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qirex
Feb 15, 2001

akadajet posted:

Microsoft sucks. Here is a thread that you can actually post in.

but why would we when there's the ~*SpOoKy ThReAd of MyStErY*~ OOOOOooooooooo

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qirex
Feb 15, 2001

orange sky posted:

Microsoft marketing team attacking the forums



so, windows computers but small

qirex
Feb 15, 2001

unofficial microsoft pr company the verge has a sloppy drunk love letter about how win pho was a "glorious failure" that just happens to gloss over the fact that it was half baked when it came out and basically blames google for not making a youtube app and not, say, the three different sets of dev tools and architecture three times in four years with no upgrade path for devices effectively punishing all their early adopters

qirex
Feb 15, 2001

my point was that they burned all the remaining sliver of goodwill [and the several bil on awful advertisements] by making 7 phones not able to run 8, and 8 phones not able to run 10; I believe there were even some 8 phones that didn't get 8.1 that drags on developers too because even if it's all visual studio you still need to test on multiple separate devices, each with less marketshare than the last

qirex
Feb 15, 2001

Cybernetic Vermin posted:

perhaps the in practice most relevant aspect of the matter, though, is that all of the mobile web will continue down the path of being very webkit-specific, and apps getting built against webkit webviews and electron and so on will continue to be the normal (rather than trying to generalize across a broader web). depending on ones view that may not be entirely bad, but, eh, i doubt it will turn out well in the long run
by the time actual standards are good enough there will only be 1.5 vendors, sounds about normal for tech standardization

qirex
Feb 15, 2001

infernal machines posted:

tl;dr: yeah, like everyone else has said, being three years late to market with half-baked features and rebooting the platform twice didn't help. but the bigger issue was their licensing model for oems. they couldn't compete with google
yeah "it's like android except it costs money and nobody uses it" wasn't a super good value proposition to companies making like $3/phone, they might have had a chance if it was free for oems from day 1

qirex
Feb 15, 2001

flakeloaf posted:

count chuckula

e: wait no, cinnamon tossed crunch

deez grape nuts

qirex
Feb 15, 2001

Shaggar posted:

it was a cool idea but nobody wanted their apps to integrate w/ it cause that would mean lower BRAND ENGAGEMENT

no, it would mean that some arbitrary decision made in a point release of the os could destroy your entire business while a self-contained app would keep working

qirex
Feb 15, 2001

intel has to create fake phones and tablets for their commercials because nobody wants to actually use their awful excuses for mobile products

also the windows brand is completely toxic and it's dumb nerds [us in this dead forum] who are the only people who think otherwise

qirex
Feb 15, 2001

the hard drive is on the low power system so it can save and install stuff while the console is "off," might have something to do with that

qirex
Feb 15, 2001

univbee posted:

This is also true, there's a lot of weird decisions and superfluous hardware that exists solely for the console to still do stuff when it's in rest mode (which is really nice, actually, would be nice if your PC was in sleep mode it'd pull updates for Windows/games/other software).

yeah it's pretty cool that I can buy a game on my phone and when I get home from work it's installed and patched and ready to go

qirex
Feb 15, 2001

COACHS SPORT BAR posted:

I wouldn't mind if they would fix some of the glaring poo poo that's been plaguing the OS since launch, like the control panel / settings disparity, the 90 different kinds of context menus, and the dumb crap everyone wants to disable but can't

those would be changes I could get behind

ui consistency is the most expensive thing to fix because it means that different teams have to actually talk to each other

qirex
Feb 15, 2001

sometimes I wonder if microsoft even knows that most of the stuff people put in spreadsheets isn't numbers

Just-In-Timeberlake posted:

you can stop investigating, don't loving do it. full. stop.

it may be literally impossible to fix if the right vp or product manager has a strong opinion about it

qirex
Feb 15, 2001

the xbonx will be hilarious if only to watch the insane logic microsoft will use to try to claim that it's not a failure for the next 6 months

"best selling HDMI 2.1 console"
"fastest preordered six teraflop system ever"
"80 petabytes of os updates downloaded in the last 30 days"

qirex
Feb 15, 2001

cinci zoo sniper posted:

The Surface Book 2 is aimed at graphic pros, but with a stout NVIDIA 1060 GPU, it's a tempting gaming machine, too. As we observed during our review, gaming drains the battery pretty fast, though. Worse, The Verge noticed that the power supply can't actually charge the battery fast enough to prevent it from draining in some cases.

isn't "max power draw less than the charge rate" like the barest minimum of things you need to figure out when designing a battery powered device?

:pcgaming: ruins everything it touches

qirex
Feb 15, 2001

the ipad pro exists because tim wanted to make a thousand dollar ipad

qirex
Feb 15, 2001

there will be another xbox but it will be a normal computer in a console-sized case and they'll probably let oems build & sell them

qirex
Feb 15, 2001

PleasureKevin posted:

pretty sure we will hear microsoft change their tone to "expanding" and "broadening" their gaming which will ultimately mean going third-party or something

if there is another generation of xbox consoles they'll probably just be windows pcs made by oems, all they really need to figure out is how to get people to move to pcs but still pay that sweet sweet xbox live subscription fee

qirex
Feb 15, 2001

you make money three ways as a console manufacturer:
1. license fees from third party games/dlc
2. direct sales from first party games/dlc/accessories
3. online subscription revenue [if you're microsoft or sony]

1 sucks for them because they're being outsold 2:1 by sony and worse by the switch and they have no upcoming exclusives of note that they're not publishing
2 all their first party tentpole titles like halo, gears & forza have been lagging in sales with each new release while dev costs have increased
3 is the only bright spot, there's no revenue better than recurring revenue

the only reason there's even an xbox today was the combo of sony stepping on their own dicks in unprecedented fashion and spending like a billion publishing unprofitable exclusives in the 360 era, now that the blank check is gone there's no reason for the xbox to exist, at least with surface they can rely on some enterprise sales and things like that

qirex fucked around with this message at 23:28 on Jan 4, 2018

qirex
Feb 15, 2001

pram posted:

xbox one x costs $500 lmao

I got a ps4 professional for 350, it is extremely needs suiting [despite having fewer flops than the xbonx]

qirex
Feb 15, 2001

cinci zoo sniper posted:

xbonx is the flop, makes u think
it can flop 6 trillion times in a single second, unprecedented in the console space

qirex
Feb 15, 2001

RISCy Business posted:

why do they call it the xbox 360

qirex
Feb 15, 2001

funny to think that there was a point where the senior management at microsoft not only thought that required kinect was a good idea they thought it was such a good idea they were willing to make their system more expensive to do it. I bet none of them had ever actually used a kinect or if they did it was super carefully constructed demos, the middle managers certainly had enough feedback from the 360 to know what was wrong with it

not that leaving it out would have made that much of a difference but if it had come out at 450 or 429 instead of 500 it at least wouldn't have got clobbered quite so hard. it's also almost spooky how they almost exactly repeated sony's mistake with the ps3 of trying to create the mythical "home entertainment convergence device" instead of a dedicated game console

qirex
Feb 15, 2001

when I got my first tivo in like 2004 it took a week to get it actually working, including bringing it over to a friend's house to download data over his landline [worked over ethernet after that] and having to go back to the comcast office three times for cable cards

I got a bolt in november and it was a 5 minute phone call to a dedicated number and I could re-use the mcard from my last one so basically now that it's becoming irrelevant they've actually got it sorted out

qirex
Feb 15, 2001

to be fair if you ran a company that figured out you could charge your customers ten dollars a month for a device that is required to use your service [that they're already paying 50-150/month for] you wouldn't be in a big rush to change either

qirex
Feb 15, 2001

Dodoman posted:

They cancelled it iirc. I think platinum was working on it? It was either them or the scalebound guys

scalebound was the platinum one [which oh look they just announced a new epic scale ps4 fantasy action rpg] the phantom dust remake was some small indie studio and the story is loving hilarious

quote:

Around early 2014, Microsoft had been evaluating its older software properties and determining which ones could be brought inexpensively to the new console. Darkside Game Studios, a small studio that had assisted in a number of large titles including the then-recent Sunset Overdrive but now looking to develop a title on its own, started discussions with Microsoft about taking the lead on one of these titles, which including Phantom Dust, Perfect Dark, and Battletoads. Darkside had been interested in the Battletoads but were told this was off the table, so instead started discussions about bringing a reboot of Phantom Dust to the new console.[9]

The two companies agreed in Q2 2014 for a $5 million budget to create a multiplayer-only version of Phantom Dust that would fit well into the growing eSports community, working under the codename "Babel" and targeting an August 2015 release.[9] Shortly after starting development, Microsoft asked Darkside to include a single-player campaign alongside the multiplayer element, but did not grant any additional funds or time. Darkside, not wanting to lose their opportunity with this title, decided to start creation on a vertical slice of a single-player campaign as to help convince Microsoft to provide the additional funds and time.[9] The Darkside opted to go with an art style that balanced realism vs cartoonish approach, describing it somewhere between that of 2008's Prince of Persia and Infamous Second Son.[9]

Microsoft formally announced this title during Electronic Entertainment Expo 2014.[10] According to former Darkside employees, this announcement was a surprise to them, and that none of the pre-rendered footage shown was work created by Darkside. Furthermore, the developers were under confidentiality agreements and could not state they were working on the title, nor was their name associated with the announcement. Darkside took this as a sign of concern from Microsoft that they would not be able to deliver.[9] They also feared that the rendered art, far different from what they had proposed, would set certain expectations in players' minds, and had to work to adjust to meet those new expectations.[9] Over the next several months, Microsoft continue to add more requests for the game and to help with the planned tie-in mobile title, according to Darkside employees, but they remained committed to the project, eventually moving all fifty of their staff onto the game.[9] Further difficulties arose when late in 2014, a key person in Microsoft who was committed to Phantom Dust left the company, and was never replaced, leading to some wavering support from Microsoft.[9]

By January 2015, Darkside had completed the promised vertical slide of the game, and according to Darkside, the feedback from Microsoft seemed very positive, giving praise to the studio.[9] With funding and schedule issues looming, the executives of Darkside flew out to meet Microsoft in mid-February 2015 to ask for more money to make the game that Microsoft was asking for, but Microsoft said no. Microsoft contacted Darkside on February 17, 2015 to formally cancel the project, and because they had put all their efforts into the game, the studio was forced to lay off all of its employees and close down.[9] It was estimated that about $2 million of the $5 million budget had been spent already at this point.[11] Microsoft publicly announced that they had ended their working relationship with the studio, though they still intended to produce the title.]

they re-released the original as f2p last year, which also went super smoothly

quote:

Adam Isgreen, creative director for Microsoft Studios, said that details about the re-release of Phantom Dust had been light as at the time of its announcement, they were still not clear how much they could improve upon the game, complicated by the fact that they did not have the complete final source code from Japan, requiring them to reverse engineer and hack into the original game's binaries to assure what steps they could take.

qirex
Feb 15, 2001

:phone: "hey, we want to feature your game at E3! "
:phoneb: "awesome, what kind of assets do you want us to put together for it, a trailer? a gameplay sample?"
:phone: "nah, it's cool, we got it just keep working"
:phoneb: "ok...."

$2 million is a drop in the bucket for them, like 0.6 of one superbowl ad. it's not like the 9 figgies they gave to mistwalker way back to make 2 jrpgs they knew would never recoup

qirex
Feb 15, 2001

FMguru posted:

needs more syquest carts

syquest was the best because if you worked the eject controls in the wrong order it would permanently destroy the media and probably the drive heads too

bernoulli was smart enough to not allow you to eject it until the disk had stopped spinning

qirex
Feb 15, 2001


recurring revenue is king

qirex
Feb 15, 2001

premium quality hardware

quote:

Hundreds of Surface Pro 4 owners have been complaining about screen flickering issues on their tablets. A thread over at Microsoft’s support forums shows that the problems have been occurring for more than a year, and most devices affected are out of warranty. Dubbed “Flickergate,” a website to report the issues claims at least 1,600 Surface Pro 4 owners have experienced the screen flickering problems.

The flickering appears to be a hardware issue, which occurs after the device heats up during use. “We are aware that some customers have experienced a screen flicker on Surface Pro 4 and are monitoring the situation closely,” says a Microsoft spokesperson, in a statement to The Verge. Customers impacted by this should contact Microsoft support.”
https://www.youtube.com/watch?v=8O5ntJN3vWM
Some owners have even started freezing their tablets to stop the screen flickering temporarily. “I get about half an hour’s use out of it after ten minutes in the freezer,” says one owner. Another user posted a video showing how the flickering stops as soon as the Surface Pro 4 is placed in a freezer. The Verge understands that the screen flickering problem is a hardware issue that Microsoft won’t be able to fix with a software update. It’s currently affecting less than 1 percent of all Surface Pro 4 devices.

While Microsoft recommends that owners contact their support lines, devices are generally out of warranty when the problems start occurring. Some affected users have reported paying $800 for an out-of-warranty exchange with Microsoft to fix the hardware issue. “Surface Pro’s are marketed and priced as premium devices,” says the Flickergate group. “Microsoft should therefore respond accordingly by acknowledging the issue and offering a solution. If the issue is a hardware fault, then Microsoft should recall affected devices.”

qirex
Feb 15, 2001

wasn't there also a surface pro that could exceed the draw of its charger because they shoehorned a :pcgaming: video chipset in it

e:

cinci zoo sniper posted:

The Surface Book 2 is aimed at graphic pros, but with a stout NVIDIA 1060 GPU, it's a tempting gaming machine, too. As we observed during our review, gaming drains the battery pretty fast, though. Worse, The Verge noticed that the power supply can't actually charge the battery fast enough to prevent it from draining in some cases.

qirex fucked around with this message at 19:00 on Feb 1, 2018

qirex
Feb 15, 2001

microsoft's long relationship with taco bell, doritos and mountain dew is both amazingly cynical and super smart it's like yeah it's a cliche but we know you morons like eating garbage so here you go

qirex
Feb 15, 2001

Shinku ABOOKEN posted:

tag all email from external source with !EXTERNAL! and have a rule to throw all these emails in a folder outside of Inbox

we have this but they don't have exceptions for hosted tools like version one and salesforce so it's not super useful

qirex
Feb 15, 2001

flakeloaf posted:

when you push ^k to add a hyperlink to text in outlook, and it freezes on the "my documents" dialog for about a decade, what the hell is it doing

love to get external emails from vendors with links to local files in them

qirex
Feb 15, 2001

R@RE DEADSTOCK VINTAGE LUMIAS NOS RETRO WE GOT THOSE RARE WINDOWS PHONES

quote:

Microsoft has started selling Lumia Windows phones at the company’s online retail store once again. The software giant originally removed its Lumia devices back in June, leaving HP’s Elite x3 and Alcatel’s Idol 4S as the only choices for Windows Phone fans. Windows Latest has now spotted that Microsoft has started selling its Lumia devices again earlier this month.

The Lumia 950 is available for $399, alongside the Lumia 950 XL ($499), Lumia 650 ($199), and Lumia 550 ($139). Microsoft did finally admit that Windows Phone is dead back in October, but the company’s transparency around the death of the mobile operating system has been rather confusing at times. Now that phones are once again being sold in the Microsoft Store, that won’t help with the obvious confusion over the sad and slow death of Windows Phone.

qirex
Feb 15, 2001

PleasureKevin posted:

didn't i say xbox one market share would drop to 13-15% this year? already in January it's dropped from 18% down to 15%. january isn't an all-important month or anything, but they just launched the One X.

also the PS4 seems almost entirely unaffected by the Switch. any idea why Sony is reorganizing all of Playstation from the top down?

I think a lot of it is people trying to move up because of hirai leaving, since playstation is the most reliably profitable group in the company they're in a good position

qirex
Feb 15, 2001

verge score 8.8

qirex
Feb 15, 2001

despite spending approximately infinity dollars microsoft has never had the best selling console, xbox got murdered by the ps2, 360 got outsold 2:1 by the wii [and eventually passed by the ps3] and the xbone has been like 1/2 the ps4 for almost its entire life and is on track for the switch to pass it as well even though it released 3 years later

microsoft got into the console business to beat sony and the only two consoles they've ever outsold are the gamecube and the wii u

qirex
Feb 15, 2001

Potato Salad posted:

So yeah, MS is divorcing ux from engineering.

my understanding was that microsoft's biggest ux problems were more from executive meddling and mid-level product folks trying to make their name than friction with engineering

e: full explanation here, laughing that they're merging the surface group with office

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qirex
Feb 15, 2001

centralized design orgs are super risky when you have as many products as they do, sadly I won't get any inside info because I don't know any designers who work there anymore

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