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As much as I enjoyed passive aggression, taking 3. and publicly calling gale out is new territory.
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# ? Dec 1, 2017 00:00 |
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# ? May 5, 2024 01:03 |
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Avalerion posted:Not 100% sure but I think the vow just straight up does not let you steal rather than penalizing you if you do - certain options just won't be there. Yeah, that has been my experience as well with characters who have taken the vow in the past such as Dragon Rider / Knight Champion Leah the Almost-Paladin. I'm just unsure because I've never supported Gale's theft while taking the vow that I can remember. I usually like calling Gale out on her theft because stealing from the Party is not cool and I have surplus Relations for her via Romance or acting nice in general. I can get those Relations to just the Level we need for the Cloak of Spiders regardless of a loss here, but my one worry is the God of Mischief's Shrine. If you leave its Gold alone, Gale doesn't like it, and I'm not sure the Good Gods grant a theft exception to reclaiming that GP for a better cause. I'd like that Cloak! Maybe I should find out and make up the Relations ahead of time with Gale's Stealth training in Elmvale later. I was going to go with Theo's Strength or Endurance Training there instead of the Druid Hunting (keeping our original loss from the Mischief Shrine before we discovered the bug there, we can still get all the GP we need in other ways). Hmm, if votes swing that way, I may try that. Monk Bill was ok without the extra Strength/Endurance from Theo IIRC and I only want them for long term benefits I might still win with even if I do suffer from not having them later. Then again, my memories of Bill are hazy like the Moors of Western Daria. Only counting Fooly Charged's vote- Option 3- for new territory at the moment. I didn't see a vote from Avalerion (confirm your previous choice of Option 2 if you like). Fooly Charged- I take it by your silence you're ok with my Crocodile plans. Thanks. If anyone does know of a special use for the Crocodile, please let me know and I'll try to show that off somehow after Karla acquires it. I would like to find one for a future LH run. My previous Druid character Prince Noah went with that Mount in his second life and never found anything while his other lives' Giant Worm and Dragon had plenty of special bonuses (and yes, I'll mention those also down the road). If anyone hasn't guessed yet, Dorion is recruiting people to help train our Companions in Ludd. Guildmaster Solo will be there for Gale, Xino the Wizard Mentor for Jess, Kole the Ranger Mentor for Karla, and Sir Maxon the Knight Mentor for Theo. All are actual Lost Heir characters in origin. Maxon will also have as his Squire my personal favorite Squire character (whom my Knights almost always pick up) when he returns as part of our Army in Lost Heir 2. I'm scouting headcanons for these people, then I'll update later tonight depending on votes. Lord Cyrazhax, if you're still reading this, I will let you pick Sir Maxon's actor because you like Sir Grady. I already have people in mind for Kole, Xino, and Squire Raquel. If you can't decide I'll find someone appropriate. Still taking votes regarding the last choice until the update later tonight (check previous page). That update will bring us through Winter in Elmvale and include our new retconned stats. achtungnight fucked around with this message at 01:34 on Dec 1, 2017 |
# ? Dec 1, 2017 01:16 |
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achtungnight posted:Fooly Charged- I take it by your silence you're ok with my Crocodile plans. I am totally working on names for the gm inserted cute, not so little buddy.
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# ? Dec 1, 2017 01:36 |
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FoolyCharged- You have until we get the Crocodile to pick a name, it will be a long time since it doesn't show up till midway through LH2's third quarter. Game suggestions for Crocodile names that I recall include Toothy and Chompers. There was also a third name I can't remember. Karla's Croc, among other things, will be eating some enemy cavalry when we battle Duke Eddan's Army and chasing a certain Pirate during a battle in Lost Heir 3. He or she (you can pick gender too) may also get to eat some of Professor Porter's Demons in LH3. We'll see what else comes to mind as we progress.
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# ? Dec 1, 2017 01:41 |
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I checked on my iPhone and I was wrong- we need 80 Gale Relations for the backstory, not 70. So we will do irreversible damage here if we reveal her theft to the party by picking Option 3 at the current choice. Thankfully there are no penalties for picking Option 2 as we did before. I will proceed thus. I also checked on the Mischief Shrine and there are no penalties for taking the Gold there, we'll still have the option. So I'm doing that again for GP gain. Perhaps in another run we can call out Gale for her theft (Theo forgives her, but we lose 10 Gale Relations, you'll want a surplus from Romance to benefit from Gale later on).Not Cool, Gale! posted:-"Easy! I'm sure it's all a misunderstanding." This is an easy choice. Note that we lost 3 Nature from our original stats for not having a Druid Level. The Ruins posted:-"Theo, I lost my Sleeping Roll; think we could share yours?" I decided to save money by avoiding the Arcana book and sleep with Theo here for alternate content now and guarenteed pregnancy later. If you are Romancing Karla or Jess, speaking to them during Winter in Elmvale will prompt them to consummate their Romance with you. If you forget to speak with them, you'll get an event that does the same thing before you leave town. It's possible Jess waits till that event, I can't recall for sure. Regarding Suno, I messed up by not donating GP in appropriate increments. You get 1 Good for 10 GP, 2 for 25. You can also get 2 Good by donating 10 GP twice, saving 5 GP. I tried to get 2 Good all at once and the game didn't let me. Oh well, losing another 10 is no big deal. [fingers crossed] Let's help Suno! Winter Changes posted:- "The Temple charges 50 Gold as a donation for healing me. You willing to pay?" Kole is the Ranger Mentor we would have gotten if we could have taken a Ranger Level in Ludd. He's played by Ian McShane. Xino is the Wizard who would have been our Wizard Mentor in Ludd, he's played by Paul Ben-Victor. You have to meet Kole to become a Ranger in LH1, otherwise a Hunter is all you can be later in LH2 (I think) even if you have the Bow Skill to Hunt successfully at later Class Levels. You can get a Wizard Level in LH2 without Xino, it just costs money in most places and you need to have acquired a Spellbook already too. The Academy, Archmage Cumari, a Wilderness Witch, or a Wizard in Tornassa can serve as Wizard Mentors where Xino was not present. The only area where you can't get a Wizard Level in LH2 without a pre-exisitng Level is the Norgan. You'll need a Wizard Level to unlock the Mystical Mountain with the Elemental Vortex there and no replacement exists. Monks can still meditate alone in the Mountains if they don't know about the Eye of Heaven, but the Eye of Heaven provides better bonuses and you'll only know about it if you played a Monk in LH1. Sir Maxon (Karl Urban) is the Knight Mentor who trains your Lost Heir character as a Squire if you picked Sir Grady as Mentor. You need Grady's connections to meet Maxon, so no Squire levels without the old Knight. Grady himself is retired, but he can still provide great training in Sword and slightly less in Bow before directing you Maxon's way. I'll show off some of the Knight Class through Maxon. We can still see it firsthand in a second run here, maybe. I do like that Class. Companion Training posted:You make arrangements for Dorion's friends to train your Companions during the winter. Dorion is sorry to hear you have no one interested in becoming a Druid with you, but he says he'll get used to disappointment. The others all agree to help out where they can. You need a Bow or a Druid Level and 50 Nature to Hunt for profit in Elmvale. Otherwise it just gets you 50 GP rather than 200 and a little Archery & Nature. Not worth it IMO. Since we have a Training slot open now, I'll allow readers to pick how to fill it. We're narrowing things down too. Karla's and Gale's Training is not worth it to our Build. Nor is Suno's even though we can get it now. I'd rather have free Weapon Masters in LH2 and max out Magic through Successful Checks. We're already Training with Sister Geri and getting History from Jess. That leaves- Winter Training Options posted:1. Lift Weights with Theo (+10 Strength, +3 Theo Relations). I think I am correct about the Magic with Jess benefits. I'm not completely sure. If DevilDragon is still around, they can correct me again. I verified the Theo and woodcutting benefits on my iPhone, Steam probably isn't too different.I am inclined to get the Strength here. We'll pick up extra Endurance in the Norgan when we take our third Monk Level. But if you have a better idea, I'll consider that advice. I'm not getting the Arcana book from Jowal. I think there are ways to make up for it and we have enough Arcana. We don't have enough GP for it now since we helped Suno anyway. Oh well. I can still consider getting Arcana & Magic from Jess here if you like. I looked back at Bill's stats and he did not have the Geography for Dragon Riding after all. I'll still show that off with Lord Tovar as best I can if Renata doesn't get it. We can still maybe get a Dragon in our second run too. Renata will probably end up with a Dreadhorse if she takes an Epic Mount at all. One other issue to settle before I leave Elmvale again. Do we want to keep Lump or get the Endurance for selling her and walking? Lump does something epic in LH2 if you take her to the Norgan, so I'm inclined to let her go out with a bang before she's sold in favor of a faster Horse. Unless we want the Endurance. Let me know. Keep Lump? Yes/No Thanks in advance, see you tomorrow around 1700 CST. Current New Stats posted:Renata the Adept Monk, Lost Princess Heir of Daria. achtungnight fucked around with this message at 14:12 on Dec 1, 2017 |
# ? Dec 1, 2017 06:34 |
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lift weights with theo and keep our boy lump
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# ? Dec 1, 2017 07:06 |
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Keep Lump then, didn't know there's anything special for it later. Would probably go with jogging for endurance over strength, think Renata is more likely to max that.
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# ? Dec 1, 2017 08:27 |
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Keep Lump and build endurance.
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# ? Dec 1, 2017 09:32 |
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Ok, I'll build Endurance. Strength is kind of a dump stat for Monks, anyway (whereas it's easy to Max for Thugs, the other primary Unarmed Class). I'm mainly trying to help Renata avoid Demon Traits later through building physical attributes. I know Bill was ok even with his low Strength, 100 Unarmed compensated, but Renata will have one less Monk level, so we'll see. Not going to retcon again and get more Strength from Theo by cancelling the Gale Relations I don't need, that is too much trouble and not worth it. Lump- Well, the situation I'm talking about is actually something any Mount can do, not just Lump. But for Lump to do it... No spoilers, you'll know what I mean when it comes up. Working on next update to finish out the retcon now. I'll have it up later this morning if I can, then tonight maybe get to some actual progress back in Vernex. We'll see.
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# ? Dec 1, 2017 14:09 |
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Alright, let's finish this retcon with a few new developments, mainly related to meta-gaming.Winter Wrap-up posted:You pick your third Training slot. Having fun showing off alternate content here. I don't think there's any way to proceed other than saying you have an unregistered Demon Stone to sell, but you never know. Trying out Option 5 since it looks the most fun. In future runs here I may let voters pick which of the other Options to show off. I'm the Princess, Fools! posted:"I'm not with any of the Dukes," you say. "I am another person with great interest in this vote, someone very important." You hold up your Signet Ring and it flashes with the Magic that shows you are really Royalty. Your Party gapes en masse. Option 1 means we spend a little Gold on an Inn room and wait for our infiltration team to come back. Three guesses how that goes. Option 2 is plot advancement. Not ready for that yet. Option 3 (which you can still do after Option 1 or 2, but I'm doing it next update) allows you to gain some extra Gold here if you are not interested in Tyborr's Story about the Som'Reth or don't have a fanfic writer like me to show off the plot details (you also have to be a Demon Summoner for full content). We'll proceed with that option this evening. I welcome any comments, questions, or concerns before then. Use best judgement on spoilers please. Here are our updated Stats- Stats posted:Stats
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# ? Dec 1, 2017 17:36 |
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What would have been the worst Demon Stone to use for the bribe scenario earlier?
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# ? Dec 2, 2017 00:34 |
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Anakha- They're all the same in the game when you give them to the Guard, IIRC. The only canon consequences are you never see the Stone you trade away again. Brahl's my personal favorite to give away since he takes 50 Willpower to control, 60 to Master. You probably won't get him under your power in LH1 since only 55 Willpower is possible in the game. You can only get Willpower to 75 in LH2 and 90 is the best I've done in LH3. Brahl's effects can usually be duplicated with enough Combat Skill (Combat is his only power, Zon'ch and Xi'atta at least have other unique utilities that Magic usually duplicates instead). You don't want to give away the special Demon Lord Stone Zusak wants. Nor can you bribe the Guard with any Demon other than Brahl, Zon'ch, or Xi'atta. A brief explanation of the other Stones- Tyborr you have to get in LH1. You can't use him till the final two missions of LH3, effects will be explained when we get there (a Demon Summoner buddy we'll meet will be controlling Tyborr to some extent and showing him off). He takes 80 Willpower to control, even at 90 you can't Master him. I will explain the difference below. Xi'atta the Ice Demon takes 30/40 Willpower to control / Master (easiest earliest Demon), Zon'ch the Dust Demon takes 40 / 50 (possible in the LH1 Som'Reth Ruins, but only if you picked up the free Willpower increase as a child, otherwise you have to wait till after Winter in Elmvale), and Brahl the Combat Demon takes 50/60 (you can use him in LH1 if you got 2 of the 3 optional Willpower increases, but you can't Master him till LH2). Control means you can make the Demon do something they would have wanted to do anyway, like kill something in Brahl's case. Master means you can also get information from the Demon in certain situations. Trying to Master a Demon you can't in those situations will cost you Gold, Health, Sheep, Relations, and other resources. It's a bad idea. But you have to explore the challenges to see what happens if you don't already know. In a tense scenario like combat, the option to Summon a Demon whose name you don't know (insufficient Arcana) and whom you can't control will not appear. Thus only Xi'atta during the Sheep Journey Quest, no one more powerful. And unless you get creative (the game does give you options for that), neither Zon'ch nor Xi'atta will help you in combat. I'll let other posters or a future run here show off how they might. Dan'daa, the plot Demon Stone you get if you don't get Tyborr, has no uses other than fluff and advancing the plot as far as I know. He's a dimwitted Demon and not very powerful. No particular Willpower level is required to use him, just like the others mentioned in the next paragraph. In LH2, you can pick up one more Stone (Ga'bon, transparent Scout Demon who can walk through walls), and in LH3, you can pick up 4 more (Moff- a flying version of Brahl-, plus a Demon Mount and Familiar you can name, and one more I can't remember). You only get these Stones if you specialize in Demon Summoning. I'll show off what I can remember with our Demon Summoner buddy in that game. We'll create that character and their nemesis when we get to LH3. For the Guard to whom we gave Brahl, Brahl is the worst Demon to give up as a bribe. You'll see why at the end of LH1. I wish what happens will be something that can actually happen in the canon game. I would have done similar effects with Xi'atta and Zon'ch, of course. A few new policies I thought about between updates. 1. We are now in a mode where most updates will be me advancing to a point that seems appropriate. Size will vary. We will be on autopilot in most encounters, but where there might be more than one way to proceed and I am unsure which is best, I will still ask and hope for votes. Some Choices will be essentially Kill Enemy with Magic or Unarmed. Others may propose varying strategies for accomplishing a goal. In the latter, I may have an idea how I want to proceed, but I can still be talked around to a better plan or maybe someone remembers the required Stats for a Check better than me. So please post your ideas if you can. False choices with different flavor text from each Option will almost always get votes. 2. I am going to get Unarmed a little higher where I'm sure I can, advance Magic otherwise. Afterwards Magic will become Renata's Utility, Defense, and Ranged Attack Option, while Unarmed will be her close-range Attack. I will also show off the Dagger's hidden benefits at least once since we grabbed it. 3. I will strive for one update a day around 1700 CST, maybe later if I have extra time that day. No more than one a day though, unless I am answering questions like in this update. I will craft each update with the utmost care. If I don't advance on a particular day, well, there will be extra time to consider and vote on a strategy, then make a better update for the next day. That is usually good. 4. Comments and feedback are always welcome. Please use your best judgement on spoilers or tags. I am now attempting to strike a balance between spoilers and fun in my fanfic bits. Same for answering questions like I'm doing here. Most of the information on Demon Summoning above won't come up in game till LH3, so it's safe to mention it now. These policies will continue throughout the remainder of Renata's run through the rest of the Lost Heir Trilogy. There will be a break between games to review and advertise the next part of the series. At these times, viewers will be invited to post their own reviews if they like. You are also welcome to do so throughout. The Cast Post is now updated with all prominent new faces from this update and the previous one. I didn't include Solo because we may or may not see him again. Please let me know if you are not looking at the Cast Post or feel we don't need it. If it gets too big or bothersome, I may stop updating it. I'd forgotten how many characters these games have. Real update later tonight. I'll get what questions I can in between. It will be the last update before I resume my workweek.
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# ? Dec 2, 2017 01:21 |
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Ok, the last update caught us up. Now let us proceed. This update is mainly teasers and setup for stuff in LH2 and 3 with a bit of content from LH1 that shows off selling the Tyborr Demon Stone. There's a few things we can do in Vernex before LH1's inevitable final boss.When Last We Left Our Heroine... posted:"We have to keep up our cover," you tell Sister Geri, Theo, and Karla after Gale and Jess leave to investigate Zusak's chambers. "Let's see who we should speak to about selling this unregistered Demon Stone." We're on autopilot here. I'm selling the Tyborr Stone. There are no in-game consequences for selling the Tyborr Demon Stone in Lost Heir other than missing out on optional content. As mentioned before, I will be showing off that content in fanfic to the best of my memory & imagination. Canon is the framework, I'll only embellish where it seems appropriate. You need to be a Demon Summoner to get all of Tyborr's optional story content in Lost Heir 3, and Renata is not a Demon Summoner, so there's really no in-game point to her keeping the Tyborr Demon Stone. I also will need the Gold gain we get here for a Horse later. We'll see Marla (Lacey Chabert) & Graham (Michael Cera) again in LH3, maybe LH2 if I can work them in somehow. We'll meet the students Marla mentioned who are capable of mastering Tyborr in LH3- two of them will be our allies and the third will turn into a Companion Nemesis. Lucid set that up, not me. We'll get to pick the genders for both one of our allied students and their Nemesis. Either can become our ally. We'll also meet Tara, the student who resembles Renata Graham mentioned, in LH3. Not all of the Consortium of Planewalkers are on Zusak's side. Selling the Tyborr Stone posted:Marla exchanges the Tyborr Stone for 250 GP. Marla is actually the name of two seperate characters in LH2 and 3, an optional Squire for Knight characters (thus an optional bonus party member, the other Squires Maxon mentioned last update are other possible Squires for Knights) and a Demon Summoner who's a friend of a possible party member. I combined the characters. Not sure what happens if you get the characters in the same room. I haven't tried that yet. But it worked for this LP. Albert is someone else we'll meet in LH3, I'll fully introduce him at that time. So where to next, folks? Get a Room at the Inn or Visit the Amphitheatre? We have extra Gold, so we can Get a Room (needs 50 GP). Doing that gives some optional info, but the Auditorium has the most canon plot stuff. I'm keeping my fanfic at a pace that will match our canon knowledge of the plot, except in ways where putting forth new later elements like Marla and her friends makes sense and seems fun. Next update tomorrow around 1700 CST.
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# ? Dec 2, 2017 04:00 |
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Just a quick question, but what's the text that's actually in the game and what's the text that you're adding? Are you adding the text in bold? Or is it the other way around?
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# ? Dec 2, 2017 05:17 |
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Amphitheatre, no need to waste either gold or time now.
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# ? Dec 2, 2017 08:22 |
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Yeah, move the plot forward.
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# ? Dec 2, 2017 12:48 |
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Avalerion posted:Amphitheatre, no need to waste either gold or time now.
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# ? Dec 2, 2017 14:11 |
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Questions, then Update. Epicurus- The text in quote boxes in each update is in-game events. Outside quote boxes is my asides. Unbolded text in quote boxes is from the canon game, which is pretty minimalist stuff. I have added the bold text for my more extensive original bits that embellish and world-build. I will be doing a lot less of that in a second run, probably. It's story improvements (IMO), teasers for future character and plot developments, and attempts to show off other Character Classes we're not playing this run to a degree. Renata's doing a lot in her LH run, but she could be doing so much more. In a future run here- probably- I'll be expecting voters to guide me to various outcomes more, or maybe I'll just have voters pick a new Class and then show off its special tricks and flavor best I can. I haven't decided yet. All the pictures displayed are my additions. They include character headcanons for dialogue and the occasional setting piece. Main character Princess Renata's dialogue, canon or otherwise, is in Italics. Underlined text is just for extra emphasis- starting with today's update, it's also to point out canon parts of game Options- I've tried to keep those as close to canon as possible and add numbers by them to point them out. But I've always bolded them too, so I can see where they might get confused with my original bits. I'll start underlining the canon bits as of today's update to make them clear. The celebrity casting of the game is mostly me, though I do have a thread on the CoG Forums to let game fans there aid me when I'm unsure. Fans here can do the same of course. Suggest an actor and I'll work them in if I can. I don't have the entire game trilogy's cast pre-picked, and I may change actors too. Mr. Porter was originally someone else and so was Thea before I changed my mind about them. There's also new stuff I'm finding in canon Lost Heir all the time, even recently. Example- last night I ran a Thug Prince test run to remind myself whether getting a room here in Vernex skipped the Auditorium Speech (something Renata needs to avoid) and my character picked more Blades than Unarmed in the LH1 Prologue. He ended up a Thug with Blades bonuses at 1st and 2nd Class Level where my previous Thugs got Unarmed bonuses. I had no idea Thugs could be diverse early on! Yeah, I was able to pick Blades or Unarmed at 3rd Level in LH2, but now I know how to do it in LH1 too. Bravo Lucid! Avalerion et al- Depending on your Heir's Class, it may not be a waste of time to Get a Room. If you get one, you wait for Jess & Gale or whoever you sent to Zusak's quarters, they don't come back, and then you must make a new Choice. Wait longer (goes about how you'd expect, skips the Amphitheatre event), listen to Tavern conversations (you can then do stuff I'll have characters mention below), or the Options we already have. But you're right, not waiting works best for Renata. So we'll move on. Option 1 at the previous choice has us spend GP to no gain, I'm not doing it. We'll do Option 2 instead. But first, in case anyone's curious, here's a brief overview / teaser for what you could do if you Get a Room. I'll show off canon text for that in a second run, maybe, Getting a Room after Zusak's speech if necessary to remind people of the plot. Party Speculation posted:"What do you think we should do?" you ask your friends. "Can we get more information before Zusak's speech?" Ben Mendolsohn plays Albert. You may know him from Star Wars Rogue One, Mississipi Grind, and other great films. I didn't intend to put him in this early originally, but this LP is constantly evolving. I changed my mind! I don't have time to Google and link every actor casted. Fans not already familiar can look people up. I will occasionally link where I got a certain line, though, if I'm referencing something new, obscure, or not obvious. Now, our first scene entirely not from Renata's perspective. None of this is game canon text, it's just original fun. It is a teaser for canon events in LH2 and 3, written in accordance with game events and my spoiler policies. Enjoy what has happened in this LP run to Gale & Jess. Investigating Zusak's Chambers posted:Elsewhere in the Consortium Complex, unknown to you, Gale and Jess are in serious trouble. Uh oh, Gale and Jess were captured! Can the rest of the Party be far behind? No, not really. Renata better be on her toes! Kut'Seen and Rale-Run are based on Demon Boss fights from Lost Heir 3. Renata will be fighting them in that game (don't worry, there are ways to beat them, just not in LH1). We'll face Selina at the end of Lost Heir 2. Her Minions are mostly original characters that will be killed by our Companions, although all are based on actual Lost Heir enemies, some of whom are only mentioned in dialogue and don't actually appear in the game. The Vampire Minion (whom Petra will kill offscreen with the rest of the Party minus Renata's help in LH2, Easter Egg!) is Petra's Nemesis. Petra is the Party Member we locked out earlier in LH1. I'd have James Marsters play the Vampire if he was going to appear onscreen. Your Lost Heir character can confront the Vampire if they do Petra's sidequest, details earlier in the LP if you want to search. Many hints were given as to Jess and Gale's fate in the previous scene. Others may also appear later, as they have before, but please do not spoil too much what I have planned if you already know the game events. Speculation is ok though, if you carefully phrase it as such and avoid the exact details before they appear in canon. Tags are fine too. I think there are enough Lost Heir veterans here to let the cat from the bag now that it's irreversible. Just please don't expect me to volunteer what I have planned for my own fanfic bits. Let's get back to Renata now. The Amphitheatre posted:It was easy to find the Amphitheatre. The large crowd of people could be heard from several blocks away. As you enter, you see some open seats about halfway up the rows in a balcony. You barely sit down when horns begin to blow. You see several Carts with large wooden crates full of Demon Stones on the raised platform below you. Guards begin to join the Carts as the horns blow. The crowd murmurs in anticipation around you. In the canon game, you can only do one of the above Options. I'll proceed with my preference for our first LP run next update. I'll also mention the Dukes' Actors and flesh them out further in that same update. Zusak's speech- as much of it as seems appropriate- and a summary of his "Gary Stu, Demon Summoner" play will be featured as well. I had to cut them to the next update for pacing and size. Please feel free to speculate about which action is better for Renata during Zusak's speech before that update. Your arguments may influence me. Until tomorrow afternoon, this LP is... To Be Continued...
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# ? Dec 2, 2017 23:08 |
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Let him talk.
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# ? Dec 3, 2017 00:36 |
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2. sounds like a suicidally bad idea. Let's do it!
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# ? Dec 3, 2017 01:51 |
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Bolt of fire!
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# ? Dec 3, 2017 08:06 |
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Ok, the regular voting majority and I are of like mind. A few notes before I proceed. - You can't listen to Zusak's Speech (Option 1) in the canon game if you Snipe him before it (Option 2). I'm changing that below with fanfic, as it is better to get him at the end IMO. - In the canon game, Option 1 from before brings you back to the previous Options to Get a Room in Vernex's Inn (you can still do the stuff I mentioned last update after Getting a Room including the Poison the Banquet Option) or Sell your Unregistered Demon Stone if you haven't already, plus the Option to Confront Zusak at the Banquet. Doing the last thing, as mentioned last update, requires Charm, Stealth, or Bribery. Or you can just name drop yourself. Doing that, or failure at Checks for Charm/Stealth, gets you into a big hopeless fight with Zusak's Guards that will damage you before the final boss fight of LH1 if you don't surrender quickly. We are avoiding that fight by sniping Zusak with Magic during his Speech. You can also snipe him with Archery if you have a Bow and sufficient Skill. - You can't damage Zusak by sniping or poisoning him (as Albert hinted last update, even if you succeed in the Nature check to Poison the Banquet, Selina will recognize your poison in the food and stop it from killing anyone, thus same results as sniping, stat-wise). We can damage someone else, though, as seen below. That character's Boss Fight is coming up soon, so we have an advantage now. The first scene below is my original bit with the Dukes and Selina, plus a summary of Zusak's Gary Stu, Demon Summoner Play. The following scene is Zusak's speech, then what happens after you Snipe Zusak with Magic. My fanfic bits in this update are more summary than dialogue. I had a longer bit with more dialogue, but there were some technical difficulties with a crashed system and corrupted file I forgot to back up. During recovery attempts I ended up settling for something shorter. Probably for the best. Actors for the Dukes- Bradley Cooper is Bandar, Paul Giamatti is Uddo, and Chris Evans is Eddan. Fleshing out the Bad Guys posted:The Gary Stu play is indeed boring. You recognize the lead student actor as Graham, the student you met earlier during your exploration of Vernex. He plays a young boy whose father trains him to be a Master Demon Summoner. His father resembles Zusak in costume and appearance. Gary Stu's mother is never mentioned. As the play progresses, Gary Stu grows up and solves many of the world's problems via Demon Summoning. He always seems to have just enough Willpower, other relevant Stats such as Arcana, and sheer luck to easily solve any problem that arises with his efforts. He is able to easily command all Demons he Summons, said Demons played by other actors or shown via Illusion Magic. The characters in the play who disagree with Gary Stu's goals either come around to his side quickly once they see the benefits of Demon Summoning or are forced to go along with it if they are not shoved aside by the plot. It is all very predictable. Zusak is one of the worst theater writers whose art you have ever had to sit through. Exact details as to what happened to the Som'Reth and Zusak's past tragedy won't come in canon Lost Heir text until LH3. I'll hold them back until we get to the appropriate point while dropping hints here and there. Please keep spoilers in accordance with my policies as best you can. Same for any development in the Lost Heir series that has yet to be revealed. We're almost done with LH1 now, but 2 and 3 will take a while. I hope we can all stick around the thread long enough. As for the madness of King Gareth that featured in Life of a Wizard, Renata may or may not have it. I will address that as we continue, or maybe I'll leave it open for interpretation. Selina has the madness for sure, though, as I decided once I thought about writing them as distant cousins of the same family who are both vying for the same Throne. It was an intriguing idea. Now the moment of maximum drama... Zusak Speaks, then Renata Strikes! posted:You sit quietly and... These are the same Game Options you get if you confront Zusak at the Banquet later, or get caught by his Guards trying to infiltrate the same Banquet and then get dragged before Zusak. Getting to this decision in Lost Heir is unavoidable, but what you do before arrival is up to you. I think Renata has done a lot of good things. We'll see how they play out further in tomorrow's update. Please let me know if you want her to take any action above. I locked out Action 2 because I feel it's out of character. Maybe I'll mention its results in an aside, though, or show it off in a second run here with an Evil Heir. I'm not yet sure. I intend to proceed with Option 1, but might show off 3 or 4 if I can. If you remember Rale'Run from last update, you can probably predict the results. See you tomorrow around 1700 CST. Stats posted:
achtungnight fucked around with this message at 01:45 on Dec 4, 2017 |
# ? Dec 4, 2017 00:43 |
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1 Trying to kill him wont get us anyway while restrained, but making this even more of a public spectacle will sow dissent and conflict within the citizens of the realm rather than letting zusak hush this up.
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# ? Dec 4, 2017 03:10 |
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1 for reasons above.
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# ? Dec 4, 2017 08:16 |
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Traitor!
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# ? Dec 4, 2017 11:35 |
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Fooly Charged's argument gave me some ideas once again. Traitor! posted:You shout loudly for the crowd as you advance across the stage. "I am Princess Renata, the true Heir to the Throne of Daria and I denounce you all as Traitors!" You point right at Zusak, Selina, and the Dukes. I set up this Decision with the original bit fleshing out the Dukes last update. You think they might help us? Might Selina, who is Renata's personal nemesis? Or is Zusak right and we have no possible support here at all? Please let me know what you think. Next update we'll find out whether the game will prove Renata or Zusak correct.
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# ? Dec 4, 2017 22:12 |
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Selina, the dukes are divisive and easily molded. This would be a good time for you to get with your planned backstabbing before big Z gets to his.
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# ? Dec 4, 2017 22:48 |
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Eddan.
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# ? Dec 5, 2017 07:52 |
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Avalerion- Please check under spoilers below. I need to know something and can’t PM you about it. Do you know if there’s a hidden bonus to picking Eddan here? It seems possible since Eddan is the only Duke we actually have to fight later but I’m not sure. I was planning to go with Selina for her unique reaction flavor but I can change that. I’d like to show off the advantage if there is one. If no advantage never mind. Thx.
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# ? Dec 5, 2017 10:26 |
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Not that I’m aware, pretty sure this is just a false choice. I’m just playing along for flavor.
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# ? Dec 5, 2017 11:57 |
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Selina.
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# ? Dec 5, 2017 12:17 |
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Avalerion- Ok, thx. If anyone knows whether this was not a false choice as Avalerion and I speculated, please speak up. I may show off how it isn't in a future run if I know in advance. Otherwise retconning for someone besides Selina (the majority pick) is a waste of time. Each Duke does react to our calling out to them here, but none of them will assist us. Too bad the Options here never play out in a positive way in the canon game far as I know. By design, the climax of Lost Heir 1 puts our character in a terrible seemingly inescapable situation. Selina's reaction to our help is unique in canon. The other Dukes just look away in the regular game if you call out to them. quote:You plead with your preferred target. "Duchess Selina, help me!" We're Imprisoned by the bad guys now, as the game itself tells us. We can and will get out, though. First bit of good news- we get to keep our weapons! I thought up an amusing situation to make that happen below. IMPRISONED posted:As soon as you are in the Dungeons and the Guards deem it safe, their leader dismisses Rale'Run. He finds the Demon unnerving and does not like it. He directs other Guards to restrain you instead. Two burly Fighters hold Theo, a Mage casts a spell to paralyze Karla, and a female Guard puts a Sword at your neck while two others hold your arms. Four other Guards surround Sister Geri, but she holds up her hands before they can move in. I set up a big fanfic plot arc here that I've been building for a while and fully outlined for myself last night. In LH2, Renata is going to the Eye of Heaven to get a Monk Level in the Norgan- there's a lot of bonuses for that I want to show off. I think voters would probably want it even if I hadn't taken over things- I'll still post some bits about how other Classes can benefit from the Norgan and other possible areas of course. As for this plot arc, well, it's best you watch it unfold as story. You may be able to guess some details, and that's fine. I do want to keep some things hidden, though. Basic idea is that the fight with Selina at the end of LH2 needs to be more climactic IMO. It will still ultimately play out the way it does in the canon game, yet maybe what I'm doing will be neat. We'll see. I decided some other things regarding fanfic content in this LP last night too. After Renata's LH run here concludes, I may write our run up as a story on a fanfic site. I'll edit it for better flow, post a link here, etc. I'm aware SA is not such a site, but since this fanfic started as an LP, I will finish it here as one before turning it into a fanfic formally, at least until Renata's run ends. I hope that's ok. I will also set goals for our future progress in LH1, 2, and 3 and fulfill them as best I can with Renata. If you have suggestions for me at any time, let me know. I will continue using canon game choices for pacing (Options underlined, not bolded). Mock voting is ok between updates, even if I ultimately make each decison. Suggestions and all other forms of feedback are also encouraged. I may have difficulty pulling off certain things, in which case I will appreciate help. Please let me know if there's specific alternate content in LH1 you want me to play out with another character or show off some other way. I have plans to do many things- examples include Karla will get the Crocodile Mount as a Ranger, also make her own Infinity Arrow before LH2 and use it in LH3 at some point, Bran/Brinn will become a War Master and use the powers of that Class, we'll be getting all Diplomacy factions and Demi-Human allies in LH2 and nearly win the war while cutting taxes, and we'll do some other things I really shouldn't talk about right now but will later. I want to make this LP a bit of a walkthrough for stuff you can do in Lost Heir that seems difficult and/or cool. I can't cover everything, though. If there's something you know about that would aid my goals or something you just want to see, please encourage me. Spoiler Tags, speculation, and PMs are ok if you are concerned about spoilers. All contributions I end up using will be acknowledged. Thanks in advance. [deep breath] We are now about to start the Final Boss Battle of LH1, which is why this update is large. Let's get to it. My Goals for this encounter- 1. Win and claim the Artifact reward along with saving the companion who dies if we lose (Karla per Renata's stats). 2. Get as many stat bonuses as possible that will help Renata. Playing a numbers game here. 3. Make the fight entertaining via pacing and pauses for votes at appropriate times. Build drama with fanfic as seems appropriate per Renata's Stats and game events. 4. Show off alternate options with our friends. We will succeed at whatever we can. Please help me reach these goals if you like. LH1 Final Boss posted:You discuss your future a bit longer with your friends, then settle down. The Guards have not yet returned. You are becoming both bored and tired. You agree to rest for a while and set watches in case the Guards finally show up. If we can defeat Thuja, we will then be able to escape the Consortium's Complex. Our foster parent has sacrificed their life to give us a possible First Hit on Thuja at lower difficulty (this is unavoidable, though we won't officially say goodbye to Sister Geri till the fight's over). We already hit Thuja once in the Amphitheatre, but we still need to reduce his Health to 0 to win here. The current round has two possible successes- maybe three if the Dagger is a Free Attack Option here like it is later. We don't need Blades, though, so I'm not taking the free hit now even if it exists. Later I might take a free Hit if I'm unsure about our required Skills. Should our second strike against Thuja be Magic (current Skill 76) or Unarmed (59)? Please vote! See you next update.
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# ? Dec 5, 2017 22:49 |
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Magic strike.
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# ? Dec 5, 2017 23:35 |
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Cast fist.
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# ? Dec 5, 2017 23:41 |
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Drop the axes and settle this with fisticuffs like a proper gentleman!
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# ? Dec 6, 2017 01:55 |
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Magic. At this point, we need to go for the smartest options. And that's the higher stat at the moment.
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# ? Dec 6, 2017 02:57 |
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Thanks for all votes. I'm going to go with what seems most fitting to Renata's character in my head here- the smart practical Option and yet the one that best meets her emotions at the time of decision along with my own chosen play style. In this case, that Option is...Punch! posted:Emotion overcomes you as Thuja mortally wounds Sister Geri. You sweep forward and apply the Skills she taught you. To give her pride in her final moments, you use her teachings. She hoped you would always master such Skills one day despite the fact that you started life with a different Character Build. I am playing in a different way here than some might find smart. I'm checking game stats constantly, relying on my memory of past characters who failed or succeeded in certain scenarios as far as checks I can pass. If I'm wrong, I'll take the failure. If I'm right, I'll keep that too. My long term goal with Renata is to achieve a Trope called Awesomeness by Analysis. You can click the link for a full explanation, but the basic idea is that I'm weaponizing game mechanics and math to max out all the Stats I can and succeed everywhere I want to succeed that the game will let me. That fits Renata, right? Long Term Goals for Renata. - Take at least 3 Monk Levels and 1 Seer Level. I may take an additional Monk Level at 5th Class Level, I have yet to decide. But I think with these plans and her current Build I can... - Max out the following Stats- Magic, Unarmed, Perception. Or at least get them close to maximum. Secondary Priorities in no particular order- Agility, Charm, Endurance, History, Arcana. The other Stats I can easily show off with other game characters if I want to point out a possible success or fail of which I know. Fails I take I will keep per goon will and personal decision. Renata's adversaries may like perfect Mary Sue characters the way I'm writing them, but Renata herself is a Practical Girl. Edit- I may consider a retcon in case of big losses like a Companion, we’ll see. - I'm aiming to do some other stat-maxing too. But I'm not revealing it all just yet. Note that I don't necessarily have to achieve the goals I set. I just want to get as close as I can. The Class Levels are for things I want to show off, some of which I've heard about but not personally seen before (as said before, I'm playing Seer Blind). The Stats I want are key to passing certain events in a cool way. I want to raise a Stat first through Training, then through passing Checks when I think I have it high enough. When a Stat's Maxed out, I will then address other Stats as best I can. I plan to use Unarmed as my go-to Close Range Option, Magic for Long Range and Defense. When there's an option, I'll fall back on improving the lower Stat if I think I can. Or if I need a Stat at a certain level for something, I'll eye towards improving it. We'll see what happens. Failing confidence, or with no other Options, I'll do what seems most awesome at the time. Let's get back to fighting Thuja. On the first round after he kills your foster parent, you can hit him with any attack that meets a certain level. 45 is the Unarmed Level required, I don't recall the rest right now. On the second round we must... Avoid Damage! posted:The large man is unnaturally fast as he raises both axes into the air with the intention of ending your life with an enormous double chop. You can see the two sharpened edges streaking down toward you. Theo can pass Option 3- it requires 50 Strength. Karla, the way I imagine her, gained Agility when she practiced Archery as a child and chose gracefulness and physical activity over other things (imagine her going through the LH1 Prologue character-building), so she'd have the 50 Agility to pass Option 2. But Thuja's not attacking Theo or Karla. Renata only has one option for avoiding 50 damage here- use the Cloak of Spiders she can be glad she retrieved! I'm deliberately showing it off now. Option 1 posted:-Instinctively you push off from the ground and leap upward... Karla already got Success with Option 1. Option 2- I just got an Unarmed success, and it doesn't seem in character for Renata (I also recall it requires Strength in addition to Unarmed and I haven't been building Strength). Our Princess is going to try and do the unique cool thing when she thinks she can- here that's Option 3. quote:Your Cloak of Spiders Artifact sends sudden instinct into your mind. You trust it once again. Pausing here to set up another facet of Renata's intelligence. What should be our priority? Today I can make two thread updates due to extra time on my hands. See you this evening to continue this fight. achtungnight fucked around with this message at 17:15 on Dec 6, 2017 |
# ? Dec 6, 2017 17:08 |
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Stuff like that catch his wrist option is what can make a blind run “difficult - really that one might have checked any one of strength, agility or unarmed. Taking out mooks before focusing the boss is usually a sound strategy.
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# ? Dec 6, 2017 19:32 |
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guards. Thujas belt is active again so we'd probably miss him anyway
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# ? Dec 6, 2017 20:35 |
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# ? May 5, 2024 01:03 |
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Taking out the companion mooks is usually sound strategy in any RPG boss fight.
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# ? Dec 6, 2017 23:22 |