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Watching HeirofCarthage playing Morathi and I can't unhear the infantry all shouting "dooky" when they get orders.
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# ¿ Sep 26, 2017 22:31 |
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# ¿ May 21, 2024 03:18 |
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Ravenfood posted:and slow down enemy tech Steal tech only boosts your own research rate and doesn't slow the enemy, as far as I can tell.
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# ¿ Nov 9, 2017 18:52 |
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Also Durthu's army is immune to attrition, which makes it possible to scour the north from turn 1.
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# ¿ Nov 13, 2017 14:01 |
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Re-installing doesn't actually get rid of the data directory in your install folder, unless you manually deleted it. Delete it and let Steam download it again, this has fixed crashes for me in the past.
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# ¿ Nov 16, 2017 10:19 |
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I'm pretty sure the option to confederate from upgrading the tree is one of those offers that can't be refused. As Orion I was at war with Torgovann, because they declared on my bae the Fay Enchantress. I beat them down, and as part of the peace offering they paid me the maximum amount of money possible for confederating with me, despite hating my guts. The other elves and Durthu liked me, but also paid maximum possible gold to become my loyal subjects.
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# ¿ Nov 18, 2017 12:35 |
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Ravenfood posted:Mazdamundi it is then! Demolish the Skink building you start with and replace it with the Saurus one. Money will be slower for a while but Saurus are rock hard infantry and will last you the whole campaign. Start off with as many as you can support. Later on I try to have around 6 or so in my stacks. Flakey fucked around with this message at 09:37 on Nov 22, 2017 |
# ¿ Nov 22, 2017 09:32 |
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MoreLikeTen posted:I'm getting smacked around by the vortex campaign no matter who I play as. If I stay small and cover my ritual sites, the others outpace me. If I make a move for the leader, I lose ritual sites. Is there an accepted overarching strategy, or a good video series to learn from? Don't worry about falling behind on the ritual, if that's what you mean by outpace. Build tall not wide, and if an enemy faction completes their ritual first, you can stop their victory in a quest battle, which you can teleport to.
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# ¿ Nov 26, 2017 10:37 |
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Beastmen showing up would be loving terrible with this mechanic.
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# ¿ Dec 1, 2017 14:20 |
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Faster End Turn Camera is really nice, and Chaos Invasion Improved makes that event not suck dick.
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# ¿ Dec 13, 2017 09:41 |
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Cpt_Obvious posted:Hey, playing mortal empires as kroq. Don't want to go to war with my lizard neighbors, but I can't seem to get them to confederate with me, even though we have like 230 reputation, and am steadfast. I want that unique capital building, and I've already reached the sea, so there aren't any real enemies nearby. Am I just screwed? Is war the only way left? I had the same thing in my last Kroq game. Break all your treaties with them at the same time, they might just declare on you. If not, war them 10 turns later.
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# ¿ Dec 30, 2017 13:14 |
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Shumagorath posted:Ugh what the gently caress is with your military allies getting a different A.I. that makes them incapable of prioritizing targets? Skavendom is down to Clan Mors and Clan Pestilens yet they refuse to confederate while Masdamundi scoops up every Lizardman faction on the map. Meanwhile I'm fighting High Elves and Lizards back home because CA finally made the A.I. capable of amphibious assault. If you are military allies with someone they will never confederate with you (barring some of the forced ones through techs and buildings for certain races) because they don't consider you to be more powerful than themselves. You're their ally, after all. Confederation in this game doesn't make much sense, often.
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# ¿ Jan 15, 2018 12:04 |
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Azran posted:I'm having a really weird issue with TWW I, I can't get it to launch. Suddenly Steam refuses to launch the game at all, no error message or anything. Can't even verify the cache integrity, clicking on the button does nothing. What gives? TWW2 launches just fine. This happened to me too, I think it was mod related. Try deleting the folder \steamapps\common\Total War WARHAMMER\data (back it up first I suppose) and letting it redownload. Maybe unsub from any mods you picked up since last week before deleting too. Hope it works!
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# ¿ Jan 16, 2018 09:29 |
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Edit: Tried it out, I was wrong. Ignore this disinformation. Flakey fucked around with this message at 13:13 on Jan 21, 2018 |
# ¿ Jan 21, 2018 10:58 |
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Shumagorath posted:Thank the horned rat I got lucky with the last ritual sites being clustered near the Mors starting area with one behind the impassable mountains Kroq-Gar starts under. If they were split across all the poo poo I conquered on the western side of the map in a mad dash for warpstone I would have been well and truly hosed, but instead I fled the continent and my one regret was not being able to burn poo poo down as I left. Don't worry about being behind the AI on the ritual. If they complete it before you do, you get the opportunity to stop them via a quest battle that you can teleport to.
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# ¿ Jan 22, 2018 09:12 |
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Anyone seen any announcements about what time Tomb Kings are out tomorrow?
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# ¿ Jan 22, 2018 10:07 |
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jpparker55 posted:People really saying TK need a buff? Yeah you start slow, but you get a max tier unit which will win you almost any battle (at least the cat or titan). By turn 60 you have 3 full stacks with no upkeep, even if you still only control your starting province! Once you steam roll a couple more provinces so you can add some more elite units, you're completely out of control (which is fine, all factions can get OP in the right hands about that time). I like to leave my first dynasty research on 1 turn remaining, then switch to a second one. Finishing them both back to back on turn 26 and 27 or so lets you have 3 stacks (of mostly chaff) a bit sooner that way. e: Also Gejnor I love your mods and am trying out the Lore of Nehekara buff. Those screenshots look promising!
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# ¿ Jan 26, 2018 11:07 |
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Y'all should try out our own Gejnor's Green Iz Best mod, it rules: http://steamcommunity.com/sharedfiles/filedetails/?id=1182817272
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# ¿ Mar 4, 2018 11:37 |
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They don't aim at the center of a unit, but at the sides. This can cause direct fire units to think they don't have line of sight sometimes, when they actually do.
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# ¿ Mar 29, 2018 16:44 |
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Mordja posted:Actually it's the opposite of this I dunno man, take a look at these Outriders, that doesn't look like the center of the unit to me: https://www.youtube.com/watch?v=uPreUYsbO9M&t=103s
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# ¿ Mar 29, 2018 17:59 |
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I stand corrected!
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# ¿ Mar 29, 2018 18:18 |
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THE BAR posted:It's so weird that you can't transfer individual units from group 1 to group 2, if group 2 is already made. You have to pick the units you want to transfer from group 1, assign them an unused group, THEN transfer them to the group you want them at. I'm pretty sure that if you select the units you want to transfer in group 1 and then press CTRL+2 it will move them to group 2 even if that's already a group.
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# ¿ Apr 5, 2018 22:52 |
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Just use a mod that buffs food and spread warcrimes across the world.
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# ¿ Apr 24, 2018 20:06 |
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Was trying out Alith Anar in Vortex when Tretch and Hellebron declared on me in the same turn. Sent the super assassin from the ritual up to look at Hellebron's stack, then straight assassinated her. They sued for peace on their next turn. 2500 gold well spent I guess!
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# ¿ Jun 1, 2018 08:58 |
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Sexy Shelob.
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# ¿ Jul 2, 2018 18:50 |
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Sorry that this isn't TWW or DLC scheme related, but I don't really post in other threads much. Where the hell did this Grimey Drawer tag come from?
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# ¿ Jul 2, 2018 19:55 |
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Thanks
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# ¿ Jul 2, 2018 20:37 |
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Don't war other Bret factions. I like the Enchantress quite a bit, she levels up in to a total bad rear end, and her start lets you get in to easy conflicts with the Estalians, or the Skavenblight skaven if they've resettled the place after Beastmen have inevitably burned it down. She's right across the ocean from various other enemies as well.
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# ¿ Jul 3, 2018 16:14 |
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Frog Act posted:So I've been practicing custom battles versus the AI, large budget, just fighting whatever they generate. I've been doing good but that doesn't really mean poo poo since the AI is dumb and human players aren't, but I kinda wanna try multiplayer. I've played every TW game except for the oldest ones that used sprites and poo poo and I've never once tried an actual battle against another player. In addition to the others' advice, watch Turin's videos on YT. He has informative breakdowns of MP matches.
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# ¿ Jul 10, 2018 14:11 |
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That's just one of their attack animations. They burrow down and pop back up, causing lots of unit disruption. It also makes them really hard to encircle and pin down in melee. Regarding getting stomped, the Lightning Strike recommendation is the right one. Personally I also use Gejnor's Nehekara Rises mod, to not make TK chaff units quite so utterly garbage. Necropolis Knights aren't bad as far as cav go, but constructs are generally less micro heavy in my experience as they can just get stuck in and keep stomping, without needing to cycle charge as much.
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# ¿ Jul 10, 2018 16:43 |
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Screaming Skull catapults are a total trap though. TK arty really isn't very good. You're better off going for some faux artillery like great bow ushabti and bone giants, though they are higher tier.
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# ¿ Jul 10, 2018 18:14 |
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Correct, unchecking it now just makes reinforcements trickle in one by one when your stack drops below 20.
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# ¿ Jul 23, 2018 15:03 |
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Legendary lords that are dead when you confederate their faction are put on the recruitment list now, and you an recruit them after they heal back up. https://www.totalwar.com/blog/total-war-warhammer-ii-patch-notes-the-resurgent-update
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# ¿ Jul 26, 2018 12:01 |
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Giant dinosaurs and magic generally do the trick. Basic spears don't have the AP to bring down Bastiladons quickly enough if there's other troops in there mixing it up as well.
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# ¿ Aug 23, 2018 22:14 |
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bloodychill posted:I'm at the point now where High Elves are halfway to the last ritual, I'm close behind but haven't pulled the trigger on the second to last because when I tried it, VampCoast and Pestilens backstabbed me. So, I'm trying to finish conquering Vamps (very close to it) and push Pestilens into a treaty before moving all my stacks to the city they seem to spawn at and hitting the button. Not sure what to do about the High Elves. I have a stack over on not-Atlantis going around razing their cities but I don't know if it'll be enough. Meanwhile Dark Elves have completely confederated and have run-away in terms of strength because I'm the only force that has successfully pushed them and I had to turn away to deal with poo poo going on in the south. I wouldn't count on any treaties holding, the more rituals you complete the more other factions will hate you. There is only war, and so on.
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# ¿ Aug 31, 2018 11:38 |
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ditty bout my clitty posted:Just picked this up after having burnt out on warhammer 1, and I have a few questions. Can't change when it autosaves as far as I know but you can quicksave with CTRL+S at the start of the turn (or whenever).
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# ¿ Sep 3, 2018 10:59 |
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OneSizeFitsAll posted:Not specifically Warhammer related, but it's doing my head in... You can lock control groups to maintain their formation, either by holding CTRL when you make the group, or pressing the lock icon next to their group number. Right clicking will move them in formation, or ALT+left click and dragging will move selected units more precisely. Hold down CTRL and ALT while dragging to rotate. Hope that helps!
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# ¿ Sep 13, 2018 11:49 |
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There's some double secret requirements to also get the Armor of Midnight or something? I use this to just have the unique items always be part of the reward: https://steamcommunity.com/sharedfiles/filedetails/?id=1167310654
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# ¿ Sep 20, 2018 12:51 |
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Like, 2 posts above you my dude.
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# ¿ Sep 20, 2018 15:01 |
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Single player with Chaos Warriors isn't significantly different in 2 compared to 1. If you wanna try them out I'd not get 2 right away. Also get Gejnor's Chaos Rising mod to make the faction more fun: https://steamcommunity.com/sharedfiles/filedetails/?id=881309399.
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# ¿ Oct 7, 2018 10:07 |
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# ¿ May 21, 2024 03:18 |
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bobz0r posted:can i get some tips on a skarsnik ME start.. these karak norn dwarves just hold up in their capital and if i take an elector count province in wissenland they come from behind or the province just confederates with karl before i capture their capital. then woodelves declare war and clan angrund starts coming up from the bottom and hero spamming me. idk i just want some buff gobbos Ignore the dwarf capital and use your starting agent to gently caress with the dwarf stacks. Blocking their movement can buy you plenty of time to sack nearby human settlements. You can also try underwaying down to the minor settlement in the south of your starting province to take that easily. Alternatively raid your way to a Waaagh while harassing the dwarfs with your agent, then use said agent to damage Karak Norn's walls and roll your gobbos in. Either way there will be lots and lots of dead goblins so it may take a try or two.
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# ¿ Oct 28, 2018 22:45 |