psychic attacks. Sixth Sense: Special Abilities: None. Typical Uses: Warning of danger, sensing motives, detecting magic. Tracking: Special Abilities: None. Typical Uses: Reveals the correct path or gives more information about viable alternative paths. Weaponskill: Special Abilities: +2 Combat Skill when correct weapon equipped. Typical Uses: None. Tiggum fucked around with this message at 15:42 on Aug 16, 2017 |
# ? Aug 16, 2017 10:21 |
|
Camouflage Hunting Sixth Sense Tracking Weaponskill
|
# ? Aug 16, 2017 12:53 |
|
I have enjoyed this story both in book form and on these boards in archived threads I have perused. Thanks for starting a thread in which I can participate (the others were before I found and joined SA). I hope we make it through many of the books. Disciplines- Healing, Hunting, Mindshield, Tracking, Sixth Sense.
|
# ? Aug 16, 2017 14:23 |
|
Animal Friendship Camouflage Hunting Mindshield Mind Over Matter
|
# ? Aug 16, 2017 15:20 |
|
I've always wanted to read this series; I heard it was great. But for now, I'll just be content playing along at home with the thread. Anyway, our inscrutable monk-type hero would be best served with Healing, Mind Blast, Sixth Sense, Mind Over Matter, and Weapon Skill.
|
# ? Aug 16, 2017 15:29 |
|
I found out about this series from the book thread trying to find Grailquest, found the website for Lone Wolf and went through like half the series in a day! I seroiusly love it Anyway for skills lets go with Healing,Hunting,Mindblast,Mindshield,Animal Kinship
|
# ? Aug 17, 2017 04:18 |
|
Cool, I remember these books! Can't wait to fight a bunch of people that are all uncomfortably described as "swarthy". Our special powers will be Healing, Hunting, Mind over Matter, Mindshield, and Sixth Sense.
|
# ? Aug 17, 2017 04:23 |
|
I ... think I remember reading one of these when I was younger, but my memories of it are 100% mixed up in my head with a Ravenloft gamebook I read at the same time. To the point that I could have sworn what I read was a crossover. Anyway, I say Mindblast, Mindshield, Mind over Matter, Sixth Sense, and Animal Kinship, because our guy is a dog psychic and good at nothing else.
|
# ? Aug 17, 2017 08:47 |
|
OK, the results are in! Silent Banana has selected Animal Kinship (or friendship if you prefer). It's not the most used Discipline, but it does open up some interesting possibilities at times. HOOLY BOOLY has chosen Healing. One of the best possible choices if you're going by what's most useful most often. Comstar went with Camouflage. Not as useful - in my experience - as you might hope, but it can definitely get you out of a few scrapes. Snorb picked Mind Blast, which is a pretty solid choice - Extra Combat Skill never hurts. And Tuxedo Ted picked Hunting. Given that we don't have Sixth Sense or Tracking, this is a decent substitute, and it's handy not having to bother with Meals. And with that, we're ready to begin. Our home has been destroyed, our friends and teachers are all dead, our nation's greatest heroes and defenders gone just like that. We've got to warn the king and hope he's got some backup plan for when the bad guys just show up out of nowhere and kill everyone. Flight from the Dark posted:You must make haste for you sense it is not safe to linger by the smoking remains of the ruined monastery. The black-winged beasts could return at any moment. You must set out for the Sommlending capital of Holmgard and tell the King the terrible news of the massacre: that the whole élite of Kai warriors, save yourself, have been slaughtered. Without the Kai Lords to lead her armies, Sommerlund will be at the mercy of their ancient enemy, the Darklords. I guess we're a bit disoriented from knocking ourself unconscious, because we get no context or clues for this decision, we just have to pick left or right and hope for the best. So, which will it be? If we'd picked Sixth Sense we'd have a third option here and get to meet Lone Wolf's future BFF, but we'll definitely run into him later so I'll say no more about him for now.
|
# ? Aug 17, 2017 10:29 |
|
Tiggum posted:Specifically, we'll never die to anything unavoidable. If our endurance points go below zero in such a section we'll just carry on regardless. If anything avoidable damages us while we're at zero or negative EP though, that's a different story. Also, no one likes starting over, so if we do die to anything avoidable then it will be retconned into a prophetic vision allowing us to go back and choose another option. Finally, there are some "dead man walking" scenarios where a choice you make leads to you dying much later in the book. In those instances I'll just overrule the book and allow us to survive since doing otherwise would lead to a lot of repetition or (in at least one case) make a whole section of the book effectively unavailable to us since it always ends up that way. This series pulls this poo poo so often in the early books, really lets down an otherwise good series. Does it ease up in later entries in the series?
|
# ? Aug 17, 2017 10:34 |
|
HerpicleOmnicron5 posted:This series pulls this poo poo so often in the early books, really lets down an otherwise good series. Does it ease up in later entries in the series?
|
# ? Aug 17, 2017 10:43 |
|
We've got pretty decent stats so combat after this first book will not be that big of a deal, it's just kind of rough early on as the first 3 books more so than the others have a lot more "you chose poorly" type instakill scenarios in it, the second one in particular but we'll get to that when it comes up. Also let's head Right
|
# ? Aug 17, 2017 11:27 |
|
Give left a chance.
|
# ? Aug 17, 2017 11:57 |
|
We always make the right choice!
|
# ? Aug 17, 2017 15:24 |
|
Might is right! Hopefully it's our might.
|
# ? Aug 17, 2017 15:25 |
|
I'm feeling pretty left these days.
|
# ? Aug 17, 2017 15:58 |
|
we are all that is Left
|
# ? Aug 17, 2017 16:43 |
|
Right is right, right at the start.
|
# ? Aug 17, 2017 17:53 |
|
We have a bow and we wish to use it. wait, I think that was another series
|
# ? Aug 17, 2017 20:03 |
|
No, that was this series. We're just not quite there yet. Trust me, when we get there, I'll be saying that a lot.
|
# ? Aug 17, 2017 23:29 |
|
GreyjoyBastard posted:We have a bow and we wish to use it. Kanthulhu posted:we are all that is Left Flight from the Dark posted:You have followed this twisting track for about twenty minutes when you hear the beating of wings high above the trees. Looking up you see a large Kraan approaching from the north, its huge black wings casting a gigantic shadow on the trees below. Well, that was lucky. The question now is, do we keep walking along the track and risk being spotted again, or do we prefer taking a chance (and possibly getting lost) by heading deeper into the forest?
|
# ? Aug 18, 2017 08:28 |
|
Time to head into the outdoors of the forest.
|
# ? Aug 18, 2017 11:18 |
|
To the trees!
|
# ? Aug 18, 2017 11:59 |
|
go deeper
|
# ? Aug 18, 2017 13:21 |
|
Nothing adventurous happens on the road. To the forest!
|
# ? Aug 18, 2017 21:49 |
|
OK, seems pretty unanimous. Unless this might change your mind?Flight from the Dark posted:Just ahead through the tall trees you can see clumps of dark-red gallowbrush, a thorny briar with sharp crimson barbs. The common name for this forest weed is ‘Sleeptooth’, for the thorns are very sharp and can make you feel weak and sleepy if they scratch your skin.
|
# ? Aug 19, 2017 07:54 |
|
I think I recall a discipline helping with this. I believe it's either Hunting or Camouflage, both of which we have. Press on!
|
# ? Aug 19, 2017 09:06 |
|
achtungnight posted:I think I recall a discipline helping with this. I believe it's either Hunting or Camouflage, both of which we have. Press on! If we had Tracking we could use it here, but we don't so we can't.
|
# ? Aug 19, 2017 11:13 |
|
Go back.
|
# ? Aug 19, 2017 11:22 |
|
Forward!
|
# ? Aug 19, 2017 12:41 |
|
Sorry, didn't mean to spoil. I still say Forward. Better small damage we can heal than getting spotted by the enemy and having to fight.
|
# ? Aug 19, 2017 13:41 |
|
HOOLY BOOLY posted:Forward! Flight from the Dark posted:The gallowbrush tears your cloak and scratches deep into your arms and legs as you slowly force your way through. Fifteen minutes later you emerge from the briars and stagger onwards between the trees. Flight from the Dark posted:You feel a little dizzy as you push on, and your eyelids seem very heavy. You suddenly find yourself at the edge of a steep wooded slope. It's not entirely clear in the rules whether we can use Healing to regain one of those lost Endurance Points immediately, but I'm going to rule that you can't regain health in the same section in which you lost it, so we'll begin healing ourself in the next update.
|
# ? Aug 20, 2017 09:30 |
|
I was around for the last LP of this series (and even did the updates when the OP was on vacation!) so I've got a soft spot for the Lone Wolf stuff. Glad to see it back on the board. Be a daredevil, go down.
|
# ? Aug 20, 2017 10:03 |
|
Longer path means more Healing- maybe. Go around the slope.
|
# ? Aug 20, 2017 10:23 |
|
The rules technically say that you regen one point for each page done without combat, we haven't had a combat this page so really you could regain that lost point immediately. Plus if you didn't have healing that would be a health point that is totally gone so i would call it a perk of having that discipline. Although OP is in charge here, so we will keep our boo-boo Go Around, by the way
|
# ? Aug 20, 2017 12:12 |
|
achtungnight posted:Longer path means more Healing- maybe. Go around the slope. Flight from the Dark posted:For half an hour or more you press on through the forest, through the rich vegetation and ferns. You happen upon a small clear stream where you stop for a few minutes to wash your face and drink of the cold, fresh water. We can now choose either to go toward the smoke or away from it. Investigate or avoid. Not sliding groggily down a hill was probably a good choice, BTW. If we'd done that there's a 50% chance we'd have broken our axe, which would have left us unarmed (-4 CS). Tiggum fucked around with this message at 08:07 on Aug 21, 2017 |
# ? Aug 21, 2017 08:00 |
|
Could be helpful woodsmoke. Investigate.
|
# ? Aug 21, 2017 09:36 |
|
|
# ? May 16, 2024 17:15 |
|
We always poke our nose into everything. It's the RPG way.
|
# ? Aug 21, 2017 12:59 |