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Unexpected Raw Anime
Oct 9, 2012

This past Saturday marked the 20th anniversary of the release of Fallout 1, the spiritual successor to Wasteland. I was probably 12 or 13 when I read the PC Gamer cover story on fallout and I can still remember how curious and excited I was for its release. Where most cRPGs were dominated by fantasy stories with wizards and kobold dicks, fallout was an entirely new concept in a totally different world that presented a future that was closer to reality than anything I'd ever seen before.

I've beaten all of the originals a boatload of times, but its been years since I did full runs. I'm going to play:

Fallout
Fallout 2
Fallout Tactics
-------------
Fallout 3

Maybe New Vegas and 4 if I'm not burned out by then. I'm mostly going to do 3 to highlight the differences between the developers. Tactics gets a bad rap as a fallout game but its actually very well done and I always enjoy playing it. I'm gonna aim for full runs (I could beat 1 in 20 minutes if I wanted to), mostly to see if after 20 years I can discover something I've never seen before.

EDIT im not plaYing that loving brotherhood of steel game you cant make me

I've already gotten in to fallout 1, heres my dude:



--------
So far:

After clearing the rat cave outside of Vault 13, I stole a rope from the Captain of the Guard in Shady Sands and made my way through Vault 15. After finding their water purification system buried under tons of rubble (and getting a sick leather jacket to go with my new 10mm SMG), I returned to shady sands and assisted the guards with the radscorpion invasion. Using some dynamite I found in Vault 15, I sealed the entrance to the cave where the scorpions breed.



I met a traveler in Shady Sands named Ian who offered to accompany me for a fee, but I'm short on caps so I guess I'll come back later.

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Unexpected Raw Anime
Oct 9, 2012

Finished with my business in Shady Sands, I got directions from Ian and headed for Junktown.



I went to the General Store and inadvertantly spoiled an assassination attempt on the leader of Junktown. Ive volunteered to catch
a local gangster named Gizmo on tape admitting to the crime.



I also got sweet leather armor and a new hunting rifle.



DOGMEAT :3



I secured Gizmo's confession, helped Killian Darkwater 'run him out of town' (murder him), time to check in on Shady Sands


Post your predictions for where Dogmeat is going to bite the dust :(

Unexpected Raw Anime
Oct 9, 2012

Major Isoor posted:

I should really go through the old Fallout games again, too. I never really got into Fallout: Tactics either, but I liked the first two.

I also liked how your stats seem to make more of a difference in dialogue, etc. than it does in the Bethesda-era FO games. Like how if you're a burly oaf with zero intelligence, you are completely unable to talk to people (aside from with grunts and guttural noises), but you still have an intimidating presence. (And when people try to get you to do things, they're just like "GO OVER THERE. PICK THAT UP. DO [X]....urgh, Jesus loving Christ, why am I even bothering with this guy..." :D )

EDIT: Actually, what if you have terrible intelligence, but good charisma/persuasion? I don't think I've ever tried that combination. Like, will people be barely able to understand you, but they like and help you anyway, as they see you as being like, 'that lovable rascal'?

If your INT is low people will either make fun of you or get frustrated trying to talk to you

If you take time to really learn how to play Tactics its a great game and you can handle combat in a ton of different ways.

Unexpected Raw Anime
Oct 9, 2012

A view of the overworld for people who havent played



A style of random encounter: If you travel too far without water (or food) in your inventory, you'll get hit with dehydration damage



My return to Shady Sands starts with a cry for help: The Khans, a local raider band, have kidnapped Tandi from the village.



This could get rough. I recruited Ian on my way out for some backup



The leader of the Khans challenged me to a bare-knuckle brawl for Tandi's life.



He beat the poo poo out of me, but I'm not leaving without Tandy.

The hunting rifle made quick work of them, and I got some sick metal armor



Aradesh is greatful for his daughter's safe return



Tandy tells me a folk tale about something called a Death Claw from 'down south'



Time to head to The Hub.

NOTES
- I couldnt find the seed to start the quest for the gang in Junktown so I just skipped it.
- I think my science wasn't high enough to teach Shady Sands about crop rotation, or that quest is somewhere else
and I just remembered it wrong

Unexpected Raw Anime
Oct 9, 2012

yeah im gonna get to all of that later

Unexpected Raw Anime
Oct 9, 2012

Scrub-Niggurath posted:

I always wondered if setting the game in a barren wasteland was intentional since they only had to render like 3-4 bushes a screen and call it a day

The Baldur's Gate maps were way more intricate, I dont think it was a resource issue

Unexpected Raw Anime
Oct 9, 2012

I've arrived at massive trading outpost locals have dubbed 'The Hub'




One of the stranger aspects of the original Fallout is shopping. Some merchants display their entire inventory,
others require you 'open' seperate tables or bookshelves around them to initiate a dialogue and see different items



This is the first and one of the only places in the early series where they prevent you from obtaining a quest
due to experience. In a series where you can go to the end of the game 5 minutes in if you choose, it always seemed like
a strange design decision to me to suddenly limit what you could do



Butch, the owner of Far-Go Traders, has a job for me.



I'm investigating the missing caravans when I hear about the 'Death Claw' for a second time.
The lady who runs the gun shop is convinced that it exists, and points me in the direction of the only living
witness to the monster.



Some religious weirdos werent very inviting



Finally, a clue: The Water Merchants of The Hub believe the citizens of a place called 'The Necropolis' have a
vault-based water purification system. They MUST have a chip!




There's a ton of stuff to do in and around The Hub. We'll be here for a bit

Unexpected Raw Anime
Oct 9, 2012

chris avellone doesnt work for bethesda.......

Unexpected Raw Anime
Oct 9, 2012

after what bethesda did to obsidian i seriously doubt he would ever associate with them again, even for a third party project

Unexpected Raw Anime
Oct 9, 2012

Jackie D posted:

I thought Obsidian was making the next Fallout set in New Orleans or something, I might have made it up

yes you did

Unexpected Raw Anime
Oct 9, 2012

sector_corrector posted:

i could see bethsoft giving the engine and license over to another team while they work on 900 dollar miniature games, and F2P cash shop stuff layered with pipboy graphics

didnt they do one of those for fallout 4

Unexpected Raw Anime
Oct 9, 2012

Neurotic Roleplay posted:

is this what it feels like to be owned

Last I heard Bethesda was considering using the team from id that helped them make fallout 4 more like a shooter to turn the ip into a Wolfe stein style shooter

Unexpected Raw Anime
Oct 9, 2012

sector_corrector posted:

both, in fact. the miniature game is completely loving insane, and the f2p thing is fallout shelter. i was getting at the idea that i think they're more interested in milking the property than developing new games, and also trying to pretend to be valve with their new mod platform thing.

the next elder scrolls game is just gonna be a bunch of skyrim mods they crowdsource from the mod platform

Unexpected Raw Anime
Oct 9, 2012

sector_corrector posted:

i thought FO4's version of creation was decent, with all of the tweaks valve made

can you elaborate on this

Unexpected Raw Anime
Oct 9, 2012

Does valve own Id now? I'm confused, you said something about what valve did for them

Unexpected Raw Anime
Oct 9, 2012

I have a lot of time off next week so I'm gonna do a few ss updates and stream

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Unexpected Raw Anime
Oct 9, 2012

Starting this update with one of the best characters in cRPG history.



Our new friend Harold spins us a harrowing tale about his investigation into the 'mutant threat'
with his best friend, Dr. Richard Grey

They traced the source of the 'mutants' to a military facility in the northwest. Richard Grey was
flung into some sort of vat, while Harold barely escaped with his life. He was found wandering the
desert by some merchants and brought back to The Hub, where he began his transformation into a Ghoul.



He also gives us some more information about the Death Claw.

Decker at the Maltese Falcon wants us to kill a wealthy merchant



After working through some traps we stumbled upon the hideout of the Thieve's Circle and their
leader, Loxley. He wants us to rob the merchant that Decker wants dead...



We'll come back to this.

I've hired the Water Merchants of The Hub to supply water to Vault 13. The head
of the MErchants warns me that sending the caravans could give away the location
of the vault.




We need a more permanent solution. Time to check out a few leads, starting with...

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