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a thread for posting cool or interesting ways to play a game as a self imposed challenge or some other thing. speedruns too i guess since we dont have a speedrun thread here heres a guy playing half life but the maps are upside down and he has to navigate the roof's geometry in weird ways and use every single trick imaginable to proceed skip to 7:30 if you dont want to see the intro lab sections https://www.youtube.com/watch?v=s5VTWEQdVhA
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# ? Nov 19, 2017 23:33 |
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# ? May 7, 2024 04:31 |
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i remember watching a fair bit of this too: a dark souls speedrunner using a program to randomize all drops (save enemy drops) and being forced to use whatever he finds. theres others of these i think because he reaches a point it becomes impossible to finish its a cool idea imo https://www.youtube.com/watch?v=6_nb-NQ14Bg
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# ? Nov 19, 2017 23:39 |
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LobosJr did eventually beat a randomizer run. He’s got a DS2 randomizer run going right now but it’s not quite as entertaining because DS2 is more lenient with letting you travel between bonfires and whatnot
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# ? Nov 19, 2017 23:49 |
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ArfJason posted:heres a guy playing half life but the maps are upside down and he has to navigate the roof's geometry in weird ways and use every single trick imaginable to proceed skip to 7:30 if you dont want to see the intro lab sections the lab sections are hilarious though. it goes truly insane once he gets to some of the later more open levels
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# ? Nov 19, 2017 23:50 |
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ArfJason posted:i remember watching a fair bit of this too: this is really cool
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# ? Nov 19, 2017 23:51 |
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ArfJason posted:a thread for posting cool or interesting ways to play a game as a self imposed challenge or some other thing. speedruns too i guess since we dont have a speedrun thread here man...how does he do Xen or the outdoor battles
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# ? Nov 19, 2017 23:52 |
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extremebuff posted:the lab sections are hilarious though. it goes truly insane once he gets to some of the later more open levels yeah personally i still like the intro cause he still has to figure out what to do, but once the whole test chamber thing begins its still waiting for about 4 minutes. In Training posted:this is really cool yeah i love it cause its a guy who pretty much knows the ins and outs of every mechanic and weapon which allows him to improvise his way out of practically everything. makes me think of playin gspelunky or isaac in a way
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# ? Nov 19, 2017 23:53 |
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three of my big challenges: Order of Ecclesia Level 1 hard 128/50 - https://www.youtube.com/playlist?list=PLCEr_hgP8Hnlya-5Z9joUDKezv44-1qSX same thing as Albus - https://www.youtube.com/playlist?list=PLCEr_hgP8HnlOQPI_RV83T9-diAbX4XA0 Shovel Knight: Specter of Torment NG+ 0% - https://www.youtube.com/playlist?list=PLCEr_hgP8HnlCd590RVUkcbGGDEexI8pF Right now I'm working on another OoE thing doing the same thing as those videos but this time with no equipment at all. I love challenge runs
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# ? Nov 20, 2017 00:27 |
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lobosjr has a ton of really good souls/bloodborne runs
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# ? Nov 20, 2017 02:59 |
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Unexpected Raw Anime posted:lobosjr has a ton of really good souls/bloodborne runs Yeah he’s great
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# ? Nov 20, 2017 03:00 |
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oh my god this upside-down xen is incredible
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# ? Nov 20, 2017 03:02 |
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Evil Eagle posted:three of my big challenges:
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# ? Nov 20, 2017 03:10 |
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# ? Nov 20, 2017 03:28 |
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i beat cuphead without any upgrades because the escape key on my laptop doesn't work
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# ? Nov 20, 2017 03:47 |
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That randomizer Run is awesome, I didn't know having even one piece of thorn armor would make your roll an attack
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# ? Nov 20, 2017 05:17 |
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i used to wear the helmet in pvp cos it staggers anyone who isnt wearing any poise lel. i think you do more damage with the full set on but the poise damage doesnt change
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# ? Nov 20, 2017 05:25 |
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Haha cool. My mind was also just blown because he attacked some green texture in the forest and went down some secret hallway with a poison toad in it that I never knew existed
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# ? Nov 20, 2017 05:33 |
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Oh yeah the various zelda randomizers are cool too. I played a ton of Zelda 1 randomizer until DJ Cover This copyright claimed the Legend of Zelda theme and muted all of my streams of it
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# ? Nov 20, 2017 05:42 |
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I've tried to play the Metroid Prime 1 randomizer but it's too hard for me to get very far in bc the glitch tech is specific and difficult
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# ? Nov 20, 2017 05:46 |
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I've been playing a lot of the link to the past randomizer lately, it works pretty well. Its default mode doesnt require any glitch stuff thankfully.
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# ? Nov 20, 2017 05:54 |
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Evil Eagle posted:Oh yeah the various zelda randomizers are cool too. I played a ton of Zelda 1 randomizer until DJ Cover This copyright claimed the Legend of Zelda theme and muted all of my streams of it history will never forgive that monster
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# ? Nov 20, 2017 05:55 |
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In Training posted:Haha cool. My mind was also just blown because he attacked some green texture in the forest and went down some secret hallway with a poison toad in it that I never knew existed its a living tree guarding the wolf ring in the regular game. it even has an attack that it never ever uses that you can see on youtube and the toads drop green blossom which is handy
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# ? Nov 20, 2017 06:32 |
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https://www.youtube.com/watch?v=gwzAf--gQCo&list=PL9A7DD8572486C671&index=7 this guy beats mega man x6 no armors, items, or weapons, no Z Sabre (except where absolutely necessary), no damage, on Xtreme difficulty, using X. great commentary explaining his route and what parts are difficult for people that have never played mmx6 before it says its a speedrun but I don't think anyone else has attempted it
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# ? Nov 20, 2017 07:13 |
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In Training posted:Haha cool. My mind was also just blown because he attacked some green texture in the forest and went down some secret hallway with a poison toad in it that I never knew existed WHAT THE gently caress
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# ? Nov 20, 2017 17:12 |
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that lizard salamander thing has a crazy model how have i never seen this
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# ? Nov 20, 2017 17:13 |
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also that camera glitch he does at the cathedral in burg is apparently a new-ish discovery. I love lobo
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# ? Nov 20, 2017 17:16 |
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Unexpected Raw Anime posted:WHAT THE gently caress I think you get the winged spear there too hwhich is badass cause it has a horizontal swipe attack
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# ? Nov 20, 2017 21:32 |
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Oops its called the partizan
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# ? Nov 20, 2017 21:36 |
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In Training posted:Haha cool. My mind was also just blown because he attacked some green texture in the forest and went down some secret hallway with a poison toad in it that I never knew existed this was the last thing I ever found in dark souls
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# ? Nov 20, 2017 23:54 |
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i did 3 heart runs of almost every zelda. twlight princess was kind of lame since you're basically invincible in that game unless you break your shield and even then every enemy gives you 3 minutes to avoid their attacks, it was a fun challenge for the others though
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# ? Nov 21, 2017 00:08 |
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Resident Evil is pretty great for challenge runs too. Recently I did 2 different RE4 pro runs. The first run was using just the 4 pistols with the default case which was actually really awesome and fun. The punisher is secretly a drat nice shotgun substitute. The other was no weapon upgrades. It started fairly difficult but eventually devolved into just selling and rebuying the two magnums near the end. If I ever try that again I'll restrict buying the same weapon twice as well. I also did a full no save run of Leon A/Claire B in RE2 but RE2 is definitely the easiest resident evil game that I've played. There were a few tense moments for sure but it wasn't a huge challenge.
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# ? Nov 22, 2017 08:25 |
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ive always thought games in general should pay more attention to difficulty and challenge. easy normal hard mode doesnt really work in my opinion, i think 1 difficulty which the game is designed around and a bunch of extra options to add or remove different types of challenge to a game is a better idea. for example in isaac how theres those secret seed codes you can play which make all doors spiked etc. theyre just a novelty in that game but its also the type of challenge a player cant just impose on themselves too, i think its a good concept.
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# ? Nov 22, 2017 08:34 |
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I.N.R.I posted:ive always thought games in general should pay more attention to difficulty and challenge. easy normal hard mode doesnt really work in my opinion, i think 1 difficulty which the game is designed around and a bunch of extra options to add or remove different types of challenge to a game is a better idea. for example in isaac how theres those secret seed codes you can play which make all doors spiked etc. theyre just a novelty in that game but its also the type of challenge a player cant just impose on themselves too, i think its a good concept. RE4 had a cool system where there was one pretty challenging difficulty, but it subtly curbed things depending on how you were doing. like if you died a bunch of times you'd respawn with full hp, get some extra pickups etc. but if you were pwning enemies got stronger and dropped less ammo.
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# ? Nov 22, 2017 09:17 |
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There's a video here that goes into more detail if you're interested https://www.youtube.com/watch?v=zFv6KAdQ5SE The rest of the videos on that channel are really good as well.
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# ? Nov 22, 2017 12:40 |
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extremebuff posted:RE4 had a cool system where there was one pretty challenging difficulty, but it subtly curbed things depending on how you were doing. like if you died a bunch of times you'd respawn with full hp, get some extra pickups etc. but if you were pwning enemies got stronger and dropped less ammo. I don't like systems like these because it means I'm not actually beating the game at the designed difficulty unless I never die. Crash bandicoot does the same thing, it's the earliest example I know of with invisible difficulty sliders that get tweaked based on your death
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# ? Nov 22, 2017 16:31 |
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I.N.R.I posted:ive always thought games in general should pay more attention to difficulty and challenge. easy normal hard mode doesnt really work in my opinion, i think 1 difficulty which the game is designed around and a bunch of extra options to add or remove different types of challenge to a game is a better idea. for example in isaac how theres those secret seed codes you can play which make all doors spiked etc. theyre just a novelty in that game but its also the type of challenge a player cant just impose on themselves too, i think its a good concept. Agreed. Like bastion were you can give enemies bonuses. Or hollow knight where you can overequip charms but it gives you more damage taken
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# ? Nov 22, 2017 16:38 |
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The Halo skulls are a good one too
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# ? Nov 22, 2017 16:39 |
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In Training posted:I don't like systems like these because it means I'm not actually beating the game at the designed difficulty unless I never die. Crash bandicoot does the same thing, it's the earliest example I know of with invisible difficulty sliders that get tweaked based on your death I agree, I typically don't like dynamic difficulty if it's not explicitly shown to you like in God Hand. RE4 is nice enough to reset the difficulty to a base level after bosses iirc so it's not too bad. Of course professional mode is the way to go since it's set to max difficulty no matter how much you die.
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# ? Nov 22, 2017 16:45 |
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In Training posted:The Halo skulls are a good one too I think I missed a couple but Steamworld 2 has some cool hidden upgrades like this. There's one that makes enemies deal double damage but greatly increases the chance of them dropping gems, and another that gives you extra XP but makes it so enemies only drop health orbs when you perform "creative kills" on them
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# ? Nov 22, 2017 17:33 |
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# ? May 7, 2024 04:31 |
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In Training posted:I don't like systems like these because it means I'm not actually beating the game at the designed difficulty unless I never die. Crash bandicoot does the same thing, it's the earliest example I know of with invisible difficulty sliders that get tweaked based on your death There's a ton of arcade games with rank systems. But also your goal in those is likely to never die anyway.
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# ? Nov 22, 2017 18:44 |