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Bacter posted:Totally! Sorry guys - anything up on my channel is fair to talk about. Work got super worky, hence the delay.
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# ? Jan 6, 2018 04:41 |
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# ? May 4, 2024 11:29 |
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Even before it happened I was almost screaming at the screen not to stay in that room. It's like a modern Biblical passage: "And lo, he had grown comfortable with Duskers, and thus he did demonstrate his hubris, and the Game's vengeance was swift and unrelenting."
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# ? Jan 7, 2018 11:10 |
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WFGuy posted:Even before it happened I was almost screaming at the screen not to stay in that room. It's like a modern Biblical passage: "And the Arrogant Drone knew the name of The King."
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# ? Jan 7, 2018 15:45 |
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Sorry for the double post, but... Commemorated for the internet, the moment it all went wrong:
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# ? Jan 7, 2018 15:53 |
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drat. So, assuming everything went alright and you were able to seize that derelict you lost SpeedDemon on, would there be any lasting consequences from having a destroyed generator and computer on a seized derelict?
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# ? Jan 8, 2018 05:19 |
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Apropos of the next update, which, even for an interlude, I'm going to be heavily editing (there were lots of small one-infestation stations that I don't feel right just dumping out there), has anybody run into a non-hostile creature? That's really, really creepy?Glazius posted:drat. So, assuming everything went alright and you were able to seize that derelict you lost SpeedDemon on, would there be any lasting consequences from having a destroyed generator and computer on a seized derelict? I think that's not true - I don't think the events of a ship have any effect on the stability of the ship once you're piloting it. I'm also not ENTIRELY sure the relationship between age of the ship and how fast things break. I've kind of assumed that volatile ships have ship slots / main video break after less time than stable ships do, but I'm not 100% sure on that. WFGuy posted:Even before it happened I was almost screaming at the screen not to stay in that room. It's like a modern Biblical passage: I bet you could do some really fascinating studies about the neuropathology of risk assessment and acclimation with this game. The first time you figure out swarms come out of a vent, you'll be paranoid and never go in the room again. Then you get more comfortable being in there for a short time, then you get more bold still, and then something happens to speed demon live. Bacter fucked around with this message at 22:05 on Jan 8, 2018 |
# ? Jan 8, 2018 20:04 |
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Bacter posted:Apropos of the next update, which, even for an interlude, I'm going to be heavily editing (there were lots of small one-infestation stations that I don't feel right just dumping out there), has anybody run into a non-hostile creature? That's really, really creepy?
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# ? Jan 9, 2018 03:17 |
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Well, let's see if it's...
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# ? Jan 10, 2018 04:55 |
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Bacter posted:Apropos of the next update, which, even for an interlude, I'm going to be heavily editing (there were lots of small one-infestation stations that I don't feel right just dumping out there), has anybody run into a non-hostile creature? That's really, really creepy? Haha! I pmed you about this a bit back
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# ? Jan 10, 2018 20:11 |
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So, with all the upgrades you're amassed I think it's high time to get a fourth drone up and running. Also, I would suggest putting remote and reroute power on, seems to me like those could have saved you a lot of grief in the past few videos.
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# ? Jan 11, 2018 00:15 |
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You can herd that thing it's a dog onto the shuttle and recover it.
MagicBoots fucked around with this message at 07:39 on Jan 11, 2018 |
# ? Jan 11, 2018 06:39 |
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Also Bacter; consider the stealth upgrade on probe. This would allow you to find all the loot with minimal risk to your drones.
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# ? Jan 11, 2018 17:56 |
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Yeah, even ship defenses ignore stealth probes. So they're safe from everything except venting into space or forgetting to pick them up before leaving, and it costs 1 scrap to replace the beepboop scanner. Meanwhile they scan every room they pass through, and generate quite a bit of scrap. If you use remote power, you can do the "scan an entire station" mission without ever leaving your boarding Soyuz (or whatever it is). The biggest drawback is that they are hard to control and it takes a while to guide them to where you want them to explore, requiring a lot of opening/closing doors in unsafe(??/!!!) territory. Karate Bastard posted:I don't have the patience for probe. All that hassle and you still have to send a drone around to gather what you find. Might as well scan as you go. silentsnack fucked around with this message at 20:16 on Jan 11, 2018 |
# ? Jan 11, 2018 18:29 |
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I don't have the patience for probe. All that hassle and you still have to send a drone around to gather what you find. Might as well scan as you go.
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# ? Jan 11, 2018 18:39 |
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It makes me unreasonably happy to hear that someone else remembers Iji because that game was fantastic (and had literally the best final boss theme ever). For those not in the know, Iji is an indie game from 2008 similar in playstyle to a Metroidvania with the backtracking cut out, but with a buttload of variability. It has tons of fun secrets and will happily adapt to whether you want to destroy everything in sight with high explosives, kill only who you have to, or go completely pacifist. Yes I am basically an advert for this game right now but that's fine, it's super good (although I haven't played it recently so don't know whether the most recent update works well on modern OSes). Re: the actual video, bravo on avoiding death by robot. That was a jerk of a ship.
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# ? Jan 11, 2018 18:50 |
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MagicBoots posted:You can herd that thing it's a dog onto the shuttle and recover it. I suddenly have a new priority one. I will NOT REST until I have acquired a good boy for myself. And I've never felt more guilty. I mean, if it's survived this long, presumably THAT good boy is safe on the ship with all those awful monsters. Which, come to think of it, brings to mind a few further question, but... No. For now my SOLE FOCUS is on finding another one and GETTING IT. WFGuy posted:(Iji) Iji was awesome, and not one that I ever actually played all the way through, so I'm keen to pick it back up at some point. I need to know what happened with those savage invaders! And if nothing else, this should should the difference between the early- and late-game enemies. If that had been a swarm, we would ALL BE DEAD. silentsnack posted:(Probes) I'm of two minds about probes, and in particular stealth on probes. The problem with stealth is that you really remove the ability to use probes to detect monsters, which is something I don't never want. The problem with PROBES is that, as mentioned, they're a bit slow and you can just scan as you go. I dunno, if I was going to pull that one off, I'd probably make an alias that did "scan + gather" in each room, and even still I might find it a hassle? It's really about preference. I'm FOR SURE getting some of those rad new aliases next round though - I'm still in the dark ages here. Karate Bastard posted:Haha! I pmed you about this a bit back Man I am SUPER bad about checking my PMs! Bacter fucked around with this message at 01:05 on Jan 13, 2018 |
# ? Jan 12, 2018 00:12 |
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silentsnack posted:teleport+sensor+surveyor which is even faster and safer but RNG-dependent to find all those, and costs a lot more scrap to maintain The worst scrap hog among those is def surveyor and you can do without that, check it: alias peek=$d;$d. The way you use this is you drive up to a door and peek to open it and IMMEDIATELY close it. Unless you drove up too close so you block it yourself the door will only be open for one frame which is way too little for any monster to react and come rushing through, but just enough for your drone to see the room number, and congrats you can now teleport a sensor or yourself in. (You can of course use it to wedge yourself in the door on purpose if you don't have teleport, like someone said earlier). You need to be in drone view for this to work, and on a very small number of doors it doesn't work at all, but you'll have to open and close the door manually fast as you can, or peek into another door to the room.
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# ? Jan 12, 2018 13:04 |
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Bacter posted:I suddenly have a new priority one. I will NOT REST until I have acquired a good boy for myself. And I've never felt more guilty. I mean, if it's survived this long, presumably THAT good boy is safe on the ship with all those awful monsters. They are stupendously rare. I am honestly surprised you encountered one during the LP. I am not entirely clear on their mechanics but I think they will try to stay just out of drone view while still following, I cornered mine by blocking it in with drones and slowly advancing until it was inside the shuttle.
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# ? Jan 14, 2018 08:40 |
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I've met a few. You're unlikely to spot them unless you spend a lot of time driving around in drone view, but you can spot them on the map if your drones collide with them, so be on the lookout for drones colliding with nothing, spinning 360 degrees and continuing along the same way as if the obstacle just walked off or something But the fact that there's doggos around is super significant plot wise, given that they and nothing else have stayed alive and happy go lucky for hundreds of days alone, and everything else is just absent, mutated or deranged. Or it's just a silly easter egg. Do they get along with the monsters? I've also been thinking about this thing where you open the door "to the outside", and then "radiation comes flooding in" slowly from room to room, filling them until "radiation has completely flooded the room". You know what that doesn't sound like vacuum to me at all, nor like hard cosmic radiation that you can shield off with a honking big block of mass. It's like space outside is now suddenly full of radioactive something that can reach inside rooms and around corners, and stays where it settles. This gives credence to the cosmic event theory to me, because space got hella weird everywhere we look. Also super predator maybe, because whatever comes in through the airlock kills stuff dead immediately, and pulls it out slowly (vent your drone sometime and see for yourself, ahem, to verify, as an experiment and not as an idiot).
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# ? Jan 15, 2018 00:52 |
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I'm... pretty glad I started doing new aliases. Heeeere's.... AND the last of THESE Bacter fucked around with this message at 05:48 on Jan 16, 2018 |
# ? Jan 15, 2018 07:10 |
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There doesn't seem to be a video there on the youtube link.
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# ? Jan 15, 2018 10:22 |
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There is no video. Only a black box where a video should be.
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# ? Jan 15, 2018 10:38 |
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Clearly, the cosmic event was the Rapture, and contrary to what one might think, most people made the cut, and our pilot(s) were just such assholes that they didn't.
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# ? Jan 15, 2018 16:10 |
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The video is still broken.
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# ? Jan 16, 2018 02:33 |
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No idea what was up! It said processing still. Fixed Here!
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# ? Jan 16, 2018 05:48 |
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Bacter, I'm watching your videos and I feel like you aren't really utilizing the jump gates enough. Going through them refills your P-Fuel for basically nothing, and if you access one you can jump to another one in the same galaxy in range for the low low cost of zero J-Fuel. If you access enough of them you can basically never have to worry about running out of J-Fuel since you can either jump to another galaxy or in-between systems for basically zero cost.
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# ? Jan 16, 2018 06:14 |
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It seems you keep forgetting to use the probe to look for extra scrap.
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# ? Jan 16, 2018 09:18 |
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One thing I'm not quite clear on: can turret and shield be active at the same time?
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# ? Jan 16, 2018 12:09 |
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Yep. Alias surprise=shield 1; turret 1 is awesome because it takes you out of stealth if you have it, and blasts them in the face with shields up Also if you stargate back and forth a couple of times you can refill your p fuel for free in the same system even. Karate Bastard fucked around with this message at 12:51 on Jan 16, 2018 |
# ? Jan 16, 2018 12:46 |
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In that case, perhaps aliasing pry($d);shield;turret (someone come up with a witty name for this, I'm terrible at naming things) could be good for situations like the one in the most recent interlude when you know that there's something nasty on the other side of an unpowered door you need to get through.
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# ? Jan 16, 2018 13:21 |
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Breach would seem appropriate.
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# ? Jan 16, 2018 13:35 |
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I thought you couldn't have shield and turret active at the same time.
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# ? Jan 16, 2018 16:15 |
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No that works juuust fine The activation order is important though, since one of them cancels the other but not vice versa.
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# ? Jan 16, 2018 16:30 |
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Glad you liked 'sneak', it's been incredibly useful to me
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# ? Jan 16, 2018 16:33 |
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Karate Bastard posted:No that works juuust fine So which one needs to be first?
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# ? Jan 16, 2018 18:53 |
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surprise=shield 1; turret 1 Look juuuuuust above your previous post bud
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# ? Jan 16, 2018 18:55 |
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I like that part of the strategy for this game is sharing scripts with Internet friends.
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# ? Jan 21, 2018 21:05 |
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I agree! And SPEAKING OF: This is kind of the 'surprise' update. Not that I use it a LOT (standup fights are almost always a bad idea), but it's the centerpiece of the most interesting ship, to me! I've really enjoyed using these tricks - if anybody else has one that's either worked well or been hilarious, I'm open for it.
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# ? Jan 27, 2018 07:18 |
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I think the bot has better vision than your camera, so had you just done surprise and waited until the swarm came to you Marvin would likely have started firing earlier and not taken so much of a beating. Also hiding round a door post with your gun out is still a very good trick for getting to shoot people in peace without having them clambering all over you so much. Turret is great for space pinatas and single splotches of slime in awkward places, otherwise isolate and vent is probably better and cheaper. Also, see anything interesting by d24 at 29m7s? That's the drone with the turret giving itself away by its targeting arc. Shield drones also give themselves away like that. You can also spot them in drone view as well, even if you haven't even visited the room yet (check it out for example 10s later into the video). Also "all" is a good word. For example "nav all r3" to have everyone gtfo from the room with the vent, or "tr all r4" when the first transporter signal got weak. Alias "out=tr all r1" can also be useful when things suddenly go sour. Speaking of, "aaaa=tel 1 r1" is a good panic alias for when you explore just a smidgen to quickly with your teleport drone. And "home=nav ($x) r1" is a nice quality of life alias that you can use from map or drone view.
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# ? Jan 28, 2018 00:20 |
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# ? May 4, 2024 11:29 |
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Bacter posted:I agree! I'm 10 minutes in and you. Still. Haven't. Put. Those. Bloody. Ship. Upgrades. On.
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# ? Jan 28, 2018 02:08 |