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Rookersh posted:While that stuff is cool, I do hope they also have normal/positive things you can do, which make the game significantly harder. Your city has hope and discontent meters that have to be managed. So it comes down to where you want to make trade offs. If you ban child labor and order a school built for the children it will raise hope and lower misery, but you deprive yourself those workers and have to devote resources to actually building it.
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# ¿ Feb 9, 2018 05:54 |
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# ¿ May 21, 2024 08:18 |
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Tinfoil Papercut posted:You can also opt for giant mechanical spiders to do your bidding as well. I hope they step on some folks. I saw something about these. An interviewer asked if they might rebel and go on killing sprees, to which the developer responded "if you are asking, you already know the answer." It may have been a joke, but given what I know if the game already, I suspect not.
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# ¿ Feb 19, 2018 01:59 |
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Rookersh posted:That's literally where all the game longevity comes from. I suspect that going maximum fascist or maximum carebear will, in either case, result in a quick game over. The Tropico series seems like a good point of comparison since it has such a strong focus on the ethical components of the decisions you make for your society, and where if ever do you draw a line. Though Tropico is very tongue in cheek and this looks like they are playing it 100% straight.
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# ¿ Apr 5, 2018 15:33 |
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Pirate Radar posted:They’ve said there is an end point you reach in the story, and that based on their testing first-time players will probably reach that within 50-60 in-game days. Huh. Given your building a city out of next to nothing in a frozen hellscape, I would expect it to take longer than 2 months.
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# ¿ Apr 6, 2018 05:27 |
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It there a set time the refuge from Winterhome shows up if you don't explore the city first?
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# ¿ May 6, 2018 20:42 |
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Omi no Kami posted:Wait, did tesla city have a thing? I explored it, my guys ran around the lightning traps and said it scared the crap out of them, then they went on with their lives; I ended the game with probably 10-20 steam cores, most picked up 1-3 at a time from scouting events. I don't know if it's random or not. When my dudes explored it, they disabled the lightning trap, and it turned into an outpost spot where steam cores could be harvested at the rate of 1 per trip.
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# ¿ May 6, 2018 23:47 |
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Bogart posted:They are alive and they deserve to be acknowledged. In Frostpunk 2: Gettin' Chilly With It, the automaton rights bill will Earlier in the thread someone said they got an event where they executed an automaton for reading subversive literature. I hope that's true.
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# ¿ Aug 2, 2018 18:57 |
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QuarkJets posted:I agree, hunters are generally just better. Hothouses do have some upsides, in that they run at all times of day and require fewer workers while producing a good deal of food. I get the impression that the game wasn't originally going to let hunters provide a limitless and very regular food source, but the developers chose to focus on making other systems more fun instead Yeah, just on a thematic level, it's weird that the entire society can be supported exclusively by hunting game in such a desolate area. Even more so when the temp starts getting ludicrously cold. It would make more sense as a supplement for other food sources, at most.
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# ¿ Apr 18, 2019 19:12 |
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# ¿ May 21, 2024 08:18 |
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Fister Roboto posted:Why isn't there a research option that lets my automatons work at the pub? Now that's a good post/username combo, right there.
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# ¿ May 2, 2019 03:33 |