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high elf supremacy
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# ¿ Sep 26, 2017 16:45 |
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# ¿ May 17, 2024 19:07 |
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hah high elves can only recruit incompetent lords if they dont pay extra
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# ¿ Sep 28, 2017 12:30 |
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the dark elves managed to convince multiple high elf factions to attack me...
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# ¿ Sep 28, 2017 13:28 |
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man i thought id go around the world with a hero as helves and pick up some trade agreements, but almost everyonr i encounter declares war and sends armies all the way to my island
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# ¿ Sep 28, 2017 15:26 |
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wtf, i was winning a tough battle when suddenly all my guys started melee charging the enemy, is that a dark elf spell or something, it killed my top tier archer stack
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# ¿ Sep 28, 2017 23:53 |
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i am, but they weren't out of ammo thats for sure. ill chalk it up to a weird bug since there were no witch elves, just morathi and a wizard
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# ¿ Sep 29, 2017 00:02 |
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for some reason i cant negotiate with the major factions anymore, is this how its supposed to work?
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# ¿ Sep 29, 2017 02:57 |
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cap those gates guys
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# ¿ Sep 29, 2017 03:29 |
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President Ark posted:vampire coast seems likely, they had an army list or two in some supplemental material published by GW and their actual canon leader (Luther Harkon) is mysteriously absent theres a bunch of events that mention him and one of the freelc is called the great experiment so id say he has a drat good chance
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# ¿ Sep 29, 2017 12:53 |
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bridge maps are back baby
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# ¿ Sep 29, 2017 17:11 |
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every turn i become more convinced the elves were right in the war of the beard. ive never attacked these drat dwarves but every few turns 6 more stacks of them show up to be assholes
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# ¿ Sep 29, 2017 20:44 |
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for the ritual, once i disrupted their final stage ones, they also never tried again
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# ¿ Sep 30, 2017 12:09 |
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the high elf unique building chain in hag graef implies you use slaves >_> lazy ca
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# ¿ Sep 30, 2017 17:28 |
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seriously what is this retarded grudge the dwarves got going on. still never attacked any of them, and yet another sends a dozen stacks at me
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# ¿ Oct 1, 2017 02:45 |
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wow the final ritual mission is disappointingly easy, fighting of all the ritual stacks before that was harder
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# ¿ Oct 1, 2017 22:00 |
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Edgar Allen Ho posted:Does the fourth ritual automatically start war with the other mains? Me and Tyrion are now at war with my former bud Mazdamundi out of nowhere. idk about the second q, but for the fourth every other race main faction was at perma war with me after i got there. i took a long rear end time consolidating though, so it might also have been territory based
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# ¿ Oct 1, 2017 22:06 |
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anyone else not have item quests pop up? i noticed i never got the one for mazamundis first item
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# ¿ Oct 2, 2017 17:51 |
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Ra Ra Rasputin posted:Where do you find that guy, by the way. he just shows up in the helf recruit list
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# ¿ Oct 2, 2017 19:36 |
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does anyone else feel like they made the battle camera worse? even on the highest sensitivity it takes forever to zoom down to ground level
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# ¿ Oct 2, 2017 22:55 |
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i figured out how to befriend people the key is 6 skink priests stealing tech from the dark elves every turn and totally ignoring the ritual
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# ¿ Oct 3, 2017 13:14 |
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Deified Data posted:People say these games (at least TWW) are balanced with hard as the baseline difficulty for experienced players and normal as baby's first TW, but in the first game and especially in this game some of the features (if not the campaign at large) feel tooled towards normal. I'm playing on normal and two things are clear: interception armies can actually stop rituals and chaos armies can be dealt with by the ritual city's garrison if you invest in it. The ritual is less of a constant nuisance and more organically implemented when you don't have to stop everything you're doing every dozen turns or so. these things are still true on very hard. ive seen plenty of rituals stopped by intervention armies and have manually defeated armies of up to 2 stacks with garrisons. its a hard fight but ai being dumb and walls being an insane force multiplier help a lot
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# ¿ Oct 3, 2017 16:59 |
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SunAndSpring posted:How the gently caress do you make cash money as Lizardmen? The upkeep is nuts for anything that isn't a lowly skink. I can barely maintain more than 2 stacks. ? you have several money boosting buildings in your main province city, and one in your villages. that plus the standard money building can get you to more money then you can ever spend even with just 3 provinces
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# ¿ Oct 3, 2017 18:25 |
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Memnaelar posted:So, I won't go into spoilers on the last battle, but it seems like the AI spawns the reinforcement armies really, really slowly. I finished off my first opponent about 6 or 7 minutes into the battle and then had to sit and wait 15 minutes for the reinforcements to spawn and then only found them by sending Malekith flying across the map to look for them and slooooowly draw them back to my troops. no it spawned each wave the second the one before that routed
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# ¿ Oct 3, 2017 20:08 |
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what kind of friend wars another friend..
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# ¿ Oct 4, 2017 16:25 |
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Tenzarin posted:The trait system is so tight, I had a lizardman general get an insane trait for being in chaos corrupted lands for too long. there's some annoying ones tho, like that one that gives you negatives for being in cities too long. just leads me to park my defense generals directly outside the city, without adding anything otherwise
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# ¿ Oct 5, 2017 15:34 |
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give mazdamundi jiggle
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# ¿ Oct 5, 2017 18:05 |
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mod idea: unlimited traits. right now it sucks if you defeat a legendary lord and don't get their treat cause you've already filled your max with less cool ones
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# ¿ Oct 5, 2017 21:13 |
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Funky See Funky Do posted:What's in Australia in Warhammer? those lost isles had high elves at least, they showed up in one of my games as a rogue army and i looked em up
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# ¿ Oct 6, 2017 21:59 |
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Ravenfood posted:I did, but I also don't think I've ever brought down a tower even focus-firing it. i managed to kill a bunch using the net spell, it works on siege towers!
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# ¿ Oct 7, 2017 01:17 |
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GuardianOfAsgaard posted:You bring your starting lords army, whatever it is at the time. i used a rando lords army, cause she was standing right next to the point
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# ¿ Oct 7, 2017 22:09 |
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Safety Factor posted:I'm still hoping for Tenenhauin, but he's originally from Chaqua. Don't get me wrong, Kroak is 100% acceptable. I'd just love to see a lizardmen equivalent to Skarsnik's Crooked Moon. No sauruses allowed. Plus, he ties in very nicely with most of the missing units like jungle swarms, salamanders, razordons, etc. well they could do 1 for the freelc, and another for the paid dlc
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# ¿ Oct 8, 2017 22:11 |
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that just makes the win condition destroy everyone though, personally i preferred the short campaign goals from tww1
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# ¿ Oct 10, 2017 15:30 |
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why stop there? i had enough heroes stealing tech to get me to a consistent 300% research rate
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# ¿ Oct 12, 2017 00:23 |
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Tenzarin posted:Did you ever crash because you went over that? I had a bunch of mages for high elves and I would always crash if I stole too much technology. yeah actually, after a while it would sometimes crash when i stole technology. like 1 in 5 turns id do it. but by then i had so much researched and they were all high level so i stopped bothering
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# ¿ Oct 12, 2017 00:49 |
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im just not going to play it until they add in all the latest patch too. maybe wait for a dlc faction to get in while im at it
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# ¿ Oct 23, 2017 21:07 |
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Merged resource-based unit upgrade effects into resource exploitation buildings does this mean trade resources are going to have actual effects again?
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# ¿ Oct 25, 2017 12:36 |
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didn't an actual arabian dude come in the last few times this discussion happened to say nobody cares
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# ¿ Oct 25, 2017 20:13 |
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people keep bringing up the 4LL thing but im fairly sure they just said they would do 4ll instead of campaign packs. so factions like bretonnia, norsca or chaos that werent campaign packs would still not release with 4
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# ¿ Oct 25, 2017 22:28 |
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Deakul posted:Seriously though, Emperor: Battle for Dune 2 when???? hell yeah
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# ¿ Oct 26, 2017 00:56 |
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# ¿ May 17, 2024 19:07 |
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how many times will this idiotic discussion be repeated
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# ¿ Nov 14, 2017 15:16 |