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ppl having success with pango are offlaning, building some combo of diffusal/basher/blink/echo (q applies the echo sabre slow)
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# ¿ Nov 1, 2017 22:11 |
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# ¿ May 11, 2024 12:02 |
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ya if it feels good in the game you're in, sure
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# ¿ Nov 1, 2017 22:26 |
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if you don't enjoy playing dota then don't play it, there's really no need to make tortuous justifications to anyone much less the folks on forums dot Something Awful dot com
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# ¿ Nov 2, 2017 00:04 |
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I’ma support tiny player now It’s not going particularly well but it’s v fun
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# ¿ Nov 3, 2017 05:29 |
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zai was doing work as pango last night w/soul ring->vanguard->blink->diffusal. presumably abyssal comes after that i'm not sure what he offers over other offlane blink initiators, though, except he farms lane creeps v fast and has really good uptime on his skills. oh and he's really fun to play
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# ¿ Nov 6, 2017 06:21 |
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707b: http://store.steampowered.com/news/34339/ == * Backdoor Protection damage reduction increased from 25% to 40% * Aeon Disk: Recipe cost reduced from 1750 to 1675 * Mask of Madness: Armor reduction increased from 6 to 7 * Battle Fury damage reduced from 50 to 45 * Meteor Hammer: DPS reduced from 60/115 to 50/90 (building/units) * Meteor Hammer: Now deals 75/150 impact damage (buildings/units) * Anti-Mage: Strength gain reduced from 1.5 to 1.3 * Anti-Mage: Base Intelligence reduced from 15 to 12 * Anti-Mage: Spell Shield reduced from 26/34/42/50% to 20/30/40/50% * Anti-Mage: Level 15 changed from Blink Uncontrollable Illusion to +15 Agility * Anti-Mage: Level 20 changed from +10 All Stats to Blink Uncontrollable Illusion * Anti-Mage: Level 25 reduced from +30% Spell Shield to +25% * Anti-Mage: Illusion talent incoming damage increased from 250% to 300% * Anti-Mage: Fixed the illusion talent being able to be placed inside of your hero * Bane: Level 10 Talent changed from Enfeeble Steals Damage to +100 Cast Range * Bane: Level 15 Talent changed from +150 Cast Range to Enfeeble Steals Damage * Beastmaster: Wild Axes manacost increased from 60/65/70/75 to 80 * Beastmaster: Level 20 Talent reduced from +120 Wild Axes Damage to +100 * Beastmaster: Boar damage reduced from 20/30/40/50 to 16/24/32/40 * Dark Willow: Bramble maze now does its damage over time (on 0.5 second intervals) * Dark Willow: Bedlam cooldown rescaled from 20 to 40/30/20 * Dark Willow: Bedlam damage reduced from 75/150/225 to 60/140/220 * Dark Willow: Cursed Crown cast range reduced from 800 to 600 * Dragon Knight: Level 15 Talent changed from +40% XP Gain to +35 Damage * Drow: Level 20 Talent increased from +1.5s Gust Duration to +2s * Drow: Precision Aura reduced from 20/26/32/38% to 16/22/28/34% * Lone Druid: Spirit Bear HP regen increased from 2/3/4/5 to 4/5/6/7 * Medusa: Strength gain reduced from 1.95 to 1.5 * Medusa: Level 10 Talent increased from 10% Evasion to +12% * Medusa: Level 15 Talent increased from 10% Mystic Snake Mana Steal to +15% * Medusa: Level 20 Talent increased from +2s Stone Gaze Duration to +2.5s * Medusa: Split Shot damage from 35/50/65/80% to 30/45/60/75% * Mirana: Agility from 20 + 3.6 to 18 + 3.2 * Morphling: Restored in Captain's Mode * Morphling: Adaptive Strike (Agility) min damage multiplier increased from 0.25 to 0.5 * Morphling: Adaptive Strike (Agility) max damage multiplier increased from 0.5/1.0/1.5/2.0 to 1.0/1.5/2.0/2.5 * Morphling: Adaptive Strike (Strength) min stun increased from 0.25 to 0.5 * Morphling: Attribute Shift Bonus Agility and Strength increased from 3/4/5/6 to 4/5/6/7 * Morphling: Level 10 Talent changed from +20 Movement Speed to +300 Waveform Range * Morphling: Level 25 Talent changed from +800 Waveform Range to 2 Waveform Charges * Kunkka: Level 25 Talent reduced from 4 Ghost Ships to 3 * Pangolier: Swashbuckle now changes your attack damage to 24/42/60/78 rather than just dealing physical damage as an independent nuke (this means the listed amount can now proc for lifesteal, crit, etc) * Pangolier: Shield Crash damage reduction increased from 8/10/12/14 to 9/12/15/18% * Pangolier: Shield Crash now causes you to move forward 225 units (can traverse terrain with it) * Pangolier: Rolling Thunder now has a 1.2s cast time rather than a 1.2s channel period * Pangolier: Rolling Thunder turn rate increased from 105/110/115 to 120 * Pangolier: Rolling Thunder speed increased from 550/575/600 to 600 * Pangolier: Rolling Thunder speed is now fixed * Pangolier: Rolling Thunder damage increased from 200/250/300 to 200/275/350 * Pangolier: Fixed Swashbuckle attacks not affecting Spell Immune units * Pangolier: Level 25 Talent increased from -12s Rolling Thunder to -16s * Riki: Level 15 Talent increased from -4s Smokescreen Cooldown to -5s * Riki: Base agility reduced from 34 to 30 * Spirit Breaker: Netherstrike cooldown rescaled from 80/70/60 to 100/80/60 * Sven: God's Strength reduced from 12/24/36 to 10/20/30 * Sven: Level 25 Talent increased from -8s Stormhammer Cooldown to -9s * Templar Assassin: Level 10 Talent increased from +200 Health to +250 * Templar Assassin: Psionic Traps bonus damage increased from 100/125/150 to 175/250/325 * Tiny: Base strength increased by 4 * Tiny: Tree Grab cooldown from 40/32/24/16 to 15 * Tiny: Tree Grab splash damage from 70% to 100% * Tiny: Tree Grab unit bonus damage increased from 25% to 30% * Tiny: Tree Grab attack count increased from 2/3/4/5 to 2/3/4/6 * Tiny: Grow attack speed reduction rescaled from -30 to -20/25/30 * Tiny: Tossed unit bonus damage increased from 20% to 30% * Tiny: Level 10 Talent increased from +25 Damage to +30 * Tiny: Level 10 Talent increased from +15% Magic Resistance to +20% * Vengeful Spirit: Allied Death Illusion duration reduced from 7 to 6 * Vengeful Spirit: Base damage reduced by 3 * Visage: Familiar attack damage increased from 25/40/55 to 30/45/60
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# ¿ Nov 6, 2017 07:21 |
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tiny might actually have to get nerfed, the 1/1/4 treads/sny/shadowblade/ac build is crazy. try it today
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# ¿ Nov 12, 2017 19:12 |
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clockwerk 25 talent that makes battery assault go fast is the best thing in the game
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# ¿ Nov 16, 2017 22:15 |
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Chucat posted:It's this imo any f2p game is this some variation of this, and increasingly the p2p games are too I wrote a big tryhard thing but gently caress it, basically Dota's really old and it's impressive that it's lasted 10+ years when most frustrating, complex, difficult games fade to a few thousand players in that time (RTS games, arena FPS games, Melee and kind of the whole FGC). It's far from dead with 800k peaks and this thread is a terrible metric of its quality/popularity. Valve fucks up but so do the devs of every other gigantic game. Play it if you have fun playing it. Namaste (The two major possible improvements are a tribunal with long-term bans and a role queue, which would not be a disaster despite what people think. Draft stays the same you just promise to play a certain role. After maybe a couple weeks of bullshit people will start picking what they need to pick to win. There's no convincing case for concede and there's no solution to the language barrier) e: turboraton is right emdash fucked around with this message at 21:46 on Dec 6, 2017 |
# ¿ Dec 6, 2017 20:32 |
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there was some routine SQL job loving up and causing the GC to go down for several minutes at a time, sometimes several times a day. In order to get it to work properly again, they prob had to repair one or several huge tables In the end it was down about 11 hours
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# ¿ Mar 28, 2018 21:47 |
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Battle pass is out, two (or three if you count mutations) new game modes, sprays, role-based queues, and all the usual trappings http://www.dota2.com/international/battlepass
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# ¿ May 8, 2018 22:29 |
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the nearest medium camp for either side is pretty much mid's jungle, yeah
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# ¿ Jul 29, 2019 19:03 |
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RazzleDazzleHour posted:This is why I can't bring myself to mute team chat, because there's tons of games I've won recently where it looked like one guy was going to be a dumbass going off by himself when the team is ready to group and I have to act like his wrangler, drawing all over the map and pinging and getting him to stop walking to the jungle when two enemies are dead and we're ready to push for a rax you don't need to have team chat unmuted for that to work (i don't mute team chat. well, not all the time)
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# ¿ Aug 5, 2019 18:31 |
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Bear in mind that while it's often better, the 4 doesn't have to be the offlane support. Sometimes you lose the lane if you send two melee there, or no one can nuke for the ranged creep CS, or whatever. I guess that standard developed out of the old roamer meta but it's not inherently needed
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# ¿ Aug 7, 2019 20:53 |
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http://www.dota2.com/summerscrub huge bugfix patch including some low level changes like decreased input lag, performance improvements, etc
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# ¿ Aug 8, 2019 21:16 |
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DNK posted:New Clinkz feels really good in the lane (depending on matchups can go either mid or safe with a strong support), but man his new ult skeletons do absolutely nothing. yeah even with a nice 6-slot it's like 60% as much damage as the old one, and it makes the aghs lovely too I wonder about going deso + AC, -17 armor on your target seems pretty nice but AC is expensive. Haven't tried it yet though
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# ¿ Dec 17, 2019 18:21 |
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Lion's in an ok spot. Bane, Ogre, and Treant are all really good pub supports right now as well
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# ¿ Oct 22, 2021 13:01 |
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Labyrinth is fun, pick phoenix with sun ray perks for easy wins
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# ¿ Dec 15, 2021 23:03 |
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some classics in the Dota+ voice lines for those situations. Nyx "talentless" Mirana "you have learned nothing" etc.
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# ¿ Dec 17, 2021 15:38 |
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According to Reddit the change is you can’t pause before first blood, presumably because an absurd percentage of pubs have at least a minute of pause immediately upon loading Not sure it actually addresses the problem, since some of it is down to the dota client being unreliable. but a lot of other games don’t have pausing at all so I think people will learn to manage
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# ¿ Dec 20, 2021 02:37 |
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Undying and Omni in labyrinth are S-tier melee for sure, while Jugg Ursa and Void Spirit seem to be A-tier. Tusk is definitely usable too in case anyone hasn't seen it, there's a leaderboard with builds and talents: https://stratz.com/aghanim/leaderboard?didWin=true&take=20&difficulty=GRANDMAGUS&seasonId=2
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# ¿ Dec 22, 2021 16:03 |
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there's currently a lot of emphasis on having the range/melee split in the sidelanes so it can be worth picking a ranged 3 if your 4 picked melee. Heroes like veno, death prophet, viper, razor, necro can be viable options for this
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# ¿ Feb 11, 2022 18:34 |
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https://www.dota2.com/primalbeast
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# ¿ Feb 23, 2022 23:36 |
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Acerbatus posted:The techies changes suck, techies ruining the game for his own team wasonly a thing when the techies player sucked. Not remotely true even in competitive
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# ¿ Feb 24, 2022 00:23 |
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270 high MMR games with Primal have him at a 34% winrate http://dota2protracker.com/hero/Primal%20Beast still early going, but looks underpowered for now
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# ¿ Feb 24, 2022 13:22 |
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Spring cleaning is here with some nice changes https://www.dota2.com/springcleaning
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# ¿ Mar 25, 2022 00:15 |
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What mode? Ranked is usually pretty fast unless you queue safelane only. I don’t really know about other modes, but I imagine NA unranked (nonturbo) is pretty slow.
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# ¿ May 29, 2022 12:30 |
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Fwiw it was maintained mostly by a single passionate weirdo for years. He announced on Reddit he was retiring from that in 2020 or 2021 I think
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# ¿ May 31, 2022 02:56 |
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The fandom one is great for hero/skill and interaction info. Liquipedia does have some game info stuff but it’s not as thorough
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# ¿ May 31, 2022 03:28 |
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They’ve added surrender for 5man parties (post 30min) and made it possible for 5man parties to match with non-5man https://twitter.com/wykrhm/status/1544761036284104705?s=21&t=gPagr4xkPIPIHKjBovld6g
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# ¿ Jul 6, 2022 22:53 |
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BP should be starting around the end of the major, based on when the collector’s cache submissions started. But we are in uncharted BP territory so don’t take my word for it
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# ¿ Jul 7, 2022 00:20 |
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Ojetor posted:Who doesn't love being the solo queuer matched with a 4-stack vs a 5-stack? this definitely can't happen because the change is only related to ranked TOOT BOOT posted:I wonder how many of these matchmaking changes that they've implemented every so often are just to make queue time a little more manageable as the playerbase slowly declines... Any MM change you see is either related to reddit complaining or some kind of Valve data analysis I think. In this case there has been a steady stream of complaints about bad matchmaking for 5stacks on Reddit, with screenshots showing large medal discrepancies between two teams. (interestingly, net change in players per week is almost 0% year over year)
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# ¿ Jul 7, 2022 13:57 |
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it all depends on where you queue, at what skill, and what role. There are massive differences in server population worldwide https://stratz.com/players/queue
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# ¿ Jul 7, 2022 15:19 |
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professional pos4 Milan was spamming that a lot ~two months back
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# ¿ Aug 19, 2022 18:51 |
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people are so much better at every mmr than even two years ago, especially on euro servers (compared to USE)
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# ¿ Aug 29, 2022 16:31 |
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Geight posted:I didn't realize just how hard Death Prophet got nerfed until I was told to mid unexpectedly and picked her without thinking, I think that hero is the big loser of 7.32 only marci, kotl, and np took bigger overall winrate hits, so yeah. pretty bad
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# ¿ Aug 29, 2022 18:24 |
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it's easy to get wins as meepo in unranked if you're just looking to pass the AHC
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# ¿ Aug 30, 2022 15:43 |
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https://www.dota2.com/patches/7.32b 7.32b!
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# ¿ Aug 30, 2022 23:43 |
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East coast US ping to EUW is very playable
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# ¿ Sep 9, 2022 12:55 |
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# ¿ May 11, 2024 12:02 |
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Tiny aghs is built most games on mid tiny, you want to get daedalus afterward in an ideal game Looks like sometimes a forced bkb or silver edge instead https://www.dota2protracker.com/hero/Tiny
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# ¿ Sep 20, 2022 22:36 |