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Let try and impress Sister Geri and show her the result of all the training she gave us and Bash them with your fists.
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# ? Nov 25, 2017 17:10 |
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# ? May 4, 2024 22:16 |
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There are a number of ways past the Skeletons. 70 Magic is required for the Magic option IIRC. Option 1 (Swords) will give free Blades (if Blades are over 40, otherwise we get an injury), but is ineffective because it's Skeletons. Arrows are straight up ineffective, as is asking our companions to handle things instead of getting started ourselves. They didn't want to come here in the first place, if you recall. A 70 Good Priest or Cleric can repel the undead- Petra works for this if she's here with 80 Relations (she can also point out the corridor here if asked due to her own Religion Skills). A 70 Evil Priest can control the Skeletons instead of repelling them- this will give you a Petra Relations hit if she's here but Jess has the opposite reaction, recognizing the power displayed. Unarmed works, but I forget the Skill level required. Probably more than what Renata has (I welcome corrections if anyone knows). Finally, the last resort if all else fails is to bring a Lute. That can destroy the Skeletons for free, if you don't mind smashing a perfectly good instrument. My Bard character Alicia had to attend Bard College without a Lute after losing hers here. I think she fell back on vocals and piano per her namesake. Using Magic, after we show off the free option... Smash Undead! posted:-Allow your companions to deal with them. Well, searching for traps is free, but we should probably have a real Thief double check. Good thing we have 80 Relations with one! The Trap requires 60 Devices to disarm, meaning you want a Thief or Assassin who's been practicing with Lockpicks. Bards won't have Devices high enough. Resisting the Poison if Gale's not here requires 45 Endurance, so we might not have been able to get that even if we hadn't been riding Lump. You can also have the Skeletons trigger the traps harmlessly for you if you are a 90 Evil Priest. Check for Traps posted:- Search the platform for traps. There is no reward from this encounter other than the Cloak and potential Skill bonuses. I will reveal the Cloak's Artifact properties next update. If you want to risk climbing the pedestal (I don't recall the Agility required or whether the Rope helps, Thief Harness does), pick Option 1. If you don't want to risk injury (I'm not sure whether we can avoid it here, falling to 0 Health means no Cloak), asking Karla to help is a sure thing with our 80+ Relations. We could also shoot the Cloak off ourselves with a Bow and sufficient Archery. The Demon Zon'ch is also helpful here if we're a Demon Summoner with 40 Willpower. (50 Willpower means Brahl can beat up the Skeletons for us too.) There is no option to cast Gust of Wind unfortunately. I'll proceed with the majority vote around 1700 CST. *** Stats Stats posted:Stats
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# ? Nov 25, 2017 17:39 |
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ask karla
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# ? Nov 25, 2017 18:41 |
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Ask Karla, let's make this a team effort.
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# ? Nov 25, 2017 19:11 |
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We have chosen the safe option. If anyone knows the stats required for success at climbing the pillar with the Cloak, or the consequences for failure, I welcome you to post them. It's 20 Health damage for failing to defend yourself against the Skeletons, 40 if you Endure the poison dart trap (not Enduring or Disarming the trap is instant 0 Health). Let's get that Cloak! Karla's Money Shot posted:-"Karla, do you think you could knock that Cloak off the pillar with an arrow?" The Cloak of Spiders is an Artifact with no Stat bonuses, but it does provide unique Options in certain situations, including the Final Boss Battle of LH1. It also lowers the difficulty of all Climbing Checks in both LH2 and LH3 at a greater amount than a Thief Harness (I'm not sure if it has cumulative effects with the Thief Harness and/or Rope). It's probably my favorite Artifact in LH1 because it's cool and it usually takes a team effort to acquire if you can't get past every obstacle on your own. The Magical Shield, if we had gotten it, provides similar benefits (no Stat bonuses, just a successful block Option to avoid all avoidable enemy attacks in a Choice where we must do that). Journey Progress posted:You turn around and exit the Temple, to the collective sighs of relief from your companions. Once you get back down the corridor, you retrieve the Mounts you left tied up next to the mural that pointed the way to the Temple. They have been patiently waiting for your return and also seem relieved as you lead them on through the caves. Please let me know if you are interested in making this final rest stop near the end of our journey to the enemy base at Vernex. There are unique stat bonuses possible if we do make it. I'll tally votes and proceed with the majority late tonight. achtungnight fucked around with this message at 02:40 on Nov 26, 2017 |
# ? Nov 26, 2017 01:07 |
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Make like Bourdain on The Layover.
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# ? Nov 26, 2017 02:28 |
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Make a stop.
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# ? Nov 26, 2017 08:29 |
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Yeah, I don't think there's any benefit to not making a stop either. Never tried it.Making a Stop posted:There is some discussion, then you head down into the village. By that time, Jess has changed her mind and agreed to come along but still watch the Mounts while others relax or shop. I'll be back around 1700 CST.
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# ? Nov 26, 2017 11:30 |
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Dance.
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# ? Nov 26, 2017 11:57 |
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dance party!
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# ? Nov 26, 2017 15:02 |
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Everyone likes to see a good barbarian dance. Shall we, Theo?
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# ? Nov 26, 2017 17:08 |
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I was going to wait, but we have a good majority already, so...Wanna Dance? posted:Theo smiles at your suggestion and you soon find yourself amongst the villagers, twirling and laughing like everyone else. Theo spins you about with such vigour that several of the villagers have to step aside. Option 4 is a guaranteed success, but only if you killed Master Jett earlier, so I'd advise against it unless you want to see what happens (we didn't kill Jett this run, if you recall). There are bonuses possible with the other options, same for #2 as if you watched the display earlier I think. I've never tried #3. Princess Liza was tempted, but she was too into Gale both times she was here. Every other would-be Ring Thief I've played succeeded with #4. I'll advance around 1730, if there's a good majority and I have the time. Tomorrow otherwise.
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# ? Nov 26, 2017 17:35 |
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Pull Theo close.
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# ? Nov 26, 2017 17:50 |
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Pulling Theo Close posted:Theo blushes, not used to the tender side of such relationships. Despite this, the big warrior holds you tightly as the Priestesses chant and young children throw flower petals onto the gathered lovers. Ali Hillis voiced the cameo of Phillia, who's only mentioned here in canon Lost Heir text. I hope she shows up again in the open world game Hero of Daria that Lucid's working on. Love Goddesses are always interesting to me for some reason. Whether or not we follow her advice is up to our choice, of course. The reward for stealing from the ceremony is 250 GP IIRC. Your lover will spurn you if you try to do it with them and didn't kill Master Jett earlier (as the success text for a joint theft mentions- maybe in a second run we can show that off), then you will fail. I think the same Religion bonus but not the Charm or Lover Relations comes from watching the ceremony's display (but maybe you get a lower Lover Relations award if you dance then watch, I did that with Petra once but it's been a while). Concluding the Journey posted:The hour goes by quickly and you are soon joined by the others as you continue your trip north. Option 3 was given to us by stopping to question the Caravan earlier. Option 3 posted:The Guard looks at you and then draws a list of names from his papers. The wrong answer for Option 3's subchoice boots us back to the previous Choice minus one option. This Choice's best option has been a good source of debate for me in many playthrus. I'll leave voters with it until tomorrow. See you then.
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# ? Nov 27, 2017 00:40 |
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Have a stone to sell, that's why we went trough that adventure after all.
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# ? Nov 27, 2017 07:54 |
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Nobody wants to mess around with the wrong answers? Oh well, I guess people knew already. I personally answered correctly the first time myself. In later playthrus, I messed with the other answers to the previous choice, trying to see if there was another way in once I knew what was coming next. I've never found a way. Vernex Customs posted:-"I have an unregistered Demon Stone to sell," you tell the Guard. He shuffles his papers. I forget how much Stealth it takes to sneak past this enemy Guard and into the Vernex ferry terminal. I'll try it if voters favor the option. If you prefer to give up some GP, pick Option 1. For Option 3, I will take preliminary votes for which of our eligible Demon Stones to offer the Guard. Next update tomorrow, timing is vote-dependent. The next decision will be of major plot importance if you want to mark your calendars. See you tomorrow.
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# ? Nov 27, 2017 21:38 |
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Sneak But only if it involves theo looking the guard in the eye and declaring "You don't see me"
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# ? Nov 27, 2017 23:25 |
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Give him a demon stone and Xi'atta, though no hard preference on the later.
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# ? Nov 27, 2017 23:48 |
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I'll try out the Stealth Check, then proceed with Xi'atta if it doesn't work.Getting Thru Customs posted:The Guard post is extremely busy. Even so, they notice when six people try to slip past them. (Needed 60 Stealth) Any Stone will work to get past the Guard. I generally use Xi'atta also, he's the least useful of the Demons available. If my Charm or Stealth aren't up to the task, that is. quote:The crowd is only slightly thinner as you pass the Guard Station. You see that everyone is leading their Horses into a series of large stables before boarding flat-bottomed boats to ferry them across to the Compound itself. The stable hands know their job well and take Lump and your companions' Mounts without question, handing you each a small metal token in return. You can see that this service is free of charge. Riding your Mule for the past several weeks has been much better than walking. You pat her head and tell her you'll be back soon. None of your companions seems as attached to their Mount. Gale chuckles as she witnesses your affection. The next vote is for who the backup person is. I'll go ahead and put it here too. quote:After you select the expedition leader, your remaining three friends grimace and wait to see who you will appoint to accompany them. There's a Relations bonus for the friend picked as leader of this expedition, and a penalty for the friend chosen as backup. Both characters will not be seen again for the rest of LH1, as previously revealed. They will not return to the plot until at least the third quest climax of LH2. Please do not spoil further what happens to them right now if you are aware of it. There have been hints, there will be more, and the game will reveal in due time what occurs. It is best we keep some suspense regarding the plot twists that result from this decision. For now, suffice to say whichever Party members we send here will have their personal side quest locked out for the next game and it thus can't be completed in canon. I'll cover missed side quests somewhat in fanfic, but that will award us no personal interaction with the side quest, nor any associated bonuses. There may be other consequences also- both Phillia and the God of Mischief warned us about this choice. Sadly, we cannot modify or skip the decision. We have access to side quests for Theo, Gale, and Karla if we keep them with us here. Jess we did not amass enough Relations with for her side quest, but we may want to keep her around for other reasons. Voters’ choice. This is a very important plot decision. I hope it gets the proper attention from voters. Please pick your two choices. The person with the greatest number of votes will be our expedition leader, and the one who comes in second will be the backup. I will collect votes for at least a day before moving ahead. achtungnight fucked around with this message at 16:23 on Nov 28, 2017 |
# ? Nov 28, 2017 16:16 |
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karla and gale Might as well keep hanging with theo at this point and given that one of the remaining party members is likely to die, it might as well be the jerk that doesn't like us.
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# ? Nov 28, 2017 19:05 |
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Gale& Jess. Theo is not very subtle and Karla strikes me as more of an outdors type gall.
Avalerion fucked around with this message at 19:36 on Nov 28, 2017 |
# ? Nov 28, 2017 19:34 |
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Current Tally- Gale- 2 Jess-1 Karla-1 I would like a tiebreaker on our backup person please. If you haven't voted in a while, or want to influence a really important game decision for this LP, please know that this is such a decision. I do not want to say why, but it involves the person with the lower overall Relations that we send on this mission and the role they play in the second part of the Lost Heir trilogy. Not spoiling further. Let's just say this is not the sort of decision I want to leave to the randomizer. I will tally again in the morning. See you then.
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# ? Nov 28, 2017 22:58 |
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Rolling d20 best 2 out of 3, 1-10 Karla, 11-20 Jess... 18,14 means Jess is the backup and Gale leads unless voters override by around 0900 CST. I think this game is not as conducive to LPing this way as I hoped it would be. I still welcome constructive criticism if you think it’s my fault instead somehow. Still intend to finish at least one run of the whole trilogy here regardless of thread popularity. I will proceed in the morning, see you then.
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# ? Nov 29, 2017 10:13 |
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No harm in seeing if continuing on blind like those two lurkers suggested would make votes pick up. And if that doesn’t work another alternative might be to just take over and show off the most interesting run you can think off yourself. I’m happy to stick around either way though.
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# ? Nov 29, 2017 13:36 |
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Could have been bad timIng though in terms of availability by the regulars.
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# ? Nov 29, 2017 13:41 |
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Thank you both for the advice. Anakha- You may be right about the timing. I don't know. Some former thread regulars who once posted here have not been around in a while. I hope they're ok. If they're around, I hope they'll speak up soon. Otherwise I'm going to presume they're ok with our current path (like you, I assume, since you haven't voted on a decision in some time). Avalerion- There are some problems with doing things blind at this point. First, I'm a bit committed to doing it the way I'm doing it already. Part of me wants to see where the original bits I've thought up thus far go and I might have some fans here who feel the same. On the hints, well, I can and might tone those down a bit in the next game, but since we're almost done with this one... it just feels wrong to stop now. More than that, a large part of me does not like the idea of turning a 180 in a blatant attempt to pander for more votes that might or might not be given. Thus I don't want to do it. Your idea about showing off the best run I can think of instead of depending on votes sounds better to me. I think I might try it. In considering it, I am not intending disrespect to any voters or readers. Please, no one take it that way. I will admit that perhaps I've played these games too much and thus don't want us to screw things up. I will also admit that my writing style for this LP has changed over time and what I ended up with may be at odds with the preferences of some people. I think my regular commenters/voters, few as they are, are ok with it, though. Please correct me if I'm wrong. I will leave it up to voters whether I should keep things as I have been, ultimately depending on goon will to guide me, or whether I should go with your idea, Avalerion. If I do go with it, be aware that I will be doing the following: - I will keep Renata's Neutral Good Morality and Class levels up to this point along with all her possessions. She will stay a Magic-using Monk who dabbled in Druid Magic. In the future she will definitely take Monk again at third Class level (because we'd be going with Theo to the Norgan and the Eye of Heaven), then convert to Seer or Dragon Rider at 4th Level (probably Seer since I'd like to explore that Class and actually have not just yet. I want to keep some things blind, and I like the irony of playing a Seer blind, a la Cyradis from the Malloreon !). I can't say for sure, though. 5th Class Level is similarly too far ahead to consider at this time. - I will retcon some previous decisions for better stats in certain areas. 10 Stealth for 10 Unarmed from childhood play is the easiest example that comes to mind. I won't be restarting the run to do that, just summarizing things and showing off canon flavor text on the Decisions in question. I will probably also keep our Charmed fails for comedy. If I do get more Unarmed, I will show off at least one success in it when I can instead of a Magic success. I will also endeavor to get Magic and Unarmed both as high as I can. I like the idea of doing that. - I'm keeping our Charm level where it is, I like the idea of the occasional Charm fail comedy for our heroine. The second run character can be more Charming, thus allowing me to show off the rewards for Charm Renata may or may not get (I will try to get the Giant ally in LH2 for example, but I may or may not succeed). The other physical stats don't need to change that much, though I will consider working out with Theo as opposed to Stealth with Gale. - I will keep our Romance and our party Relations about the current level they are now, I see little reason to change things. I'll abort us getting the penalty for failing Jess's backstory sidequest unlock, and possibly change Gale to Theo as above (since only Thieves & Assassins really get enough Stealth to do anything cool with it), but that will be the extent of it. - I will also keep the major decisions- no Demon Summoning, Jett lives, sending Gale and Jess to Zusak's quarters, everyone's gender, etc. In a second run (I'll probably do one, pending fan interest), the opposite decisions and their results will be shown off. I'm thinking of going with Prince Kai the Evil Rune Warrior for that run. That will show off another Class I have not played- and yes, it is possible to nearly max out Blades, Archery, and Magic in LH1. You will see how. Kai will Summon Demons, kill Jett, become a Vampire, win the Siege of Tornassa which Renata will lose, practice Necromancy, and make his foster parent Sir Grady hang his head in shame in the afterlife! Yes, I've been thinking about things. Maybe the next Prince/ss, if there's a third run, will show off Gale, Jess, or Karla's sidequest. I'd have to gauge whether a third run would be in my interest after doing the first two. - While I will take the reins in most future decisions if proceeding this way, there may be a few here and there that I will want a vote on for flavor. Most of these won't matter in the long run, I'll point them out when we get to each if they're not obvious. I want to give some participation opportunities. - I will hope for comments between updates from people now and then. Every writer likes feedback. The more I think about this idea, the more I like it. But I am not doing it without the ok from more than just one reader. So I will put it to a vote. If you want me to keep on the way things are, I can do that. If you want me to go with Avalerion's idea instead, keeping the aforementioned plans in mind, please vote in favor. The vote on who to send to Zusak's quarters (current tally 2 votes for Gale as leader, 1 each for Karla / Jess as backup with randomizer's tiebreaking in favor of Jess) is also still open, at least until the next update this evening. I will probably start drafting that update around 1700 CST, but I am taking votes until it posts. Please let me know your preferences, thanks for your interest either way. achtungnight fucked around with this message at 16:13 on Nov 29, 2017 |
# ? Nov 29, 2017 16:09 |
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I gotta vote for autonomously running it. The rather extensive spoilers behind what each choice meant every vote made the best choice horribly obvious on a per-choice basis, which is why we've wound up with a pretty good but somewhat flawed character. I love the story, I love your additions, but there has been precious little reason to actually vote.
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# ? Nov 29, 2017 17:32 |
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Sighence- Yeah, that's part of why I'm considering this. It's not all me, I don't think. Like one poster observed, when you can hit things with Magic hammers, every obstacle looks like a nail. And we specialized in Magic pretty quick early on. Lucid's writing also makes some things obvious here and there. Thanks for the story praise. Some additional thoughts I've had about autonomous running after sleeping on it. - Updates may become a bit less frequent if I go autonomous, probably. I will want more time to think about my decisions and make sure I do the right things for Renata with original content and so on. Thus there may be more time between advancements. I'll still try to post once a day, but I'll continue to allow for my schedule and level of detail. I'll also try to keep the updates from getting too big where I can, but no promises. - I've seen some good fanfic LPs here- Jerusalem's LP of GTA San Andreas is a personal favorite, so is ddegenha's run of the Gold Box Krynn series. But I don't want to be the only one on the thread talking and there may be times I'll hope for a new page. If admins or anyone else who knows more about the thread page system here than I do wants to express thoughts, please do. - I'm probably going to go full open spoilers, Bobbin Threadbare style. I will allow people to discuss LP progress, using their best judgement. On some things- what happens to the person we send to investigate Zusak with lower Relations in our current choice for example- I will hold back exact detail until the appropriate time and encourage readers to do the same. You'll know what those situations are. And if the second run proceeds similarly to the first, I'll do open spoilers in about the same way. - Some possible mistakes in decisions I'm keeping. Renata's Druid level for example. I like the Druid stuff enough in these games to at least want to show it off a bit. Even if we can't do all of it, I can still tease the special stuff we can't do. Then people who play on their own and my own original content can handle the rest. I like the idea of a "Disappointed Druid Mentor Dorion" section every now and then. - I'll continue to welcome comments as I progress. I'll also allow votes for flavor choices where nothing gets us anywhere different next choice (these are usually pretty obvious, I'll point out the ones that aren't about which I know), that will give people something to do. On big decisions that actually matter, I will try to improve the lowest or most important stat first and try to note why I don't pick certain options if I know what they mean for the future. Failing that, I will go with the choices that seem the most positive or cool. Sometimes I will do cliffhangers and allow readers to speculate as to what those might be. If enough people influence my Decision Making in the right way, I may even change what I originally planned to do next. - A second run of the entire LH trilogy here is not a sure thing. After the first run is over, I will poll readers for their interest and gauge my own, then we'll see. I may also take votes on what story elements to show off in a second run (Demon Summoning is a sure thing, but both Jess and Petra's sidequests are pretty cool so I will let voters pick whether we want special Soulburner powers or a Vampire). Can't say for sure what those will all end up being right now, but I will try to allow fan influence in meaningful ways. - For voters willing to stick with me, I intend to start a Let's Play after Renata's story is done that will be of a classic epic CYOA in which I will do a minimal spoilers, no fanfic or pictures, bare bones text run. I'll also be using the lottery system to ultimately pick most choices, something I've seen work out well here a few times. Not spoiling the game in question right now, let's just say as a Texan it will be in a genre near and dear to my heritage. I'll want to get Renata's story out of my system before I start it, but I think I'll be able to do it after I get her to the end of LH3, even alongside a second run of the LH trilogy if I do one. Can't say for certain, fan interest is important, but I have hope. Still taking votes till this evening on how to keep going with this LP. If it still looks like this is how I should progress later, the first post will be retconning as I feel necessary, and then tomorrow we will progress and see what happens after our search party to Zusak's quarters is dispatched.
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# ? Nov 29, 2017 21:10 |
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achtungnight posted:For voters willing to stick with me, I intend to start a Let's Play after Renata's story is done that will be of a classic epic CYOA in which I will do a minimal spoilers, no fanfic or pictures, bare bones text run. For myself I don't think you need to do drop the flavor writing and pics, that stuff is fun.
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# ? Nov 29, 2017 21:51 |
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Avalerion- Well, the problem with the game in question is I don't know it as well as I know Lost Heir, so flavor writing will be more difficult. I also wish to give the canon game enthusiasts who lurk and/or post here a bone and conduct an experiment in writing to see which style I and my readers prefer- Bare bones or otherwise. I've had success with fanfic already in my Howl of the Werewolf LP (link on first post) and again here. I want to try the other way at least once. Character headcanons and other pics are a possibility, though. I'll further consider the idea before I start the LP, it will still be quite a few months. I think we're pretty much decided on how to proceed with this LP. I'll be considering possible retcons as I review Renata's life thus far for the next few hours, then post them when ready. In the meantime, if you have any thoughts, including disappointment, please feel free to voice your views.
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# ? Nov 29, 2017 23:42 |
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I honestly think that if you want more audience participation, you can't get into the more fanfiction-like portions of writing. Mainly because with any sort of story, the character belongs to the author. Compare this run to another CYOA playthrough, The Life of a Mobster. It has minimal fan theories or additions to the story, and it gets a lot more comments. This is because the characters played there are more of like caricatures than anything else; nothing more than a framework for the audience to push their own ideas onto. Renata is a far different beast; she's an actual character. And because of this, it's a lot harder to make decisions that would be in-character for her. She comes off as smart, and so we want to do smart things with her. She acts decently, so we want to see her do good things. She's evolved from the original caricature she once was and that's a testament to your writing. But that writing belongs in a world with a cohesive story with a structured plot; not the various choices that get offered in a CYOA. That being said, I would definitely enjoy reading more of your world-building and Renata's tale than going into a minimalist run. If I want to just learn about game mechanics, I can play it myself. But I want to see just how far Renata goes in the course of three games, and I'd like to see just what you can do if you take her out of our hands.
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# ? Nov 30, 2017 01:21 |
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SimplyUnknown1- Thanks for the praise. I agree with you. I hope to live up to your words as I proceed. We'll see where things go. Also, welcome back. Ok, time for the great retcon to begin. Just a few things on which I have decided first. - Renata is still not getting a headcanon. I want to keep her faceless in honor of how this LP originally proceeded. I personally have her cast as Billie Lourd or some other similar young badass actress who deserves to star in an epic fantasy, and imagine her as Lina Inverse with martial arts, but others may differ in their own speculation. So let it stand. - Stats will be fully updated once per page and noted when there is significant advancement (example, when Magic is maxed out). - After the retcon is over, updates for this LP will be limited to one each afternoon around 1700 CST. There may be delays, due to circumstances beyond my control- I'll explain them with the next update when that occurs and try to keep them to a day or two at maximum. - Renata's character class will be primarily Monk, keeping the Druid level for Magic bonus and flavor regarding teased choices we won't be able to fully explore (Disappointed Arch-Druid Dorion will present those). I'll be playing Monk at first and third level for the physical stat bonuses to Perception, Agility, and Endurance, which we might need in the endgame of LH3 (no spoilers, readers will see why this is the case), then probably going Seer to show it off. Dragon Rider I also want to show off, but I'm not sure whether I can get it with Renata's stats. We'll see. I'll mention what the other Classes do when I can and still intend to give a full review of each at the end of the LP to the best of my knowledge. Not speculating about Fifth & Final Class Level at this time. - I'll continue to cast the game as we proceed. The Cast Page has two new additions if anyone is interested. Samuel L. Jackson & Charlize Theron play Mr. and Ms. Porter, the Consortium of Planewalkers' Professors of Demon Summoning. We'll meet them officially in a few updates. I want to set up some stuff for LH3. - I will try not to say this too often, but I want to say it at least once more. Feedback (and votes when I ask for them, as I will on flavor choices) will ultimately fuel my writing in a positive way. IMO, reviews of my work, praise, constructive criticism, speculation about the consequences of current choices and the possibility of future ones, and anything else other than flames all constitute good feedback. Please post some if you are inclined. Thanks in advance. Ok, retcon away! Paths Updated posted:Before you can decide who to send to investigate Zusak, time freezes around you. A voice catches your attention. In future runs, we will get the chance to address what other bonuses we missed with our Mentors, including the bonus we could have gotten through speaking with Lady Emaline or waiting for her to leave the garden rather than bump away her cane. Fate is voiced by Helen Mirren. Still not casting Biggs & Wedge. quote:Again, you meet Sister Geri. You are tempted to ask her about how she fought off four Bandits at once, but instead proceed with your familiar inquiry regarding Magic and Religion. You have already gained increased Unarmed and Magic will be more important to you early on. This seems a good opportunity to show off an alternate false choice action (we picked #3 last time). I have covered a good bit thus far and we can do different without consequence here. There may be more retconning/review of LH1 thus far tonight if at least one vote comes in. See you tomorrow otherwise.
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# ? Nov 30, 2017 02:35 |
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I think pushing the food onto the floor would be most in character. It has killed her parents twice now.
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# ? Nov 30, 2017 02:41 |
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Toss the food out.
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# ? Nov 30, 2017 06:16 |
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Thanks. I'll show off the other options in a second run if any. Continuing catchup-The Past... posted:-Push the food onto the floor. Swapping the Religion bonus for Perception here. We already have the Gods' attention and we will need Perception for the Seer Prestige Class. It seems in character for Renata to confront Selina and try to pry information from her about the enemy's plans here. What do you mean? posted:The woman ignores the question, but Zusak looks you in the eye. Keeping the Agility, two points is no big deal in retrospect. Also keeping Sister Geri as Mentor, future runs can get someone else (leaning towards Grady or Amos, we'll see when I address a second run). Keeping Geri's Magic bonus as well. The Next Six Years posted:You were grateful to Sister Geri for saving you and bringing you up as a foster parent during your teen years. You contemplated studying her martial arts, but kept Magic instead. You had a foundation in Magic already and had mostly been using it in your previous life. You still became a Monk at First Class Level, trained by Sister Geri in Unarmed combat and Perception among other things. Sister Geri told you that with your use of Magic and Martial Arts you reminded her of a Monk she had once known named Katara. You can get an Unarmed bonus for threatening the boy Adventurer Bobby and standing your ground. Or a Strength, depending on which Stat is higher at the time. Still going with Perception for Seer. First Job posted:You introduce yourself to Theo and Master Jett. You also meet Jethro, the traitor Shepherd, and the four young Adventurers Bobby, Vicky, Mary, and Ted. The first night on the trail to Ludd, you cast your Magic wards over the flock following your failed Charming speech. You then get to know Theo by asking where he's from and giving him flowers. Later in the trip, you decide not to use your Demon Stones and you give a spare blanket to the young shepherd girl Leigh Anne. You and Theo develop the beginnings of a future Romance. You bond intensely when you meet a Troll midway through the journey to Ludd. As previously discussed, Jett is surely dead next run. Sorry, Jett. I will make the second run Evil, this one Good, per previous votes. Showing off some new options based on that decision. quote:You visit the Temple in Ludd before the Tavern. Prompted by Fate's gift of free will, you- After further consideration, I realized my memory of Druid playthrus may be good enough to show it off through Disappointed Druid Dorion bits without making the associated Choice Options canon. The voters who swung Renata in favor of Druid have also been silent since doing so. Thus I thought I'd give us the option to pick something else. I am personally leaning towards Priestess. The reason? I want to give Renata the Good level to get a reward from Suno for later in LH2 (free Weapon Masters, not Training). Not becoming a Druid here will kill our Nature bonus, meaning we can't Hunt in Elmvale during winter without a Bow, but it will unlock other options and show off at least part of the Unknown God Sidequest, which I like. We still keep the Sister Verilia event too, because of our previous Monk level. We'll lose the Gold Bonus from Hunting in Elmvale later if we stop being a Druid, but we can make it up in other ways. 200 Gold does not make or break the game. If we want a second Monk level here instead, we can get +10 to Unarmed and Agility IIRC. We can also take a Sage level- that has Knowledge Skill points and some hidden bonuses later. Or we can stay Druid if you prefer. If we go Monk or Sage, we can still get just enough Magic to use it to destroy the Skeletons when we meet them later on and then win the final boss fight of LH1. So this is a good opportunity to pick up some extra Unarmed if we want to swing that way now- or the Knowledge bonuses of a Sage, which might be useful for Dragon Riding later if we end up preferring that to Seer. Even if we don't get Dragon Riding, note that I am going to show it off a little by having Lord Tovar pick it up himself. There are few game changers more potent than Stanley Tucci riding a Dragon! Our other Companions in LH2 will also be taking Prestige Classes at 4th Class Level- not spoiling which ones at this time. Our Gold bonus for the new Class Level will be pretty much unchanged, only our other Stats will be affected by this. You have till around 1700 CST tomorrow to help me re-pick Renata's second Class Level per your preference. Make arguments to influence my final decision however you want. I will also accept votes regarding our God if you agree Priestess is a good idea (Heironeus was ahead last tally IIRC, but I am officially resetting the tally at this point). I'll see you tomorrow evening to continue the retcon. Renata's new Current Stats to help your decision are as follows- Stats posted:Renata the Monk, Daria's Lost Heir Princess.
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# ? Nov 30, 2017 06:48 |
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I'd be in favor of dropping druid for monk if not planning to invest further in druid, the cool stuff usually comes at higher levels so sticking with a class (at least until prestige classes) is better unless you just need the stat boosts for max maxing.
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# ? Nov 30, 2017 08:21 |
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Sage sounds good.
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# ? Nov 30, 2017 11:38 |
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druid Riding Crocodile
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# ? Nov 30, 2017 14:23 |
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Thank you for your arguments. Here is what I have decided based on them. - I am not having Renata become a Priestess after all. No one argued in favor and if I took the Class, I would be doing so only for flair, same as if Renata were becoming a Druid. That's not a good enough reason for me to do it. Healing Magic would be nice, but it is also good to avoid damage and thus not need Healing. There is rarely a situation where competence cannot make up for lack of Healing and I want to at least leave some things to chance. Also, I still don't like the Morality required of Priests. Renata has an amoral side and I will want to show that off from time to time. I'm doing Good for now to get Suno's favor, I don't want to risk losing my Priestess powers later on by being too Evil for the Gods. Maybe as my Morality shifts this decision will look less practical. - I'm not doing Sage because while the hidden Knowledge bonuses are nice, their effects can still be shown off through fanfic and there is no side quest or other bonus for being a Sage besides Knowledge that I can't duplicate in other ways. I want to see if I can get the Dragon Rider bonus quest without a Sage's Knowledge tricks- it should be possible. Prince Bill had the ability IIRC. He was a straight physical Monk, too, not a Magic one like Renata. Thus she has some advantages he didn't thanks to her background in Academia. - I am still not doing Druid. I like the Crocodile argument, believe me, but I want us to earn our Epic Mount, not just grab it when it shows up after taking a Class that only gave us a little flair. I also want a Mount that actually does something cool besides just exist as a Sweet Ride. As far as I know, the Crocodile is not such a Mount. Although it could have been one, and fanfic will show off some possible ways. I'm going to world-build it. That also means we will keep the Crocodile around when we find it even though we won't tame it ourselves (a Ranger in our party- Karla- will do it instead) and we'll even get to give the Crocodile a name too! Not being able to get the Crocodile may limit our chances at an Epic Mount later- if Renata doesn't get one, we can still try again in a second run. With flair the only argument in favor for Druid, I've decided I'd rather have Renata do another Class for the more diverse stat boosts. Druid is just too limited in Stats with bonuses to only Magic & Nature, same for Wizard with bonuses to only Magic & Arcana (why it was off the table plus no one was interested last time). Both Classes do get better, but neither will be our primary focus this run. Therefore... - We are taking a second Monk Level in Ludd. Renata has already punched out a Troll and I want her to punch out a Kraken too in the distant future. I am getting her Ki Strike, but she may also need additional Monk Levels and Unarmed Skill, I'm not sure how much. Memories of Bill are fuzzy... like Dorion's beard. But before we grab our second Monk Level, one small retcon regarding our Nature stat. quote:You contemplate your Class decision for a moment, then get Fate's attention. "Hey, if I'm a Good person now, I can help that injured Weapon Master Suno, right? Or am I not Good enough?" Keeping our current Agility, Strength, and Perception seems best here. The bonuses for the other answers are significant, but I do not want to accept the also significant stat penalties. I am sorry if Renata's new continuing developments disappoint any fans. Having taken over the LP now as author, I have the power of final control. I am sculpting our heroine thusly per my best judgement and memory, guided by the original game author Lucid. But I am also changing other things in response to your suggestions. I hope that is appreciated. Dr. Brown was a cameo from Christopher Lloyd. Renata also met the heroic trio from the 1980s film Bill & Ted's Excellent Adventure. She may meet a certain other Doctor if she needs to time travel again. To The Som'Reth Ruins... posted:Before leaving Ludd, you acquire Lump the Mule from Theo. It is a gift you graciously accept. You then set out with your Party for the Som'Reth Ruins. Last time we said this was all a misunderstanding. I'm not sure if our new anti-theft vow, which I did for the Good bonus, will give that any penalties now- my gut says no, but I am uncertain about proceeding and thus seeking readers' help. We can recover our lost Gale Relations if we call her out here and it will also give us increased Theo & Jess Relations (Current Levels Theo 100, Gale 80, Jess 49). I am not mandating that we should do that, but IMO last time there was too little debate. If you want to confirm the previous decision, that is also fine. We still can't get Jess's backstory Sidequest even with the increased Relations Option 3 will bring. I crossed out the last two options as outside Renata's character IMO. The Relations penalties for them will compromise things I want to attempt later. Please let me know if you want to do anything different. Retcon continues later tonight pending votes.
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# ? Nov 30, 2017 23:18 |
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# ? May 4, 2024 22:16 |
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Not 100% sure but I think the vow just straight up does not let you steal rather than penalizing you if you do - certain options just won't be there.
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# ? Nov 30, 2017 23:59 |