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Deakul
Apr 2, 2012

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https://www.youtube.com/watch?v=L0Fr3cS3MtY









Gameinformer article listing a bit more of the nitty gritty.

Release date: November 2020
Where to get: Currently either Uplay or the Epic Games Store.

Deakul fucked around with this message at 13:56 on Oct 15, 2020

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Deakul
Apr 2, 2012

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Honestly this crap isn't even relevant anymore so I'm not even going to bother making heads or tails of it anymore.

The (Modern Day) Story So Far:



Desmond Miles (1987 – 2012) was a member of the Assassin Order and a descendant of numerous familial lines that had sworn an allegiance to the Assassins; including individuals such as Aquilus, Altaďr Ibn-La'Ahad, Ezio Auditore da Firenze, Edward Kenway, and Ratonhnhaké:ton.

By age 16, Desmond became tired of living in hiding and aspired to pursue his own dreams. Using the minimal training of Assassin skills he had obtained from his father, William Miles, Desmond fled from the Assassin compound he had grown up in and managed to travel from South Dakota to New York City, where he found employment as a bartender in the Bad Weather nightclub.

Assassin's Creed

In September 2012, Desmond was kidnapped and incarcerated by Abstergo Industries, a Templar organization, and forced into a machine called the Animus to relive the genetic memories of his ancestor, Altaďr Ibn-La'Ahad. It was Abstergo's aim to acquire a map that detailed many "Pieces of Eden" spread across the Earth, which Desmond was reluctantly successful in doing.

Assassin's Creed II & Brotherhood

Following this, he managed to escape Abstergo with the help of Lucy Stillman, an undercover Assassin, and joined an Assassin cell in Italy, which consisted of herself, Shaun Hastings and Rebecca Crane. Utilizing an upgraded Animus of Rebecca's construction, Desmond relived the memories of Ezio Auditore da Firenze, in order to improve upon his newly obtained skills.

Eventually, with the knowledge gained from Ezio's memories, Desmond and his fellow Assassins obtained the location of Ezio's Apple of Eden, which was located underneath the Colosseum. Though successful in obtaining the artifact, Desmond's body was taken over by Juno, a member of the First Civilization, and was made to stab Lucy after Juno revealed her to be a traitor. As a result of the shock, Desmond fell into a coma, and was placed in the Black Room, the safe mode of the Animus, in an attempt to stabilize his condition.

Assassin's Creed: Revelations

With help from the virtual construct of Clay Kaczmarek, "Subject 16" of Abstergo's Animus Project, Desmond was able to regain consciousness, and found himself located in the state of New York once more, this time with Rebecca, Shaun, and his father, William.

While in the Grand Temple, Desmond relived the memories of Haytham Kenway and Ratonhnhaké:ton to find the key to the sanctum containing the device needed to prevent a devastating solar wind. He also undertook field missions to retrieve power sources for the Temple, coming into conflict with Daniel Cross. After his father was captured, Desmond rescued him from Abstergo's Roman facility, and assassinated Cross and Warren Vidic in the process.

After finding the key, Desmond opened the sanctum, but discovered he had been misled. It was made known that the device would save the world, but also unleash Juno, who had been imprisoned because of her hatred for humanity; using the device would also claim Desmond's life. Regardless, Desmond chose to sacrifice himself for humanity's survival, while expressing faith that his fellow Assassins would find a way to stop the new threat.

Assassin's Creed: Black Flag

Abstergo recover Desmond's remains from the Temple, continuing their project with him as "Sample 17". The player is cast as a newly hired research analyst at Abstergo Entertainment, tasked with reliving the genetic memories of Edward Kenway, taken from Sample 17. During their time at Abstergo they are contacted by John Standish, a Sage (a human reincarnation of Aita, who was a member of the First Civilization and the husband of Juno) and member of the Instruments of the First Will; a group who seek to release Juno and have humanity act as her servants. Standish had previously been approached by Rebecca and Shaun and asked to access the Abstergo servers on behalf of the Assassins, to discover what had happened to Desmond's body.

John first spoke with the analyst over the company-issued earpiece, giving the employee varying levels of security clearance in order to access the Abstergo mainframe and download files. John then tasked the analyst with delivering the files to Rebecca Crane, who would be waiting in the building's main lobby disguised as a courier.

Eventually, after several repeated hackings, Abstergo began to suspect the research analyst and placed the entire research team under isolation. John, not wanting to lose his proxy and risk exposing himself, promised Melanie Lemay, the acting head of the Sample 17 Project, that he would identify the hacker with his team within a week, while at the same time directing the analyst to Abstergo's cloud server, ostensibly in order to wipe away any evidence of their wrongdoing.

Listening in over the earpiece, John waited patiently as his plan for Juno to possess the analyst's body failed; Juno was not yet strong enough to possess a living host, existing only in a state capable of occupying various information networks across the globe. Realizing his plan had failed, John became enraged, screaming and cursing repeatedly down the comlink as the analyst returned to the Animus.

Shortly thereafter, as the analyst finished their research of Edward Kenway's memories, John entered their security bunker and injected a poison into their bloodstream, in the hopes of weakening them enough to allow Juno to assume control of their body. Meeting face to face with the analyst for the first time, he revealed himself to be a Sage, a reincarnation of Aita, one of the members of the First Civilization. He even spoke with an inflection similar to that of his predecessor, the pirate Bartholomew Roberts.

By this time, Abstergo had come to take the research analyst into custody, but found themselves locked out of the room by John. As he revealed his motives to the research analyst, the security team managed to force their way in. After he attempted to fire upon the security guards, they were forced to kill him in the process. John's actions and the evidence found on his computer subsequently convinced Melanie that he had been solely responsible for the hacks. John's body was taken by Abstergo, and his death was covered up with him leaving Abstergo Entertainment.

Abstergo subsequently discovered First Civilization DNA in John's genetic makeup, and upon realization that he was one of the Sages, kept his body in cryogenic suspension in a research facility in Paris. Subsequently, the Phoenix Project was created with the aim of locating other Sages and using their DNA to sequence a complete Precursor genome, and use the genetic memories within to unlock secrets of the Pieces of Eden. However, in October 2014 an Assassin team led by Gavin Banks destroyed the facility.

Assassin's Creed: Rogue

The Helix research analyst, referred to as "Numbskull" by Violet da Costa and "Cipher" by Juno, is an employee of Abstergo Entertainment tasked by Juhani Otso Berg to finish reliving the memories of Shay Cormac stored in the Helix, after a sudden computer virus outbreak.

After their task was complete, Melanie Lemay, along with Violet and Berg, invited the analyst to the CCO's office. There, Berg told the analyst that the data they extracted from Shay Cormac's memories had served them well, and that Shay's story conveyed a message to the modern Assassins, stating that when pressed, what an Assassin truly wants isn't freedom, but order. It was then revealed to the analyst that Melanie, Violet and Berg were all members of the Templar Order. From there, the analyst was given a choice to join the Templars, or refuse and be killed by Berg.

Assasin's Creed: Unity


In 2014, Bishop contacted a Helix user, showing them the memories of a French Templar serving under the Templar Grand Master and a Sage, Jacques de Molay, before changing the focus to that of Arno Dorian. Once the initiate had completed the first sequence of Arno's memories, Bishop revealed herself and offered the initiate a chance to join the Assassins.

Once the initiate had accepted the offer, Bishop transmitted footage of Abstergo Industries' Phoenix Project, explaining that the Templars were searching for Sages both in the present and the past to map the First Civilization genome. Arno Dorian encountered a Sage some time during his lifetime and Bishop wanted to find that Sage's remains before the Templars did.

When the initiate completed certain memory sequences, Abstergo began performing a server sweep, forcing the initiate's avatar to flee through Helix rifts to avoid being detected, transporting them into other historical periods in Paris.

Once the Initiate completed their research into Arno's memories, Bishop was satisfied with the results. Arno had buried François-Thomas Germain's remains in the Parisian catacombs, and thus they would be too degraded for Abstergo to collect genetic memory data from them. Bishop asked the initiate to continue researching Arno's memories for any information that could aid the Assassins.

Assassin's Creed Syndicate

After the destruction of the original Shroud of Eden, the Templars searched for another artefact. On November 2015, Abstergo discovered a new Shroud in London through the memories of Arbaaz Mir's son, Jayadeep Mir. However, the Assassin tasked an Initiate to find the Shroud before the Templars by reliving the memories of the Master Assassins and twins Evie and Jacob Frye. Shaun and Rebecca infiltrated Isabelle Ardant's office in London to steal the twin memories and decided to wait for the return of the Templar, but they were ambushed by Berg and Violet. The Assassins managed to escape from the office and find an hideout in London. Because of the Sigma Team presence in London, Bishop sent a reinforcement for the couple; Galina joined the two Assassins to protect them.

The two factions discovered that the Shroud was hidden beneath the Buckingham Palace. The Abstergo team retrieved the precursor artifact but the Assassins decided to attack. Galina entered a hand-to-hand combat with Berg, defeating the Master Templar. Shaun killed Ardant but Violet flew with the Shroud and Rebecca was injured in order to save Shaun from a bullet. The duo was saved by Galina who used a smoke bomb to eliminate the rest of the Sigma Team (excepting for Violet and Berg) and the group fled from the vault. Later, Bishop revealed a footage from Gramática's new secret Phoenix Project Laboratory where it was shown that Violet had delivered the Shroud to Gramática, who pretended to use it to create an Isu body from scratch. The next part of the footage featured Violet talking to Juno through a screen, where it was revealed that Violet was an Instrument of the First Will and that the recovery of the Shroud was part of her plan.

The Initiate continued reliving the memories of the Frye twin during the Autumn of Terror and discovered the identity of Jack the Ripper. During this moments, several Assassins demostrated their disapproval of using civilians such as the Initates, mainly Eric Cooper, former Initiate, and Jasdip Dhami. William Miles decided to stop using the Initiates' support in the future.



amended from PorkPieHat's thread:rip:

:siren:JK none of this poo poo even ultimately mattered for ACO or Odyssey, lmao.:siren:

If you really care about that modern day stuff, this guy made a great post that deciphered those TED talks in Origins.

_____________

:siren::frogsiren:If you are freezing on the splash screen before the game loads:siren::frogsiren:

Just wanted to confirm this bug from AC:Unity IS recurring. I've raised it on Twitter with Ubisoft and a Support ticket, and tried to get the attention of Kotaku & RPS to popularise it.

If you are using Windows Storage Spaces to logically join disks, AC:Valhalla will freeze on the Splash screen and never launch. You can fix this by moving the Sound & Video files to a non-Storage Spaces drive, then adding Symlinks to point them back at the original folder.

Full details here, can confirm this resolved it for me personally:
Link: https://discussions.ubisoft.com/topic/77106/loading-screen-and-nothing-happens/13?lang=en-US

Steps:
Install https://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html
Copy your /videos/ and /sounddata/ folders to a non-Storage Spaces drive
Use the program above to create Symbolic Links to these folders in their original home
Launch the game.

Deakul fucked around with this message at 22:40 on Nov 10, 2020

Deakul
Apr 2, 2012

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Not gonna lie, I'll miss the grappling hook and being steampunk Batman.

Can't wait to go treasure diving in the Nile and beat up hippos though.

Deakul
Apr 2, 2012

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I really hope they show off stealth gameplay, so far we've really seen nothing but open conflict.

It most likely has to do with the fact that you need to level up your hidden blade to even do insta-kills now, one of the few things I really hate about what I've seen.

Deakul
Apr 2, 2012

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If they can give us a new modern day protag complete with 3rd person segments, I'd be all over it.

If it's just another floating ipad or just 45 second long cut scenes then meeeh.

Deakul
Apr 2, 2012

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Tons of new stuff from Gamecom.

https://www.youtube.com/watch?v=Y_J8QXmIcy4

https://www.youtube.com/watch?v=N6Zjs2RNAV8

https://www.youtube.com/watch?v=qlqe8UvD8hg

https://www.youtube.com/watch?v=4ZJfZxocxgs

http://twinfinite.net/2017/08/ac-origins-interview-director/

http://blog.ubi.com/assassins-creed-origins-cleopatras-egypt-series-biggest-world-yet/

Deakul
Apr 2, 2012

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https://www.gamespot.com/articles/why-assassins-creed-origins-is-actually-black-flag/1100-6452771/

Yeah, yeah... gamespot but I think it's an interesting article.

Deakul
Apr 2, 2012

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https://www.youtube.com/watch?v=0ydkjF7bPq0

Finally have some proper stealth gameplay, this was my absolute biggest worry and I see that it's still extremely viable so that's great.

https://www.youtube.com/watch?v=CqGQ1Dlk45k

Deakul fucked around with this message at 23:40 on Aug 23, 2017

Deakul
Apr 2, 2012

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Story trailer:
https://www.youtube.com/watch?v=Y_J8QXmIcy4

Already seems a lot more interesting than Unity or Syndicate storywise.

Deakul
Apr 2, 2012

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Xander77 posted:

So, everyone had a decade added to their physical appearance?

Caesar should be in his early 50's, not his late 60's. Ptolmey should be like 11.

This dude seems well versed in his history and is mostly fine with just about everything. :shrug:
https://www.reddit.com/r/assassinscreed/comments/6vv900/historical_analysis_of_ac_o_so_far/

Deakul
Apr 2, 2012

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Yeah and he's fine with it, I don't think it's anything to get bent out of shape over.

I'm not sure why they decided to age him up but I'm sure it has plot significance... maybe to make it creepy that he's boning Cleo and up his villain factor as a horny old dude.

Deakul
Apr 2, 2012

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You're making a slight against a game I'm unreasonably excited about, fucker. :colbert:

Anyways: Q&A on reddit
https://www.reddit.com/r/assassinscreed/comments/6vx1y9/i_played_aco_at_gamescom_ask_me_anything/

Deakul fucked around with this message at 15:37 on Aug 26, 2017

Deakul
Apr 2, 2012

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Yeah, I'm a little worried about that too.

I don't have a huge amount of confidence in their writers to even keep the side stuff interesting either, I'm expecting to do rinse and repeat missions of "go here -> kill them -> report back" or variations on escort missions.

But, this could have been a parkour/walking simulator based in ancient Egypt and I'd have been fine with it! :histdowns:

If they can actually incorporate historical tidbits into the exploration and collectathons then it'll be worth it for me too.

Deakul
Apr 2, 2012

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I believe they said that you can start, end, and continue quests whenever you want.

Deakul
Apr 2, 2012

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There's absolutely going to be HUD toggles, I'm not crazy about 90% of the hud myself.

Especially the damage numbers that pop up during fights, the sparkling poo poo when you gain XP, and Senu's entire eagle UI... looks way too drat much like a drone UI.

Deakul
Apr 2, 2012

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New tidbits from PAX West
https://www.youtube.com/watch?v=mSOl7029JCo

- There will be graffitis in Egyptian, Greek and Latin in the game

- At the time Bayek meets Cleopatra she has already been exiled by Ptolemy's advisors

- The Order of the Ancients is manipulating Ptolemy so that they can have their control over Egypt

- Alexandria is an ordered and structured city. It is very different from other cities in the game, it's a mixture of Egyptian, Greek and Roman culture

- Bayek at the beginning of the game leaves Siwa and goes to Alexandria and meets Aya who is already there for other reasons

- Cyrene / Kyrenaika is a Greek location, founded around 700 years before the events of the game. During such events, it's been under the Egyptian rule for two hundred years but then Egypt gifted it to Rome because it was very indebted with it

- Ubisoft worked with NASA to get satellite pictures that could help in designing and building the game world

- Pharaohs would come to Siwa and its Oracle for a good omen and to be confirmed as gods on Earth. Alexander The Great was the first Greek that received such omen

- Aya is also on a journey to find out what happened in Siwa at the beginning of the game, like Bayek, but it's a different journey

- One of the ideas behind the game is that the birth of the Brotherhood came from a husband and a wife

- Using eyeliners, dyeing hair and wearing wigs was very common in Egypt

- The Great Library of Alexandria was the greatest library existing in that era and it was a center of knowledge for all the Mediterranean Basin. People were copying books from every part of the world to have the biggest
possible amount of knowledge in there

- Hyppodromes are introduced through some quest lines to justify why Bayek is interested in going there but then it becomes an optional activity. There were lots of hyppodromes across Egypt, as mentioned by Durand

- Players will experience The Siege of Alexandria and during it, as shown in a screenshot, Bayek and Caesar will escape from an attack in a chariot

- Origins will contain a lot of anecdotes and details that will connect it to the other games of the franchise

- At the end of the stream, a tease of a video documentary called "Into The Creed" was shown. This documentary will be released soon

Deakul
Apr 2, 2012

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AC3 is definitely worth playing for the Haytham opening alone, unfortunately Connor is boring as poo poo compared to him but the game tackles the whole Assassin v Templar thing a lot better than any other entry in the series so it's worth it for that too.

And it's just an all around great redcoat scalping simulator.

Deakul
Apr 2, 2012

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I'm almost positive that I heard them say that there won't be any rifts.

Deakul
Apr 2, 2012

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Whatever that is, it's region locked.

In the US, can't watch it. :negative:

edit: Going to assume that it's this.
https://www.youtube.com/watch?v=hNNDCtJ63hU

What the hell is going on. :psyduck:
This is some creepy poo poo.

Deakul fucked around with this message at 22:06 on Sep 13, 2017

Deakul
Apr 2, 2012

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Well, that was certainly a trailer.

There's our string of assassination targets that lead up to whoever the big dog is I guess!

Deakul
Apr 2, 2012

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Kurtofan posted:

the big dog is anubis according to mythology

Booo

Deakul
Apr 2, 2012

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Today Ubisoft announced a really loving cool sounding Discovery Tour Mode. It's gonna be a free update, at some point in 2018, that allows players to explore and learn about Egypt at their own pace without engaging with the games combat and main content.

http://blog.ubi.com/assassins-creed-origins-discovery-tour-shows-different-side-ancient-egypt/

They have also announced the Hieroglyphs Initiative, a real research project aiming to translate ancient hieroglyphs.
https://www.youtube.com/watch?v=TfdWNY7priQ
https://hieroglyphicsinitiative.ubisoft.com/en-GB/home

They're turning into an irl Abstergo.

Deakul
Apr 2, 2012

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https://www.youtube.com/watch?v=3c9eA-ognlQ

Deakul
Apr 2, 2012

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Dapper_Swindler posted:

apparently multiple , one is bayek and one is his wife. others arnt known. heard rumors about one being arno.

If I were a betting man, I'd say we get to play as Amunet at some point.

Deakul
Apr 2, 2012

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There was a pretty decent miniseries that aired on Spike that's all about King Tut.

Deakul
Apr 2, 2012

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Yeah, yeah that's all well and good but the biggest news we've got so far is that the motherfuckers put ANIMAL PETTING BACK INTO THE GAME!

Deakul
Apr 2, 2012

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https://www.youtube.com/watch?v=eyOHat3p_W4

Well, that was goofier than I expected from Ubisoft for AssCreed.

Got some possible spoilers in the video too.
Particularly what the gently caress at that ANUBIS LOOKING BOSS FIGHT?!!??!... probably those desert hallucinations they mentioned.

Deakul
Apr 2, 2012

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And here's an accompanying feature list:

"Ubiforum" posted:

What is the download size?
The size of the installed files is around 45 Gigabytes.

Will there be a Day 1 update? What will be its size?
Yes, there will be a Day 1 update, exact size is still to be defined.

What is the maximum framerate of Assassin's Creed Origins on PC?
As on other platforms, Assassin's Creed Origins on PC uses a technology called Dynamic Resolution Rendering that adjusts the resolution on the fly to ensure a framerate as close as possible to the targeted one - in most cases it's totally invisible for the user. On PC, On PC, players can actually choose what baseline framerate they want to target: 30, 45, or 60 fps. They can also select their maximum framerate between 30, 45, 60, or 90 fps, or decide to completely uncap it.

Is it possible to turn off Dynamic Resolution Rendering?
Yes, by turning off the "Adaptive Quality" option in the menus - this will in fact deactivate Dynamic Resolution Rendering.

Is it possible to play Assassin's Creed Origins in 4K on PC?
If you have a powerful enough PC, yes.

What are the new features of Assassin's Creed Origins on PC?
Assassin's Creed Origins PC introduces features that are brand new for the Assassin's Creed franchise:

- Performance Benchmark
For the first time in Assassin’s Creed, we have a benchmark built-in to help our players to validate their tweaked settings.
In-game performance analysis Our engine constantly monitors and tracks the performance on PC (FPS, CPU & GPU usage) to allow our players to profile how their hardware is performing. They can then leverage this information to tweak the game options and improve performance.

- Dynamic Resolution rendering
Dynamic resolution is a technique we use to keep the framerate as close as possible to our targeted max at all times by adjusting the frame resolution on the fly, which in most cases will be invisible to the player.

- In game resolution multiplier (up to 4K for 1080 displays)
If your hardware is powerful enough to render in ultra high resolution (like 4K) but you don’t have a 4K screen then this is for you! You can tell the engine to render the game in higher resolution so that you can benefit from Oversampling or Supersampling. You can also decide to do the opposite: force the game to render in a smaller resolution and always upscale it to your screen resolution. The choice is yours.

In addition to those new features, Assassin's Creed Origins PC supports the customization of Mouse and Keyboard and Gamepad configurations, as well as multi-monitor set-ups.

Does Assassin's Creed Origins support multi-monitor set-ups?
Yes.

Does Assassin's Creed Origins supports the customization of Mouse and Keyboard and Gamepad configurations?
Yes.

Does the game require a permanent online connection to be played?
No. The game will require a one-time connection to the servers for activation but once that one-time check has been made the game can be played offline. Still a daily connection to the servers will be required to get access to some online features that will be detailed at a later date.

Is there any support for Ultra-Wide monitors (21:9 resolution)?
Yes.

Will Assassin's Creed Origins support SLI/CrossfireX configurations?
This will not supported at launch but might come in a post-launch update.

Will the game feature Direct X12?
No.

Will it be possible to adjust the Field Of View?
Yes.

What are the preload dates and times for the PC version?
We'll communicate those times at a later date, stay tuned.

Will there be other features post-launch?
Yes, the development team is already working on PC updates that will be announced and detailed at a later date.

Will Assassin's Creed Origins PC version require a uPlay account?
Yes.

Will Assassin's Creed Origins PC be available on Steam?
Yes, the digital PC version of Assassin's Creed Origins will be available on the uPlay Store and on Steam.

When will Assassin's Creed Origins on PC be released?
Assassin's Creed Origins PC will be released on October 27th, 2017.

Deakul
Apr 2, 2012

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Their own passion over their game makes me all warm and fuzzy. :3:

Deakul
Apr 2, 2012

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Season pass and free post launch stuff detailed.
https://www.youtube.com/watch?v=khB7YyC4PDc

Sounds baller as gently caress.
I'm honestly really glad that they're going whole hog with the Egyptian mythology.

Deakul
Apr 2, 2012

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I'm just a little iffy about the "expansions" coming out within 6 months of release.

They might not be as significant as they sound, I hope they each last longer than 3 or 4 hours.

Deakul
Apr 2, 2012

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No clue, they've been demoing it on the XB1X afaik.

Deakul
Apr 2, 2012

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And it has boats a plenty. :v:

Unrelated but a cool live action trailer just came out.
https://www.youtube.com/watch?v=eKN7RTTczTw

Deakul
Apr 2, 2012

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https://www.youtube.com/watch?v=Rt_EifzBhiI

Pre-launch(lol, it's still a little over a week away) stream with new gameplay and more indepth looks at various systems.

Deakul
Apr 2, 2012

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Not much new learned from the stream but it was new gameplay and that's always welcome:

The build they showed off is obviously a current one and it shows, everything looks a lot tighter and more polished... especially animations across the board.

Deakul
Apr 2, 2012

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I haven't seen enough story stuff to judge on the character front but I think Bayek will be pretty interesting just because when starting he's already in his 30s and is a seasoned warrior.

Gameplay-wise, the combat is extremely different since it's more skill based now much like Dark Souls but without a stamina system and there's an overall heavier emphasis on being an actual RPG now too with the loot system.

I'm glad they didn't change enough to lose its identity as an AC game but they changed enough that it'll at least feel fresh.

Deakul
Apr 2, 2012

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bear is driving! posted:

If you're interested in tie-in stuff, the book Desert Oath is pretty good so far (got it yesterday, about 1/4 of the way through it). It goes into his backstory.

Yeah, I'm interested in checking it out but I was wary cause it's a video game book, worth it then?

Here's some music tracks from the game!

https://www.youtube.com/watch?v=h4fOIVlEOIY
https://www.youtube.com/watch?v=cvIqT-5sWmA
https://www.youtube.com/watch?v=6LTs0PCJJRo
https://www.youtube.com/watch?v=0cFtBM7ZGws
https://www.youtube.com/watch?v=MGXdS8D3tis

I actually really, really like what I'm hearing so far... nice blend of Egyptian sounds and modern orchestra.

Deakul
Apr 2, 2012

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PAM PAM PARAAAAM!

Well, I guess it's better than being a first person tablet or just a series of short unplayable cutscenes.

Sounds corny described that way but I'm sure it'll play out better, wonder if she'll be the protag for the next game too.

I wonder if she can parkour or if there will even be any opportunities to leave the lab or whereever it is we're holed up.

edit: https://imgur.com/a/L5wq0

Welp, that answers some things, huge MD spoilers.

Deakul fucked around with this message at 15:16 on Oct 21, 2017

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

Apparently it's not a port, they've been developing a version for the PC specifically, that's about all we know.

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Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

https://www.youtube.com/watch?v=uUKMc2LbsUw

Preloads start tomorrow. :woop:

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