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cokerpilot
Apr 23, 2010

Battle Brothers! Stop coming to meetings drunk and trying to adopt Tevery Best!

Lord General! Stop standing on the table and making up stupid operation names!

Emperor, why do I put up with these people?
Well that completely throws every single one of my plans out the window.

update last page

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Tenebrais
Sep 2, 2011

Commander Keene posted:

Does it recharge while not connected to the ship? Can you use it, spend the week refitting your original drive, go on that for a month and a half, then refit the Hyperdrive to use it again?

Recalling my own time in this game, I think so, but very few trips are under two months. There's reasons to unequip the hyperdrive but saving time isn't one of them.

Jaguars!
Jul 31, 2012


In certain rare circumstances, the hyperdrive charge time can be a big problem. You can keep a spare engine round or you can accept the risk. But yeah, time is not really the issue when you're losing months and you have 10 years in hand.

I'm going to play the rest of this one tonight after work, so that gives you 8-10 hours to decide what to do with the equipment. Are we still going with the circular route?

Jaguars! fucked around with this message at 20:20 on Oct 25, 2017

Commander Keene
Dec 21, 2016

Faster than the others



Also, it sounds like the Hyperdrive is unaffected by Nebulas and their bullshit.

Jaguars!
Jul 31, 2012


:catstare: well, I've never had a game turn out quite like that...

cokerpilot
Apr 23, 2010

Battle Brothers! Stop coming to meetings drunk and trying to adopt Tevery Best!

Lord General! Stop standing on the table and making up stupid operation names!

Emperor, why do I put up with these people?

Jaguars! posted:

:catstare: well, I've never had a game turn out quite like that...

Oh dear.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Jaguars! posted:

:catstare: well, I've never had a game turn out quite like that...

They don't call 'em strange adventures because they're predictable.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

Commander Keene posted:

Does it recharge while not connected to the ship? Can you use it, spend the week refitting your original drive, go on that for a month and a half, then refit the Hyperdrive to use it again?

About the only thing you're missing out on when hyperdriving is the occasional black hole between the stars. It is prudent to keep a spare FTL in case of emergencies, but for general travel? FTL wins almost every time.

It's really quite something.

Jaguars!
Jul 31, 2012



Voyage 3.2: Captain Jingles of HMS TOG


The HMS TOG after upgrades. Now, If I know my cancelled WWII insurance-policy-against-the-return-of-trench-warfare tanks, then priorities are massive weapons first, armour barely adequate, and engines not at all. Capt Jingles has worked on the principle that the more exotic the name, the more effective it is.


We've seen the Micrometeorite Gun already, it was the mysterious white cloud of particles that took out the Muktian Fighter in Kirk's playthrough. By inundating a shield with thousands of impact points, it breaks down the network that normally allows a shield to focus energy on the single point of impact of a conventional weapon. And of course, it's pretty good at smacking holes in ship hulls as well. But since Jingles is the first one to see it for more than a few seconds, he gets the credit as discoverer.


Hyperdrive engage!


Another Interesting weapon (and hilarious to try and use)


At Ishtar, Jingles hires the Moon Marauder. The Plasma blaster is powerful and compact - the perfect payment.


Jingles decides against contacting these aliens just now - those fighters likely mean trouble. The hasty escape vector ends up at Acheron, but it hardly matters.




The world of Apocalypse - Surprisingly there are aliens in the neighborhood! Jingles has to give up the micrometeorite gun as payment and installs the fission torpedo pod in the second weapon bay.


Hmmm.... To breeze in in style, or to effortlessly show up?


The Zorg helmsman takes TOG to Zappa.


Well, he can hardly back away from one ship.


It's the Urluquai!


Ships in attacking formation! Take the flanks!

Uh. Well, that was easy. Torpedoes are the way of the future, I guess.


The TOG gets a classy new shield. It's not quite as powerful as the one on the Enterprise, but it's much better than the Gluon shield.


And the Gluon shield can be traded for the Plasma Coil Cloaker!

Heh, heh, heh... ...I'm looking forward to seeing what this baby can do!

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Wow. This space really wanted you to explore everywhere. Does the map scroll or is this all we've got?

Jaguars!
Jul 31, 2012


Nope, that's it. Things go a bit crazy when you get the hyperdrive. At one point I'd explored virtually all the stars with less than 2 years elapsed.

Jaguars!
Jul 31, 2012



Voyage 3.3: Captain Jingles of HMS TOG


The next destination is Anthem.


The Particle Vortex Cannon is by far the most complex and powerful piece of machinery yet encountered. Electroonics, Hydraulics, even mechanical parts that shake the whole ship as they accelerate to a million rpm in a few seconds. Drop a keycard or pen in the room and it's an even bet as to whether it will slam to the floor and become immovable, or fly up to the ceiling in it's own personal anti-grav field. Crew members doing shifts in the weapon bay sometimes become profoundly depressed for no reason and have to be manhandled back to the sick bay. The Klakar won't even allow it to be test fired and advise against powering it up in populated systems.


More Urluquai are detected on Dagon. Jingles avoids them.


Iblis appears to be the Muktian Homeworld. They at least have the courtesy to warn off intruders, so Jingles avoids them for the moment.


A massive crab is caught on Keph.


The now obsolete tachyon ray gun is traded for a signature projector.


The next stop is Pax, well within range for the helmsman to fold space.


But Pax is not a place to stay long!


This is the one downside of the hyperdrive. Get caught in this event and you'll always keep a spare means of transportation around!


This is gonna give the Zorg Helmsman one hell of a headache.


They get away to the planet of Yath, in the Vesta system. Jingles' away team finds a pretty advanced warp drive.


On the way to Gygax, Sensors on a bearing to Pax burn out as an apocalyptic, weeks-long explosion lights up the whole sector.

Tenebrais
Sep 2, 2011

You're really hitting the jackpot on these ship upgrades, huh? Surprised you didn't take on those Urluquai to show off what the PVC can do.

Jaguars!
Jul 31, 2012


It's always tempting. But with such a setup, I tend to avoid encounters and try to hoover up every useful bit of technology I can before going on the offense. It's not like we'll run out of time.

Aesculus
Mar 22, 2013

Jaguars! posted:


On the way to Gygax, Sensors on a bearing to Pax burn out as an apocalyptic, weeks-long explosion lights up the whole sector.

Uh.

:stonklol:

Well, if that's a weapon we can get, please actually get it!

Commander Keene
Dec 21, 2016

Faster than the others



Aesculus posted:

Uh.

:stonklol:

Well, if that's a weapon we can get, please actually get it!

Jaguars! posted:


But Pax is not a place to stay long!
No, that's the supernova.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Do you not have a conventional drive to escape the Nova with the Hyperdrive installed?

Jaguars!
Jul 31, 2012


I used the Zorg Helmsman to fold space to the nearest planet. He works like the hyperdrive but only within two parsecs ( I assume two grid squares on the map). He hadn't recovered from the previous trip, but the game allowed me to use him on the getaway anyway. Co-incidentally I had traded the crab monster for the original warp drive as a backup as well, so we had triple redundancy in the end.

Jaguars!
Jul 31, 2012


Sign up for an interstellar adventure!


Voyage 3.4: Captain Jingles of HMS TOG


Things seem to be going well. On arrival at Gygax Jingles finds another ship detector.


The only systems left are inhabited by hostile aliens. Jingles chooses Dagon as a known location of the nasty Urluquai.



Uncloak and fire the Particle Vortex Cannon!

Great Scott, they stood no chance! Let's see what damage there was and get underway again.


Where'd he come from? They must have a cloaking device.

Form up facing outward and we'll get him on the next run!

Hmmm... ...it's probably a bit weak from the cloaker taking up internal space.


While the away team is capturing the Megamoeba, everyone else is busy repairing the ships systems.




The Zorg ship Kuti has also taken considerable damage. Even when the TOG is finished, it takes 2 more days to finish hull patching.


And then it's FTL drive needs repairing.


Here's the Kuti, by the way. It's the ship the Zorg Helmsman uses and it's a full size corvette, quite a bit more advanced than Terran hypercorvettes, although the TOG is so stuffed with exotic systems that it's probably more powerful.


The Hyperdrive has been charged during repairs and everyone is ready to take on the next planet.






The particle vortexer makes this easy! But these rifts in causality are a bit alarming...

Get the other ships out of the way and I'll get behind it with the cloak on.


Why can't that scout get out of the way faster... They're firing at it! And it's hitting us! Oh poo poo! Turn off the cloak so we can fire!









Thus ends the Voyage of the HMS TOG. It lasted 2 years, 2 months and 15 days.

Jaguars! fucked around with this message at 11:40 on Oct 30, 2017

habituallyred
Feb 6, 2015
Do not rejoice when your prayers are answered, for your enemy doubtless prays as well.

Jaguars!
Jul 31, 2012


Man, I really thought I had that game sussed. It should have been so easy to sneak round behind and blast him to pieces, showing off the cloaking device as well.:argh:

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Have you got shields off with the cloak on, or was that just too much firepower to deal with?

Jaguars!
Jul 31, 2012


The shields are still up, they're the circular blue flash each time the TOG gets hit. They go down after the third vortex ball thing and the ship takes about three or four hits before the secondary explosions start.

Jaguars!
Jul 31, 2012


Sign up for an interstellar adventure!


Voyage 4.1: Captain Grosvenor of Hawk

User Habituallyred!




Captain Grosvenor of the Hawk is in orbit around Xanadu.



Here's the novel items:










Most others should be available to see on the second post of this thread.


:hellyeah: That's my kind of mission. Does this include potentially friendly species such as the Muktians?


You have about 48 hours to plan your mission.

Jaguars!
Jul 31, 2012


Just a little heads up, I'm away this weekend, but I need to record this round before I leave, so that's tonight in about 2 - 7 hours. With a bit of luck I'll be able to do a short update on Sunday night. If Habituallyred doesn't post, I'll accept route suggestions from other players, so feel free to hypothesize the best ways to go about it.

habituallyred
Feb 6, 2015
Start off with the Hyperdrive, Fission Torpedo Pod, and the Pulse Detonation Thruster. Trade one of the Chainguns for the Hyperdrive just in case we run into a nova. Trade the Shield for the Full spectrum analyzer and start looking at planets with nothing orbiting them. When we run out of those get the shield back and start our attacks. Don't hesitate to bring in the Klakar once we start our attack runs.

Save friendly species for later, if they bend the knee in response to our hiring of a mercenary or something spare them. If possible I would say, "Let the only Glory that remains be our own," but even in the sequel that takes a lot of luck.

Jaguars!
Jul 31, 2012


Nice, I've even got enough time to write the update for the peaceful planets!

Sign up for an interstellar adventure!


Voyage 4.2: Captain Grosvenor of Hawk


This is what the ship is like after the initial trading round.


Grosvenor fires up the new scanner immediately. Herding round a weak ship isn't his idea of fun, so he decides to go elsewhere. So much for the code of the sea!


This is more typical of what you get from the scanner.


Unfortunately the planet has hostile aliens nearby, so Grosvenor retreats.


This filter array will help avoid that in future.


Another common scanner result.


Often these empty planets will yield some sort of functional system.


In the Cinnabar system, a new alien species is encountered! Luckily this one is willing to deal, because the species is quite warlike.




Grosvenor doesn't have any suitable weapon or defense upgrades to pay, so instead gives the Garthian a guidance computer.






A Rare and valuble artifact in the Omen system.




And on Tempest, a vicious bee species.


Best kept as loot, to be honest. I think it's just a one shot version of the scanner.


An extremely useful find in the Brin system, this shield is fitted to the Hawk. Garthian fighters are built tough, but lack shields, so the Gluon shield is fitted to the Slasher


On the way out to Terminus, an abandoned ship is discovered. Wary of ancient security systems, the Slasher closes using high speed passes before the Hawk docks to explore.




Strange space beings still lurk in the eerie vessel.


In obit around Terminus, the scan proves useful in avoiding a nova event.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Wow, novas are surprisingly common out here in infinite space.

...also I played the hell out of the cardboard dice game based on this game, so seeing the ship silhouettes and weapon names and stuff is a little hit of nostalgia.

Jaguars!
Jul 31, 2012


That's really neat! I had no idea such a thing existed!

I think the Nova may be related to the hyperdrive - I don't remember encountering it in games without the drive, although I could well be wrong.


Our old friend A. E. Van Vogt has popped up again, by the way; Grosvenor is the main character in the novel Voyage of the space beagle that we found in the brass time capsule early on.

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.
Ah, we've met the Garthans at last. Their fighter is fragile but quite dangerous if you distract an enemy with a bigger ship and use it to flank.

Jaguars!
Jul 31, 2012


Yes, I think most Garthian Ships are armed with chainguns, but they can still be very dangerous.

Jaguars!
Jul 31, 2012


Thanks for waiting. No time for a full update just yet, but let's see what captain Grosvenor gets up to next, shall we?

Sign up for an interstellar adventure!


Voyage 4.3: Captain Grosvenor of Hawk




Hyperaggresive does not mean suicidal.


The diversion ends up at Amber. Of small consequence thanks to the hyperdrive.


That's more the speed.


Battle is joined as the fighters swarm.


One Urluquai is walks into a hail of chaingun bullets.


And the guidance computer on the Slasher has an unexpected synergy with the chaingun. You don't want that combo on your tail!


With the fighters out of the way, the Slasher takes off on a decoy run while the Hawk takes on the other cruiser by feat of arms.


The decoy works! Battle is joined again as Grosvenor takes out the shield with a torpedo and rips apart the hull of the unfortunate Urluquai Corvette.


With a number of hull ruptures, the Hawk needs to break contact, but the thrusters are too slow to escape the Urluquai!


In desperation, Grosvenor hits the emergency button on the Beacon that the Klakar gave to him.


The huge Klakar ship lays into the remaining Urluquai!


It has to be said that they do most of the heavy lifting for the rest of the battle.


Of course, the Klakar will exact their toll. The Piranha Bee is given up.


However, to the winner the spoils.


With damage repaired, it's onward to new frontiers...

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.
The Klakkar are always so reasonable and yet so smugly self-assured :allears:

Their ship is very powerful but not invincible. It wouldn't have beaten that mega-fleet earlier in the update. But they can and will get you out of trouble if you don't mind tossing them something from your cargo bay. We also saw fighters do what they do best - distract bigger enemies.

Of note is that when the Klakkar trade ship appears, it plays the hyperdrive sound effect - presumably that's who builds the things.

Jaguars!
Jul 31, 2012


The Slasher is quite effective now, but the flip side of that is that if it gets blown up, a sizeable portion of the score goes with it.

That's the main problem with the Klakar too - the payment they demand will directly affect your score. That said, I should use them more often.

The other thing that we saw is a little frustration with the game - the low tier thrusters can leave you at the mercy of the enemy. Some games can leave you with the starting thrusters and you'd better hope you get good weapons to compensate!

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Well, at least you've got an emergency call to get out of these horrible overwhelming battles.

Jaguars!
Jul 31, 2012


Yeah, it does help. There are some pretty nasty ships out there on the hard levels!

Jaguars!
Jul 31, 2012


Sign up for an interstellar adventure!


Voyage 4.4: Captain Grosvenor of Hawk


From here out it's hostile aliens everywhere. Grosvenor departs.




Hmmm, something is missing...


but the fighters go down easy enough.


Ahhh, there it is. :ohdear: Grosvenor doesn't hesitate to call the Klakar in again.


The Urluquai have got the positioning and close in, they have their prey in their sights. They hit the Hawk's thrusters and the poor ship can't get away. The once proud Hawk fails as the pilot of the Slasher dies the death of a proud Garthian.




Oh dear. Seems I'm not actually much good at this game :( I'm very sorry to have failed you once again, and it's rather embarrassing that my test games remain at the top of the scoreboard (Wish I'd thought to wipe them first), especially as the last two games would probably have topped the scoreboard.

Jaguars! fucked around with this message at 06:30 on Nov 8, 2017

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
drat. Maybe future captains will want to take your combat skills into account?

Jaguars!
Jul 31, 2012


Guess so! Some of it is that it's such a short game that you just start again when you strike out. None of the games I've played in this LP have lasted more than 20 minutes.

A lot of it is down to luck too - Reactionless thrusters make things much easier when your corvette is as manoeuvrable as a fighter, or with a cloaking device you can chip away at any pace you like. The Urluquai are not a desperately hard fight, it's just the way they surround you can be fatal for a slow ship.

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Sad King Billy
Jan 27, 2006

Thats three of ours innit...to one of yours. You know mate I really think we ought to even up the average!
I've decided to join in, as a Captain who definitely thinks discretion is the better part of valour.

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