Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Earwicker
Jan 6, 2003

I'm enjoying this game quite a bit.

I've skipped every single cutscene and have no clue at all what is going on with the story which is how I prefer AC games. but they did a real good job with the world this time and the combat is pretty fun too

Adbot
ADBOT LOVES YOU

Earwicker
Jan 6, 2003

the AI seems a lot more dynamic and interesting in this game. I was just chilling flying around with the hawk and watched a crocodile stalk a soldier who was cruising in a boat, then corner the boat and bash into it until it was destroyed, then eat the soldier after he fell in the water. the crocodile was much lower level than the soldier too

Earwicker
Jan 6, 2003

Shivers posted:

I´ve had a single fish drop from the heavens in front of me, which dissapeared when I got too close. Hope there´s more mirages like that in the game.

i've seen two mirages so far:

- raining scarabs

- a dude planting flowers way out in the sand dunes, he blew away like leaves when I got close

Earwicker
Jan 6, 2003

Pesmerga posted:

So, the consensus seems to be this is worth a shot? Even if I gave up halfway through syndicate?

I've been pretty down on the AC series for a while and couldn't stand Unity or Syndicate. I like this game a lot. Can't speak to the story at all (I'm sure it's still stupid) but the gameplay and world design is much better. You are definitely still running a bunch of errands and collecting poo poo but traversing the world and the new combat make that a lot more enjoyable, and the world itself feels much more alive. The AI does random poo poo on its own and you see cool unscripted events unfold that you can get involved in or not. Also its truly beautiful.

also so far I was only forced to get out of the animus and into the modern world one time, and was able to just get right back into the animus and keep playing. Not sure what that was about and dont care as long as it stays that optional.

Earwicker fucked around with this message at 14:30 on Oct 29, 2017

Earwicker
Jan 6, 2003

Skeezy posted:

I think they taking two years between the last release helped a ton. This isn’t a perfect game or anything but it’s a lot better compared to Syndicate (which already wasn’t half bad).

I’m hoping they continue the two-three year cycle for AC games because if they gently caress it up and just release a new one that’s similar to this one next year drat :(

I can pretty much guarantee you that the next AC game will be complete poo poo. if it makes you feel better it will probably be made be a completely different team (or set of teams) than this one, but yeah they will gently caress it up, that's what they do. on the other hand whatever comes out 2-3 games from now will be good again.

Earwicker
Jan 6, 2003

maybe I spoke too soon about AI being good. I just did the mission rescuing the guy in a cage on the docks, we had so many nice opportunities to slip away but he pointlessly aggro'd every guard in the area (sometimes even going back to attack a guard who'd fallen behind) and then when we finally made it out of the docks area he went out of his way to harass random soldiers passing through on horseback until we were surrounded by a huge mob of them and killed. thanks guy

Earwicker
Jan 6, 2003

Skeezy posted:

I’m not losing it am I, the whistle for mount doesn’t work all the time?


Supreme Allah posted:

Same thing happened to me, I was definitely whistling, the fuckers just disappeared.

there are two whistles, a short whistle (from tapping the button) that is for distracting/attracting enemies, and a long whistle (from holding the button) that calls your mount

this is not directly explained to you at any point I just happened to see it in a random loading screen tooltip. and I'm starting to get the impression there are lots of unexplained controls in this game, like camera mode has unlabelled brightness/contrast/vignette stuff etc

Earwicker
Jan 6, 2003

yeah its meant to be for levels 9-12. you can go there earlier of course but you have to stay out of trouble or you'll probably die

Earwicker
Jan 6, 2003

I like that you can still be a bit useful in areas where you are way outleveled. I came across some crocs menacing little kids near Memphis, there was no way I could have killed them but I got them to chase me far enough that they forgot about the kids

Earwicker
Jan 6, 2003

I'm still too low level to fight any of those guys directly, but I wanted to see how they worked. I stalked one of them until he got off his horse to go talk to someone, I snuck up and stole his horse and should have just booked it but for some dumb reason I turned and rode past him, and he one shotted me in the face with an arrow.

I love the whole concept though and when you follow them with Senu and zoom in to hear what they are saying they sound kind of like Nazgul

Earwicker
Jan 6, 2003

Its great but I do hope they patch it into a full chillout mode where you don't have to worry about your ride taking a shortcut through the middle of a bandit camp

also there are plenty of bugs that need to be addressed, I've seen plenty of NPC's flying around weirdly and had a couple crashes (on PS4) so I assume something will come out to fix this stuff. its a great game but after all its still an AC game lol

Earwicker
Jan 6, 2003

Lollerich posted:

Also an animal at the same level as an npc will always loose.

I've seen crocs take out soldiers that were higher level than themselves, as well as random civilians. They just keep pushing the NPC until they are in water too deep to stand/fight in and then they can easily chomp em up. They also attack and destroy NPC boats with the same result.

there is a very small village in the delta region called "Yw Huts" and the place is just a constant war between humans and crocs. the humans are definitely losing, at least in my game.

Earwicker fucked around with this message at 18:58 on Oct 30, 2017

Earwicker
Jan 6, 2003

nopantsjack posted:

meanwhile the "streamlining" of the parkour is a meaningless fiddle with the one part of the series (other than wandering around pretty cities, which this game delivers in spades) that was basically perfect

couldnt disagree more, I found the parkour in most previous AC games to be a constant frustration and now its so much smoother and easier

Earwicker
Jan 6, 2003

i wish they'd just not have modern day segments in these games. I've hated them since the very first one and they've never offered anything worthwhile at all imo. I'm sure they could come up with some in-universe justification for getting rid of them and I really don't think many people find them fun.

they mainly seem like an excuse to make silly inside jokes and pay tribute to the devs that worked on the games, but that kind of poo poo is better as a quick easter egg not a boring rear end gameplay segment

Earwicker fucked around with this message at 19:31 on Oct 30, 2017

Earwicker
Jan 6, 2003

corn in the bible posted:

its also bullshit though cause that city is not in that place it's in libya near benghazi!! where is the historical accuracy ubusift

it is in Libya in the game

I mean yeah obviously the whole map is very compressed but the general placement is not really off

Earwicker
Jan 6, 2003

all they did was shrink the distances and sort of compress/composite everything which is what they always do, of all the ahistorical stuff in these games thats kind of a weird one to get hung up on

Earwicker
Jan 6, 2003

Lollerich posted:

People like you are the reason that they never tried to improve the modern day segments. Please, please people like you, please stop buying these games and stop whinging. That would really be great! Please go away, you clearly don't like these games please gently caress off.

Thank you.

I like the game quite a bit I just don't like the modern day segments. I doubt I'm alone there. I really don't get what they add.

Earwicker
Jan 6, 2003

The music in this game is really good. Definitely the best in the series and one of the best game soundtracks I've heard in a while.

Earwicker
Jan 6, 2003

So in real Ancient Egypt news a new large room has just been discovered in the Great Pyramid using radiography

sadly, it seems that the room was allowed to be named by the company that did the scanning and so this chamber is now officially called "ScanPyramids Big Void"

hopefully Ubi will patch it into the game

http://www.nature.com/nature/journal/vaap/ncurrent/full/nature24647.html?sf136276710=1

Earwicker
Jan 6, 2003

Morter posted:

IMO it doesn't feel like it. Just feels like mini bosses. They have a patrol and often stop, vulnerable to assassin attempts.

Yeah they don't actively hunt for you at all or, if they do, they are incredibly bad at it.They generally don't go for you unless you are right in front of their face.

Also I saw one die by getting stuck in some geography and then somehow running himself over with his own chariot. I got credit for the kill even though I didn't touch him!

Earwicker
Jan 6, 2003

is there a plan to add a multiplayer mode at some point?

the multiplayer in previous AC games was ok, sometimes interesting, but in this one I just want the ability to enter someone else's world as a Phylakes and hunt them down

Earwicker
Jan 6, 2003

The Grimace posted:

My only wish is that I could turn on the facial hair once more after he shaves it off, because he looks so much better with it on.

you can. on ps4 go to the gear screen then hold the right trigger and press triangle. it goes away when you die though so you have to keep turning it back on every time if you are really dedicated

Earwicker
Jan 6, 2003

open world Aegean Sea done in the style of AC4 (i.e. you have your own personal trireme etc) would be sweet

Earwicker
Jan 6, 2003

yeah I really wanted to like AC3 because I thought the setting was interesting and something I'd never really seen in games before but the parkour and combat was the worst in the series

re: the plot, that also sucked but I don't think adding more cutscenes would have made the game more appealing, it suffered way too much from not letting the player actually get to the game as it is

Earwicker
Jan 6, 2003

man nurse posted:

I've completed the game and done every side quest. I don't know what to do with my life anymore.

what are the essential sidequests? I've been doing about half of them but dont want to miss one thats especially good or unlocks something cool

Earwicker
Jan 6, 2003

I agree that AC:O took a lot of things from TW3 and I thin overall that's a very good thing

however I am glad that, unlike Geralt, Bayek is able to jump off a 10 foot roof without dying

Palpek posted:

The way traversing the gameworld feels (which is an entire universe of its own), the way the horse and the boat mechanics work, the implementation of question marks and sidequests, the structure of the gameworld, how loot is placed and divided, the bandit camps and dens with the exact enemy hierarchy in them

almost all of this stuff was common in open world games before TW3

Earwicker
Jan 6, 2003

Palpek posted:

Yes, I specifically wrote that it's about how exactly they're implemented and not that they exist.

thats true of question marks and sidequests, but pretty much everything else you describe is implemented in basically the same way that it is in typical Ubi openworld games, like the whole thing with bandit camps and forts that you sneak into and clear out is straight out of the Far Cry games, even Skyrim's world isn't too different in terms of how you traverse it and how its structured

I mean dont get me wrong its clear that they took a lot from TW3 but I also feel like TW3 was so good that at this point people are retroactively giving it credit for things that were already pretty common. IMO the real strength of TW3 was actually good writing in a game (which AC:O unfortunately could not copy) and a really beautiful world, but in terms of open world mechanics I don't think it brought a whole lot new to the table

precision posted:

I finally got to Memphis and drat is it a grungy, filthy, crowded little poo poo-hole and I love it. It's like the NYC to Alexandria's San Francisco!

complete with crocodiles in the "sewers"

Earwicker fucked around with this message at 16:05 on Nov 16, 2017

Earwicker
Jan 6, 2003

I feel like "investigation mechanics" whether in this game, Witcher, LA Noire, or whatever, is always a really boring part of gameplay and I've yet to find a game that makes that part actually fun.

I love detective novels and thrillers in book form but this kind of "looking for clues" stuff in games never works, especially since in most cases it just means pressing a button and walking over to the brightly highlighted clues already pointed out for you.

Earwicker
Jan 6, 2003

Palpek posted:

Far Cry 3 had bandit camps yes but it was a first person shooter game, that's still a huge step away from AC gameplay - the way those camps work and the combat system in them doesn't translate in any usable way to a third person melee game.

It does in the sense that both games also emphasize stealth a great deal and in both games you are encouraged to clear out bandit camps by sneaking through them and doing stealthy "takedowns" or "assassinations", which are functionally very similar in both games. Whereas in TW3 stealth is not really a major part of gameplay at all.

Obviously if you choose to move away from stealth they become different experiences but as others have pointed out the melee combat in AC:O borrows more from Souls than from TW3.

Earwicker
Jan 6, 2003

Palpek posted:

How does Primal compare to Far Cry 3/4?

Primal is sort of to FC4 what Blood Dragon was to FC3, in that its a different game using the same map

basically its fun to play an FC game with only crude melee weapons and a bow. however the other major aspect of it - having trained animals that fight for you and whatnot - isn't that great. the owl is cool though, as pointed out its basically Senu

probably the best fire mechanics of any FC game, you can start big forest fires and use them to flush animals out etc

Earwicker
Jan 6, 2003

Black Griffon posted:

And boats. Boats are extremely fun to set on fire.

the first time I killed a phylakes I put his body on a boat and gave him a viking funeral

Earwicker
Jan 6, 2003

Palpek posted:

I think it's ok that you need to specialize in the skills.

yeah... but I'd be ok with a limited number of ability points in the gameworld if they weren't also selling them in the store

Earwicker
Jan 6, 2003

people complain about escort missions in every video game that has them.

and yet I have never once seen any gamer say "wow I'm really into escort missions" or "this game needs more escort missions". like not even once. the most positive thing I've ever seen is "the escort missions in this game aren't as bad as in others".

why do designers keep making them?

Earwicker
Jan 6, 2003

Supreme Allah posted:

There's one hostage rescue mission with a random woman prisoner locked in a cage and an enemy soldier in there with her, who attacks you when you open the cage. My first play through I thought it was a glitch or something, but he was there in my second play through and I think I know what he was doing.

I have seen soldiers in cages in several places, not just during actual missions but sometimes they are prisoners if you go to random bandit camps.

Earwicker
Jan 6, 2003

I hope its not Rome because there's already been an AC game in Rome. It was good but I dont want to see the same place redone. Greece would be cool as a DLC or standalone sequel to Origins (a la Brotherhood) but as a new title it'd be too similar to Ptolemaic Egypt

would really like to see something very different like Japan or India

Earwicker
Jan 6, 2003

Calaveron posted:

It's an unspoken agreement they're never doing Japan though

why?

Earwicker
Jan 6, 2003

Kopijeger posted:

This game ended with a brief sequence set in Rome and the plot point of Aya/Amunet establishing a bureau there. This could be intended as a sneak preview for the next game. OTOH, setting it during Octavian's rise to power would mean that most of the iconic landmarks are not in place yet, and the city will mostly be a jumble of brick buildings. It was neat that Origins had several different cities to visit, each with their own character (Unity and Syndicate suffered for having basically one city to run around. Versailles merely felt like a smaller version of Paris.). Could be interesting if we get to visit other major cities around the mediterranean, like Antiokia, Smyrna or Ephesus.

yeah this all sounds cool as Origins DLC or direct followup but for the next major title I'd really like to see a completely different climate and culture.

Southeast Asia is a very cool idea. the Aztec Empire could also be cool

Earwicker
Jan 6, 2003

exploded mummy posted:

the Aztec Empire fell 2 years after it made contact with Europe

so? I'm sure they can tweak the story enough to have an Aztec Empire game that takes place before European contact

Earwicker
Jan 6, 2003

exploded mummy posted:

"I'm sure they can make a game starring Assassins that exists before the Assassins could have made contact with the setting"

:psypop:

Sure, they can make a cool game about running around doing parkour and killing people in the Aztec Empire yes. with exactly the same kind of gameplay as Origins. it would be cool.

whether the protagonist of said game is an "assassin" or how they would fit into the series' ridiculous bullshit storyline about aliens and whatnot is a different question, which I do not care about. they can just rewrite the story so the assassins started earlier or something, or make the player be from some different order distantly related, or whatever. its just a bunch of cutscenes I'll be skipping either way.

precision posted:

A game set during the height of the Aztec Empire would be fantastic, beautiful, and insanely loving brutal

exactly. this.

Earwicker fucked around with this message at 17:20 on Nov 21, 2017

Adbot
ADBOT LOVES YOU

Earwicker
Jan 6, 2003

exploded mummy posted:

my problem isn't so much metaplot, its just trying to justify Pre-Columbian Americas given that there was no contact between Europe and the Americas for 10,000+ years except for some Viking expeditions

you can do it, it just really wouldn't be Assassin's Creed at that point

Sure it would. Check this out: both Europe and the Americas were visited by aliens thousands of years ago (and also constantly since then). the aliens know all about the assassins and templars and poo poo, and left clues or chose special people to blah blah blah, press button skip cutscene and go kill some people in Tenochtitlan

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply