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hyphz posted:Well, how often do you normally have a conversation which will at the end have a "positive or negative outcome", that you're invested in? It's when you're trying to persuade someone to do something, or sell something to them, or give you a job, or go on a date, and so on.. and all of those interactions are characterized by social behaviors which don't apply to regular conversations with no such stakes.
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# ¿ Jan 8, 2018 19:25 |
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# ¿ May 10, 2024 09:35 |
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Jimbozig posted:Having it be like zootopia with actual animal sizes is super tempting in a lot of ways... but then it's weird having a tactical combat with all those sizes in the same fight: a praying mantis, a spider, and twin salamanders on the small end, and a grizzly bear, a cow/bull, and a crane on the large end.
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# ¿ Jan 13, 2018 14:11 |
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Eh, it would have been Forgotten Realms poo poo.
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# ¿ Jan 22, 2018 11:05 |
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Andrast posted:There’s also nothing about forgotten realms that prevents you from making good stories that take place there.
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# ¿ Jan 22, 2018 12:40 |
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Okay, I'll say this much, Mask of the Betrayer immediately got a thousand times more interesting and engaging by virtue of handling the more metaphysical aspects of the setting instead of casting you as another shitfarmer who travels the Sword Coast.
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# ¿ Jan 22, 2018 12:41 |
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Welp lord have mercy I guess I'm getting into 5e
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# ¿ Feb 5, 2018 22:16 |
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I'd be hard pressed rating many of these things on a 1-10 scale in a consistent manner, to be honest.
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# ¿ Feb 14, 2018 20:02 |
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After season 1 I'd have thought that ship had sailed. Between American Gods and Hannibal, he definitely has a tendency to change things around for what feels like just the sake of it.
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# ¿ Feb 25, 2018 12:03 |
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Two weeks ago we had to cancel a D&D session because one guy caught the flu, I barely pulled through another session last week and was properly laid out the very next day, and now I'm better but my girlfriend's caught something and we had to cancel this Saturday's 13th Age game and it's starting to piss me off! We all caught different things as well. Of course now I'm liable to catch what she's got so there's something to look forward to.
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# ¿ Mar 7, 2018 12:19 |
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Bedlamdan posted:It's far harder to think of how a person might inadvertently reinforce negative stereotypes for those two.
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# ¿ Mar 14, 2018 14:01 |
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also, regarding Bedlamdan's comment, I
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# ¿ Mar 14, 2018 14:01 |
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Lurdiak posted:My campaign that I envisioned as some kind of horror themed war against the undead is kind of turning into a road trip across D&D land. The party's hung out with orcs, dwarves and elves so far, and now they're gonna go see the eladrin.
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# ¿ Mar 19, 2018 13:55 |
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It's time for another round oooooof D&D with neural networks!Besesoth posted:Janelle Shane trained a neural net to generate some new Dungeons and Dragons creatures Also, is "Giant, Dunebat" just an errant comma in "Giant Dunebat" or is it actually a giant made up of elemental dunebat* the same way there are storm and fire giants? a brooch, cunningly fashioned from purest green
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# ¿ Mar 23, 2018 19:25 |
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Burglestar is one of those ancient eldritch cosmic horrors that warlocks are so fond of, except some player got hold of homebrew race stats for it and persuaded their DM to let them play one as a rogue. e: it's got a little mask and black-and-white striped shirt and everything My Lovely Horse fucked around with this message at 21:04 on Mar 23, 2018 |
# ¿ Mar 23, 2018 20:50 |
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Otherkinsey Scale posted:"Giant Dwarf"
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# ¿ Mar 24, 2018 08:52 |
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Well, some questions I'd ask would be: - is he a hermit by choice or by necessity? Could he be involved in something that makes it better for him to not live near anyone, either knowingly or unknowingly? - was there a singular event that finally made him decide to pack it up and live far away from anyone? (Or if I felt particularly like being blunt I'd ask "what was the singular event...", because "no, just felt like it all his life" doesn't make for a great story hook ) - does he get by completely on his own? Where does he get supplies, does he go to town once a month or a year, does someone come by occasionally; basically the question is "under the premise of being a hermit, any contacts or friends?" Potential story hooks I'd be looking for are mainly "is there something from this character's past that could catch up with him" and "are there NPCs I could flesh out and have get into trouble". e: alternatively, I'd want to find out if that character has any long-term goals, and make one the center of an adventure.
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# ¿ Mar 25, 2018 09:43 |
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I asked my players worldbuilding questions for 13th Age, one of which was "which seemingly outrageous rumour about the Elves is actually true" and now I can't stop thinking about the backstory of elise the great's elf dildo.
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# ¿ Apr 8, 2018 15:43 |
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For next session, let's do some worldbuilding, I want you to come up with the name of the gang that's feuding with your own and their leader *weeks pass* listen, it's okay that the only name you can come up with is Bloodhound Gang, just be aware that their leader will be a serial arsonist
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# ¿ Apr 20, 2018 11:18 |
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Splicer posted:I just like the idea of repeatedly insisting on playing a Nazi ghost no matter what the setting.
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# ¿ Apr 24, 2018 14:51 |
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I'm gonna guess it also doesn't go well with players who like to plan everything out to the degree that I once had to say "okay, you've detailed every possible way this could go and every outcome, just make a roll to see which one happens."
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# ¿ Apr 25, 2018 09:46 |
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I love having players define not only scenes, but settings as well. For my last game we worked out it would take place in a kingdom where no one had been before, and I asked everyone to come up with one thing they'd heard about the place, and their reason to go there. Mostly those were one and the same but putting them all together was a lot of fun. These things, by the way, wouldn't necessarily become truth but would definitely always have some truth to them. Right now we're running more of a series of discrete adventures, but I plan on asking broad setting questions inbetween and working them in somehow. I asked one player, whose character was one of the few humans to spend time in elven lands, "what rumour about the elves surprisingly turned out to be true?" Elves can now spy on people through mirroring surfaces. As a balance thing she threw in that they have to know the surface in question, and that it only works during a new moon, but mostly it's balanced cause no one plays an elf.
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# ¿ Apr 25, 2018 14:45 |
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What we ended up with, by the way, was a city under martial law besieged by the undead while a wave of serious, guillotine-style revolution was rolling in just behind the PCs, all backed by a mystic secret involving the god of laws not being entirely what everyone thought. It was very cool.
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# ¿ Apr 25, 2018 15:10 |
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Leraika posted:How did the elves figure into it? The prince turned out to have gone with the elves voluntarily so he wouldn't have to deal with his mom's evil plan to take back the kingdom using the undead. Then the party sold him to a dragon who collected princes. But that was only because centuries ago, that dragon had sired the seven royal bloodlines posing as a god of laws, and now he was going to unlock the princes' magic power to have them rule the seven kingdoms as immortal sorcerer-kings in his name. This plan partly failed because while rescuing the prince, the party had gone into his dreamworld via the spirit realm and helped the chaotic side of his personality overcome the lawful one, eventually leading to the prince rebelling against dragon dad.
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# ¿ Apr 25, 2018 18:40 |
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I mentioned the setting of Blades in the Dark to two of six players in my group and it was like serving someone their favourite treat entirely by accident. I may have something here. Does it accomodate groups of that size?
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# ¿ Apr 26, 2018 08:45 |
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Serf posted:two players is perfectly reasonable. i haven't run it for groups that small, but i read reports from people who do it all the time. at that size it will move along pretty fast, too. Made a suggestion to the group, am expecting the wailing and gnashing of teeth to start post haste.
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# ¿ Apr 26, 2018 12:42 |
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well I'm not sure what's going on but my default NPC persona is "regular Joe baffled by the PCs prowess, mostly in bamboozling him" which makes it all the more of a surprise when I occasionally introduce one that has an agenda and doesn't roll over for the PCs
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# ¿ May 3, 2018 08:35 |
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Also what I do when I DM.
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# ¿ May 3, 2018 16:08 |
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Getsuya posted:The genres for the book hero spirits are pretty limited:
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# ¿ May 3, 2018 18:10 |
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Covok posted:Actually, talking about that 4e game, I'm curious if I'm being unreasonable or if the players being unreasonable on this one aspect. Same player I was talking about, but he's complaining about the fact we're still Level 1. Now, we've only been in a couple of sessions, maybe four, and we've only been in two fights and a skill challenge. The reason being that they stayed in the city and kind of refused some plot threads I kind of thrown at them as I've already mentioned. - it plays much better if you don't have that notion in your head that you're eventually gonna hit level 30. To be perfectly honest, you probably won't anyway. In my game I only managed it because we started levelling after every session after Lv20, and we mostly did it for the sake of saying we made it to 30, and it kinda sucked. - levelling strictly by XP rules works, but the game kind of assumes you also give out XP for quests and stuff. When I ran Gardmore Abbey strictly with XP and using only the guidelines provided, my group levelled roughly after every other session. Once they gained a level and additional XP to take them halfway to the next, so they gained another one right after the next session. It was a good pace. (But keep in mind we're talking about ~6-7 hour sessions here.) - neither "XP for encounters" nor "XP for quests" work if your players just don't engage with the game and do stuff but that's really a different problem - all that being said, four sessions on level 1 is kind of a long time, I'd throw them a bone and let them get to level 2 soon-ish. Once they feel like they gained something, they might start actively working towards getting more. The first fix is free, and all that. Think of level 1 as the tutorial section in a video game. - you're supposed to level after ten fights, four or five is how many there are supposed to be between long rests. Again, quest XP are supposed to make up a certain proportion of that.
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# ¿ May 10, 2018 09:18 |
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One more tip if you use XP for 4E, or any system really: if you add up at the end of a session and they run a miniscule amount short of the next level, like half an encounter's worth or so - just let them have that level right then. Make up something they could reasonably get bonus XP for, or take it out of next session's XP if you must, but don't leave them hanging. Or tell them to prepare for a levelup and announce that you're going to do it right after next session's first encounter. I've done that - the group had decided to save an obvious boss room for later, we ended up a tiny amount short, and I thought it would have felt silly if they could just start the next session saying "hey, we all got fresh Daily powers, let's do that boss after all." And they all agreed, too.
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# ¿ May 10, 2018 14:15 |
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Trying to parse the homebrew system we're using this weekend and every aspect of it fills me with equal parts dread and antipathy. It covers so very few things and it covers those things in such excruciating detail. ten ability scores
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# ¿ May 14, 2018 14:42 |
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Hostile V posted:I wish to know more.
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# ¿ May 14, 2018 20:40 |
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Hostile V posted:...this is either the best thing ever made or a beautiful airburst explosion.
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# ¿ May 15, 2018 12:34 |
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100% literally the way the most annoying player among my regulars plays any game and she has explicitly stated she considers it the default way. Sometimes it results in unexpectedly cool stuff like intimidating some spirits (instead of futzing around with arcana or religion skills). Most of the time she yells at locks to open or there will be trouble and gets angry when that alerts the orcs in the next room.
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# ¿ May 21, 2018 10:25 |
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Gotta admit, having all the RPG forums filled with 95% D&D talk is one way to market effectively
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# ¿ May 22, 2018 10:23 |
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Trip report from my bud's homebrew system: "Okay, to calculate your AC, you just add up the basic value plus the average of your Agility and Intuiton plus your dodge skill plus your parry rank, which is a third of your weapon group skill. Oh but when you fight unarmed you only get the parry bonus against other unarmed attacks. That's all for melee defense too, scratch the parry rank against ranged attacks. And if you're caught unaware, skip the dodge skill as well. Now that's your basic AC; add your armor bonus to get your armored AC. If the attack roll is below basic AC, it's a miss, if it's above armored AC, you take full damage, and if it's between basic and armored AC you take damage but get to subtract your armor's damage reduction score. Any questions?"
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# ¿ May 22, 2018 12:16 |
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oh poo poo I forgot to mention how there's also a skill for how well you can wear armor next to the dodge skill and how magic armor conveys an additional armor bonus and damage reduction rating that is counted separately
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# ¿ May 22, 2018 17:59 |
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Okay to be completely fair the term "armor class" is me translating the term he actually uses to something immediately recognizable. I think he just called it defense score. I kinda checked out at "1/3 your weapon skill."
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# ¿ May 22, 2018 18:12 |
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to be fair if I'm interning at the RPG book printing place I had goddamn better get to play in the office game.
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# ¿ Jun 5, 2018 18:56 |
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# ¿ May 10, 2024 09:35 |
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Xiahou Dun posted:So, say, what I'm asking is if there was a magic system where mana-spent was randomized and you lose 2d8+3 mana for a spell or something. My buddy's infamous homebrew has three tiers of ressources: life, stamina and reserves. Damage usually goes to stamina, once you run out it goes to life. Your own special attacks go to reserves and to stamina once you run out. And it does have a system where the worse you roll for your spellcasting skill, the more reserves damage you take.
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# ¿ Jun 11, 2018 07:10 |