|
A question about the Worker Assignment: the Hunters Hut seems to only from from 18:00 to 6:00 right? And regular buildings typically 8:00-18:00 or something. So should I be assigning max workers to Hunters Hut at night, and then setting them to 0 during the day and working on something else? e: Also what does Gathering Post do exactly? It wasn't really clear to me. I almost screwed myself badly by eating up all the wood and not having Sawmills ready. I'm kind of surprised how dead both this thread and Steam one is about it. I guess everyone's playing Battletech but it seemed like a fairly high profile game. Xaris fucked around with this message at 04:52 on Apr 25, 2018 |
# ¿ Apr 25, 2018 04:35 |
|
|
# ¿ May 17, 2024 17:56 |
|
Arven posted:I didn't go all the way in the Order tree and took all of the "good" options when presented and I still got a bad "was surviving worth the cost?" type ending.
|
# ¿ Apr 25, 2018 16:58 |
|
The Huge Manatee posted:I completely ignored coal mining until the storm rolled in, mining trees out of the wall and turning them into coal, along with a coal outpost, let me skip the entirety of the mining tech tree and slam out automatons.
|
# ¿ Apr 25, 2018 23:13 |
|
Cythereal posted:I dislike games with overly bleak and dark atmospheres in general. I play video games largely for escapism, and I like playing a good guy. You can totally play as a good guy, and imo, the Good Guy choices are better/more advantageous anyways. The whole being forced between two "slightly evil fascism, but less bad choice" vs "dictactor child cannibalism" is not really here. I would also say its' not overly bleak in like a Cormac McCarthy way, I think there's still a layer of... hope to it all which is sort of setting for the game to begin with. Xaris fucked around with this message at 17:11 on Apr 26, 2018 |
# ¿ Apr 26, 2018 17:08 |
|
boner confessor posted:yeah, same problem tropico has yeah this game is basically Frozen Tropico in so many ways and I think not an unfair way to describe it, and not a bad thing. I think there is overlap if someone likes Tropico they'll probably like this and visa-versa. But yeah that's basically also all games ~morality problem~ dating back to like, forever. Especially anything Bioware. I'm sure there are games that do reward being bad/evil more, but this doesn't seem to be it nor any other high profile game of the last... 20 years. bioshock, hmm do you want to kill a little girl to get actually worse rewards because you actually get double the rewards for being good and saving them? mass effect, do you want to be a dick but actually get a lot more experience which is better anyways?? I think this game does balance it better but in general yeah theres lots of no brainer stuff like Engineering Apprentices > child labor, some of the medical stuff, most of the dialog choices, etc where Being The Good Guy is probably slightly better, or at worse, not going to hamper or hinder you for doing otherwise. Xaris fucked around with this message at 18:06 on Apr 26, 2018 |
# ¿ Apr 26, 2018 18:03 |
|
Ok, I beat the game finally on my first* attempt just now, and by the end I had 40k coal, 4000 rations, (almost) everything researched, and reactor was about ~75% towards blowing up (I probably didnt need to activate Overcharge until a bit later than I did but oh well). I went all the good options, I had 691 survivors, I didn't even select the last few laws with New Faith or PRIEST INQUISITIONS; never selected either soup or sawdust and some others that seemed "bad" and I still got "FAITH WAS ABUSED"...."WAS IT WORTH IT??" lmfao gently caress that horseshit It doesn't even bother me per se, but that hamfisted moral garbage is bugged as poo poo and doesn't even make sense within the game itself unless its literally stuffing children into furnaces. I scouted every location and put everyone into the city, guided them all whenever given, etc. I think the only thing I did was hold the basic-level mass/sermons every as they came up on cooldown? Who knows! By the end about half my base was literally resource posts, it was kind of impressive that I used up about every square inch just stuffing them around. Way overbuilt for how much I needed I will say getting scouts asap and then getting an Outpost on Tesla City ASAP seems important--except I stupidly didnt realize I hadnt' sent me Outpost team there for a few days and a few more cores would have been nice. Having 4-upgraded hothouses with a few day-hunters seemed more than enough to build up all rations. I didn't bother with Thumpers or Kilns, and just having the 3 Coal Mines+Coal Outpost was enough to never worry about coal the entire game while lighting my whole city on fire 24/7. I think Cookhouses are a little of whack in relation to Raw food because I only needed 2 the entire game and most of the time they were idle being bottlenecked badly, except at the very end when I pumped out a few to mass boost rations. Anyways I'll be interested in checking out if theres ever a big expansion, but I really don't think I feel compelled to play any smaller scenarios or replay the campaign again. I just have way too much to play and I don't think it has enough randomness (if almost none at all, it seems rather deterministic) to try it again.. But I don't regret buying it at all, it was very pretty and a fun enough experience; though I think I'd maybe suggest to someone whose tight on budget but on the fence to wait for a sale Xaris fucked around with this message at 07:11 on Apr 28, 2018 |
# ¿ Apr 28, 2018 07:03 |
|
A tip is spam the hell out of Workshops; having 300% research speed with several on extended hours basically meant I was cranking out like 3+ techs a day. Getting faster and more scouts; more efficient mining and heaters; etc is all super useful and will let you snowball that much faster One thing to keep in mind is that upgrading in place is not core efficient; I.e don’t build the middling tier for 2-core shops (like Enhanced Hothouse or Steam Mine) because when you get the advanced 3-core cost tech it will only refund you 1 so you lose out on one. Over the course of a few buildings this adds up which could be used for extra Automatons; so skip those middle tier buildings and research straight to the big beast as it won’t take much longer with workshop spam
|
# ¿ Apr 28, 2018 22:08 |
|
counterfeitsaint posted:Just finding out about the game now. After a few days of being out, what's the general consensus, game good, sale good, bad? It's an easy must-buy 10/10 recommendation at a $15 price point for sure though. If money is no object, hell yeah get it right now.
|
# ¿ Apr 29, 2018 03:42 |
|
Pirate Radar posted:Wait, how are three workshops 300%? The game was telling me that one workshop is 100, two are 130, three are 150 or something like that. I had 3-4 and kid apprentices helping out and I was rarely getting more than one tech a day. To be fair I didn’t switch on extended shifts for them until late in the game; I spent a while not taking enough advantage of the Faith’s ability to control discontent. Three workshops aren't. I had about ~8-ish, and also had Faith's Shrine ability which boosted them to 120%; and had children apprentices.
|
# ¿ Apr 29, 2018 07:01 |
|
jokes posted:I want to get a "perfect" run where I don't do anything... ~WaS iT wORtH It?/???~~
|
# ¿ Apr 30, 2018 08:24 |
|
|
# ¿ May 17, 2024 17:56 |
|
Rookersh posted:So I figured out the Endings. The only thing I can think of is I scouted out 3 civ camps in that time where you're preparing for the megastorm ,which ended up being all about civillian camps, and since they were like all sick, i had to pump out 6x house of healing to house like 100 sick people and I think one of the things that popped up at the end was "U HAD MASS SICKNESS, WAS IT WORTH IT" well no loving poo poo. they were all healed with no problems after a day or two Xaris fucked around with this message at 05:35 on May 3, 2018 |
# ¿ May 3, 2018 05:32 |