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mancalamania
Oct 23, 2008
I can’t believe this is so hard to Google, but is there any way to switch the starting position of your party members on a map? I get that Mario might be locked in a “team leader” starring position, but I can’t figure out if or how I can swap the other two.

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mancalamania
Oct 23, 2008
It wasn’t a big issue for a while, but some of those 1-turn challenges would be a lot easier if I had the right team members in the right spot.

mancalamania
Oct 23, 2008

bef posted:

? they are made to be done within the turn of where your guys are. its fool-proof and if its tough thats all on you

Okay then maybe I’m missing a mechanic then because how can you do challenge 1-3 without having a 8-space movement character in the middle position for Mario to jump on (or, alternatively, a 7-space character with Mario also having 7-space movement). I know I can change the skill trees to make the other characters have more movement, but why do I have to do that when I already have a 7-space Luigi with itchy feet stuck on the other side of the river?

Also if the starting placement is essentially randomized between the 3 party members like the poster above was saying, that seems to contradict the claim that the developers accounted for the starting positions went designing the map and a particular starting formation would trivialize the map.

mancalamania
Oct 23, 2008
Okay I figured it out now, thanks. I'm a dope and thought: (1) super effects 100% meant MY super effects were 100%'d not the enemies, (2) that the challenge ended at the end of MY turn and not the enemy's.

mancalamania
Oct 23, 2008

WHY BONER NOW posted:

Oh my god, running through the worlds again to find the challenges and use Beepo's new abilities is such a loving slog.

I had fun with it in the first two worlds, but the third world was such a pain to navigate because of all the branching paths and loops and everything looking the same. I ended up missing two chests there where they will stay un-found for the rest of my life.

This game is really great by the way. I like how even the "supa hard" challenges are actually doable without spending hours minmaxing skill trees and planning out a turn-perfect strategy.

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mancalamania
Oct 23, 2008
I think someone earlier in the thread said that while the overworld isn't "good," it's great as a cooldown between the more mentally-taxing battles, and I agree entirely. In fact, now I wish every turn-based strategy game had a big dumb overworld with easy environmental puzzles in them.

Except for backtracking through World 3, that part was terrible.

ETA: In other turn-based strategy games I usually can only do one battle per sitting, but in this game I constantly got caught in the loop of doing a battle, being ready to clock out but deciding to lazily explore the next area of the overworld, and then by the time I discovered the next battle I would be ready to play again.

mancalamania fucked around with this message at 16:44 on Oct 21, 2017

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