|
NinjaDebugger posted:I am home from gencon, and a friend happened to pass by the FFG booth while they still had beginner boxes, so if you have any questions, feel free to ask. I have questions about how this game works in practice, but I'm not sure how to ask them. I guess what are your impressions reading through the adventure? How easy does is it to learn how to play based on the challenges in it?
|
# ¿ Aug 6, 2018 21:42 |
|
|
# ¿ May 16, 2024 03:41 |
|
Has anyone run the beginner game for the RPG? I want to run it this weekend and just finished reading through it. It seems like the GM has to do a lot of work narrating everything in a way the PCs can engage with. Does anyone have any tips or advice?
|
# ¿ Sep 8, 2018 03:35 |
|
SuperKlaus posted:Have you played a role-playing game before? No disrespect, just asking what your experience level with common concepts is. You're right that the GM often has to bear a hell of a lot of weight. A "co-GM" to help out is often a pretty good idea, especially once your group reaches six people. It's much more pleasant to be one of two show-runners working to engage four PCs than to be on your own against five. I've been playing RPGs for like 15 years, mostly D&D some FFG Star Wars. I've ran a Star Wars campaign that lasted a while and spent the last couple months running Curse of Strahd in 5e. I've never run LFR before and hoped the beginner game would be a good introduction to the mechanics and setting of the game. I ran it on Sunday and to be honest we didn't particularly enjoy it. The Role and Keep with exploding dice felt really swingy, my girlfriend playing the Phoenix Shugenja ended up failing every contest that her character should have been good at and my friend playing the Unicorn ended up not only succeeding at most of the contests but beating the frontrunner. Another friend played the Scorpion which for some reason had 4 composure, causing him to need to unmask every other roll. Unmasking is still confusing by the way. I'm not clear when a player can unmask and if there are any mechanical negatives to it, otherwise, why does it matter? Can a player keep more dice with strife than their remaining composure or does it cap right then and there? Can they then immediately unmask and be good for the next turn? The contests were eh, it was pretty much me reading the paragraph describing the event and then each of the PCs rolling in turn and that was it. The NPCs were all very barebones and while there were a few opportunities for the players to role play with them, I didn't have enough info about them or know enough info about the setting to really engage. Pretty much I was hoping the beginner kit would be more like the Edge of the Empire beginner kit which was both a good introduction to the mechanics and a fun adventure that was easy to just jump right in with. This kit could be good with more effort put forth by the GM but if that's what I wanted to do I'd make my own campaign. My players and I are still intrigued by the setting, though some more than others, but our jury is still out about this system mechanically. I'm considering trying one of the prior editions if we ever decide to give this game another go.
|
# ¿ Sep 11, 2018 20:07 |
|
SuperKlaus posted:Ah then I am very sorrowful I did not reply to you sooner. I find the 3e version of Topaz Champion a very handy thing, even if you don't want its timeline or mechanical underpinnings. This is because it has a large number of micro-hooks in its sidebars that are amazing for keeping PCs engaged and triggering role-play fun times. The 1e version has a few as well. I'd have recommended you use those as resources but I am too late. It really piqued my player's interest to have each of them assigned a personal scene based on one of the micro-hooks at the end of each tournament day, especially because you're kind of right that if players are reserved and unfamiliar with the setting they really need prompts or the actual tournament events are very uninspired roll-offs. I feel like we may have had the order of operations wrong with unmasking. Also, I'm not sure if you can take more strife than your composure at once. The Scorpion character has 4 composure. He was rolling I think 5 dice for each of his attacks in battle so it wasn't uncommon for him to keep 4 strife on dice for a single attack. Can he keep dice with 5 strife total from one roll? Does he then immediately unmask and be able to make his next attack at TN1? Since there doesn't seem to be a mechanical penalty for unmasking(I'd expect a loss of honor but unless I missed it it doesn't seem like that's the case) it doesn't seem like there's a big penalty to unmasking so why not do it? What kind of systems are the other editions? I assume they don't have custom dice, are they d20 system? d%?
|
# ¿ Sep 18, 2018 20:01 |
|
Mystic Mongol posted:So I've got the RPG, and it looks like a lot of fun. Is there a decent dice roller for online play? Rerolling certain dice after deciding what to keep certainly complicates things. They have an official dice app you can download. Costs money but I don't know how much off the top of my head.
|
# ¿ Oct 12, 2018 17:49 |
|
Are there any in depth videos out with either actual play or just really thorough explanations of how the RPG plays? I posted about trying the beginner game with my friends and being really unhappy with how it went. I’m still unsure if the adventure(or premade characters) were poorly written or if we just didn’t understand the rules well enough or if this game just isn’t for us. I’m reluctant to buy anything else until I have a better understanding of the game.
|
# ¿ Nov 10, 2018 18:19 |
|
Is there a mechanical penalty for unmasking like losing glory or honor or something? A reason to not want to unmask if you/your GM can’t think of a way to narrate why it’s bad you did it? Or does the game just not work that way?
|
# ¿ Jun 1, 2019 06:02 |
|
Traveller posted:So I hear there's been big layoffs at FFG, their RPG department was gutted and Fantasy Flight Interactive is just gone. Oh no, I knew about FFI getting shut down but I didn't know their RPG department was gutted. Where did you see that?
|
# ¿ Jan 9, 2020 16:58 |
|
I didn't quite click with this system but I really wanted to. Now to decide whether to buy some of the books just in case I ever do click or not. At least the books are pretty, probably worth half the price for the art and lore alone.
|
# ¿ Feb 18, 2020 20:30 |
|
My parties biggest problem with the beginner box was the exploding dice make it so swingy that the PC that was supposed to be good at a specific thing was thoroughly outclassed by another PC at that thing despite it being the second PC's "weakness." I don't know how much of that is the premade characters being weirdly made or if that's just a factor of the system. I love samurai stuff so I wanted to like L5R, but the system didn't jive with my group and since half of them do not love samurai stuff as much as me I couldn't get much buy in to go past the beginner box without the system being more fun to play.
|
# ¿ Aug 22, 2020 22:39 |
|
Frankly my group bounced super hard off the exploding dice mechanic so a 5e port might be enough to get them to give it another try.
|
# ¿ Sep 15, 2021 20:19 |
|
HidaO-Win posted:Dyed in the wool L5R first gen fanatic and original 5E D&D hater here. Have some to all of every other edition of L5R including Rokugan d20. Yes but on the other hand, the current Lot5R system is garbage.
|
# ¿ Jul 24, 2022 16:10 |
|
I don't have buy-in from my group for the setting unfortunately so I'm mostly just curious what stuff they do I can backport into our DND 5e games if/when we go back.
|
# ¿ Jul 24, 2022 16:33 |
|
I don't like the exploding dice mechanic, when my group tried it out players who invested in a stat kept failing checks while those who didn't got lucky and exploded into success. We only did two sessions and it happened constantly, really turned us off.
|
# ¿ Jul 24, 2022 23:10 |
|
Capfalcon posted:I mean, hasn't every version had dice explosions? I've never played any of the other versions. The setting seems really cool and I wanted to like this edition because I like other FFG games but our experience wasn't great and half of my group are not as into samurai poo poo as the other half so it didn't click.
|
# ¿ Jul 25, 2022 04:05 |
|
NinjaDebugger posted:If players invested in something are regularly failing checks you're setting difficulties too high, regardless of edition. Played the beginner box so I didn’t set anything.
|
# ¿ Jul 25, 2022 15:18 |
|
|
# ¿ May 16, 2024 03:41 |
|
MMAgCh posted:Is that the Topaz Championship one? It looks like virtually none of the TNs in that adventure are higher than 2, so if people with decent skill/ring values for the checks in question still failed them consistently, they either had very bad luck or were somehow getting their rolls wrong, I'd think. You misunderstand. The issue was that because of exploding dice we had multiple instances where characters who did not specialize in "thing" performed better at that challenge in the Championship, than the characters that did. Maybe we had an outlier day but it happened enough that no one felt like their character build mattered in the slightest.
|
# ¿ Jul 25, 2022 19:24 |