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I'm enjoying the snark levels in this LP MGS deserves it sometimes for just. Being. So. Obvious.
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# ¿ Nov 28, 2017 11:44 |
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# ¿ May 9, 2024 16:36 |
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Deceitful Penguin posted:You know, it's weird how much sense it makes, making this series into a weird card game It's all about abstraction and breaking down mechanics. Look at XCom these days - it's a tactical squad shooter presented almost like a boardgame. It takes some real good design to do, but you'd be surprised how many genres can be "transferred" in this way. There's a Doom RPG, for example.
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# ¿ Jan 16, 2018 11:11 |
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Kase moch posted:I agree, let’s do some missions stealth and some missions slaughter. And knowing the game inside and out I'd bet you know the best approach to take for various missions!
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# ¿ Jan 31, 2018 11:25 |
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"Snake! Watch out for those giant targets on the stairs!" "...targets?!?"
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# ¿ Feb 15, 2018 11:31 |
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This game's plot is bananas so far, and that's even by MGS standards. What is it with Kojima and needing psychics in his gritty action dramas?
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# ¿ Jun 1, 2018 13:52 |
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La Clown and La Parka in a mask vs disk match
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# ¿ Jul 12, 2018 14:10 |
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Not a worry, take your time - and focus on the move, that'd be more exciting than flicking video game cards around for sure
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# ¿ Jul 30, 2018 00:49 |
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Cool Ghost posted:The only reference I can think of is that Teliko and a character from Acid 2 are available as recruits via password in Portable Ops. They managed to get referenced in the other game that never gets referenced. Hurrah?
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# ¿ Sep 11, 2018 12:54 |
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# ¿ May 9, 2024 16:36 |
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HitTheTargets posted:These things come in threes, right? Will the next room have portions of total darkness or something? I'm going with laser tripwires, everyone loves those
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# ¿ Jan 2, 2019 11:08 |