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Genocyber
Jun 4, 2012

:siren:LATEST UPDATE:siren:




Dishonored 2 is a stealth action game from Arkane Studios and sequel to the first Dishonored. Though a more action-oriented title, it still retains the immersive sim DNA that Arkane is known, having detailed environments that you can interact with to a greater degree than most stealth titles. The stealth and combat mechanics are also top notch, with a variety of lethal and non-lethal methods available for taking down patrolling guards, with a good play-feel for the controls as well (at least if you're not playing the input lagPS4 version...:suicide:). The level design is some of the best I've seen in recent times, with incredibly open-ended levels that you can progress through in a variety of ways. It's also highly replayable as there are a number of mutually exclusive tasks that can be performed in each of the missions, the game offers two characters with unique power sets to play through the game with, there is a new game plus mode where you're given even more power options, and you can customize the difficulty of the game to your liking for a particular playthrough.

This let's play will not be comprehensive per se: due to the open-ended nature of the gameplay, and the sheer freedom allotted to the player, such a thing is not really possible with doing numerous repeated playthroughs. But I will be showing off a large breadth of the content via two playthroughs. A complete playthrough as Emily, focusing on stealth and non-lethal approaches, wherein all major tasks will be performed and all notable collectables picked up, and a more abridged playthrough as Corvo, doing my best to show off alternative styles of play.

Expect an update each week, consisting of both an Emily video and a Corvo video.



Genocyber fucked around with this message at 00:08 on Oct 18, 2017

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Genocyber
Jun 4, 2012

Reserved in case I need it.

Genocyber
Jun 4, 2012

Update 01:



(Corvo update coming later this week.)

Literature

Genocyber
Jun 4, 2012

LashLightning posted:

I thought you could replay recorded messages in the Journal?

You can! I had kind of completely forgotten that was a thing. Still requires you to take extra steps to listen to them on-the-go which interrupts the gameplay flow, which is my issue with how they work. Arkane did a much better job with it in Prey.

Also I finally got around to doing this mission's appendix.

https://www.youtube.com/watch?v=Uhf_91odSyU

Genocyber
Jun 4, 2012

mortons stork posted:

The only big downer for me is that they kept that stiff voice acting from the original, I have no clue why. Maybe it's a thematic choice? Either way, it never worked for me before and I have a hard time with it now. Emily and Corvo, at least, do seem to emote, and they do pretty well.

They have some excellent voice actors and actors in both games so it's either deliberate OR they need to hire a better voice director. Either way it definitely doesn't work. Weirdly enough I think some of the better bits of voice acting are some of the scripted conversations between guardsmen in some of the missions.

Genocyber
Jun 4, 2012

mortons stork posted:

Well, that stiffness and flat delivery is completely absent in Prey, so all I'm left with is deliberate choice. Maybe they thought that with a washed-out colour palette like Dunwall is painted with, people would also be more grey, and have less expression? I don't know, I got nothing. Maybe they were going with a worldbuilding thing? Where Dunwall is a terrible place that drains the feeling out of you, and also the prevailing etiquette is kind of a British, stiff-upper-lip, take it all on the chin.

Looking at the credits for both games it seems the same names are attributed for voice direction in both games so yeah, it being just a weird stylistic choice is certainly possible.

Genocyber
Jun 4, 2012

Update 02:



Literature

Genocyber
Jun 4, 2012

Speedball posted:

Excellent. I like how, run-down or not, Karnaca is so beautiful and Medditerannean-looking compared to Dunwall.

Yeah they do a really good job of immediately differentiating the two settings. It would have been easy to just make Karnaca another Dunwall but they really go all-in with the more tropical setting by having an overall warmer color palette and more appropriate faunal threat with the bloodflies.

Genocyber
Jun 4, 2012

https://www.youtube.com/watch?v=mAlsHTc3HC8

Had some recording issues which is why this took so long. Next proper episode will also be a bit delayed as a result. I should probably build up a back log before starting these things. :v:

Genocyber
Jun 4, 2012

Today we solve the Crown Killer """mystery."""



Literature

Genocyber fucked around with this message at 19:52 on Sep 30, 2017

Genocyber
Jun 4, 2012

Oh yeah, since I finally got my copy of Death of the Outsider (thanks Amazon Prime) I'm going to be streaming some of it later today on my Twitch. Probably around 3-ish EST.

Genocyber
Jun 4, 2012

Genocyber posted:

Oh yeah, since I finally got my copy of Death of the Outsider (thanks Amazon Prime) I'm going to be streaming some of it later today on my Twitch. Probably around 3-ish EST.

This stream was fun. Gonna stream more (at least mission 2, maybe more) today. In like, an hour or so? 2PM-ish EST.

Genocyber
Jun 4, 2012

Mraagvpeine posted:

Will you be putting the streams on YouTube?

Yeah I'll be uploading them after the fact (maybe with some editing too, I spent an insane amount of time wandering around in the second mission and I haven't even beaten the drat thing yet!).

Genocyber
Jun 4, 2012

KieranWalker posted:

You could make the argument this is a stealth(-optional) FPS

My blind streams of DotO are excellent evidence of this. :P

But yeah the bloodflies really are an under-utilized mechanic. Even the rat swarms in DH1 were more threatening. I think they even realized this and that's why the nest keepers exist, to give you an actual reason to need to stealth through sections with bloodfly nests.

Genocyber
Jun 4, 2012

SHISHKABOB posted:

Is Death of the Outsider about as long as Dishonored 2? Does it go to any new parts of the world besides Dunwall and Karnaca?

I've only done up through Mission 2 (out of a total of 6 I think?) so I can only say so much. But I feel that in terms of length it's probably going to be about the same size if not a bit smaller. Mission 2 is massive and is like the size of two missions from DH2. So far it's just been set in Karnaca but they've varied up the environments a tad.

Genocyber
Jun 4, 2012

Appendix time!

https://www.youtube.com/watch?v=7KMKGU29Rt8

Also I got around for doing the Literature for this mission.

Also also I'll be streaming more DotO in a little while. Let's see if I can get through mission 3 in one stream.

Genocyber
Jun 4, 2012

SHISHKABOB posted:

I got some bone charm that sent out shockwaves when I landed from jumps from a certain height and I accidentally killed Hypatia with that by landing next to her without setting off her crown killer mode. Like, it one shotted her.

Yeah that bone charm isn't great. It sounds good on paper but in actuality it just tends to cause of a lot of trouble. No idea it could do that, though, that's kind of hilarious.

GenHavoc posted:

Started watching the LP, decided to buy the game instead. Enjoying the hell out of it so far. Thanks, Genocyber!

Glad to hear that you're enjoying it!

Genocyber
Jun 4, 2012

Nonono, the LP's not dead. This mission's just really long and I had kind of forgotten about that.

https://www.youtube.com/watch?v=9y07F0oPx9Q

https://www.youtube.com/watch?v=FfITkfVluUo

Literary Goodness

Genocyber fucked around with this message at 23:43 on Oct 15, 2017

Genocyber
Jun 4, 2012

Added the literature to the previous update.

taiyoko posted:

The way this really seems like it was written to be Emily's story makes me wonder: is the only reason Corvo is a playable character because they knew that otherwise they'd have a bunch of pissbabies whining on the internet about being "forced to play as a girl"?

As I recall they added in Corvo in just because they could. His inclusion was a decision they made fairly late in development and is probably intended as a bonus mode more than anything else, which is why he doesn't fit into the narrative as well as Emily. And honestly, it's probably for the best they didn't try and change the narrative to make him more relevant.

Genocyber
Jun 4, 2012

I knew some of the extra stuff you brought up but not a lot of it so thanks for the effort post! I'm wondering, where did you learn all that information? I'm mainly wondering if there are articles/interviews I can look up or if I'll have to dig through Harvey Smith's twitter feed, since I remember him saying things near the game's launch about development and other stuff.

And FWIW, I would still call Corvo's inclusion as being tacked on. That he was once considered to be a much bigger part is irrelevant since, due to the nature of video game development, stuff like that can end up being added or removed at any time and the only thing that really matters is what's here in the finished product. And I don't mean that as a bad thing, either! Since they were unable to fully realize their shared Emily/Corvo experience I'm glad they focused on Emily to have a more focused narrative and added Corvo back in as more of a bonus thing.

Genocyber
Jun 4, 2012

Sindai posted:

I think there's another way you can get the in the walls achievement too - if you're fast enough and can find the right spot to enter during the first big room shift, he think it was a malfunction. I think that's how I did it, since I never realized you could break the skylight in the first room.

I had no idea that was a thing! Arkane's predictive abilities are master class, as always. :allears:


poo poo I knew I was forgetting something!

Genocyber
Jun 4, 2012

Is it? Could it be? Yes, it's an update!

https://www.youtube.com/watch?v=KTBDJciHCME

Literature

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Genocyber
Jun 4, 2012

Appendix time. Meant to have it done sooner but welp!

https://www.youtube.com/watch?v=PakG6CE6-jA

Genocyber fucked around with this message at 06:44 on Nov 11, 2017

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